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Line 116: Line 116:  
* Meet '''ALL''' of the following requirements to go to A:
 
* Meet '''ALL''' of the following requirements to go to A:
 
** Fleet contains ≤ 5 ships.
 
** Fleet contains ≤ 5 ships.
** DD + DE = 4
+
** DD+DE = 4
* Otherwise, random between A and B.
+
* Otherwise, random between A and B
 +
** 40% to A if fleet contains 6 ships
 +
** 50% to A if fleet contains 5 ships
 +
** 60% to A if fleet contains 4 ships
 +
** 70% to A if fleet contains ≤ 3 ships
 
|A -> D,E =
 
|A -> D,E =
*Go to E if Fast Fleet
+
*Go to D if fleet contains slow ships '''and''' DD+DE ≤ 3
*Go to D if fleet contains slow ships '''and''' DD + DE ≤ 3
+
*Meet '''ANY''' of the following to go to E
*Otherwise, random between D and E, with the more DD + DE you have in the fleet, the higher chance you will go to E
+
**Fast Fleet
 +
**Fleet contains CL and DD ≥ 4
 +
**CL = 1 and DD+DE = 5
 +
*Otherwise, random routing
 
}}
 
}}
   Line 271: Line 278:  
*Go to A if fleet contains AO or AV
 
*Go to A if fleet contains AO or AV
 
*Go to C if fleet contains CV(L)
 
*Go to C if fleet contains CV(L)
*Likely to go to C if fleet contains (F)BB(V)
+
*Otherwise, random routing
*Otherwise, random routing, with higher chance to go to A
     −
|A -> D/resource, E =  
+
|A/empty -> D/resource, E =  
 
*Meet '''ANY''' of the following to go to D
 
*Meet '''ANY''' of the following to go to D
 
**Fleet contains AO
 
**Fleet contains AO
**Fleet contains AV (80%)
+
**DE ≥ 4
 +
*Go to E if fleet only contains SS(V)
 +
*80% to D if fleet contains AV and DD+DE ≥ 4
 
*Otherwise, random routing
 
*Otherwise, random routing
    
|F -> H/storm, J =  
 
|F -> H/storm, J =  
*Go to H if fleet contains any CV(B), slow BBs (BBV doesn't count) ('''Overrides every other rules''')
+
*Go to H if fleet contains any CV(B), slow BBs (BBV doesn't count)
*Go to J if DD >= 4
+
*Meet '''ANY''' of the following to go to J
*Otherwise, random routing
+
**DD ≥ 4
 +
**Fleet contains CL and DD+DE ≥ 4
 +
*Otherwise, random routing (The more CV(L/B) you bring, the higher chance you will go to node H)
    
|H/storm -> G/resource, I/empty, J =  
 
|H/storm -> G/resource, I/empty, J =  
 
*Go to G if fleet contains AO
 
*Go to G if fleet contains AO
*Go to J if fleet contains CL >= 1 and DD >= 2
+
*Go to J if fleet contains CL and DD 2, or fleet contains AV
*Random between I and J if DD <= 1
+
*Otherwise
*Random between G and J if CL+DD >= 4
+
**If DD ≥ 3, random routing (Very small chance for I)
*Otherwise, random routing, with the more CL and DD you have in the fleet, the less likely you will go to I
+
**If DD ≤ 2, random routing (Very small chance for G)
 
}}
 
}}
   Line 478: Line 488:  
*Meet '''ANY''' of the following to '''FORCE''' D
 
*Meet '''ANY''' of the following to '''FORCE''' D
 
**Fleet contains no DD and DE
 
**Fleet contains no DD and DE
**CV(B/L) >= 3
+
**CV(B/L) 3
**(F)BB(V) >= 3
+
**(F)BB(V) 3
*Go to C if DD+DE >= 3
+
*Go to C if DD+DE 3
 
