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→‎Recommended Fleet: replace CLT/CL with CL(T)
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===Map Unlocking===
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===Map Unlocking & Progression===
 
'''2-2''' is unlocked after clearing [[2-1]].
 
'''2-2''' is unlocked after clearing [[2-1]].
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To clear the map, the boss's flagship must be sunk once.
    
===Stage Guide===
 
===Stage Guide===
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<tabber>
 
<tabber>
 
|-|Light fleet=
 
|-|Light fleet=
*'''1AV, 2DD, 3CLT/CA(V)/CL/AV'''  
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*'''1AV, 2DD, 3CL(T)/CA(V)/AV'''  
 
*Route = {{MapRoute|C|blue|E|red|K|red}} or {{MapRoute|C|blue|E|red|F|green|H|blue|K|red}}
 
*Route = {{MapRoute|C|blue|E|red|K|red}} or {{MapRoute|C|blue|E|red|F|green|H|blue|K|red}}
 
**'''1AV, 4DD, 1CL''' (fast) guarantees the shortest route.
 
**'''1AV, 4DD, 1CL''' (fast) guarantees the shortest route.
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*'''3-6CV(L)/BBV, 0-3XX'''
 
*'''3-6CV(L)/BBV, 0-3XX'''
 
*Route = {{MapRoute|C|blue|B|red|A|green}}
 
*Route = {{MapRoute|C|blue|B|red|A|green}}
**Using 3 CL/CAV carrying {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}} and [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain.
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**Using 3CL/CAV carrying a {{Minisub}} [[Midget Submarine]] and {{LandingCraft}} [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain.
*Node {{MapRoute|A|green}} give '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.
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*Node {{MapRoute|A|green}} gives '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.
 
*In addition, many medium ships (mostly CAs) will be dropped, that can be scrapped for a reasonable amount of '''steel'''.
 
*In addition, many medium ships (mostly CAs) will be dropped, that can be scrapped for a reasonable amount of '''steel'''.
  
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