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{{World/Hub}}
 
==World 2-1: 南西諸島近海 Nansei Islands Coastal Waters==
 
==World 2-1: 南西諸島近海 Nansei Islands Coastal Waters==
 
{{LabSortieworld
 
{{LabSortieworld
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}}
 
}}
 
}}
 
}}
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===Map Unlocking & Progression===
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'''2-1''' is unlocked after clearing [[1-4]].
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To clear the map, the boss's flagship must be sunk once.
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===Stage Guide===
 
===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
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===Tips===
 
===Tips===
This map is simple as long as you remember that all maps in World 2 have routing restrictions on the maximum number of CV(L)s. With a limited number of these, your path to the boss is guaranteed.
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This map is simple as long, with only routing restrictions on the maximum number of CV(L)s to guaranty the path to the boss.
 
      
===Recommended Fleets===
 
===Recommended Fleets===
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* '''1(F)BB, 1CV, 1AV, 1CL, 2DD'''
 
* '''1(F)BB, 1CV, 1AV, 1CL, 2DD'''
 
*Route: {{MapRoute|C|red|E|green|D|red|H|red}}
 
*Route: {{MapRoute|C|red|E|green|D|red|H|red}}
**AV guarantees routing to {{MapRoute|E|green}}, rewarding one {{IC}}
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|-|Light fleet=
 
|-|Light fleet=
 
*'''1CL, 1AV, 4DD''' (fast)
 
*'''1CL, 1AV, 4DD''' (fast)
 
*Route: {{MapRoute|C|red|E|green|H|red}}
 
*Route: {{MapRoute|C|red|E|green|H|red}}
 
**This is the shortest route possible to clear this map with only 2 battles.
 
**This is the shortest route possible to clear this map with only 2 battles.
**The comp is very light and does not have any carrier air strike power. It can be helpful to use AV/CL able to carry out an [[Opening Torpedo Salvo]] as well as SPF.
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**The comp is very light and does not have any carrier air strike power. It can be helpful to use AV/CL able to carry out an [[Opening Torpedo Salvo]] as well as {{SeaplaneFighter}} [[Seaplane Fighter]]s.
 
**Replacing the AV with another DD is also possible, though this comes at the cost of airpower and runs the risk of encountering an extra battle by routing {{MapRoute|C|red|D|red|H|red}} instead. It is still a viable alternative though, especially if using strong destroyers.
 
**Replacing the AV with another DD is also possible, though this comes at the cost of airpower and runs the risk of encountering an extra battle by routing {{MapRoute|C|red|D|red|H|red}} instead. It is still a viable alternative though, especially if using strong destroyers.
**AV guarantees routing to {{MapRoute|E|green}}, rewarding one {{IC}}
   
</tabber>
 
</tabber>
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===Steel and Transport Farming===
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*Using an AV guarantees routing to {{MapRoute|E|green}}.
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===Resource Nodes===
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{{MapRoute|B|green|E|green}} are "Normal Resource Nodes" rewarding respectively steel {{Steel}} and instant construction materials {{IC}}.
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*''See [[Resource Node|here]] for more details.
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====Steel and Transport Farming====
 
*'''3CV/CVL, 3XX''' routes {{MapRoute|C|red|B|green|A|red}}
 
*'''3CV/CVL, 3XX''' routes {{MapRoute|C|red|B|green|A|red}}
 
**Good for killing 2 Transports per run and gathering a small amount of steel.
 
**Good for killing 2 Transports per run and gathering a small amount of steel.
***But [[2-2]] is probably better for farming transports, as it does not include an enemy CVL and is therefore less likely to damage your fleet during the opening air combat phase.
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***But [[2-2]] is probably better for farming transports, as it does not include an enemy CVL and is therefore less likely to damage the fleet during the opening air combat phase.
**Bringing additional {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}, {{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Crafts}}, and {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} will help you farm additional steel.
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**Bringing additional {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}, {{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Craft}}, and {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} will help to farm additional steel.
    
{{Map/Footer|2-1|
 
{{Map/Footer|2-1|
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