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<tabber>
=={{Anchor|2-1}}World 2-1: 南西諸島近海 Nansei Islands Coastal Waters==
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|-| 2-1=
 +
==World 2-1: 南西諸島近海 Nansei Islands Coastal Waters==
 
{{LabSortieworld
 
{{LabSortieworld
 
| map = 02_01.png
 
| map = 02_01.png
Line 19: Line 20:  
** Amount of CV(L/B) ≥ 3
 
** Amount of CV(L/B) ≥ 3
 
** Amount of BBV ≥ 2
 
** Amount of BBV ≥ 2
 +
*If fleet contains BBV
 +
**Random routing between B and E if fleet also contains AV or AS
 +
**Random routing between B and D otherwise
 
*If fleet contains AO
 
*If fleet contains AO
 
**Go to B if fleet contains no SS(V)
 
**Go to B if fleet contains no SS(V)
 
**Random between D and E otherwise
 
**Random between D and E otherwise
*If fleet contains BBV, no AO
  −
**Random routing between B and E if fleet also contains AV or SS(V).
  −
**Random routing between B and D otherwise
   
*Go to E if fleet contains AV.
 
*Go to E if fleet contains AV.
 
*Otherwise, random routing between D and E.
 
*Otherwise, random routing between D and E.
Line 30: Line 31:  
|E/resource -> D, F, H =  
 
|E/resource -> D, F, H =  
 
*Go to F if (F)BB(V)+CV(B/L) ≥ 5
 
*Go to F if (F)BB(V)+CV(B/L) ≥ 5
*Go to D if fleet contains any (F)BB(V), SS(V) or CV(B/L) '''and''' contains 6 ships (Random between F and D if the amount of ships in fleet is not 6)
+
*Go to D if fleet contains any (F)BB(V), SS(V) or CV(B/L) '''and''' contains 6 ships  
 +
**Random between F and D if the amount of ships in fleet is not 6 (25% F, 75% D)
 
*Meet '''ANY''' of the following to go to H
 
*Meet '''ANY''' of the following to go to H
**Fast fleet, amount of ships in fleet <= 5, CL = 1 and DD >= 3 ('''Overrides D node branching''')
+
**Fast fleet, amount of ships in fleet 5, CL = 1 and DD 3 ('''Overrides D node branching above''')
**CL <= 1 and DD+DE >= 5
+
**CL 1 and DD+DE 5 (No other ship type allowed)
**Fast fleet, CL = 1 and DD >= 4
+
**Fast fleet, CL = 1 and DD 4
 
*Go to D if fleet doesn't meet any of the above conditions and contains 6 ships
 
*Go to D if fleet doesn't meet any of the above conditions and contains 6 ships
*Otherwise, F
+
*Otherwise, random between F and D (25% F, 75% D)
    
|F -> G/empty, H =  
 
|F -> G/empty, H =  
*Go to G if the amount of ships in fleet = 6
+
*Go to G if the amount of ships in fleet = 6 '''OR''' (F)BB(V)+CV(L/B) ≥ 5
 +
*Go to H if CL+DD ≥ 3
 
*Otherwise, random routing
 
*Otherwise, random routing
 
}}
 
}}
Line 45: Line 48:  
{{AirControlSystem
 
{{AirControlSystem
 
| Map = 2-1
 
| Map = 2-1
 +
| Fleet = N/A
 
| AS = 81
 
| AS = 81
 +
| Notes = Highest HQ formation assumed
 
}}
 
}}
   Line 53: Line 58:  
*'''1 (F)BB, 1CV, 1 AV, 1 CL, 2 DD''' routes '''C - E - D - H'''
 
*'''1 (F)BB, 1CV, 1 AV, 1 CL, 2 DD''' routes '''C - E - D - H'''
 
**Good for ensuring '''you can get both a flamethrower while playing through and reaching the boss node each run'''
 
**Good for ensuring '''you can get both a flamethrower while playing through and reaching the boss node each run'''
 +
*''' 1 CL 1 AV 4 DD''' Route: ''' C-E-H'''
 +
**This is the shortest route possible to clear this map with only 1 battle before the boss and 1 boss battle.
 +
** The comp is very light and does not have any carrier strike power. Using [[Nisshin]] and other OpenTorp able CL like [[Yura]] who can opentorp and carry Seaplane Bomber is highly reccomended for this comp.
 
