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| + | {{World/Hub}} |
| ==World 1-6: 【Extra Operation】 鎮守府近海航路 Sea Route Near Naval Base == | | ==World 1-6: 【Extra Operation】 鎮守府近海航路 Sea Route Near Naval Base == |
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| {{LabSortieworld | | {{LabSortieworld |
| | page = World 1/1-6 | | | page = World 1/1-6 |
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| }} | | }} |
| }} | | }} |
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| + | ===Map Unlocking & Progression=== |
| + | '''1-6''' is unlocked after clearing [[1-5]] HP bar. |
| + | *The map will be locked at the beginning of each month, until [[1-5]] is cleared. |
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| + | To clear the map, node {{MapRoute|N}} must be reached 7 times. |
| + | *Clearing this map rewards '''75 [[Ranking]] points''' and a '''[[Present Box]]'''. |
| + | *The map will reset at midnight JST at the beginning of every month. |
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| ===Stage Guide=== | | ===Stage Guide=== |
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| }} | | }} |
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− | === Tips === | + | ===Tips=== |
− | Node {{MapRoute|N}} have to be reached '''7 times''' to clear the map. | + | There is no Boss node in this map. Instead, the final "Harbor Node" at {{MapRoute|N}} serves as the map's endpoint. |
− | *Clearing this map rewards '''1 [[Present Box]]''', and '''75 [[ranking]] points'''. | + | *A random amount of resources of either fuel, ammo, steel, or bauxite is rewarded upon reaching node {{MapRoute|N}}. |
− | There is no Boss node in this map. Instead, a random amount of resources of either Fuel, Ammo, Steel, or Bauxite will be given at the node with the Anchor symbol.
| + | **The amount of resources rewarded at node {{MapRoute|N}} is great before clearing , and modest after clearing. |
− | *A high amount of resources is rewarded upon reaching node {{MapRoute|N}}.
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− | **The value will decrease after the resource bar is depleted. | |
− | *Like [[1-5]], the map will reset at midnight JST at the beginning of every month.
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− | **The map will be locked at the beginning of each month until [[1-5]] is cleared for the month.
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| '''(F)BB, CV, CLT, and SS(V) are not allowed on this map.''' | | '''(F)BB, CV, CLT, and SS(V) are not allowed on this map.''' |
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| **Daytime combat at these nodes has two Aerial Combat phases but no shelling. It's also possible to do night battle afterward, unlike regular Air nodes. | | **Daytime combat at these nodes has two Aerial Combat phases but no shelling. It's also possible to do night battle afterward, unlike regular Air nodes. |
| **If the fleet has no ships that can attack during Aerial Combat, it will get a ''D rank'' (see [[Combat#Victory_Conditions|1st D rank condition]]), unless entering night combat. | | **If the fleet has no ships that can attack during Aerial Combat, it will get a ''D rank'' (see [[Combat#Victory_Conditions|1st D rank condition]]), unless entering night combat. |
− | *Node {{MapRoute|N}} not being considered a boss node, it will not count towards certain quests (namely [[Quests#Bw1|Bw1]]) that require reaching a boss node. | + | *Node {{MapRoute|N}} not being considered a boss node, it will not count towards certain quests (namely {{Q|Bw1}}) that require reaching a boss node. |
| *Because {{MapRoute|N}} is the End Node, it is possible to advance with a ''heavily damaged'' ship (taiha) from node {{MapRoute|B|red}} or {{MapRoute|D|pink}} without risk of sinking any ship. | | *Because {{MapRoute|N}} is the End Node, it is possible to advance with a ''heavily damaged'' ship (taiha) from node {{MapRoute|B|red}} or {{MapRoute|D|pink}} without risk of sinking any ship. |
| **An exception is if the flagship is heavily damaged, where retreat is forced. However, if it is equipped with a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}, it is possible to activate it and continue (the item is '''not consumed''' here). | | **An exception is if the flagship is heavily damaged, where retreat is forced. However, if it is equipped with a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}, it is possible to activate it and continue (the item is '''not consumed''' here). |
| *Having a ship with [[AACI]] is highly recommended to reduce damage taken on ''Air Battle'' nodes. | | *Having a ship with [[AACI]] is highly recommended to reduce damage taken on ''Air Battle'' nodes. |
| *Node {{MapRoute|E|red}} is a submarine node with Echelon formation. Because this node is so minor in nature, bringing ASW equipment is not required. | | *Node {{MapRoute|E|red}} is a submarine node with Echelon formation. Because this node is so minor in nature, bringing ASW equipment is not required. |
− | *[[Ooyodo]] can drop with a small chance, but only for Admirals who don't have her.
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| ===Recommended Fleet=== | | ===Recommended Fleet=== |
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| *Route = {{MapRoute|A|blue|E|red|G|green|F|pink|B|red|N}} | | *Route = {{MapRoute|A|blue|E|red|G|green|F|pink|B|red|N}} |
| **The only composition that guarantees this routing. | | **The only composition that guarantees this routing. |
− | **You can also use '''6DD / 2CL, 4DD / 1LHA, 1CAV, 4DD / 2CAV, 4DD / 2AV, 4DD / 2AO, 4DD''' as you maybe able to get ''B rank'' at Node {{MapRoute|F|pink}} with these fleets, but these can off-route you from {{MapRoute|G|green}} to {{MapRoute|K|red}}, which is an harder route. | + | **You can also use '''6DD / 2CL, 4DD / 1LHA, 1CAV, 4DD / 2CAV, 4DD / 2AV, 4DD / 2AO, 4DD''' as you maybe able to get ''B rank'' at Node {{MapRoute|F|pink}} with these fleets, but these can off-route you from {{MapRoute|G|green}} to {{MapRoute|K|red}}, which is a harder route. |
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| |-|Heavy fleet= | | |-|Heavy fleet= |
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| **There is an LoS check at node {{MapRoute|M|green}}. You need to have '''LoS > 30''' (Cn3) in order to go from {{MapRoute|M|green}} to {{MapRoute|J|red}}. | | **There is an LoS check at node {{MapRoute|M|green}}. You need to have '''LoS > 30''' (Cn3) in order to go from {{MapRoute|M|green}} to {{MapRoute|J|red}}. |
| </tabber> | | </tabber> |
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| + | ===Resource Nodes=== |
| + | {{MapRoute|G|green|M|green}} are "Special Resource Nodes" rewarding respectively ammo {{Ammo}}, and fuel {{Fuel}}. |
| + | |
| + | Additionally, node {{MapRoute|N}} is a special case with its unique set of rules. |
| + | *''See [[Resource Node|here]] for more details. |
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| {{Map/Footer|1-6| | | {{Map/Footer|1-6| |
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| |enemycompsnotes= | | |enemycompsnotes= |
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− | |shipdropnotes= | + | |shipdropnotes= *[[Ooyodo]] drops only if currently not possessed, meaning that duplicates cannot be dropped here. |
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| }} | | }} |