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<tabber>
 
<tabber>
 
|-|E3=
 
|-|E3=
This map gains you the most exp per run but it is pretty tight in terms of composition. The objective is to hit Nodes C, A and B. That's two air raid nodes and a sub node. Since you'll need CVLs around to take AS to minimise losses as well as an AACI ship, this means that you'll realistically only have 3 slots free for leechers. You could risk it with only 4 OASW and an extra leecher in the escort, but that just means more retreats. Another great advantage to this map is that since you're hitting two air raid nodes, the flagships are guaranteed MVP twice. Therefore, rotating flagships should allow you to manage morale and spam the map non-stop.
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There are two ways to go about this map. The CTF route will hit 2 sub nodes if you bring 3 or more (F)BB(V)+CV(L/B). It also takes slightly more time since you pass through an empty node but hitting 2 nodes in 1 run kind of makes up for that. The STF route is much looser with requirements but only hits 1 node (either D or R depending on comp).
    
<br>
 
<br>
 
'''Recommended Fleets'''
 
'''Recommended Fleets'''
* CTF - 3CVL 3XX + 1CL 5DD/DE
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* CTF - (F)BB(V)+CV(L/B) ≤ 3
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* STF
    
'''Equipment Setups'''
 
'''Equipment Setups'''
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| {{GreenGunDP}}{{GreenGunDP}}{{Radar}}
 
| {{GreenGunDP}}{{GreenGunDP}}{{Radar}}
 
| You'll want either one of your DDs to be pulling AACI duty to reduce the damage taken at the air raid nodes.
 
| You'll want either one of your DDs to be pulling AACI duty to reduce the damage taken at the air raid nodes.
|-
  −
| style="text-align: center;" | CVL
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| {{GreenPlane}}{{GreenPlane}}{{GreenPlane}}{{GreenPlane}}
  −
| The CVLs should be fully loaded with fighters to take AS at the air raid nodes. If you have excess fighter power, you can block out the larger slots on your CVLs with [[12cm 30 Tube Rocket Launcher Kai 2]] if you have them available. Otherwise, anything with extra AA would do.
   
|-
 
|-
 
|}
 
|}
   −
|-|E4=
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|-|E4-Sub=
This map has less exp than E3 but much more straightforward and with looser composition requirements. You either need a CTF or TCF. The objective is to hit up nodes B and N. Your entire main fleet can be filled with leechers. One ship in the escort can also be a leecher. Though it is not recommeneded if you want to spam the map non-stop due to morale issues.
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This map has more exp than E3 but is slower because you need to select a node. However, it shines in that you can bring any fleet to node F. It is an option to proceed past the first node, but be wary of the air raid node at G which requires managing morale. You'd cut the sortie short once your fleet reaches I or L.
    
<br>
 
<br>
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* CTF
 
* CTF
 
* TCF
 
* TCF
 +
* STF
    
'''Equipment Setups'''
 
'''Equipment Setups'''
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|-
 
|-
   −
|-|E6=
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|-|E4-Air Raid=
This map is similar to E4 with slightly more exp. The objective is to hit nodes C and E. Similar to E4, the main fleet can be all leechers but limit the amount of leechers in the escort to reduce bucket use. When using a CTF, you can continue on to air raid nodes G and I for additional exp. But be warned that it will increase bucket usage. You'll need at least 540+ air power for AS at both nodes on hard.
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This method is just 5-2 on steroids. The objective is to hit all the air raid nodes to the north. Single fleets and TCF can hit 4 nodes while STF and CTF only hit 3. Single fleets of aviation ships abusing the [[12cm 30 Tube Rocket Launcher Kai 2]] for airstrike immunity are ideal for this method because it will have the lowest cost/exp. If you are running a combined fleet, you'll need to stack both enough air power and AACI to mitigate the damage you'll take. This method will end up with significant bauxite and repair costs in the long run.
    
<br>
 
<br>
 
'''Recommended Fleets'''
 
'''Recommended Fleets'''
 +
* Single
 +
* TCF
 +
* STF
 
* CTF
 
* CTF
* STF (Slow)
  −
  −
'''Equipment Setups'''
  −
<br>
  −
  −
''Reaching OASW for DD, DE and CL overrides all equipment setup suggestions listed below. You only need to equip your escort fleet since it will be doing the majority of the combat.''
  −
{| class="wikitable" style="width: 100%;"
  −
|-
  −
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
  −
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
  −
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
  −
|-
  −
| style="text-align: center;" | DD/DE/CL
  −
| {{Sonar}}{{Sonar}}{{Sonar}}
  −
| You'll want to be stacking SONARs on all your escort ships to maximise their ASW accuracy. This ensures you can comfortably run sorties without considering morale.
  −
|-
  −
| style="text-align: center;" | DD
  −
| {{GreenGunDP}}{{GreenGunDP}}{{Radar}}
  −
| You'll want one of your DDs to be pulling AACI duty to reduce the damage taken at the air raid nodes.
  −
|-
  −
| style="text-align: center;" | CVL
  −
| {{GreenPlane}}{{GreenPlane}}{{GreenPlane}}{{GreenPlane}}
  −
| The CVLs should be fully loaded with fighters to take AS at the air raid nodes. If you have excess fighter power, you can block out the larger slots on your CVLs with [[12cm 30 Tube Rocket Launcher Kai 2]] if you have them available. Otherwise, anything with extra AA would do.
  −
|-
  −
|}
  −
  −
|-|E7=
  −
This map has a similar exp rate to both E4 and E6 because you don't have to pick an active branch. The objective is just to hit up node B. While the composition is slightly more restrictive than E4 or E6, the lack of shiplocks post-clear means you are able to send any girl to this map. The node also gives a decent amount of ranking points, allowing you to rank if you please. Though you will need a strong ASW escort to be able to run this map non-stop for exp and rank points.
  −
  −
<br>
  −
'''Recommended Fleets'''
  −
* STF (Slow) - 2CVL+Akitsumaru
      
'''Equipment Setups'''
 
'''Equipment Setups'''
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!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
|-  
 
|-  
| style="text-align: center;" | DD/DE/CL
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| style="text-align: center;" | Aviation Ship
| {{Sonar}}{{Sonar}}{{Sonar}}
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| {{GreenGunMG}}
| You'll want to be stacking SONARs on all your escort ships to maximise their ASW accuracy. This ensures you can comfortably run sorties without considering morale.
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| Ideally you'd want to be abusing [[12cm 30 Tube Rocket Launcher Kai 2]] for airstrike immunity.  
 
|-
 
|-
|}
   
</tabber>
 
</tabber>
  
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