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| entext = Protect the supply lines around our coastal refineries!
 
| entext = Protect the supply lines around our coastal refineries!
 
}}
 
}}
===Map Unlocking===
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===Map Unlocking & Progression===
 
'''1-3''' is unlocked after clearing [[1-2]].
 
'''1-3''' is unlocked after clearing [[1-2]].
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To clear the map, the boss's flagship must be sunk once.
    
===Stage Guide===
 
===Stage Guide===
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{{MapRoute|D|green|G|green}} are "Normal Resource Nodes" rewarding both Fuel {{Fuel}}.
 
{{MapRoute|D|green|G|green}} are "Normal Resource Nodes" rewarding both Fuel {{Fuel}}.
 
*''See [[Resource Node|here]] for more details.
 
*''See [[Resource Node|here]] for more details.
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{{Gain Modifier}}
    
====Fuel Farming====
 
====Fuel Farming====
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*1AV/AO, 4-5DD, 0-1SS(V) (if lacking those AO)
 
*1AV/AO, 4-5DD, 0-1SS(V) (if lacking those AO)
 
*Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}
 
*Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}
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The base gain is '''10/15/20''' {{fuel}}.
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*Has many {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped to maximize fuel gain (+3 per craft).
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**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute (+2 per drum).
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**Only using those equipment in the fleet is a viable solution.
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*When lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute.
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*When using an AO, the reach rate is 100%, but is only 80% when using an AV instead.
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*Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
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**The base gain is '''10/15/20''' {{fuel}}.
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If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
**Has many {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped to maximize fuel gain (+3 per craft).
  −
***{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute (+2 per drum).
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***Only using those equipment in the fleet is a viable solution.
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**When lacking enough Amphibious Tanks for SS(V), [[Luigi Torelli]] is recommended as a substitute that can carry Drums.
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**When using an AO, the reach rate is 100%, but is only 80% when using an AV instead.
  −
**Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
  −
 
  −
*If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
   
*Using "cheap" ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize the fuel consumption/farming.
 
*Using "cheap" ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize the fuel consumption/farming.
 
*It is alternatively possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).
 
*It is alternatively possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).
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