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more stuff zzzz
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{| style="border-spacing: 1px; style="width: 400px;"
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{| style="border-spacing: 1px; style="width: 480px;"
 
|-valign="top"
 
|-valign="top"
 
|Started Playing: Early July, 2014
 
|Started Playing: Early July, 2014
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|[[File:3-3 Map.jpg|200px|link=http://kancolle.wikia.com/wiki/World_3:_%E5%8C%97%E6%96%B9%E6%B5%B7%E5%9F%9F#3-3]]<b>World 3-3</b>
 
|[[File:3-3 Map.jpg|200px|link=http://kancolle.wikia.com/wiki/World_3:_%E5%8C%97%E6%96%B9%E6%B5%B7%E5%9F%9F#3-3]]<b>World 3-3</b>
 
|Bw7 - Defeat 5 bosses in the Northern Sea  
 
|Bw7 - Defeat 5 bosses in the Northern Sea  
|My currently preferred map for this weekly.<br/>
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|My currently preferred map for this weekly, but still bad.<br/>
 
Recommended: AS+ 243 (includes 6 buffer)<br/>
 
Recommended: AS+ 243 (includes 6 buffer)<br/>
 
Fleet: 2 CLT, 2 CAV, 1 CV, 1 CVL<br />
 
Fleet: 2 CLT, 2 CAV, 1 CV, 1 CVL<br />
 
CAV equipped with Zuiun to help with AS. Add one radar for maelstroms<br />
 
CAV equipped with Zuiun to help with AS. Add one radar for maelstroms<br />
Testing E->F pathing. 1 CV + 1 CVL (2/2 success so far). 2 CV does not seem to go E->F (0/3? success). 2 CVL is not guaranteed E->F (1/2? success)<br />
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Testing E->F pathing. 1 CV + 1 CVL (6/8 success so far...). 2 CV (0/3? success). 2 CVL (1/2? success)<br />
 
|-
 
|-
 
|[[File:3-5 Map.jpg|200px|link=http://kancolle.wikia.com/wiki/World_3:_%E5%8C%97%E6%96%B9%E6%B5%B7%E5%9F%9F#3-5]]<b>World 3-5</b>
 
|[[File:3-5 Map.jpg|200px|link=http://kancolle.wikia.com/wiki/World_3:_%E5%8C%97%E6%96%B9%E6%B5%B7%E5%9F%9F#3-5]]<b>World 3-5</b>
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|1
 
