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Difference between revisions of "User:Ninnin/Sandbox/1"

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<onlyinclude>{{Smoke}} '''[[Smoke Generator]]s''' can be used in combat to deploy a smoke screen.
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<tabber>
 
<tabber>
 
|-|Generality=
 
|-|Generality=
 
[[File:Deployed smoke large.png|thumb|220px|Example of a large smoke deployed.]]
 
[[File:Deployed smoke large.png|thumb|220px|Example of a large smoke deployed.]]
*There's 3 smoke screen size, being '''Small < Medium < Large'''
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*There are 3 smoke screen sizes, being '''Small < Medium < Large.
**The maximum smoke size is depend of the number of smoke generator, being respectively 1/2/3.
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**The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3.
*** for this purpose the {{Equipment/Link|Smoke Generator Kai (Smoke Screen)}} count as two smoke generator.
 
 
*It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
 
*It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
**This effect can be partially bypassed by using [[Radar]]s (both sides).
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**This effect can be partially bypassed by using radars (both sides).
*The effect will last for the day battle.
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*The effect will last for the day battle, even so the animation will fade before the battle's end.
  
 
|-|Activation requirements=
 
|-|Activation requirements=
 
[[File:Smoke Button.png|thumb|220px|Smoke activation button next to the Formation ones.]]
 
[[File:Smoke Button.png|thumb|220px|Smoke activation button next to the Formation ones.]]
 
 
*If equipped, it can be activated with a specific button when [[Fleet Preview|selecting the formation]].
 
*If equipped, it can be activated with a specific button when [[Fleet Preview|selecting the formation]].
 
**It can be activated multiple times per sortie until it triggers, '''being triggerable once''', in day battle only.
 
**It can be activated multiple times per sortie until it triggers, '''being triggerable once''', in day battle only.
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|-|Trigger Rate=
 
|-|Trigger Rate=
The trigger rate depend on the number of Smoke generator in the fleet and th Flagship {{Luck}} '''Luck'''.
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*The trigger rate depends on:
*The {{Equipment/Link|Smoke Generator Kai (Smoke Screen)}} just count as two smoke generator.
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**The number of "Smoke Generators" in the fleet
*There is still no formula but a measure of trigger rate can be found there [https://docs.google.com/spreadsheets/d/1I_HMplw81mR7g9_jUKRmI7ylhlhKkuvGKtrpj3DJ9zo/edit#gid=0|here].
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**The flagship {{Luck}} '''Luck''' (secretary for [[Combined Fleet]]s).
*It is possible to have a total trigger rate for all 3 size of 100%.
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*Regarding the equipment:
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** Each {{Equipment/Link|Smoke Generator (Smoke Screen)}} counts as 1,
 +
** Each {{Equipment/Link|Smoke Generator Kai (Smoke Screen)}} counts as 2.
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*There is no formula yet, but a measure of trigger rate can be found here: [https://docs.google.com/spreadsheets/d/1I_HMplw81mR7g9_jUKRmI7ylhlhKkuvGKtrpj3DJ9zo/edit#gid=0|here].
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*It is possible to have a total trigger rate for all 3 sizes of 100%, giving the FS has enough luck & enough generators are used.
  
 
|-|Accuracy Effect=
 
|-|Accuracy Effect=
*The smoke give an accuracy malus to both fleet when used:
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*The smoke gives an [[Accuracy]] malus to both fleets when used:
**{{Color|red|Pleas note that these are a first estimation and are subject to change.}}
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**{{Color|red|Please note that these are initial estimations and are subject to change.}}
** It's currently unknown if the airtrike accuracy is affected by the smoke.
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** It is currently unknown if the airstrike accuracy is affected by the smoke.
** Some modifier are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap).
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** Some modifiers are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap).
** There are some inconsistency between old enemy and new enemy.
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** There are some inconsistencies between "old" and "new" enemies.
**Having a radar equiped reduce the smoke effect but only for the shelling phase.
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** Having a ([[Surface Radar|surface ?]]) [[radar]] equipped reduces the smoke effect for both fleets, but only for the shelling phase.
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=5|<math>\text{Mod}_\text{smoke}</math><ref>https://twitter.com/Divinity_123/status/1707331554228195746</ref>
 
