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===Map Unlocking & Progression===
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'''3-5''' is unlocked after clearing [[3-4]].
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To clear the map, the boss's flagship must be sunk 4 times.
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*Clearing this map rewards '''150 [[Ranking]] points''' and a '''[[medal]]'''.
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*The map will reset at midnight JST at the beginning of every month.
    
===Stage Guide===
 
===Stage Guide===
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** Amount of CL ≤ 2
 
** Amount of CL ≤ 2
 
** Fleet contains no LHA, CA(V), (F)BB(V) or CV(L/B)
 
** Fleet contains no LHA, CA(V), (F)BB(V) or CV(L/B)
* 75% chance of G if none of the requirements are me
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* 75% chance of G if none of the requirements are met
    
|G -> I/empty,K =  
 
|G -> I/empty,K =  
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|H -> J/resource =   
 
|H -> J/resource =   
 
* Meet '''ANY''' of the following requirements (LoS check pass is ignored):
 
* Meet '''ANY''' of the following requirements (LoS check pass is ignored):
** Amount of (F)BB(V) + CV(B/L) ≥ 2 '''AND''' Fleet contains [[Akitsumaru]]
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** Amount of (F)BB(V) + CV(B/L) ≥ 2 '''AND''' Fleet contains [[Akitsu Maru]]
 
** Amount of (F)BB(V) + CV(B/L) ≥ 4
 
** Amount of (F)BB(V) + CV(B/L) ≥ 4
 
* Have LoS < 40 (Cn4)
 
* Have LoS < 40 (Cn4)
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|H -> K = Have LoS > 40 (Cn4) '''AND''' do not meet the requirements to go to node J
 
|H -> K = Have LoS > 40 (Cn4) '''AND''' do not meet the requirements to go to node J
 
}}
 
}}
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===Historical Routing===
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{{/Historical_Ships}}
    
===Tips===
 
===Tips===
To complete the map, you need to defeat the boss flagship 4 times.
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The map will stay in '''Final Form''' once cleared, until the next month's reset. Therefore, it is recommended to do all 3-5 quests pre-clear for an easier time, as doing them post-clear can make the job much harder.
*Clearing this map rewards '''150 [[Ranking]] points''' and a '''[[medal]]'''.
  −
*The map will reset at midnight JST at the beginning of every month.
  −
*The map will stay in '''Final Form''' once cleared, until the next month reset. Therefore, it's recommended to do all 3-5 quests pre-clear for an easier time, as doing them post-clear can make the job much harder.
   
*LoS requirement:
 
*LoS requirement:
 
**For {{MapRoute|G|red|K|red}} (south) '''LoS ≥ 28''' (Cn4)
 
**For {{MapRoute|G|red|K|red}} (south) '''LoS ≥ 28''' (Cn4)
 
**For {{MapRoute|H|red|K|red}} (north) '''LoS ≥ ~40''' (Cn4)
 
**For {{MapRoute|H|red|K|red}} (north) '''LoS ≥ ~40''' (Cn4)
 
*Middle routes ({{MapRoute|B|red|E|red|H|red|K|red}} or {{MapRoute|F|red|E|red|H|red|K|red}}) are not recommended, not only does this require an awkward fleet composition (either 1CL, 2DD in a heavy fleet or 1BB/CV in a light one), Node {{MapRoute|E|red}} presents two Ru-Flags that can potentially damage any of the ships.
 
*Middle routes ({{MapRoute|B|red|E|red|H|red|K|red}} or {{MapRoute|F|red|E|red|H|red|K|red}}) are not recommended, not only does this require an awkward fleet composition (either 1CL, 2DD in a heavy fleet or 1BB/CV in a light one), Node {{MapRoute|E|red}} presents two Ru-Flags that can potentially damage any of the ships.
      
===Recommended Fleets===
 
===Recommended Fleets===
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*Route = {{MapRoute|F|red|G|red|K|red}}
 
*Route = {{MapRoute|F|red|G|red|K|red}}
 
**This is the strongest possible composition that is guaranteed to reach the boss via this route, assuming LoS requirements are met. It is recommended to try the south route with this composition first.
 
**This is the strongest possible composition that is guaranteed to reach the boss via this route, assuming LoS requirements are met. It is recommended to try the south route with this composition first.
**Using an {{EquipmentLink|Elite Torpedo Squadron Command Facility}} can be very helpful to avoid retreats.  
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**Using an {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} can be very helpful to avoid retreats.
**Sparkling can help for lower-level DDs as it is unlikely to kill or disable all enemies in preboss nodes, which can lead to closing torpedoes critically damaging low-armored DDs.
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**Sparkling can help for lower-level DDs as it is unlikely to kill or disable all enemies in preboss nodes, which can lead to the closing torpedo salvo critically damaging low-armored DDs.
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**Using {{Smoke}} [[Smoke]]s at node G ({{color|red|'''Final Form'''}} or '''Post clear''' only) is also a viable substitute when lacking the ETSCF.
    
|-|North Route=
 
|-|North Route=
 
*'''3CV(L)/BB(V), 3CA(V)/SS(V)/CLT'''
 
*'''3CV(L)/BB(V), 3CA(V)/SS(V)/CLT'''
 
*Route = {{MapRoute|B|red|D|red|H|red|K|red}}
 
*Route = {{MapRoute|B|red|D|red|H|red|K|red}}
**Ships that are specialized in [[AACI]] can be used to protect the fleet on the way to the boss node.
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**Ships that can activate [[Anti-Air Rocket Barrage]] or are specialized in [[AACI]] can be used to reduce enemy airstrike damage on the way to the boss node.
 
**CV(B)s & BBVs are recommended against CVLs or BBs, so AS is more achievable on all the map.
 
**CV(B)s & BBVs are recommended against CVLs or BBs, so AS is more achievable on all the map.
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**[[Northern Princess]] is an [[Installation]] that can be neutralized by deplaning her or bringing a SS(V) and force her to attack it with her weak ASW attack.
    
|-|South routes=
 
|-|South routes=
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*While more expensive in comparison to other compositions, this is also more likely to reach the boss node.
 
*While more expensive in comparison to other compositions, this is also more likely to reach the boss node.
 
</tabber>
 
</tabber>
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===Resource Nodes===
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{{MapRoute|J|green}} is a "Special Resource Node" rewarding ammo {{Ammo}}.
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*''See [[Resource Node|here]] for more details.
    
{{Map/Footer|3-5|
 
{{Map/Footer|3-5|
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