<br/>'''Steel and Transport Farming'''
 
<br/>'''Steel and Transport Farming'''
 
*'''3CV/CVL, 3XX''' routes '''C - B - A'''
 
*'''3CV/CVL, 3XX''' routes '''C - B - A'''
Line 226: Line 234:  
|
 
|
 
|}
 
|}
 
+
|-| 2-2=
=={{Anchor|2-2}}World 2-2: バシー島海峡 Bashi Island Strait==
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==World 2-2: バシー島海峡 Bashi Island Strait==
 
{{LabSortieworld
 
{{LabSortieworld
 
| map = 02_02.png
 
| map = 02_02.png
Line 248: Line 256:  
** Amount of BBV ≥ 2
 
** Amount of BBV ≥ 2
 
** Fleet contains AO, but no SS(V).
 
** Fleet contains AO, but no SS(V).
*Go to E if fleet contains SS(V) but no BBV
+
*Go to E if fleet contains AV/AS but no BBV
* Random routing between B and E if fleet contains both BBV and AV/AS.
+
* Random routing between B and E if fleet contains both BBV and AV
* Random routing between B and D if fleet contains BBV.
+
* Random routing between B and D if fleet contains BBV but no AV
* Go to E if fleet contains AV/AS
   
* Otherwise, random routing between D and E.
 
* Otherwise, random routing between D and E.
    
|E -> F/resource, G, K =
 
|E -> F/resource, G, K =
 
* Go to G if amount of CV(L/B)+(F)BB(V) ≥ 4
 
* Go to G if amount of CV(L/B)+(F)BB(V) ≥ 4
*Go to F if DE >= 2
+
*Go to F if DE 2
*Random routing between G and K if fleet contains any CV(L/B)+(F)BB(V) or DD+DE <= 1
+
*Random routing between G and K if fleet contains any CV(L/B)+(F)BB(V) '''or''' DD+DE 1
 
*Go to K if fleet contains CL and the fleet is fast
 
*Go to K if fleet contains CL and the fleet is fast
 
* Otherwise, random routing between F and K.
 
* Otherwise, random routing between F and K.
Line 269: Line 276:  
|H/empty -> I/empty, J/resource, K =  
 
|H/empty -> I/empty, J/resource, K =  
 
*Random between I and K if  
 
*Random between I and K if  
**(F)BB(V)+CV(L/B) >= 4
+
**(F)BB(V)+CV(L/B) 4
 
**Fleet contains SS(V)
 
**Fleet contains SS(V)
 
*Go to K if fleet contains CV(L/B) or AV
 
*Go to K if fleet contains CV(L/B) or AV
Line 278: Line 285:  
{{AirControlSystem
 
{{AirControlSystem
 
| Map = 2-2
 
| Map = 2-2
 +
| Fleet = N/A
 
| AS = 41
 
| AS = 41
 +
| Notes = N/A
 
}}
 
}}
   Line 466: Line 475:  
| style="text-align:center;" |[[Kirishima]], [[Fusou]], [[Yamashiro]]
 
| style="text-align:center;" |[[Kirishima]], [[Fusou]], [[Yamashiro]]
 
|}
 
|}
 
+
|-| 2-3=
=={{Anchor|2-3}}World 2-3: 東部オリョール海 Eastern Orel Bay==
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==World 2-3: 東部オリョール海 Eastern Orel Bay==
 
{{LabSortieworld
 
{{LabSortieworld
 
| map = 2-3 Map.png
 
| map = 2-3 Map.png
Line 484: Line 493:  
|id = 2-3
 
|id = 2-3
 
|0 -> A, B, C/empty =
 
|0 -> A, B, C/empty =
*Go to C if fleet contains only SS(V).
+
*Go to C if fleet contains only SS(V) and AS
 
* Random between A & B otherwise.
 
* Random between A & B otherwise.
 
|C/empty -> D/resource, F =
 
|C/empty -> D/resource, F =
 
* Random routing
 
* Random routing
 
|D/resource -> F,G/resource=
 
|D/resource -> F,G/resource=
*Go to G if fleet contains AV and DD+DE >= 2
+
*Go to G if fleet contains AV and DD+DE 2
 
*Otherwise, random routing (The more (F)BB(V) and CV(L) you have in the fleet, the higher chance you will go to node F)
 
*Otherwise, random routing (The more (F)BB(V) and CV(L) you have in the fleet, the higher chance you will go to node F)
 
|F -> H/resource, J, G/resource =  
 
|F -> H/resource, J, G/resource =  
Line 495: Line 504:  
* Random between H, J, and G otherwise.
 
