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| entext = Protect the supply lines around our coastal refineries!
 
| entext = Protect the supply lines around our coastal refineries!
 
}}
 
}}
===Map Unlocking===
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===Map Unlocking & Progression===
 
'''1-3''' is unlocked after clearing [[1-2]].
 
'''1-3''' is unlocked after clearing [[1-2]].
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To clear the map, the boss's flagship must be sunk once.
    
===Stage Guide===
 
===Stage Guide===
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*'''[[Kamoi]]/[[Souya]], 4-5DD, 0-1SS(V)'''
 
*'''[[Kamoi]]/[[Souya]], 4-5DD, 0-1SS(V)'''
 
*1AV/AO, 4-5DD, 0-1SS(V) (if lacking those AO)
 
*1AV/AO, 4-5DD, 0-1SS(V) (if lacking those AO)
*1AV/AO, 1CVL, 4DD (if wanting to beat the boss as well)
   
*Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}
 
*Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}
 
The base gain is '''10/15/20''' {{fuel}}.
 
The base gain is '''10/15/20''' {{fuel}}.
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**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute (+2 per drum).  
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute (+2 per drum).  
 
**Only using those equipment in the fleet is a viable solution.
 
**Only using those equipment in the fleet is a viable solution.
*When lacking enough Amphibious Tanks for SS(V), [[Luigi Torelli]] is recommended as a substitute that can carry Drums.
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*When lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute.
 
*When using an AO, the reach rate is 100%, but is only 80% when using an AV instead.
 
*When using an AO, the reach rate is 100%, but is only 80% when using an AV instead.
 
*Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
 
*Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
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