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=Event=
 
=Event=
<!--Events usually have a map or two that are good leveling maps. This section will be updated when there is an event running.-->
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This section will be updated for time-limited events.
 
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''Please see [[Combined Fleet]] for composition requirements.''
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<tabber>
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|-|E3=
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There are two ways to go about this map. The CTF route will hit 2 sub nodes if you bring 3 or more (F)BB(V)+CV(L/B). It also takes slightly more time since you pass through an empty node but hitting 2 nodes in 1 run kind of makes up for that. The STF route is much looser with requirements but only hits 1 node (either D or R depending on comp).
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<br>
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'''Recommended Fleets'''
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* CTF - (F)BB(V)+CV(L/B) ≥ 3
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* STF
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'''Equipment Setups'''
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<br>
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''Reaching OASW for DD, DE and CL overrides all equipment setup suggestions listed below. You only need to equip your escort fleet since it will be doing the majority of the combat.''
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{| class="wikitable" style="width: 100%;"
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|-
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!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
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!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
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!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
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|-
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| style="text-align: center;" | DD/DE/CL
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| {{Sonar}}{{Sonar}}{{Sonar}}
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| You'll want to be stacking SONARs on all your escort ships to maximise their ASW accuracy. This ensures you can comfortably run sorties without considering morale.
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|-
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| style="text-align: center;" | DD
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| {{GreenGunDP}}{{GreenGunDP}}{{Radar}}
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| You'll want either one of your DDs to be pulling AACI duty to reduce the damage taken at the air raid nodes.
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|-
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|}
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|-|E4-Sub=
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This map has more exp than E3 but is slower because you need to select a node. However, it shines in that you can bring any fleet to node F. It is an option to proceed past the first node, but be wary of the air raid node at G which requires managing morale. You'd cut the sortie short once your fleet reaches I or L.
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<br>
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'''Recommended Fleets'''
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* CTF
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* TCF
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* STF
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'''Equipment Setups'''
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<br>
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''Reaching OASW for DD, DE and CL overrides all equipment setup suggestions listed below. You only need to equip your escort fleet since it will be doing the majority of the combat.''
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{| class="wikitable" style="width: 100%;"
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|-
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!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
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!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
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!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
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|-
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| style="text-align: center;" | DD/DE/CL
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| {{Sonar}}{{Sonar}}{{Sonar}}
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| You'll want to be stacking SONARs on all your escort ships to maximise their ASW accuracy. This ensures you can comfortably run sorties without considering morale.
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|-
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|-|E4-Air Raid=
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This method is just 5-2 on steroids. The objective is to hit all the air raid nodes to the north. Single fleets and TCF can hit 4 nodes while STF and CTF only hit 3. Single fleets of aviation ships abusing the [[12cm 30 Tube Rocket Launcher Kai 2]] for airstrike immunity are ideal for this method because it will have the lowest cost/exp. If you are running a combined fleet, you'll need to stack both enough air power and AACI to mitigate the damage you'll take. This method will end up with significant bauxite and repair costs in the long run.
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<br>
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'''Recommended Fleets'''
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* Single
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* Submarine only fleets
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* TCF
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* STF
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* CTF
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'''Equipment Setups'''
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<br>
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''Reaching OASW for DD, DE and CL overrides all equipment setup suggestions listed below. You only need to equip your escort fleet since it will be doing the majority of the combat.''
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{| class="wikitable" style="width: 100%;"
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|-
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!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
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!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
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!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
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|-
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| style="text-align: center;" | Aviation Ship
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| {{GreenGunMG}}
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| Ideally you'd want to be abusing [[12cm 30 Tube Rocket Launcher Kai 2]] for airstrike immunity.  
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|-
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</tabber>
      
=See Also=
 
=See Also=
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