• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
29 bytes removed ,  8 years ago
Line 653: Line 653:     
===Tips===
 
===Tips===
*All nodes, except end nodes, are night battles only; there's also a submarine node if you have any slow ship in your fleet.
+
*Regarding the map:
*'''Sinking the Flagship Wa-class transport ship at the boss node will lower the boss gauge by 20%.''' You need to do this 5 times to clear the map.
+
:*All enroute nodes are night battles only, so there is no point bringing enroute support fleet on this map (support fleet will never arrive at a night-battle only node).
*2DD, fast ship, and high torpedo stat (for night battle) is recommended. You can also use an all submarine fleet, but it will often be directed to J instead of Boss.
+
:*You cannot reach the boss node with any carrier in fleet (will be sent to node E).
*Taking advantage of night battle equipment ([[Star Shell]], [[Searchlight]], [[Type 98 Recon Seaplane (Night Scout)]] ) is recommended and [[Morale/Fatigue#Effects|Sparkling]] your ships should be considered as well.
+
:*With 2DDs in fleet, you will always reach boss from I. Without them, you have about 80% chance of drifting away from it.
 +
:*'''Sinking the Wa-class Elite at the boss node will lower the boss gauge by 20%.''' You need to do this 5 times to clear the map.
 +
*Recommended Fleet Setup / Equipment:
 +
:*Fleet
 +
::*Any fleet that uses 2+DD, no carriers, no more than 2 BBs, and all ships being fast ship.
 +
:::Examples: 2DD+2CA(V)+2FBB, 3CLT+1CA(V)+2DD...
 +
::*Utilizing [[Akitsu Maru]] for air superiority. Note that since she is slow ship, you don't need to be using fast fleet anymore. However, you will have a high chance of going to the submarine node.
 +
:::Usually the setup would be Akitsu Maru+2BB+1CA(V)+2DD.
 +
::*All submarine fleet can get to pre-boss rather easily, but high chance of lowering win rate due to automatic D loss at node B if sent there. It also has a great chance of drifting away from boss node.
 +
:::A modified version of this uses 4SS(V)+2DD; if the DDs make it to pre-boss node alive you can guarantee reaching the boss node. However, as the enemies that cannot perform ASW will focus on them, it may be risky.
 +
:::In either case, bringing shelling support for the boss node might work well, as the support fleet can destroy the enemy Wa-Class Elite prior to shelling phase starting.
 +
:*Equipment:
 +
::*Unless you are going to use Akitsu Maru, you have no reason of using any recon seaplanes (with the exception of the [[Type 98 Recon Seaplane (Night Scout)|night recon plane]]) since you will always be at Air Denial.
 +
::*In addition, seaplane bombers should be avoided as ships equipped with them will prioritize attacking the submarine at boss.
 +
::*It may be wise to equip some night battle equipment ([[Star Shell]], [[Searchlight]], [[Type 98 Recon Seaplane (Night Scout)]]) since the enroute nodes are all night-battle only. However, note the following:
 +
:::*Searchlight may be risky because it's more likely that the ship carrying it would be suffering damage and increase chances of having to retreat.
 +
:::*While it will work at the enroute nodes, [[Type 98 Recon Seaplane (Night Scout)]] will never activate at the boss unless Akitsu Maru is used (Night Scout does not activate when you have Air Denial).
 +
:*Before you clear the map, the boss node always has a flagship submarine. Therefore, the firing order and the equipment of your ships that are ASW-capable must be thought out, as CL/CLT/DDs are useless at night battle if the submarine is still alive (will fire on the submarine but unable to kill it).
 
*Unless you need S rank for drops, '''you do not need to destroy the Hime''' and can bring a light fleet to deal with the Flagship Wa-class transport for map clear purpose.
 
*Unless you need S rank for drops, '''you do not need to destroy the Hime''' and can bring a light fleet to deal with the Flagship Wa-class transport for map clear purpose.
*There's a gold submarine in the boss node. A possible tactic is to bring 1 CL flag with heavy ASW gear and 5 DD, enter battle in Line Abreast formation to deal with it quickly and get less damage from enemy ships, to focus on night battle. This fleet composition is the most resource efficient and can often succeed. Try double line or echelon on pre-boss nodes to better absorb enemy cut-in attacks.
+
*Remember that '''all submarines take regular damage at night battle if the node is night-battle only.'''
*Another possible strategy is to run 2 Fast Battleships, 2 CA(V) and 2 DD. This has a high chance of reaching the boss node and can get a lucky kill on the Wa-Class, but is extremely expensive in fuel, steel and ammo.  Make sure not to equip bomber seaplanes so that your ships do not target the SS.  A variation of this is to replace 1-2 CA(V) with CLT, but 2 CA(V) should be used for the final form because of the changes in boss composition.
  −
*A possible strategy is to run 3 CLTs, 1CA(V), and 2 DDs. This is the most efficient, with highest Attack power/torpedo and possibly the lowest encounter rate (C-D-I-K)
  −
*[[Akitsumaru]] can do air superiority at boss node with at least 2 [[Reppuu (Strong Gale)|Reppu]] + [[Type 52 Zero Fighter]] or 3 [[Shiden Kai 2]] so your fleet can perform artillery spotting and prevent enemy ship do artillery spotting to you. Keep in mind that she is '''slow ship''' so you will suffer at submarine node instead.
  −
*'''Both enemy and ally submarines do not have increased evasion during battles STARTING at night, i.e. hitting them is as easy as in any day battle'''.
  −
*The last possible tactic is to send a fleet consist of 4 or more SS. This composition is very resource-efficient, but the drawback is a low chance of going to the boss node from I(16%) This low chance is often offset by the higher rate of making it to the pre-boss node without suffering critical damage. A SS fleet tends to go to node B, where you can avoid damage by getting a D rank.
  −
** If you are willing to sacrifice to achieve your goals, a variation of the composition is to use 4 SS with two disposable DD to meet the branching requirements. Use Line Abreast at node B to increase evasion vs enemy SS. If both DD survive, you have a very high chance of going to boss node when compared to pure SS fleets.(Bring support expedition for boss to gain confidence)
      
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
1,424

edits

Navigation menu