* Random between H, J, and G otherwise.
 
|G/resource -> I/resource, K =
 
|G/resource -> I/resource, K =
*Go to K if fleet contains any (F)BB(V) or CV(L/B) '''and''' CL+DD+DE <= 1
+
*Go to K if fleet contains any (F)BB(V) or CV(L/B) '''and''' CL+DD+DE 1
 
*Otherwise, random routing
 
*Otherwise, random routing
 
|J -> L/empty, M, N =  
 
|J -> L/empty, M, N =  
 
*Go to L if (F)BB(V) + CV(L/B) = 6
 
*Go to L if (F)BB(V) + CV(L/B) = 6
*Meet '''ANY''' of the following to go to N ('''Overrides any SS(V) rule below''')
+
*Meet '''ANY''' of the following to go to N
**Fleet contains CL and DD >= 4
+
**Fleet contains CL and DD 4
**Fleet contains CL and CA(V) >= 4
+
**Fleet contains CL and CA = 5
 
*Random between M and N if fleet contains only SS(V)
 
*Random between M and N if fleet contains only SS(V)
 
*Random between L, M and N if fleet contains any SS(V)
 
*Random between L, M and N if fleet contains any SS(V)
Line 509: Line 518:  
{{AirControlSystem
 
{{AirControlSystem
 
| Map = 2-3
 
| Map = 2-3
 +
|Fleet = N/A
 
| AS = 81
 
| AS = 81
 +
| Notes = 1/8 of comps will have this airpower
 
}}
 
}}
    
=== Tips ===
 
=== Tips ===
 
*Due to the danger of Late Model Destroyers present in Easter Orel Sea, Orel cruising has been rendered difficult to achieve and thus, can be rendered obsolete by changes to 2-3 after the HTML5 update.
 
*Due to the danger of Late Model Destroyers present in Easter Orel Sea, Orel cruising has been rendered difficult to achieve and thus, can be rendered obsolete by changes to 2-3 after the HTML5 update.
*Path to the boss node is very randomized on this map, although it's known that if you have 2 CV(L) or less in the fleet, you should reach the boss node most of the times.
+
*Regarding the branching rules, '''1 XX 1 CL 4 DD''' or '''1 CL 5 CA''' are the only two comps that guarantees the boss routing. Otherwise, any other fleets has a chance of off-routing, but should still be able to reach the boss node most of the times as long as CL+DD ≥ 4
*Some important factors regarding the branching that can be noted are:
+
**Bring at least one AV, CV(B/L) or CL to avoid chance of off-routing from F to H.
**SS/SSV do have a chance of reaching dead end nodes which includes nodes H, L and M
+
**Bringing more heavy ships ((F)BB(V)/CV(L/B)) will reduce the chances of reaching the boss.
**All other comps have a chance of reaching boss node with a smaller chance of hitting dead end nodes.
+
**Fleets that contains SS/SSV have a chance of reaching dead end nodes which includes nodes H, L and M
    
<br/>'''Recommended Fleet'''
 
<br/>'''Recommended Fleet'''
*'''1 (F)BB(V)/CV(L/B) 1 CL 4 DD (J-N path is guaranteed)'''
+
*'''1 (F)BB(V)/CV(L/B) 1 CL 4 DD''' or '''1 CL 5 CA(V)''' (Fixed boss routing)
*'''1 (F)BB(V)/CV(L/B) 1 CL 4 CA(V) (J-N path is guaranteed)'''
   
* '''1 (F)BB, 2 CV(B)(L), 0-1 CA, 0-1 CL/CT/CLT, 2 DD'''
 
* '''1 (F)BB, 2 CV(B)(L), 0-1 CA, 0-1 CL/CT/CLT, 2 DD'''
 
* '''2 (F)BB, 1 CV, 0-1 CA, 0-1 CL/CT/CLT, 2 DD'''
 
