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|C -> B,D,F =  
 
|C -> B,D,F =  
* Amount of (F)BB(V)+CV(L/B) ≥ 3 '''FORCES''' you to D.
+
*Meet '''ANY''' of the following to '''FORCE''' node D
* Meet '''ANY''' of the following requirements to go to B:
+
**DD+DE ≤ 1
** Fleet contains AO
+
**CV(L/B) ≥ 3
** Amount of DD ≥ 2 '''AND''' amount of CL ≥ 3
+
*Chance of going to node B if meeting '''ANY''' of the following (''If the roll of getting this chance failed, this rule is skipped'')
* Meet '''ALL''' of the following requirements to go to F:
+
**Fleet contains AV or AO (35%)
** Amount of DD ≥ 2
+
**BBV+CL+AS 3 (50%)
** Amount of CL ≤ 1
+
*Go to F if (F)BB(V)+CV(L/B) ≤ 2
** Amount of (F)BB(V)+CV(L/B) ≤ 2
+
*Otherwise, D
** No BBV '''OR''' fleet contains AV
  −
** No AO
  −
* Meeting '''ANY''' of the following gives you a chance of offrouting to B:
  −
** Fleet contains BBV and no AV.
  −
** Amount of CL ≥ 2
  −
* Otherwise, go to D.
      
|D -> E/empty = * Do not meet the requirements to go to either F or G.
 
|D -> E/empty = * Do not meet the requirements to go to either F or G.
Line 53: Line 47:  
===Tips===
 
===Tips===
 
'''Recommended Fleet (Routes C-F-G)'''
 
'''Recommended Fleet (Routes C-F-G)'''
*'''2 [CV(L/B)+(F)BB], 2 XX, 2 DD'''
+
*'''2 [CV(L/B)+(F)BB(V)], 2 XX, 2 DD'''
**The sum of carriers and battleships in your fleet cannot exceed 2 and '''aviation battleships are not allowed unless you bring an AV'''. XX cannot be CV(L/B) or (F)BB(V). As the boss node already has battleships, it's not necessary to bring one, unless F node's closing torpedo salvo gives you problems. In this case, make sure you can obtain air superiority or supremacy in all nodes.
+
**The sum of carriers and battleships in your fleet must not exceed 2
*'''1 BBV, 1 [CV(L/B)+(F)BB], 1 XX, 1 AV, 2 DD'''
+
**AV, AO not allowed
**XX cannot be CV(L/B) or (F)BB(V).
+
**The sum of BBV and CL must not exceed 2
**Suitable for BBV training since most maps on World 2 restrict them.
+
**As the boss node already has battleships, it's not necessary to bring one, unless F node's closing torpedo salvo gives you problems. In this case, make sure you can obtain air superiority or supremacy in all nodes.
    
===Nodes And Enemy Encounters===
 
===Nodes And Enemy Encounters===
Line 233: Line 227:  
| map = 3-2_Map.png
 
| map = 3-2_Map.png
 
| difficulty = ☆ ☆ ☆ ☆ ☆
 
| difficulty = ☆ ☆ ☆ ☆ ☆
| item = {{steel}} {{FBsmall}}
+
| item = {{ammo}} {{FBsmall}}
 
| exp = 320
 
| exp = 320
 
| code = キス島撤退作戦 ([[wikipedia:Japanese_occupation_of_Kiska|Kis Island Withdrawal Tactics]])
 
| code = キス島撤退作戦 ([[wikipedia:Japanese_occupation_of_Kiska|Kis Island Withdrawal Tactics]])
Line 243: Line 237:  
|title = 3-2 Branching Rules
 
|title = 3-2 Branching Rules
 
|id = 3-2
 
|id = 3-2
   
|0 -> A = * Do not meet the requirements to go to C.
 
|0 -> A = * Do not meet the requirements to go to C.
 
|0 -> C =  
 
|0 -> C =  
Line 255: Line 248:  
** Amount of DD ≤ 3
 
** Amount of DD ≤ 3
 
** Amount of (F)BB(V)+CV(B) ≥ 2
 
** Amount of (F)BB(V)+CV(B) ≥ 2
* The following affects your chances of going to E:
+
*Go to G if fleet contains slow ship
 +
*Meet '''ALL''' of the following to go to E
 +
**Fleet contains 6 ships
 +
**'''Fastest''' Fleet
 +
**Fleet contains CL and DD only
 +
**4 ships carrying radars
 +
*The following affects your chances of going to E if you don't meet any of the above conditions
 
** Fleet contains AO '''AND''' Fast Fleet, ~40% E, 60% G.
 
** Fleet contains AO '''AND''' Fast Fleet, ~40% E, 60% G.
 
** Fast+ Fleet, ~10% E, ~90% G.
 
** Fast+ Fleet, ~10% E, ~90% G.
Line 270: Line 269:  
** Amount of (F)BB(V)+CV(L/B) ≥ 2
 
** Amount of (F)BB(V)+CV(L/B) ≥ 2
 
* If Slow Fleet, go to H.
 
