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| | exp = 320 | | | exp = 320 |
| | code = キス島撤退作戦 ([[wikipedia:Japanese_occupation_of_Kiska|Kis Island Withdrawal Tactics]]) | | | code = キス島撤退作戦 ([[wikipedia:Japanese_occupation_of_Kiska|Kis Island Withdrawal Tactics]]) |
− | | jptext = 軽巡を旗艦とした水雷戦隊、または駆逐艦のみの艦隊で、敵包囲下の北方海域キス島に突入!島の守備隊を無事収容せよ! | + | | jptext = 駆逐艦を主力とした高速艦隊で、敵に包囲された北方海域キス島に突入!守備隊を無事収容せよ! |
− | | entext = Using either a torpedo squadron with light cruiser as flagship or a fleet composed of only destroyers, charge the waters around Kis Island surrounded by the enemy! Take in the forces garrisoned on the island! | + | | entext = With a fast fleet of which main force is destroyers, rush into Kis Island in Northern waters surrounded by enemies! |
| + | Rescue the garrison force safely! |
| | aircon = | | | aircon = |
| {{AirControlSystem | | {{AirControlSystem |
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| }} | | }} |
| }} | | }} |
| + | ===Map Unlocking & Progression=== |
| + | '''3-2''' is unlocked after clearing [[3-1]] and [[1-5]] HP bar once. |
| + | |
| + | To clear the map, the boss's flagship must be sunk once. |
| + | |
| ===Stage Guide=== | | ===Stage Guide=== |
| {{MapBranchingTable | | {{MapBranchingTable |
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| | | |
| ===Tips=== | | ===Tips=== |
− | *All destroyers should be remodeled, equipped with a double attack set up, and have their stats maxed (with the exception of AA). | + | *All destroyers should be remodeled, equipped with a double attack setup, and have their stats maxed (with the exception of AA). |
− | *Use Line ahead in boss node. | + | *Use Line ahead on the boss node. |
| *By using {{EquipmentLink|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers|link=Improving Ship Speed}}, Nodes {{MapRoute|G|violet}} and {{MapRoute|H|red}} can be avoided. | | *By using {{EquipmentLink|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers|link=Improving Ship Speed}}, Nodes {{MapRoute|G|violet}} and {{MapRoute|H|red}} can be avoided. |
| | | |
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| |-|Fast fleet= | | |-|Fast fleet= |
| Each following fleet composition has a chance of avoiding Node {{MapRoute|H|red}} if specific conditions are met: | | Each following fleet composition has a chance of avoiding Node {{MapRoute|H|red}} if specific conditions are met: |
− | *Route = {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} or {{MapRoute|C|red|G|violet|F|blue|L|red}} | + | *'''6DD''' (fast) with 1 {{Surface Radar}} |
− | *'''6DD''' (fast) | + | *Route = |
− | **Has a '''50% chance''' of avoiding Node {{MapRoute|H|red}} | + | **50% {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} |
− | *'''1CL, 5DD''' (fast)
| + | **50% {{MapRoute|C|red|G|violet|F|blue|L|red}} |
− | **Has a '''30% chance''' of avoiding Node {{MapRoute|H|red}} | + | |
− | *'''1AO, 1XX, 4DD''' (fast) | + | *'''1CL, 5DD''' (fast) with 1 {{Surface Radar}} |
− | **Has a '''45% chance''' of avoiding Node {{MapRoute|H|red}} and 40% chance of going to Node {{MapRoute|E|blue}} | + | *Route = |
| + | **70% {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} |
| + | **30% {{MapRoute|C|red|G|violet|F|blue|L|red}} |
| + | |
| + | *'''1AO, 1XX, 4DD''' (fast) with 1 {{Surface Radar}} |
| + | *Route = |
| + | **33% {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} |
| + | **27% {{MapRoute|C|red|G|violet|F|blue|L|red}} |
| + | **40% {{MapRoute|C|red|E|blue|F|blue|L|red}} |
| | | |
| |-|Fast+ fleet= | | |-|Fast+ fleet= |
− | *'''1CL, 5DD''' (Fast+) with 1 Radar | + | *'''1CL, 5DD''' (Fast+) with 1 {{Surface Radar}} |