* '''2 (F)BB, 1 CV, 0-1 CA, 0-1 CL/CT/CLT, 2 DD'''
Line 775: Line 785:  
|
 
|
 
|}
 
|}
 
+
|-| 2-4=
=={{Anchor|2-4}}World 2-4: 沖ノ島海域 Okinoshima Island==
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==World 2-4: 沖ノ島海域 Okinoshima Island==
 
{{LabSortieworld
 
{{LabSortieworld
 
| map = 2-4 Map.png
 
| map = 2-4 Map.png
Line 794: Line 804:  
|B -> C/storm,G/resource=
 
|B -> C/storm,G/resource=
 
*Meet '''ANY''' of the following to go to C
 
*Meet '''ANY''' of the following to go to C
**(F)BB(V)+CV(L/B) >= 5
+
**(F)BB(V)+CV(L/B) 5
**CV(L/B) >= 3 '''AND''' DD <= 2
+
**CV(L/B) 3 '''AND''' DD 2
**(F)BB(V)+CV(B) >= 3 '''AND''' DD <= 2
+
**(F)BB(V)+CV(B) 3 '''AND''' DD 2
 
*Meet '''ALL''' of the following to go to G
 
*Meet '''ALL''' of the following to go to G
**No (F)BB(V), CV(L/B), AV or SS(V)
+
**No (F)BB(V), CV(L/B), AV, CLT or SS(V)
 
**CL = 1
 
**CL = 1
**DD >= 4
+
**DD ≥ 4
 +
**Amount of ships in fleet = 6
 
*Otherwise, random routing
 
*Otherwise, random routing
   Line 808: Line 819:     
|F -> A/resource, J/empty=
 
|F -> A/resource, J/empty=
*Go to A if fleet contains no CVL '''AND''' DD <= 1
+
*Go to A if fleet contains no CVL '''AND''' DD 1
 
*Otherwise, random routing
 
*Otherwise, random routing
   Line 815: Line 826:  
**Your fleet must contain 6 ships.
 
**Your fleet must contain 6 ships.
 
**DD ≥ 4
 
**DD ≥ 4
**CL + CT ≤ 2
+
**CL+CT ≤ 2
 
**CA ≤ 1
 
**CA ≤ 1
**No other shiptypes are allowed.
+
**No other ship types are allowed.
 
*Otherwise, go to I.
 
*Otherwise, go to I.
    
|I -> E,K/empty=
 
|I -> E,K/empty=
*Random (25% E, 75% K)
+
*Random routing
 +
**If fleet contains CL '''AND''' CVL, 90% K
 +
**If fleet contains CVL, 80% K
 +
**If fleet contains CL, 75% K
 +
**Otherwise, more likely to go to E
    
|J/empty -> L,M=
 
|J/empty -> L,M=
 
*Meet '''ANY''' of the following to go to L
 
*Meet '''ANY''' of the following to go to L
**(F)BB(V)+CV(L/B) >= 4
+
**(F)BB(V)+CV(L/B) 4
 
**No CV(B)
 
**No CV(B)
 
*Meet '''ANY''' of the following to go to M
 
*Meet '''ANY''' of the following to go to M
Line 833: Line 848:     
|K/empty -> L,N/resource,O/empty=
 
|K/empty -> L,N/resource,O/empty=
*Random routing, with higher chance of going to N if fleet contains AV or SS(V) ('''Overrides every other rules''')
+
*Random routing, with higher chance of going to N if fleet contains AV or AS
*Go to L if DD >= 2
+
*Go to L if DD 2
 
*Otherwise, random routing between L and O
 
*Otherwise, random routing between L and O
 
**If fleet contains DD, you will more likely to go to L
 
**If fleet contains DD, you will more likely to go to L
Line 840: Line 855:     
|L -> M=
 
|L -> M=
*(F)BB(V)+CV(L/B) >= 4
+
*(F)BB(V)+CV(L/B) 4
 
*Random routing if you don't meet any conditions
 
*Random routing if you don't meet any conditions
 
|L -> P=
 
|L -> P=
*(F)BB(V)+CV(B) <= 2
+
*(F)BB(V)+CV(B) 2
 
*Random routing if you don't meet any conditions
 
*Random routing if you don't meet any conditions
 
}}
 
}}
Line 1,184: Line 1,199:  
| style="text-align:center;" |[[Ise]], [[Hyuuga]], [[Fusou]], [[Yamashiro]]
 
| style="text-align:center;" |[[Ise]], [[Hyuuga]], [[Fusou]], [[Yamashiro]]
 
|}<nowiki/>
 
|}<nowiki/>
 
+
|-| 2-5=
=={{Anchor|2-5}} World 2-5 【Extra Operation】<br/>沖ノ島沖戦闘哨戒 Combat Patrol Off Okinoshima==
+
==World 2-5 【Extra Operation】<br/>沖ノ島沖戦闘哨戒 Combat Patrol Off Okinoshima==
 
