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{{:{{BASEPAGENAME}}/Equipment Bonuses}}
 
{{:{{BASEPAGENAME}}/Equipment Bonuses}}
 
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===Analysis===
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Priority: '''Very Low'''
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* Taigei
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: Her main use as Taigei is routing requirements in 6-1. In all other respects, she is a subpar ship. She can be used to contest air superiority where carriers are banned but any other aviation ship will be better than her.
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* Ryuuhou
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: Her firepower is bad and her plane counts to not help. In addition, she has a bad slot distribution with a single large slot and the rest of her slots being small. This limits her to taking only one bomber. Her one saving grace is that her large slot is on top which allows her to take advantage of the proficiency bonus easily. All that said, her remodel requires a blueprint which makes it very costly for the minimal benefits she brings.
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Priority: '''Medium'''
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* Ryuuhou Kai Ni (E)
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: She is a great light carrier in her slots and flexibility, but costs a prototype flight deck catapult and 2 Blueprints to completion. She is currently the only Light Carrier capable of night time operations without additional equipment, but comes at the drawback of slow speed.
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====Not Recommended Roles====
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* Combat
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* Air Support
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* Shelling Support
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* Airstrike Support
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====Recommended Roles (Kai Ni(E))====
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* Combat
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* Air Support
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* Shelling Support
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* Anti-Submarine Warfare
      
==Voice Lines==
 
==Voice Lines==
Bots, gkautomate
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