* If Slow Fleet, go to H.
*If Fast+ Fleet and fleet carries at least one radar, go to F
+
*Meet '''ALL''' of the following to go to F
 +
**Fleet contains 6 ships
 +
**'''Fast+''' Fleet
 +
**Fleet contains CL and DD only
 +
**Fleet carries at least 1 radar
 
* The following affects your chances of going to F if not meeting any of the above conditions
 
* The following affects your chances of going to F if not meeting any of the above conditions
 
** 6 DD, ~50% F, ~50% H.
 
** 6 DD, ~50% F, ~50% H.
Line 523: Line 526:  
|expand = true
 
|expand = true
 
|id = 3-3
 
|id = 3-3
   
|A -> B = * Do not meet the requirement to go to C
 
|A -> B = * Do not meet the requirement to go to C
   Line 542: Line 544:     
|C/storm -> G =  
 
|C/storm -> G =  
*Meet '''ALL''' of the following requirements
+
*Meet '''ANY''' of the following requirements
**Amount of ships in fleet = 6
+
**(F)BB(V)+CV(B/L) = 1, CL = 1 '''AND''' DD = 4
**(F)BB(V)+CV(B/L) = 2
+
**(F)BB(V)+CV(B/L) = 2, (F)BB(V) ≤ 1, CV(B) ≤ 1 '''AND''' DD+DE ≥ 2
**(F)BB(V) ≤ 1  
  −
**CV(B) ≤ 1  
  −
**DD+DE ≥ 2
      
|F/storm -> G, H/resource, J/empty =  
 
|F/storm -> G, H/resource, J/empty =  
Line 572: Line 571:     
|K -> L/empty, M =  
 
|K -> L/empty, M =  
*Meet '''ANY''' of the following to go to M
+
*Go to M if (F)BB(V)+CVL 1
**(F)BB(V)+CVL <= 1
+
*Otherwise, random routing
**Fleet contains CVL
  −
* Otherwise, random routing
   
}}
 
}}
 
{|
 
{|
Line 601: Line 598:  
*'''1 [(F)BB(V)+CVL] 1 CV(B) 2 [CA(V)+CLT+AV] 2 DD''' routes '''A-C-G-M'''
 
*'''1 [(F)BB(V)+CVL] 1 CV(B) 2 [CA(V)+CLT+AV] 2 DD''' routes '''A-C-G-M'''
 
**Quickest path in the north route. Most Enemy units will consist of moderate to light weight ships except for G which will have some carriers and Ru-class BBs, but having the properly trained fleet should help bypass this node with minimal issue.
 
**Quickest path in the north route. Most Enemy units will consist of moderate to light weight ships except for G which will have some carriers and Ru-class BBs, but having the properly trained fleet should help bypass this node with minimal issue.
*'''1 (F)BB(V) 1 CVL 1 CA(V) 1 CL 2 DD / 2 CVL 1 CA(V) 1 CL 2 DD''' routes '''A-B-F-J-K-M'''
+
*'''1 [(F)BB(V)+CVL] 2 CA(V) 1 CL 2 DD''' routes '''A-B-F-J-K-M'''
 
**Going the bottom path to the boss, this will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters you'll face.
 
**Going the bottom path to the boss, this will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters you'll face.
 
**CA(V) can be replaced with CLT
 
**CA(V) can be replaced with CLT
Line 836: Line 833:  
|expand = true
 
|expand = true
 
|id = 3-4
 
|id = 3-4
   
|0 -> A, B, D/storm = *Meet '''ANY''' of the following requirements to go to A
 
|0 -> A, B, D/storm = *Meet '''ANY''' of the following requirements to go to A
**(F)BB(V)+CV(L/B) >= 3
+
**(F)BB(V)+CV(L/B) 3
 
**Fleet contains no CLs and DDs
 
**Fleet contains no CLs and DDs
 
*Meet '''ANY''' of the following requirements to go to B
 
*Meet '''ANY''' of the following requirements to go to B
Line 847: Line 843:  
**No CV(L/B)
 
**No CV(L/B)
 
**No SS(V)
 
**No SS(V)
**DD >= 3
+
**DD 3
 
*Otherwise
 
*Otherwise
 
**If fleet contains no (F)BB(V) and CV(B/L), random routing between B and D
 
**If fleet contains no (F)BB(V) and CV(B/L), random routing between B and D
Line 855: Line 851:     
|C -> B, E/resource, F/storm = *Meet '''ANY''' of the following requirements to '''FORCE''' B
 
|C -> B, E/resource, F/storm = *Meet '''ANY''' of the following requirements to '''FORCE''' B
**CV(B) >= 3
+
**CV(B) 3
 
**Fleet contains no CLs and DDs
 
**Fleet contains no CLs and DDs
**(F)BB(V)+CV(B/L) >= 5
+
**(F)BB(V)+CV(B/L) ≥ 5
 +
*Go to F if (F)BB(V)+CV(L/B) = 2 (''Exactly 2, no more no less'')
 