!colspan=5|<math>\text{Mod}_\text{smoke}</math><ref>https://twitter.com/Divinity_123/status/1707331554228195746</ref>
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!colspan=5|Day Shelling
 
!colspan=5|Day Shelling
 
|-
 
|-
!Fleet!!Radar Equiped!!Type 1!!Type 2!!Type 3
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!Fleet!!Radar Equipped!!Type 1!!Type 2!!Type 3
 
|-
 
|-
 
|rowspan=2|Allied
 
|rowspan=2|Allied
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|}
 
|}
 
<references/>
 
<references/>
 +
 
|-|AA Effect=
 
|-|AA Effect=
*The smoke affect the allied shootdown but not the enemy shootdown.
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*[[AA#Proportional and Fixed shootdowns|AA]] effects:
*No fixed shootdown above 2 have been observed under a smoke.
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**The smoke affects the allied shootdown but not the enemy shootdown.
*The guaranted shootdown doesn't seems to be affected.
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**No fixed shootdown above 2 has been observed under a smoke.
*A modifier to the '''Adjusted AA''' is suspected but there's not enough data to confirmed it.
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**The guaranteed shootdown does not seem to be affected.
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**A modifier to the '''Adjusted AA''' is suspected but there is not enough data to confirm it.
 
* The [[Smoke]] reduce the [[Anti-Air Rocket Barrage]] trigger rate either directly or by reducing the '''Adjusted AA'''.
 
* The [[Smoke]] reduce the [[Anti-Air Rocket Barrage]] trigger rate either directly or by reducing the '''Adjusted AA'''.
</tabber>
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</tabber></onlyinclude>

Revision as of 19:51, 30 September 2023

Smoke Generator Smoke Generators can be used in combat to deploy a smoke screen.

Example of a large smoke deployed.
  • There are 3 smoke screen sizes, being Small < Medium < Large.
    • The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3.
  • It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
    • This effect can be partially bypassed by using radars (both sides).
  • The effect will last for the day battle, even so the animation will fade before the battle's end.

Smoke activation button next to the Formation ones.
  • If equipped, it can be activated with a specific button when selecting the formation.
    • It can be activated multiple times per sortie until it triggers, being triggerable once, in day battle only.
  • It cannot be activated in Exercises in the current implementation.
  • The trigger rate is not 100% and depends on the fleet's flagship's luck Luck, as well as the amount and type of Smoke Generators used.
    • For combined fleets, it is the luck of the main flagship.
    • The size of the triggered smoke screen depends on how many smoke generators are used.
  • It will only trigger at the beginning of the Shelling phase.

  • The trigger rate depends on:
    • The number of "Smoke Generators" in the fleet
    • The flagship Luck Luck (secretary for Combined Fleets).
  • Regarding the equipment:
  • There is no formula yet, but a measure of trigger rate can be found here: [1].
  • It is possible to have a total trigger rate for all 3 sizes of 100%, giving the FS has enough luck & enough generators are used.

  • The smoke gives an Accuracy malus to both fleets when used:
    • Please note that these are initial estimations and are subject to change.
    • It is currently unknown if the airstrike accuracy is affected by the smoke.
    • Some modifiers are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap).
    • There are some inconsistencies between "old" and "new" enemies.
    • Having a (surface ?) radar equipped reduces the smoke effect for both fleets, but only for the shelling phase.
[math]\displaystyle{ \text{Mod}_\text{smoke} }[/math][1]
Day Shelling
Fleet Radar Equipped Type 1 Type 2 Type 3
Allied No < 0.3 <0.33 <0.37
Yes 0.35 0.25 < 0.37
Enemy No < 0.69 < 0.7 <0.7
Yes 0.91 0.83 0.75
Torpedo Phase
Fleet Type 1 Type 2 Type 3
Allied 0.45 0.42 0.42
Enemy 0.7 0.6 0.5
ASW
Allied 0.25
Enemy

  • AA effects:
    • The smoke affects the allied shootdown but not the enemy shootdown.
    • No fixed shootdown above 2 has been observed under a smoke.
    • The guaranteed shootdown does not seem to be affected.
    • A modifier to the Adjusted AA is suspected but there is not enough data to confirm it.
  • The Smoke reduce the Anti-Air Rocket Barrage trigger rate either directly or by reducing the Adjusted AA.