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===Map Unlocking===
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===Map Unlocking & Progression===
 
'''3-2''' is unlocked after clearing [[3-1]] and [[1-5]] HP bar once.
 
'''3-2''' is unlocked after clearing [[3-1]] and [[1-5]] HP bar once.
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To clear the map, the boss's flagship must be sunk once.
    
===Stage Guide===
 
===Stage Guide===
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|-|Fast fleet=
 
|-|Fast fleet=
 
Each following fleet composition has a chance of avoiding Node {{MapRoute|H|red}} if specific conditions are met:
 
Each following fleet composition has a chance of avoiding Node {{MapRoute|H|red}} if specific conditions are met:
*Route = {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} or {{MapRoute|C|red|G|violet|F|blue|L|red}}
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*'''6DD''' (fast) with 1 {{Surface Radar}}
*'''6DD''' (fast)
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*Route =  
**Has a '''50% chance''' of avoiding Node {{MapRoute|H|red}}
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**50% {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}}
*'''1CL, 5DD''' (fast)
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**50% {{MapRoute|C|red|G|violet|F|blue|L|red}}
**Has a '''30% chance''' of avoiding Node {{MapRoute|H|red}}
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*'''1AO, 1XX, 4DD''' (fast)
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*'''1CL, 5DD''' (fast) with 1 {{Surface Radar}}
**Has a '''45% chance''' of avoiding Node {{MapRoute|H|red}} and 40% chance of going to Node {{MapRoute|E|blue}}
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*Route =
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**70% {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}}
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**30% {{MapRoute|C|red|G|violet|F|blue|L|red}}
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*'''1AO, 1XX, 4DD''' (fast) with 1 {{Surface Radar}}
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*Route =
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**33% {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}}
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**27% {{MapRoute|C|red|G|violet|F|blue|L|red}}
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**40% {{MapRoute|C|red|E|blue|F|blue|L|red}}
    
|-|Fast+ fleet=
 
|-|Fast+ fleet=
*'''1CL, 5DD''' (Fast+) with 1 Radar  
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*'''1CL, 5DD''' (Fast+) with 1 {{Surface Radar}}
 
**Route = {{MapRoute|C|red|G|violet|F|blue|L|red}} or {{MapRoute|C|red|E|blue|F|blue|L|red}}
 
**Route = {{MapRoute|C|red|G|violet|F|blue|L|red}} or {{MapRoute|C|red|E|blue|F|blue|L|red}}
 
**Always bypass node {{MapRoute|H|red}}
 
**Always bypass node {{MapRoute|H|red}}
*'''[[Yamashio Maru Kai]], 1CL, 4DD''' (Fast+) with 1 Radar  
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*'''[[Yamashio Maru Kai]], 1CL, 4DD''' (Fast+) with 1 {{Surface Radar}}
 
**Route = {{MapRoute|C|red|G|violet|F|blue|L|red}} or {{MapRoute|C|red|E|blue|F|blue|L|red}}
 
**Route = {{MapRoute|C|red|G|violet|F|blue|L|red}} or {{MapRoute|C|red|E|blue|F|blue|L|red}}
 
**[[Yamashio Maru Kai]] needs 2 {{EquipmentLink|New Model High Temperature High Pressure Boiler}} to achieve '''fast+'''
 
**[[Yamashio Maru Kai]] needs 2 {{EquipmentLink|New Model High Temperature High Pressure Boiler}} to achieve '''fast+'''
    
|-|Fastest fleet=
 
|-|Fastest fleet=
'''1CL 5DD''' (Fastest) with 4 ships carrying radars
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'''1CL 5DD''' (Fastest) with 4 ships carrying {{Surface Radar}}
 
*Route = {{MapRoute|C|red|E|blue|F|blue|L|red}}
 
*Route = {{MapRoute|C|red|E|blue|F|blue|L|red}}
*Always goes to node {{MapRoute|E|blue}}.
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**Always goes to node {{MapRoute|E|blue}}.
*Ships such as [[Shimakaze]] and [[Tashkent]] can easily reach '''fastest''' with less boilers, however all other DDs will need 2 or more {{EquipmentLink|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Boilers}} to achieve '''fastest'''.
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**[[Shimakaze]] and [[Tashkent]] can easily reach '''fastest''' with 1 boiler, however, all other DDs will need 2 or more {{EquipmentLink|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Boilers}} to achieve '''fastest'''.
 
</tabber>
 
</tabber>
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===Ammo Farming===
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===Resource Nodes===
1XX (as long as the ship is not an (F)BB(V) or CV(L)'''
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{{MapRoute|B|green}} is a "Normal Resource Node" rewarding respectively ammo {{Ammo}}.
*Between '''50-155 ammo''' is obtainable on node {{MapRoute|B|green}} each run.
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*The process of gaining ammo is simple and it is recommended to use a '''throwaway ship''' to save on spending resources while completing the take.
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{{MapRoute|I|green}} is a "Special Resource Node" rewarding small furniture box {{FBsmall}}.
*The following steps must be taken to ensure this can be completed:
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*''See [[Resource Node|here]] for more details.
** Equip throwaway ship with a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}.
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** Send this to Node {{MapRoute|A|red}} and lose the battle.
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====Ammo Farming====
** Select to use repair team onward.
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*1DD
** Reach Node {{MapRoute|B|green}} and get ammo.
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*3-6SSV
*'''NOTE:''' The Damage control '''is not consumed''' while doing this process.
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*Route = {{MapRoute|A|red|B|green}}
*Once complete, remove the Damage control from the said ship and rinse and repeat as you gain ammo.
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It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}.
{{color|red|Doing this farming will bring you a lot of "loses", which can impact your overall win rate and so your "event eligibility".}}
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*This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
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*If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel onward and continue onward.
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*'''The Repair Personnel is not consumed while doing this process.
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*Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat.
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Another method is to send a fleet of 3-6SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements.
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{{color|red|Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".}}
    
{{Map/Footer|3-2|
 
{{Map/Footer|3-2|
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