*Meet '''ALL''' of the following requirements to go to E
 
*Meet '''ALL''' of the following requirements to go to E
 
**Fleet contains AO or AV
 
**Fleet contains AO or AV
**(CL+DD+DE) >= 1
+
**CL+DD+DE ≥ 1
*Otherwise, go to F
+
*Random between E and F if fleet contains SS(V)
 +
*Otherwise, F
    
|F/storm -> G, I/empty, J/empty, M =
 
|F/storm -> G, I/empty, J/empty, M =
*Go to J if fleet contains CL, DD >= 2 and the fleet is '''Fast+'''
+
*Meet '''ALL''' of the following to go to J
*Go to G if (F)BB(V)+CV(L/B)+CA(V) >= 5
+
**'''Fast+''' Fleet
*If fleet contains (F)BB(V)+CV(B) <= 2 '''and''' CL+DD >= 3
+
**Fleet contains CL
 +
**DD ≥ 2
 +
**(F)BB(V)+CV(B) ≤ 2 (CVL doesn't count)
 +
*Go to G if (F)BB(V)+CV(L/B)+CA(V) 5
 +
*If fleet contains (F)BB(V)+CV(B) 2 '''and''' CL+DD 3
 
**If the flagship is either CL or DD, random routing between J and M
 
**If the flagship is either CL or DD, random routing between J and M
 
**If the flagship is neither CL nor DD, random routing between G, J and M
 
**If the flagship is neither CL nor DD, random routing between G, J and M
Line 875: Line 877:  
|H -> G, L/empty = *Meet '''ANY''' of the following requirements to '''FORCE''' G
 
|H -> G, L/empty = *Meet '''ANY''' of the following requirements to '''FORCE''' G
 
**Fleet contains (F)BB(V) or CV(B)
 
**Fleet contains (F)BB(V) or CV(B)
**DD <= 2
+
**DD 2
**CL+DD <= 3
+
**CL+DD 3
**CVL >= 2
+
**CVL 2
*Go to L if CL+DD >= 5
+
*Go to L if CL+DD 5
 
*Otherwise, random routing between G and L
 
*Otherwise, random routing between G and L
   Line 884: Line 886:     
|L/empty -> J/empty = *Do not meet the conditions to go to N or O
 
|L/empty -> J/empty = *Do not meet the conditions to go to N or O
|L/empty -> N = *Fleet contains CVL, CLT, AV, LHA
+
|L/empty -> N = *Fleet contains CVL, CLT, AV, LHA, (F)BB(V) or SS(V)
 
|L/empty -> O/resource = *Fleets that meet the requirement to go to N have a very small chance of going to O
 
|L/empty -> O/resource = *Fleets that meet the requirement to go to N have a very small chance of going to O
   Line 1,206: Line 1,208:  
* 50% chance of B when amount of DD ≦ 3
 
* 50% chance of B when amount of DD ≦ 3
   −
|0 -> C =
+
|0 -> F =
 
* Does not meet the requirements to go to B
 
* Does not meet the requirements to go to B
 
* Guaranteed if the amount of DD ≧ 5
 
* Guaranteed if the amount of DD ≧ 5
Line 1,224: Line 1,226:  
** Amount of CLT ≧ 2
 
** Amount of CLT ≧ 2
 
** Amount of CV(L) ≧ 2
 
** Amount of CV(L) ≧ 2
** Amount of (F)BB(V) ≧ 3 ('''Overrides every other rules''')
+
** Amount of (F)BB(V) ≧ 3 ('''Overrides E node branching''')
 
** Amount of CA(V) ≧ 2 and use neither a DD / CL
 
** Amount of CA(V) ≧ 2 and use neither a DD / CL
   Line 1,292: Line 1,294:  
*** Regarded as the 'standard' composition, this is the strongest possible composition that is guaranteed to reach the boss via '''F-G-K''', assuming LoS requirements are met. It is recommended to try the south route with this composition first.
 
*** Regarded as the 'standard' composition, this is the strongest possible composition that is guaranteed to reach the boss via '''F-G-K''', assuming LoS requirements are met. It is recommended to try the south route with this composition first.
 
*** Sparkling is recommended for lower level DDs as you are unlikely to kill or disable all enemies in preboss nodes, which can lead to closing torpedoes critically damaging the low-armored DDs if not evaded.
 
*** Sparkling is recommended for lower level DDs as you are unlikely to kill or disable all enemies in preboss nodes, which can lead to closing torpedoes critically damaging the low-armored DDs if not evaded.
**''' 1 AV + 1 CL + 4 DD / 2 AV + 2 CL + 2 DD / 4 AV + 2 CL'''
+
**''' 1 AV + 1 CL + 4 DD / 2 AV + 2 CL + 2 DD / 3-4 AV + 0-1 CLT + 2 CL'''
 
***Sacrifices guaranteed routing, but in exchange for opening strikes, and possibility of Air Parity (Air Superiority with [[Mizuho]] Kai or seaplane fighters) at G node on the final clear.
 
***Sacrifices guaranteed routing, but in exchange for opening strikes, and possibility of Air Parity (Air Superiority with [[Mizuho]] Kai or seaplane fighters) at G node on the final clear.
 
*** There is a risk of getting sent off-course to node B. Players may opt to refresh the game if sent to B.
 
*** There is a risk of getting sent off-course to node B. Players may opt to refresh the game if sent to B.
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