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→‎E-3: The year is 2020, Totaku still cannot spell "preliminary" without blindly copy-pasting the same damn error every single fucking time Pepega; finished up to P2 unlock (Goto Islands area p2)
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Branching compositions were reported over the course of the event.
 
Branching compositions were reported over the course of the event.
   −
|tips = <br> '''Disclaimer: The following guide is a perlimary release for this event map, it contains information from early tests, do note that some things are subject to change as more information is gathered over the event and thus the guide is subject to change.'''
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|tips = <br> '''Disclaimer: The following guide is a preliminary release for this event map, it contains information from early tests, do note that some things are subject to change as more information is gathered over the event and thus the guide is subject to change.'''
    
'''Preparation'''
 
'''Preparation'''
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'''The event is likely to have several shiplocks (E-1 to E-4 already contain 4 separate locks), please plan your locks carefully.'''
 
'''The event is likely to have several shiplocks (E-1 to E-4 already contain 4 separate locks), please plan your locks carefully.'''
   −
For this operation, you will be organizing a fleet to fight off against several carrier task forces and submarines along the way, however you will ultimately be fighting off against a submarine boss where you will need to use a strong ASW team to take her out.
+
This map consists of two unlocking phases and one boss HP phase. For all phases, Fighter Power, (O)ASW, and/or CV(L)s are useful.
    
The following things could be considered for this map:
 
The following things could be considered for this map:
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# Do you have enough strong DD/ CL/ DE and equipment to bring into this map to do OASW?
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# Do you have enough strong/historical DD/ CL/ DE and equipment to bring into this map for OASW?
 
# Do you have enough fighters/ interceptors to get AS across all conditions on the map?
 
# Do you have enough fighters/ interceptors to get AS across all conditions on the map?
 +
# Do you have access to spare/historical CV(L)s while keeping your better CV(L/B)s in reserve for later maps?
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  −
* If you said yes to both, you are pretty much set for the event.
  −
* If you said no to 1 you will need to construct some ASW equipment or consider training your ships, or consider lowering your difficulty.
  −
* If you said no to 2 you may need to consider preparing a strong set of fighter planes or dropping difficulty.
  −
  −
Below is a list of all the historical ships that have relevance to the connection of I-47.
      
'''Ship Bonuses (Tentative)'''
 
'''Ship Bonuses (Tentative)'''
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** 1.08x extra once debuff steps are complete.
 
** 1.08x extra once debuff steps are complete.
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'''Some ships also have bonuses in later maps!''' [[Yamakaze]] is probably a safe choice to lock here. [[Isuzu]] can also be considered, but may be relevant to later campaigns in EO. Be aware things are subject to change once more information is available.
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'''Some ships also have bonuses in later maps!''' [[Yamakaze]] is probably a safe choice to lock here. [[Isuzu]] can also be considered, but may be relevant to later campaigns in EO. Recommendations are subject to change once more information is available.
 
  −
'''Phase 1: Eliminating enemy fleet around the Goto Island area (part 1)
     −
In this phase you will need to complete a series of steps around the map to successfully open up a path way to the next phase of the operation. This will require you to organize a fleet which you can choose between using a single or combined fleet to complete the task.
+
'''Phase 1: Eliminating the enemy fleet around the Goto Island area (part 1)'''
   −
Keep in mind however that it is '''entirely possible''' to clear this map using only a '''single fleet'''. So weigh your options carefully as you play through this map.
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In this phase you will need to complete a series of steps around the map to successfully open up a path to the next phase of the operation. Both single fleet as well as combined fleet are viable here. However, note that it is '''entirely possible''' to clear this map using only a '''single fleet''' (albeit with slightly greater difficulty in some places), so you may want to conserve shiplocks for later maps.
    
For the first step you will need to complete the following steps:
 
For the first step you will need to complete the following steps:
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'''Get AS on node B (Hard Only)'''
 
'''Get AS on node B (Hard Only)'''
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This path will have your fleet go through a series of air attacks and submarines. Overall you will need to set up a strong air defense and achieve strong air power. Using a combination of your LBAS along with a fighter mule of carriers should be enough to clear this task.
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This path will have your fleet go through a series of air attacks and submarines. Using a combination of your LBAS along with a fighter mule of carriers should be enough to clear this task. A single fleet should more than suffice for clearing this requirement.
 
<tabber>
 
<tabber>
 
|-|Single Fleet Method=
 
|-|Single Fleet Method=
 
* '''Route: D-C-A-B'''
 
* '''Route: D-C-A-B'''
 
* '''Composition: 1-2 CV(L), 0-1 BBV, 1 CL, 2-3 DD'''
 
* '''Composition: 1-2 CV(L), 0-1 BBV, 1 CL, 2-3 DD'''
* '''LBAS: 1 Base, 2 Range to node. (Both to node)'''
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* '''LBAS: 1 Base, 2 Range to node. (Both to node B)'''
** '''LBAS Recommendation: 1 Land Base, 2 Fighters, 2 Bombers'''
+
** '''LBAS Recommendation: 1 Land Base, 4 fighters/interceptors'''
* Node C and B are air attacks bring a fighter mule team and an AACI ship to make the trip easier.
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* Node C and B are air battle nodes. Bring a fighter mule team and an AACI ship to make the trip easier.
 