*Otherwise, random routing
 
*Otherwise, random routing
 +
**If fleet contains CL, 80% to C
 +
**Otherwise, 65% to C
    
|D -> E/resource, G/resource =
 
|D -> E/resource, G/resource =
Line 489: Line 501:     
|F/empty -> E/resource, H, I =  
 
|F/empty -> E/resource, H, I =  
* Amount of DE+DD ≥ 4 routes to E.
+
*Meet '''ANY''' of the following to go to E
* Amount of DE+DD = 2 or 3 causes random routing between H and E.
+
**DD+DE ≥ 4
* Otherwise, random routing between H and I.
+
**Fleet contains AV and DD+DE ≥ 2
 +
**BBV ≥ 2 and DD+DE ≥ 2
 +
*Random between E and H if DD+DE ≥ 2
 +
*Otherwise, random routing between H and I.
    
|J -> K/empty, L =  
 
|J -> K/empty, L =  
* Go to L if amount of DD ≥ 4
+
*Meet '''ANY''' of the following to go to L
* Else, random routing
+
**DD ≥ 4 and SS(V) = 0
 +
**Fleet contains both AV and CL, with DD+DE ≥ 2
 +
*Otherwise, random routing
 
}}
 
}}
 
{{AirControlSystem
 
{{AirControlSystem
Line 511: Line 528:     
'''Recommended Fleet'''
 
'''Recommended Fleet'''
*'''2 XX 4 DD'''
+
*'''1 AV 1 CL 2 DD 2 XX'''
    
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
Line 706: Line 723:  
|order = D,E,C,F,G
 
|order = D,E,C,F,G
 
|D -> E, F =  
 
|D -> E, F =  
   
*Meet '''ANY''' of the following to go to E
 
*Meet '''ANY''' of the following to go to E
 
** Fleet only contains DEs
 
** Fleet only contains DEs
 
** Fleet contains AO
 
** Fleet contains AO
 
**Amount of ships in fleet = 1
 
**Amount of ships in fleet = 1
*If Amount of ships in fleet >= 5 ('''Overrides E node branching''')
+
*If Amount of ships in fleet 5 ('''Overrides E node branching''')
 
**Go to F if fleet also contains SS(V)
 
**Go to F if fleet also contains SS(V)
 
**Otherwise, random routing  
 
**Otherwise, random routing  
 
*Otherwise, go to F
 
*Otherwise, go to F
   −
|E -> C =  
+
|E -> C, J =  
*Amount of ships in fleet ≥ 5
+
*Go to C if the amount of ships in fleet ≥ 5
*Fleets that don't meet the requirement to go to J
+
*Go to J if fleet only contains DE
|E -> J = *Fleet only contains DE
+
*Otherwise, C
    
|C -> B/empty, J =  
 
|C -> B/empty, J =  
 
*Meet '''ANY''' of the following to go to J
 
*Meet '''ANY''' of the following to go to J
 
**Fleet only contains DE
 
**Fleet only contains DE
**Amount of ships in fleet <= 4, fleet contains no (F)BB(V) and DD+DE >= 2
+
**Amount of ships in fleet 4 and DD+DE 2
*Random if fleet contains AO
+
*Random if amount of ships in fleet ≤ 4, fleet contains AO and DD+DE ≤ 1
*Otherwise, go to B
+
*Otherwise, B
    
|F -> G/empty = * Meet '''ALL''' of the following requirements:
 
|F -> G/empty = * Meet '''ALL''' of the following requirements:
Line 1,114: Line 1,130:  
** Fleet with at least 3 DD + DE  
 
** Fleet with at least 3 DD + DE  
 
** CVL + BBV + CA + CAV ≦ 2  
 
** CVL + BBV + CA + CAV ≦ 2  
** Pass the LoS check by reaching 30 or higher with the F33 formula (C<sub>n</sub>=3)
+
** Pass the LoS check by reaching '''30 or higher with the F33 formula (C<sub>n</sub>=3)'''
 
|M/resource -> L/battle =
 
|M/resource -> L/battle =
 
*Meet '''ANY''' of the following requirements:
 
*Meet '''ANY''' of the following requirements:
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