| **Route = {{MapRoute|C|red|G|violet|F|blue|L|red}} or {{MapRoute|C|red|E|blue|F|blue|L|red}} | | **Route = {{MapRoute|C|red|G|violet|F|blue|L|red}} or {{MapRoute|C|red|E|blue|F|blue|L|red}} |
| **Always bypass node {{MapRoute|H|red}} | | **Always bypass node {{MapRoute|H|red}} |
− | *'''[[Yamashio Maru Kai]], 1CL, 4DD''' (Fast+) with 1 Radar | + | *'''[[Yamashio Maru Kai]], 1CL, 4DD''' (Fast+) with 1 {{Surface Radar}} |
| **Route = {{MapRoute|C|red|G|violet|F|blue|L|red}} or {{MapRoute|C|red|E|blue|F|blue|L|red}} | | **Route = {{MapRoute|C|red|G|violet|F|blue|L|red}} or {{MapRoute|C|red|E|blue|F|blue|L|red}} |
| **[[Yamashio Maru Kai]] needs 2 {{EquipmentLink|New Model High Temperature High Pressure Boiler}} to achieve '''fast+''' | | **[[Yamashio Maru Kai]] needs 2 {{EquipmentLink|New Model High Temperature High Pressure Boiler}} to achieve '''fast+''' |
| | | |
| |-|Fastest fleet= | | |-|Fastest fleet= |
− | '''1CL 5DD''' (Fastest) with 4 ships carrying radars | + | '''1CL 5DD''' (Fastest) with 4 ships carrying {{Surface Radar}} |
| *Route = {{MapRoute|C|red|E|blue|F|blue|L|red}} | | *Route = {{MapRoute|C|red|E|blue|F|blue|L|red}} |
− | *Always goes to node {{MapRoute|E|blue}}. | + | **Always goes to node {{MapRoute|E|blue}}. |
− | *Ships such as [[Shimakaze]] and [[Tashkent]] can easily reach '''fastest''' with less boilers, however all other DDs will need 2 or more {{EquipmentLink|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Boilers}} to achieve '''fastest'''. | + | **[[Shimakaze]] and [[Tashkent]] can easily reach '''fastest''' with 1 boiler, however, all other DDs will need 2 or more {{EquipmentLink|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Boilers}} to achieve '''fastest'''. |
| </tabber> | | </tabber> |
| | | |
− | ===Ammo Farming=== | + | ===Resource Nodes=== |
− | 1XX (as long as the ship is not an (F)BB(V) or CV(L)'''
| + | {{MapRoute|B|green}} is a "Normal Resource Node" rewarding respectively ammo {{Ammo}}. |
− | *Between '''50-155 ammo''' is obtainable on node {{MapRoute|B|green}} each run. | + | |
− | *The process of gaining ammo is simple and it is recommended to use a '''throwaway ship''' to save on spending resources while completing the take.
| + | {{MapRoute|I|green}} is a "Special Resource Node" rewarding small furniture box {{FBsmall}}. |
− | *The following steps must be taken to ensure this can be completed:
| + | *''See [[Resource Node|here]] for more details. |
− | ** Equip throwaway ship with a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}.
| + | |
− | ** Send this to Node {{MapRoute|A|red}} and lose the battle. | + | ====Ammo Farming==== |
− | ** Select to use repair team onward.
| + | *1DD |
− | ** Reach Node {{MapRoute|B|green}} and get ammo.
| + | *3-6SSV |
− | *'''NOTE:''' The Damage control '''is not consumed''' while doing this process. | + | *Route = {{MapRoute|A|red|B|green}} |
− | *Once complete, remove the Damage control from the said ship and rinse and repeat as you gain ammo. | + | It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}. |
− | <span style="color:red;">Doing this farming will bring you a lot of "loses", which can impact your overall win rate and so your "event eligibility".</span>
| + | *This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate. |
| + | *If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel onward and continue onward. |
| + | *'''The Repair Personnel is not consumed while doing this process. |
| + | *Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat. |
| + | Another method is to send a fleet of 3-6SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements. |
| + | |
| + | {{color|red|Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".}} |
| | | |
| {{Map/Footer|3-2| | | {{Map/Footer|3-2| |