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Cleaned 5-4-A Guide section a bit, added some more information.
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'''[[World 1#World_1-5:_.E3.80.90Extra_Operation.E3.80.91_.E9.8E.AE.E5.AE.88.E5.BA.9C.E8.BF.91.E6.B5.B7_Adjacent_seas_of_the_naval_base|1-5]]''': [Base XP: '''150''', Node(s): '''3''']
 
'''[[World 1#World_1-5:_.E3.80.90Extra_Operation.E3.80.91_.E9.8E.AE.E5.AE.88.E5.BA.9C.E8.BF.91.E6.B5.B7_Adjacent_seas_of_the_naval_base|1-5]]''': [Base XP: '''150''', Node(s): '''3''']
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[[World 2#World_2-4:_.E6.B2.96.E3.83.8E.E5.B3.B6.E6.B5.B7.E5.9F.9F_Okinoshima_Island|'''2-4A''']]: [Base XP: '''300''', Node(s): '''1''']
 
[[World 2#World_2-4:_.E6.B2.96.E3.83.8E.E5.B3.B6.E6.B5.B7.E5.9F.9F_Okinoshima_Island|'''2-4A''']]: [Base XP: '''300''', Node(s): '''1''']
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<u>Overview</u>:
 
<u>Overview</u>:
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*Can and will get boring after a while.
 
*Can and will get boring after a while.
 
*Not optimal for DD or CL as the flagship MVP target, as they have difficulty gaining MVP. Both can be used in the grinding fleet, however.
 
*Not optimal for DD or CL as the flagship MVP target, as they have difficulty gaining MVP. Both can be used in the grinding fleet, however.
         
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'''4-1''': [Base XP: '''310''', Node(s): '''1~2''']:
 
'''4-1''': [Base XP: '''310''', Node(s): '''1~2''']:
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'''[[World 4#World_4-3:_.E3.83.AA.E3.83.A9.E3.83.B3.E3.82.AB.E5.B3.B6.E7.A9.BA.E8.A5.B2_Bombing_of_Ri_Lanka|4-3]]''': [Base XP: '''330''', Node(s): 2~'''3''']:
 
'''[[World 4#World_4-3:_.E3.83.AA.E3.83.A9.E3.83.B3.E3.82.AB.E5.B3.B6.E7.A9.BA.E8.A5.B2_Bombing_of_Ri_Lanka|4-3]]''': [Base XP: '''330''', Node(s): 2~'''3''']:
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'''[[World 5#World_5-2:_.E7.8F.8A.E7.91.9A.E8.AB.B8.E5.B3.B6.E6.B2.96_The_Coral_Islands|5-2]]''': [Base XP: '''380''', Node(s): '''3~4''']:
 
'''[[World 5#World_5-2:_.E7.8F.8A.E7.91.9A.E8.AB.B8.E5.B3.B6.E6.B2.96_The_Coral_Islands|5-2]]''': [Base XP: '''380''', Node(s): '''3~4''']:
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'''5-3''': [Base XP: '''400''', Node(s): '''1''']:
 
'''5-3''': [Base XP: '''400''', Node(s): '''1''']:
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'''[[World 5#World_5-4:_.E3.82.B5.E3.83.BC.E3.83.A2.E3.83.B3.E6.B5.B7.E5.9F.9F_Salmon_Sea_Area|5-4A]]''': [Base XP: '''420''', Node(s): '''1''']:
 
'''[[World 5#World_5-4:_.E3.82.B5.E3.83.BC.E3.83.A2.E3.83.B3.E6.B5.B7.E5.9F.9F_Salmon_Sea_Area|5-4A]]''': [Base XP: '''420''', Node(s): '''1''']:
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* 3 CV, 3SS
 
* 3 CV, 3SS
 
<u>Guide:</u>
 
<u>Guide:</u>
* 2 CV/L are required for branching to easier A node. 72 Air power will assure AS+. It is recommended to use 1-2 torpedo bombers on each CV(L) to ensure the enemy fleet is wiped by the end of shelling phase. [[Ryuusei]] or slightly lower grade plane will suffice. Can use axillary equipment like torpedo bulges or turbines, radars, boilers, recon planes for other slots.
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* 2 CV/L are required for branching to easier A node.
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* At least one BB should be taken in order to gain a second shelling phase turn, unless you are using the 3 CV, 3 SS composition.
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* 72 Air power will assure AS+, neutralizing the threath of the enemy CVL damaging your ships in the second enemy composition able to damage your ships. This will make it that only the enemy [[Heavy Cruiser Ri-Class|Heavy Cruiser Ri-Class ]] flagship version in one of the enemy compositions will be able to damage your ships other than the SS.
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* It is recommended to use 1-2 torpedo bombers on each CV(L) to ensure the enemy fleet is wiped by the end of shelling phase. [[Ryuusei]] or slightly lower grade plane will suffice. Can use auxiliary equipment like torpedo bulges or turbines, secondary guns, radars, boilers, recon planes for other slots.
 
* Utilize artillery spotting. Cut-in setup advised on supporting CA/BB to prevent them from stealing MVP.
 
* Utilize artillery spotting. Cut-in setup advised on supporting CA/BB to prevent them from stealing MVP.
* Use 4 or 6 sets of CV/L and cycle ships to regenerate morale.
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* Use 4 or 6 sets of CV/L and cycle ships to regenerate morale, less can be used if grinding on a slower pace.
 
* Can also be done with alternate compositions similar to 3-2A.
 
* Can also be done with alternate compositions similar to 3-2A.
* Double line increases accuracy
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* Double Line increases accuracy, but Line Ahead can also be chosen for higher damage
 
Pros:
 
Pros:
 
* High XP rate makes it efficient to level higher cost ships and multiple ships at the same time. For those looking to Kai their Maruyu for luck modernization, this is especially notable and allows one to get maximum advantage of her tanking potential while leveling her to Kai fast.
 
* High XP rate makes it efficient to level higher cost ships and multiple ships at the same time. For those looking to Kai their Maruyu for luck modernization, this is especially notable and allows one to get maximum advantage of her tanking potential while leveling her to Kai fast.
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* Cycling ships to regenerate morale is advisable. This is more important here than at the 3-2-A variant, as there is a chance for your other ships to get damaged and due to most enemy ships being of flagship or elite variant, thus having higher survivability.
 
* Cycling ships to regenerate morale is advisable. This is more important here than at the 3-2-A variant, as there is a chance for your other ships to get damaged and due to most enemy ships being of flagship or elite variant, thus having higher survivability.
 
* Can get quite tedious.
 
* Can get quite tedious.
* More difficult to control MVP when compared to 3-2-A when it comes to grinding CA(V).
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* Slightly more difficult to control MVP when compared to 3-2-A when it comes to grinding CA(V).
 
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'''[[World 5#World_5-4:_.E3.82.B5.E3.83.BC.E3.83.A2.E3.83.B3.E6.B5.B7.E5.9F.9F_Salmon_Sea_Area|5-4]]''': [Base XP: '''420''', Node(s): '''3''']:
 
'''[[World 5#World_5-4:_.E3.82.B5.E3.83.BC.E3.83.A2.E3.83.B3.E6.B5.B7.E5.9F.9F_Salmon_Sea_Area|5-4]]''': [Base XP: '''420''', Node(s): '''3''']:
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