* Node A has subs, use ASW ships if necessary.
 
* Node A has subs, use ASW ships if necessary.
* An Airpower of 453 or higher is needed for AS on this node.
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**If you have enough good OASW planes and can secure AS with your fleet alone, you could send LBAS to handle the submarine node instead.
** Send youe land base directly to B to ensure your chances you AS this node.
+
* FP of 449 or higher is needed for AS on this node.
 
|-| Combined Fleet Comp=
 
|-| Combined Fleet Comp=
 +
* '''This is overkill unless you absolutely need a CTF for some reason.'''
 
* '''Route: D-C-A-B'''
 
* '''Route: D-C-A-B'''
 
* '''Composition: CTF: 2CV(L), 0-4 XX + 1CL 2 DD 0-3XX '''
 
* '''Composition: CTF: 2CV(L), 0-4 XX + 1CL 2 DD 0-3XX '''
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* Node C and B are air attacks bring a fighter mule team and an AACI ship to make the trip easier.
 
* Node C and B are air attacks bring a fighter mule team and an AACI ship to make the trip easier.
 
* Node A has subs, use ASW ships if necessary.
 
* Node A has subs, use ASW ships if necessary.
* An Airpower of 453 or higher is needed for AS on this node.
+
**If you have enough good OASW planes and can secure AS with your fleet alone, you could send LBAS to handle the submarine node instead.
** Send youe land base directly to B to ensure your chances you AS this node.
+
* FP of 449 or higher is needed for AS on this node.
* Given the path you take, it's entirely optional to not bring a full fleet for this segment.
   
|-|
 
|-|
 
</tabber>
 
</tabber>
   −
As a reminder, '''Single Fleet is the preferred method''' for taking care of this requirement, once you achive AS a ding sound should occur.
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Once completed, you'll hear a ding upon returning to base.
    
'''S Rank on Nodes L and N'''
 
'''S Rank on Nodes L and N'''
   −
This path will have your fleet go through a series of air attacks and submarines. Overall you will need a strong fleet that can tackle the combined fleet to make it easier to clear. Once again, '''this is preferred to be done with a single fleet''' if possible.
+
These requirements will have your fleet go through a series of air attack and submarine nodes, before facing an abyssal combined fleet. Together with LBAS, a single fleet can still comfortable handle the route and enemy combined fleet.
    
Below are the methods needed for each nodes:
 
Below are the methods needed for each nodes:
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* '''Route: D-E-F-G-H-I-L'''
 
* '''Route: D-E-F-G-H-I-L'''
 
* '''Composition: 1-2 CV(L), 0-1 BBV, 1 CL, 2-3 DD'''
 
* '''Composition: 1-2 CV(L), 0-1 BBV, 1 CL, 2-3 DD'''
* '''LBAS: 1-2 Bases, 6 Range to node. (Both to node)'''
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* '''LBAS: 1-2 Bases, 6 Range to node. (Both to node L)'''
 
** '''LBAS Recommendation: 1-2 Land Base, 2 Fighters, 2 Bombers'''
 
** '''LBAS Recommendation: 1-2 Land Base, 2 Fighters, 2 Bombers'''
 
* Node H is an air attack bring decent air power and an AACI ship to make the trip easier.
 
* Node H is an air attack bring decent air power and an AACI ship to make the trip easier.
* Node E has subs, bringing ASW isn't entirely necessary but may be needed.
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* Node E has subs, bringing (O)ASW can help.
 
* Node I will be a small surface fleet, consider vanguard formation.
 
* Node I will be a small surface fleet, consider vanguard formation.
* Node L will be a combined fleet consisting of 2 light carriers, 1 Heavy Cruiser, some Light Cruisers and a bunch of Destroyers.
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* There is an LoS check from I-L.
 +
* Node L will be a combined fleet consisting of 2 light carriers, 1 Heavy Cruiser, some Light Cruisers and several Destroyers.
 
|-| Combined Fleet Comp=
 
|-| Combined Fleet Comp=
 
* '''Route: D-E-F-G-H-I-L'''
 
* '''Route: D-E-F-G-H-I-L'''
 
* '''Composition: CTF: 2CV(L), 1 BBV, 3 XX + 1CL 2 DD 3XX '''
 
* '''Composition: CTF: 2CV(L), 1 BBV, 3 XX + 1CL 2 DD 3XX '''
* '''LBAS: 1-2 Bases, 6 Range to node. (Both to node)'''
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* '''LBAS: 1-2 Bases, 6 Range to node. (Both to node L)'''
 
** '''LBAS Recommendation: 1-2 Land Base, 2 Fighters, 2 Bombers'''
 
** '''LBAS Recommendation: 1-2 Land Base, 2 Fighters, 2 Bombers'''
 
* Node H is an air attack bring decent air power and an AACI ship to make the trip easier.
 
