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===Map Unlocking===
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===Map Unlocking & Progression===
 
'''3-4''' is unlocked after clearing [[3-3]].
 
'''3-4''' is unlocked after clearing [[3-3]].
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To clear the map, the boss's flagship must be sunk once.
    
===Stage Guide===
 
===Stage Guide===
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|0 -> A, B, D/storm = *Meet '''ANY''' of the following requirements to go to A
 
|0 -> A, B, D/storm = *Meet '''ANY''' of the following requirements to go to A
 
**(F)BB(V)+CV(L/B) ≥ 3
 
**(F)BB(V)+CV(L/B) ≥ 3
**Fleet contains no CLs and DDs
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**Fleet contains no CL, DD, DE
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* Meet '''ANY''' of the following requirements, random between A and B (65% B)
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** (F)BB(V)+CV(L/B) = 2
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** Fleet contains SS(V)
 
*Meet '''ANY''' of the following requirements to go to B
 
*Meet '''ANY''' of the following requirements to go to B
 
**(F)BB(V)+CV(L/B) = 1
 
**(F)BB(V)+CV(L/B) = 1
**Fleet contains no CV(B/L)
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*Meet '''ALL''' of the following requirements, random between B and D (65% B)
*Meet '''ALL''' of the following requirements to '''FORCE''' D
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** No (F)BB(V)
**No (F)BB(V)
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** No CV(L/B)
**No CV(L/B)
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** DD ≤ 2
**No SS(V)
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*Otherwise, '''FORCE''' D
**DD ≥ 3
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*Otherwise
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**If fleet contains no (F)BB(V) and CV(B/L), random routing between B and D
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**If fleet contains (F)BB(V) or CV(B/L), random routing between A and B
      
|B -> H = * Fixed Route
 
|B -> H = * Fixed Route
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===Tips===
 
===Tips===
 
*This map will require you to use specific compositions to prevent being thrown into dead ends.
 
*This map will require you to use specific compositions to prevent being thrown into dead ends.
*Node {{MapRoute|F|violet}} is a maelstrom node that can either wipe 2 bars or the entire of your remaining fuel. Bringing radar will help reduce loss here
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*Node {{MapRoute|D|violet}} is a regular maelstrom node, and {{MapRoute|F|violet}} is a '''strong maelstrom''' node with a 25% chance to wipe all of your remaining fuel for fleets with less than 2 radar-equipped ships. Recommended to bring at least 2 radars for routes going through {{MapRoute|F|violet}}.
    
===Recommended Fleets===
 
===Recommended Fleets===
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|-|North Fast+ route=
 
|-|North Fast+ route=
*1CVL, 2CV, 2DD, 1CL (Fast+)
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*'''1CVL, 2CV, 2DD, 1CL (Fast+)'''
 
*Route = {{MapRoute|A|red|C|red|F|violet|J|blue|P|red}}  
 
*Route = {{MapRoute|A|red|C|red|F|violet|J|blue|P|red}}  
 
**Only 2 battles before the boss, but requires  {{EquipmentLink|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers}} to form a Fast+ fleet.
 
**Only 2 battles before the boss, but requires  {{EquipmentLink|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers}} to form a Fast+ fleet.
 
**Recommended to bring radar to reduce the loss at the maelstrom node {{MapRoute|F|violet}}.
 
**Recommended to bring radar to reduce the loss at the maelstrom node {{MapRoute|F|violet}}.
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|-|Middle route=
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*'''1(F)BB(V)/CV, 4CA(V)/CL(T), 1CL'''
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*Route = {{MapRoute|B|red|H|red|G|red|J|blue|P|red}}
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**Use BBV/CV and CAV to get some airstrike and fighter power.
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**CLTs and [[Opening Torpedo Salvo]] capable CAV/CLs can enable powerful opening attacks.
    
|-|South route=
 
|-|South route=
*1CAV, 2CL, 3DD
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*'''1CAV, 2CL, 3DD'''
 
*Route = {{MapRoute|D|violet|H|red|L|blue|J|blue|P|red}}
 
*Route = {{MapRoute|D|violet|H|red|L|blue|J|blue|P|red}}
 
**Gives the shortest path to the boss node, you will only face one battle and a maelstrom node. However, such a light fleet might have some issues passing the only preboss node and winning the boss fight.
 
**Gives the shortest path to the boss node, you will only face one battle and a maelstrom node. However, such a light fleet might have some issues passing the only preboss node and winning the boss fight.
 
</tabber>
 
</tabber>
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===Resource Nodes===
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{{MapRoute|E|green}} is a "Normal Resource Node" rewarding bauxite {{Bauxite}}.
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{{MapRoute|K|green|O|green}} are "Special Resource Nodes" rewarding respectively large furniture box {{FBlarge}}, and medium furniture box {{FBmedium}}.
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*''See [[Resource Node|here]] for more details.
 
{{Map/Footer|3-4|
 
{{Map/Footer|3-4|
  
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