|1
 
|}
 
|}
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|-|Expeditions=
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=Expeditions for [[File:Greatsuccess.jpg|250px]]=
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<hr/>
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Expeditions can be divided up into a few categories based on their duration. 
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Short: Under 1 hour.  These are good for working towards the 3 + 10 expeditions daily.  The 10 expedition daily is worth 150 {{Fuel}}, 300 {{Ammo}}, 300 {{Steel}}, 150 {{Bauxite}}, and 600 furniture coins.  These are usually not worth sparkling for but still have decent efficiency.
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Medium: 1.5 - 3 hours.  These expeditions are bulkier in that you might only be able to run them a few times a night depending on how long you play.  You should sparkle for these as they tends to have the best efficiency when sparkled.
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Long: 4 - 9 hours.  These are usually reserved for overnight or when you are at school/work.  Their returns/hour aren't as good as shorter expeditions, but they require less visits to 1-1 for sparkling and you aren't playing the game during this time anyways.  Always be sparkling.
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When it comes to sparkling and expeditions, you can't just sparkle the minimum number of required ships.  To guarantee great success you will need to send a full fleet of sparkled ships. 
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Feel free to mix and match expeditions based on your needs, time, and what you have available.  This is just a list of the expeditions that I regularly run.
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Expeditions with good returns are marked with: {{fuel}}{{ammo}}{{steel}}{{bauxite}}[[File:Instant repair.jpg|20px]]
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=Short Expeditions=
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<b>Expedition 2: 30 minutes</b>{{Ammo}}[[File:Instant repair.jpg|20px]]<br/>
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Short and a great source of ammo and buckets.  If you have spare lv 1 DDs from 1-1 sparkling, you can put a SS as flag, and add in 3 DDs to run the expedition once, then scrap/modernize the DDs and rotate in fresh ones.  Not worth the trouble to sparkle for as it doesn't increase bucket chance.
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<b>Expedition 6: 40 minutes</b>{{bauxite}}<br/>
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Short and a great source of bauxite.  Although it is a lot of work to sparkle for this expedition, if you are really desperate for bauxite then you gotta do what you gotta do.  I run this with 6 sparkled DDs (usually Mutsuki class)
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<br/><br/>
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=Medium Expeditions=
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<b>Expedition 5: 90 minutes</b>{{fuel}}{{ammo}}<br/>
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In terms of efficiency, this is one of the best expeditions out there.  It's also short enough that you could run it a few times a night if you are on a lot. 
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<b>Expedition 21: 140 minutes</b>{{fuel}}{{ammo}}<br/>
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A good return on fuel and ammo, but not as efficient as expedition 5.  If you are against sparkling your ships, you can run this unsparkled with a roughly 50% chance of still getting a great success since it's a drum canister expedition.
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<b>Expedition 37: 165 minutes</b>{{ammo}}{{steel}}<br/>
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Ammo and steel, although there's expedition 2 for that.  Expedition 37 and 38 are used in the D9 and D11 weeklies for additional fuel, bauxite, and 1 screw.  Another drum canister expedition.
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<b>Expedition 38: 175 minutes</b>{{fuel}}{{steel}}<br/>
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Fuel and steel, but a whole lot of fuel.  Unfortunately expedition 37 and 38 have long durations which limits how much they can be used.  I usually run these on the weekends to get the weekly quests out of the way.  Drum canister expedition.
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<br/><br/>
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=Long Expeditions=
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<b>Expedition 36: 9 hours</b>{{fuel}}{{steel}}{{bauxite}}<br/>
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You probably don't sleep 9 hours, so run this an hour or so before you sleep.  It gives a lot of fuel, steel, and bauxite, and if you have [[Daihatsu-class Landing Craft|Daihatsus]] then you can use them on the AVs as well.  One of my favorites to run overnight and during the day.
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<b>Expedition 35: 7 hours</b>{{steel}}{{bauxite}}<br/>
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For bauxite this can't be beat, and a good amount of steel as well.  You could use AVs for this expedition as well if you have extras or if you decide not to run expedition 36. 
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<b>Expedition 11: 5 hours</b>{{bauxite}}<br/>
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The second best long expedition for bauxite but with a simpler fleet setup. 
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<b>Expedition 16: 15 hours (SUPER LONG)</b>{{fuel}}{{ammo}}{{steel}}{{bauxite}}<br/>
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This expedition is long enough that you will only be able to run it once a day but it returns a lot of resources of all types. 
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<br/><br/><br/>
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=Sparkling=
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<hr/>
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Unfortunately it's boring, but the great returns from a sparkled expedition cannot be denied.<br/><br/>
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The table below includes the cost of one run of sparkling in 1-1 which is worth about 4 expeditions.  The right columns are the equivalent additional resource cost of sparkling said ship for one expedition.  ex. 6 sparkled DDs would cost an additional 9 fuel and 9 ammo for one expedition vs. fielding 6 non sparkled DDs.  If you were looking at efficiency, you'd then have to consider the cost of fielding 6 DD instead of maybe 4 DD when comparing sparkled vs non-sparkled expeditions, but to put it simply it's just about always better to sparkle if you have time and energy to do so.  Most of the numbers below are for unremodeled and/or efficient ships.<br/><br/>
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{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="text-align: center; width: 620px;"
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|-
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! scope="col"|Ship Type
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! scope="col"|1-1 {{Fuel}} Cost
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! scope="col"|1-1 {{Ammo}} Cost
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! scope="col"|Sparkle {{Fuel}} Cost
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! scope="col"|Sparkle {{Ammo}} Cost
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|-
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|DD
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|6
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|6
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|1.5
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|1.5
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|-
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|CL
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|10
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|8
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|2.5
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|2
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|-
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|SS
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|4
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|8
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|1
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|2
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|-
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|AV
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|14
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|14
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|3.5
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|3.5
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|-
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|CA
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|14
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|14
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|3.5
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|3.5
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|-
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|CVL
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|12
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|12
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|3
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|3
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|}
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|-|Events=
 
|-|Events=
 
=How to Prepare for Events=
 
=How to Prepare for Events=
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