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{{World/Hub}}
 
==World 1-6: 【Extra Operation】 鎮守府近海航路 Sea Route Near Naval Base ==
 
==World 1-6: 【Extra Operation】 鎮守府近海航路 Sea Route Near Naval Base ==
   
{{LabSortieworld
 
{{LabSortieworld
 
| page = World 1/1-6
 
| page = World 1/1-6
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}}
 
}}
 
}}
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===Map Unlocking & Progression===
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'''1-6''' is unlocked after clearing [[1-5]] HP bar.
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*The map will be locked at the beginning of each month, until [[1-5]] is cleared.
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To clear the map, node {{MapRoute|N}} must be reached 7 times.
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*Clearing this map rewards '''75 [[Ranking]] points''' and a '''[[Present Box]]'''.
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*The map will reset at midnight JST at the beginning of every month.
    
===Stage Guide===
 
===Stage Guide===
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=== Tips ===
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===Tips===
Node {{MapRoute|N}} have to be reached '''7 times''' to clear the map.
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There is no Boss node in this map. Instead, the final "Harbor Node" at {{MapRoute|N}} serves as the map's endpoint.
*Clearing this map rewards '''1 [[Present Box]]''', and '''75 [[ranking]] points'''.
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*A random amount of resources of either fuel, ammo, steel, or bauxite is rewarded upon reaching node {{MapRoute|N}}.
There is no Boss node in this map. Instead, a random amount of resources of either Fuel, Ammo, Steel, or Bauxite will be given at the node with the Anchor symbol.
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**The amount of resources rewarded at node {{MapRoute|N}} is great before clearing , and modest after clearing.  
*A high amount of resources is rewarded upon reaching node {{MapRoute|N}}.  
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**The value will decrease after the resource bar is depleted.
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*Like [[1-5]], the map will reset at midnight JST at the beginning of every month.
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**The map will be locked at the beginning of each month until [[1-5]] is cleared for the month.
      
'''(F)BB, CV, CLT, and SS(V) are not allowed on this map.'''
 
'''(F)BB, CV, CLT, and SS(V) are not allowed on this map.'''
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**Daytime combat at these nodes has two Aerial Combat phases but no shelling. It's also possible to do night battle afterward, unlike regular Air nodes.
 
**Daytime combat at these nodes has two Aerial Combat phases but no shelling. It's also possible to do night battle afterward, unlike regular Air nodes.
 
**If the fleet has no ships that can attack during Aerial Combat, it will get a ''D rank'' (see [[Combat#Victory_Conditions|1st D rank condition]]), unless entering night combat.
 
**If the fleet has no ships that can attack during Aerial Combat, it will get a ''D rank'' (see [[Combat#Victory_Conditions|1st D rank condition]]), unless entering night combat.
*Node {{MapRoute|N}} not being considered a boss node, it will not count towards certain quests (namely [[Quests#Bw1|Bw1]]) that require reaching a boss node.
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*Node {{MapRoute|N}} not being considered a boss node, it will not count towards certain quests (namely {{Q|Bw1}}) that require reaching a boss node.
 
*Because {{MapRoute|N}} is the End Node, it is possible to advance with a ''heavily damaged'' ship (taiha) from node {{MapRoute|B|red}} or {{MapRoute|D|pink}} without risk of sinking any ship.
 
*Because {{MapRoute|N}} is the End Node, it is possible to advance with a ''heavily damaged'' ship (taiha) from node {{MapRoute|B|red}} or {{MapRoute|D|pink}} without risk of sinking any ship.
 
**An exception is if the flagship is heavily damaged, where retreat is forced. However, if it is equipped with a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}, it is possible to activate it and continue (the item is '''not consumed''' here).
 
**An exception is if the flagship is heavily damaged, where retreat is forced. However, if it is equipped with a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}, it is possible to activate it and continue (the item is '''not consumed''' here).
 
*Having a ship with [[AACI]] is highly recommended to reduce damage taken on ''Air Battle'' nodes.  
 
*Having a ship with [[AACI]] is highly recommended to reduce damage taken on ''Air Battle'' nodes.  
 
*Node {{MapRoute|E|red}} is a submarine node with Echelon formation. Because this node is so minor in nature, bringing ASW equipment is not required.
 
*Node {{MapRoute|E|red}} is a submarine node with Echelon formation. Because this node is so minor in nature, bringing ASW equipment is not required.
*[[Ooyodo]] can drop with a small chance, but only for Admirals who don't have her.
      
===Recommended Fleet===
 
===Recommended Fleet===
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*Route = {{MapRoute|A|blue|E|red|G|green|F|pink|B|red|N}}
 
*Route = {{MapRoute|A|blue|E|red|G|green|F|pink|B|red|N}}
 
**The only composition that guarantees this routing.
 
**The only composition that guarantees this routing.
**You can also use '''6DD / 2CL, 4DD / 1LHA, 1CAV, 4DD / 2CAV, 4DD / 2AV, 4DD / 2AO, 4DD''' as you maybe able to get ''B rank'' at Node {{MapRoute|F|pink}} with these fleets, but these can off-route you from {{MapRoute|G|green}} to {{MapRoute|K|red}}, which is an harder route.
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**You can also use '''6DD / 2CL, 4DD / 1LHA, 1CAV, 4DD / 2CAV, 4DD / 2AV, 4DD / 2AO, 4DD''' as you maybe able to get ''B rank'' at Node {{MapRoute|F|pink}} with these fleets, but these can off-route you from {{MapRoute|G|green}} to {{MapRoute|K|red}}, which is a harder route.
    
|-|Heavy fleet=
 
|-|Heavy fleet=
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**There is an LoS check at node {{MapRoute|M|green}}. You need to have '''LoS > 30''' (Cn3) in order to go from {{MapRoute|M|green}} to {{MapRoute|J|red}}.
 
**There is an LoS check at node {{MapRoute|M|green}}. You need to have '''LoS > 30''' (Cn3) in order to go from {{MapRoute|M|green}} to {{MapRoute|J|red}}.
 
</tabber>
 
</tabber>
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===Resource Nodes===
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{{MapRoute|G|green|M|green}} are "Special Resource Nodes" rewarding respectively ammo {{Ammo}}, and fuel {{Fuel}}.
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Additionally, node {{MapRoute|N}} is a special case with its unique set of rules.
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*''See [[Resource Node|here]] for more details.
    
{{Map/Footer|1-6|
 
{{Map/Footer|1-6|
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|enemycompsnotes=
 
|enemycompsnotes=
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|shipdropnotes=  
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|shipdropnotes= *[[Ooyodo]] drops only if currently not possessed, meaning that duplicates cannot be dropped here.
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}}
 
}}
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