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===Submarines as tanks===
 
===Submarines as tanks===
Submarines draw fire from all ships that can target it (DD, CL) This helps to prevent damage to other ships and lowers your repair costs as submarines have very low repair costs. Early on, submarines can be obtained through [[construction]] or on the map 1-5. They have low sortie costs.
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Submarines draw fire from all ships that can target it (DD, CL). This helps to prevent damage to other ships and lowers your repair costs as submarines have very low repair costs. Early on, submarines can be obtained through [[construction]] or on the map 1-5. They have low sortie costs.
    
===Sinking===
 
===Sinking===
Avoid sinking ships by ending sorties if a ship is heavily damaged.  Do not deploy ships that are heavily damaged.  Ships entering a new node at Medium damage will not sink .
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Avoid sinking ships by ending sorties if a ship is heavily damaged.  Do not deploy ships that are heavily damaged.  Ships entering a new node at Medium damage will not sink, heavily damaged flagship in your fleet automatically send back your fleet to base and you're unable to doing sortie if the heavily damaged flagship is neither repaired nor changed yet.
    
===XP Mechanics===
 
===XP Mechanics===
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===Morale considerations===
 
===Morale considerations===
 
Morale affects ship performance like accuracy and evasion which can affect rank and help influence MVP
 
Morale affects ship performance like accuracy and evasion which can affect rank and help influence MVP
-CVL premptive strike is not influenced by morale
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-CVL pre-emptive strike is not influenced by morale
    
===Difference between HQ XP and Ship XP===
 
===Difference between HQ XP and Ship XP===
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*'''PvP''' - can give high amounts of XP with no need to repair and low HQ xp gained.
 
*'''PvP''' - can give high amounts of XP with no need to repair and low HQ xp gained.
 
**Only refreshes twice a day for a maximum of 10 opponents per day.
 
**Only refreshes twice a day for a maximum of 10 opponents per day.
**Targeted admiral might change his fleet composition while you are initiating attack.
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**Targeted admiral might change his/her fleet composition while you are initiating attack.
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** Different type of ships may appear, the XP gain also varies depending on your opponent fleet's HQ level and base level of first 2 ships on them.
 
*'''Expeditions''' - Can be a source of xp for lower level ships.
 
*'''Expeditions''' - Can be a source of xp for lower level ships.
 
**Expeditions 22, 23 focus on xp instead of resources, but these specific expeditions are not recommended in general as they are very slow and resource inefficient as well as taking away the use of a fleet in gathering resources.
 
**Expeditions 22, 23 focus on xp instead of resources, but these specific expeditions are not recommended in general as they are very slow and resource inefficient as well as taking away the use of a fleet in gathering resources.
**Sparkling can help achieve Great Sucess, which doubles the XP gain
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**Sparkling can help achieve Great Success, which doubles the XP gain
 
***It can be useful to combine leveling with sparkling to help increase your resources.
 
***It can be useful to combine leveling with sparkling to help increase your resources.
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