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|C -> B,D,F =  
 
|C -> B,D,F =  
* Amount of (F)BB(V)+CV(L/B) ≥ 3 '''FORCES''' you to D.
+
*Meet '''ANY''' of the following to '''FORCE''' node D
* Meet '''ANY''' of the following requirements to go to B:
+
**DD+DE ≤ 1
** Fleet contains AO
+
**CV(L/B) ≥ 3
** Amount of DD ≥ 2 '''AND''' amount of CL ≥ 3
+
*Chance of going to node B if meeting '''ANY''' of the following (''If the roll of getting this chance failed, this rule is skipped'')
* Meet '''ALL''' of the following requirements to go to F:
+
**Fleet contains AV or AO (35%)
** Amount of DD ≥ 2
+
**BBV+CL ≥ 3 (50%)
** Amount of CL ≤ 1
+
*Go to F if (F)BB(V)+CV(L/B) ≤ 2
** Amount of (F)BB(V)+CV(L/B) ≤ 2
+
*Otherwise, D
** No BBV '''OR''' fleet contains AV
  −
** No AO
  −
* Meeting '''ANY''' of the following gives you a chance of offrouting to B:
  −
** Fleet contains BBV and no AV.
  −
** Amount of CL ≥ 2
  −
* Otherwise, go to D.
      
|D -> E/empty = * Do not meet the requirements to go to either F or G.
 
|D -> E/empty = * Do not meet the requirements to go to either F or G.
Line 53: Line 47:  
===Tips===
 
===Tips===
 
'''Recommended Fleet (Routes C-F-G)'''
 
'''Recommended Fleet (Routes C-F-G)'''
*'''2 [CV(L/B)+(F)BB], 2 XX, 2 DD'''
+
*'''2 [CV(L/B)+(F)BB(V)], 2 XX, 2 DD'''
**The sum of carriers and battleships in your fleet cannot exceed 2 and '''aviation battleships are not allowed unless you bring an AV'''. XX cannot be CV(L/B) or (F)BB(V). As the boss node already has battleships, it's not necessary to bring one, unless F node's closing torpedo salvo gives you problems. In this case, make sure you can obtain air superiority or supremacy in all nodes.
+
**The sum of carriers and battleships in your fleet must not exceed 2
*'''1 BBV, 1 [CV(L/B)+(F)BB], 1 XX, 1 AV, 2 DD'''
+
**AV, AO not allowed
**XX cannot be CV(L/B) or (F)BB(V).
+
**The sum of BBV and CL must not exceed 2
**Suitable for BBV training since most maps on World 2 restrict them.
+
**As the boss node already has battleships, it's not necessary to bring one, unless F node's closing torpedo salvo gives you problems. In this case, make sure you can obtain air superiority or supremacy in all nodes.
    
===Nodes And Enemy Encounters===
 
===Nodes And Enemy Encounters===
Line 256: Line 250:  
*Go to G if fleet contains slow ship
 
*Go to G if fleet contains slow ship
 
*Meet '''ALL''' of the following to go to E
 
*Meet '''ALL''' of the following to go to E
 +
**Fleet contains 6 ships
 
**'''Fastest''' Fleet
 
**'''Fastest''' Fleet
 
**Fleet contains CL and DD only
 
**Fleet contains CL and DD only
Line 275: Line 270:  
* If Slow Fleet, go to H.
 
* If Slow Fleet, go to H.
 
*Meet '''ALL''' of the following to go to F
 
*Meet '''ALL''' of the following to go to F
 +
**Fleet contains 6 ships
 
**'''Fast+''' Fleet
 
**'''Fast+''' Fleet
 
**Fleet contains CL and DD only
 
**Fleet contains CL and DD only
Line 548: Line 544:     
|C/storm -> G =  
 
|C/storm -> G =  
*Meet '''ALL''' of the following requirements
+
*Meet '''ANY''' of the following requirements
**(F)BB(V)+CV(B/L) = 2
+
**(F)BB(V)+CV(B/L) = 1, CL = 1 '''AND''' DD = 4
**(F)BB(V) ≤ 1  
+
**(F)BB(V)+CV(B/L) = 2, (F)BB(V) ≤ 1, CV(B) ≤ 1 '''AND''' DD+DE ≥ 2
**CV(B) ≤ 1  
  −
**DD+DE ≥ 2
      
|F/storm -> G, H/resource, J/empty =  
 
|F/storm -> G, H/resource, J/empty =  
Line 577: Line 571:     
|K -> L/empty, M =  
 
|K -> L/empty, M =  
*Meet '''ANY''' of the following to go to M
+
*Go to M if (F)BB(V)+CVL ≤ 1
**(F)BB(V)+CVL ≤ 1
+
*Otherwise, random routing
**Fleet contains CVL
  −
* Otherwise, random routing
   
}}
 
}}
 
{|
 
{|
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*'''1 [(F)BB(V)+CVL] 1 CV(B) 2 [CA(V)+CLT+AV] 2 DD''' routes '''A-C-G-M'''
 
*'''1 [(F)BB(V)+CVL] 1 CV(B) 2 [CA(V)+CLT+AV] 2 DD''' routes '''A-C-G-M'''
 
**Quickest path in the north route. Most Enemy units will consist of moderate to light weight ships except for G which will have some carriers and Ru-class BBs, but having the properly trained fleet should help bypass this node with minimal issue.
 
**Quickest path in the north route. Most Enemy units will consist of moderate to light weight ships except for G which will have some carriers and Ru-class BBs, but having the properly trained fleet should help bypass this node with minimal issue.
*'''1 (F)BB(V) 1 CVL 1 CA(V) 1 CL 2 DD / 2 CVL 1 CA(V) 1 CL 2 DD''' routes '''A-B-F-J-K-M'''
+
*'''1 [(F)BB(V)+CVL] 2 CA(V) 1 CL 2 DD''' routes '''A-B-F-J-K-M'''
 
**Going the bottom path to the boss, this will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters you'll face.
 
**Going the bottom path to the boss, this will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters you'll face.
 
**CA(V) can be replaced with CLT
 
**CA(V) can be replaced with CLT
Line 1,232: Line 1,224:  
** Amount of CLT ≧ 2
 
** Amount of CLT ≧ 2
 
** Amount of CV(L) ≧ 2
 
** Amount of CV(L) ≧ 2
** Amount of (F)BB(V) ≧ 3 ('''Overrides every other rules''')
+
** Amount of (F)BB(V) ≧ 3 ('''Overrides E node branching''')
 
** Amount of CA(V) ≧ 2 and use neither a DD / CL
 
** Amount of CA(V) ≧ 2 and use neither a DD / CL
  
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