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==New==
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=LBAS=
Equipable By: {{#invoke:Test/EquipmentModule|EquipmentTypeEquipBy|2}}
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==Basic Attack Power==
{{Test/EquipmentList|2}}
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'''Please note that all formulas between <math>\lfloor \ \rfloor</math> or marked with <math>\downarrow</math> are [[wikipedia:Floor and ceiling functions|rounded down]].'''
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Equipable By: {{#invoke:Test/EquipmentModule|EquipmentTypeEquipBy|6}}
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<math>\text{Atk}_\text{basic} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{DB/TP} + \bigstar \big) \times \sqrt{\text{Mod}_\text{count} \times\text{Count}_\text{Plane}} + 25 \Big) \bigg\rfloor</math>
{{Test/EquipmentList|6}}
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Equipable By: {{#invoke:Test/EquipmentModule|EquipmentTypeEquipBy|7}}
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* <math>\text{Mod}_\text{type}</math> is the type modifier.
{{Test/EquipmentList|7}}
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** <math>0.8</math> for land-based attack aircraft.
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** <math>1.0</math> for carrier-based bombers and seaplane bombers.
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** <math>0.7071</math> for jet fighter-bombers.
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* <math>\text{DB/TP}</math> is the dive bombing or torpedo stat of the plane.
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** Land-based attackers will use their '''torpedo stat''' for anti-ship.
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** Land-based attackers will use their '''dive-bombing stat''' for anti-ground.
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* <math>\bigstar</math> is the upgrade bonus of the equipment.
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* <math>\text{Mod}_\text{count}</math> is the plane count modifier.
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** <math>1.0</math> for heavy land-based attack aircraft.
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** <math>1.8</math> otherwise.
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* <math>\text{Count}_\text{Plane}</math> is the remaining planes in the slot.
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** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
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{{Test/EquipmentList|47}}
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==Final Attack Power==
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Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
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{{Test/EquipmentList|48}}
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'''Anti-Ship:'''
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<div class="mw-collapsible mw-collapsed">
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<math>\text{Atk}_\text{anti-ship} = \Big\lfloor \text{Atk}_\text{basic} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Big\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
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==Current==
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* <math>\text{Mod}_\text{crit}</math> is the critical multiplier of <math>1.5</math>.
{{EquipmentList|kanmusu|Small Caliber Main Gun}}
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* <math>\text{Mod}_\text{proficiency}</math> is the proficiency critical multiplier of <math>1.2</math> for maxed proficiency planes.
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* <math>\times \text{Mod}_\text{Contact}</math> is the contact bonus. Please see [[Aerial_Combat#Contact_Bonus|contact]] for more details on the bonus.
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* <math>\text{Mod}_\text{LBAA}</math> is the bonus for land-based attack aircraft. It is <math>1.8</math> for LBAA and <math>1.0</math> otherwise.
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* <math>\text{Mod}_\text{LBR}</math> is the bonus for having a land-based reconnaissance present in the base.
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** <math>1.125</math> for [[Type 2 Land Based Reconnaissance Aircraft]].
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** <math>1.15</math> for [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]].
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* <math>\text{Mod}_\text{boss}</math> is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown.
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* <math>\text{Mod}_\text{CF}</math> is the bonus when attacking combined fleets. It is <math>1.1</math> vs combined fleets and <math>1.0</math> otherwise.
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</div>
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'''Anti-Ground:'''
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<div class="mw-collapsible mw-collapsed">
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<math>\text{Atk}_\text{anti-ground} = \Bigg\lfloor \bigg\lfloor \Big\lfloor \big( \text{Atk}_\text{basic} \times \text{Mod}_\text{AIpre} \big) \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \Big\rfloor \times \text{Mod}_\text{AIpost3} \bigg\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
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* <math>\text{Mod}_\text{AIpre}</math> is the pre-cap anti-installation multiplier.
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** Everything before this is capped at 170. Please see [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how the cap works.
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** <math>1.6</math> versus Artillery Imps
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** <math>1.18</math> versus Isolated Island Demon
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* <math>\text{Mod}_\text{AIpost1}</math> is the first post-cap anti-installation multiplier.
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** <math>2.1</math> versus Supply Depot Princess
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* <math>\text{Mod}_\text{AIpost2}</math> is the post-cap anti-installation additive bonus.
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** <math>100</math> versus Supply Depot Princess
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* <math>\text{Mod}_\text{AIpost3}</math> is the second post-cap anti-installation multiplier.
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** <math>1.55</math> versus Artillery Imps
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** <math>1.7</math> versus Isolated Island Demon
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* Other variables are the same as for anti-ship.
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</div>
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'''Anti-Sub:'''
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<div class="mw-collapsible mw-collapsed">
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<math>\text{Attack}_\text{anti-sub} = \bigg\lfloor \Big\lfloor \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \Big\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math> 
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* <math>\text{A}</math> is a constant based on the '''base ASW''' of the plane.
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** <math>0.35</math> for 7-9 ASW.
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** <math>0.7</math> for 10+ ASW.
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* <math>\text{B}</math> is a random number based on the '''base ASW''' of the plane. It is between <math>0</math> and:
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** <math>0.45</math> for 7-9 ASW.
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** <math>0.3</math> for 10+ ASW.
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* Other variables are the same as for anti-ship.
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</div>
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'''Notes:'''
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* All attack power '''before the critical bonus''' is capped at 170.
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* Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonuses.
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* Only planes with '''7+ ASW''' are able to perform ASW attacks.
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** If no plane in the base can perform ASW attacks, the base will not show at submarine-only nodes.
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* Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''.
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==Sortie Fighter-Power==
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Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter-power values.
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<math>\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{LBR}</math>
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* <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane.
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* <math>\text{Intercept}</math> is the Interception {{Interception}} stat of the plane.
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* <math>\text{Plane Count}</math> is the remaining planes in the slot.
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** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
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* <math>\text{Mod}_\text{Proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency planes it is:
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** <math>25.464</math> for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters.
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** <math>9.464</math> for seaplane bombers.
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** <math>3.464</math> for all other planes.
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* <math>\text{Mod}_\text{LBR}</math> is the land-based reconnaissance bonus.
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** <math>1.15</math> for [[Type 2 Land Based Reconnaissance Aircraft]].
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** <math>1.18</math> for [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]].
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'''Notes:'''
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* Contesting air control works exactly the same as normal aerial combat.
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* A better air control state can reduce the losses taken by the LBAS.
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** It also weakens the enemy fighter-power by more.
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* Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.
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=Fleet Info Test=
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{|class="wikitable"
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!colspan="3"| Fleet Info
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|-
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!Tag
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!Fleet Type
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!Composition
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|-
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|rowspan="3"| [[File:Summer2021EventTag4.png]]</br>'''Force H'''
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|CTF
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|'''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX'''
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|-
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!Speed
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!Route
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|-
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|Fast
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|{{MapRoute|2||J2|red|L|pink|M|red|O|red}}
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|}
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