{{LabSortieworld
 
{{LabSortieworld
 
| map = 2-5 Map.png
 
| map = 2-5 Map.png
Line 1,202: Line 1,217:  
|id = 2-5
 
|id = 2-5
 
|0 -> B , C =  
 
|0 -> B , C =  
 +
*'''FORCE''' node B if SS(V) ≥ 4
 +
* Meet '''ANY''' of the following to go to C
 +
**Fleet contains CV(B/L)
 +
**AV ≥ 2
 
* Meet '''ANY''' of the following to go to B
 
* Meet '''ANY''' of the following to go to B
**DD+DE >= 4
+
**DD+DE 4
 
**Fleet contains CL and DD ≥ 3
 
**Fleet contains CL and DD ≥ 3
 
**Amount of ships equipped with drum canisters ≥ 2
 
**Amount of ships equipped with drum canisters ≥ 2
**SS(V) ≥ 4 ('''Overrides C node branching''')
  −
* Meet '''ANY''' of the following to '''FORCE''' C
  −
**Fleet contains CV(B/L)
  −
**AV >= 2
   
*Otherwise, random routing, with higher chance of going to C
 
*Otherwise, random routing, with higher chance of going to C
   Line 1,220: Line 1,235:  
** Amount of (F)BB(V) ≥ 3  
 
** Amount of (F)BB(V) ≥ 3  
 
* Meet '''ANY''' of the following requirements to go to E
 
* Meet '''ANY''' of the following requirements to go to E
**Fleet contains CL and DD >= 2
+
**Fleet contains CL and DD 2
**CAV >= 2 and DD >= 2
+
**CAV 2 and DD 2
 
* Otherwise, random routing.
 
* Otherwise, random routing.
   Line 1,239: Line 1,254:  
** Fleet contains CL
 
** Fleet contains CL
 
** Amount of DD ≥ 2
 
** Amount of DD ≥ 2
* Go to J if Slow Fleet or (F)BB(V) >= 3
+
* Go to J if Slow Fleet or (F)BB(V) 3
 
* Otherwise, 40% E, 60% J.
 
* Otherwise, 40% E, 60% J.
   Line 1,246: Line 1,261:  
**Fleet contains no (F)BB(V) or CV(L/B)
 
**Fleet contains no (F)BB(V) or CV(L/B)
 
**CL+DD ≥ 4
 
**CL+DD ≥ 4
**CL <= 1
+
**CL 1
    
|G/storm -> K/empty, L=  
 
|G/storm -> K/empty, L=  
Line 1,265: Line 1,280:  
** Go to H if LoS < 42
 
** Go to H if LoS < 42
 
** Otherwise, random between H and O
 
** Otherwise, random between H and O
|J -> M/resource = *Fleet that contains (F)BB(V) >= 4 has a chance to go to M
+
|J -> M/resource = *Fleet that contains (F)BB(V) 4 has a chance to go to M
    
|L -> N/resource, O =  
 
|L -> N/resource, O =  
Line 1,280: Line 1,295:  
     | AS    =42
 
     | AS    =42
 
     | Fleet =  
 
     | Fleet =  
     | Notes =
+
     | Notes = Wo-class Comp only
 
     }}
 
     }}
 
  |}
 
  |}
Line 1,606: Line 1,621:  
|[[Taigei|'''<span style="color:red">Taigei</span>''']]<br />[[Akashi|'''<span style="color:red">Akashi***</span>''']]
 
|[[Taigei|'''<span style="color:red">Taigei</span>''']]<br />[[Akashi|'''<span style="color:red">Akashi***</span>''']]
 
|}
 
|}
 
+
</tabber>
 
{{Navbox World}}
 
{{Navbox World}}
 
[[ko:2해역]]
 
[[ko:2해역]]
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