* Node H is an air attack bring decent air power and an AACI ship to make the trip easier.
* Node E has subs, bringing ASW may be needed.
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* Node E has subs, bringing (O)ASW can help.
 
* Node I will be a small surface fleet, you may face issues with this node, but can bring an FCF to help pass the node should others take damage.
 
* Node I will be a small surface fleet, you may face issues with this node, but can bring an FCF to help pass the node should others take damage.
* Node L will be a combined fleet consisting of 2 light carriers, 1 Heavy Cruiser, some Light Cruisers and a bunch of Destroyers.
+
* There is an LoS check from I-L.
 +
* Node L will be a combined fleet consisting of 2 light carriers, 1 Heavy Cruiser, some Light Cruisers and several Destroyers.
 
|-|
 
|-|
 
</tabber>
 
</tabber>
   −
Overall the node is not difficult to clear and once done a ding sound will occur at your home port menu.
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Once completed, you'll hear a ding upon returning to base.
    
'''Node N'''
 
'''Node N'''
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|-|Single Fleet Method=
 
|-|Single Fleet Method=
 
* '''Route: D-E-F-G-K-N'''
 
* '''Route: D-E-F-G-K-N'''
* '''Composition: 1-2 CV(L), 1 CL, 3 DD''' (Fast Fleet)
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* '''Composition: 1-2 CV(L), 1 CL, 3 DD''' ('''Fast''' Fleet)
* '''LBAS: 1-2 Bases, 6 Range to node. (Both to node)'''
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* '''LBAS: 1-2 Bases, 6 Range to node. (Both to node N)'''
 
** '''LBAS Recommendation: 1-2 Land Base, 2 Fighters, 2 Bombers'''
 
** '''LBAS Recommendation: 1-2 Land Base, 2 Fighters, 2 Bombers'''
 
* Node K is an air attack, bring decent air power and an AACI ship to make the trip easier.
 
* Node K is an air attack, bring decent air power and an AACI ship to make the trip easier.
* Node E has subs, bringing ASW isn't entirely necessary but may be needed.
+
* Node E has subs, bringing (O)ASW can help.
* Node N will be a combined fleet consisting of 2 light carriers, 1 Heavy Cruiser, some Light Cruisers and a bunch of Destroyers.
+
* Node N will be a combined fleet consisting of 2 light carriers, 1 Heavy Cruiser, some Light Cruisers and several Destroyers.
 
|-| Combined Fleet Comp=
 
|-| Combined Fleet Comp=
 
* '''Route: D-E-F-G-H-I-L'''
 
* '''Route: D-E-F-G-H-I-L'''
* '''Composition: 1-2 CV(L), 1 BBV, 3XX + 1 CL, 2 DD, 3 DD''' (Fast Fleet)
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* '''Composition: 1-2 CV(L), 1 BBV, 3XX + 1 CL, 2 DD, 3 DD''' ('''Fast''' Fleet)
* '''LBAS: 1-2 Bases, 6 Range to node. (Both to node)'''
+
* '''LBAS: 1-2 Bases, 6 Range to node. (Both to node N)'''
 
** '''LBAS Recommendation: 1-2 Land Base, 2 Fighters, 2 Bombers'''
 
** '''LBAS Recommendation: 1-2 Land Base, 2 Fighters, 2 Bombers'''
 
* Node K is an air attack bring decent air power and an AACI ship to make the trip easier.
 
* Node K is an air attack bring decent air power and an AACI ship to make the trip easier.
* Node E has subs, bringing ASW isn't entirely necessary but may be needed.
+
* Node E has subs, bringing (O)ASW can help.
* Node L will be a combined fleet consisting of 2 light carriers, 1 Heavy Cruiser, some Light Cruisers and a bunch of Destroyers.
+
* Node L will be a combined fleet consisting of 2 light carriers, 1 Heavy Cruiser, some Light Cruisers and several Destroyers.
 
|-|
 
|-|
 
</tabber>
 
</tabber>
   −
Node is the same as Node L so once cleared as sound should ding as home port.
+
Once completed, you'll hear a ding upon returning to base.
    
'''Get AS on a Land Base Air Raid (Twice for Hard / Once for Normal)'''
 
'''Get AS on a Land Base Air Raid (Twice for Hard / Once for Normal)'''
   −
This step can be done entirely while your fleet is completing the other objectives across the maps. And if you have enough rocket interceptors it can be possible to clear this using a single LBAS. If for some reason you forget to do this. Bring a Single SS and run the map until the air raid commences.
+
You can clear this while fulfilling other requirements if for some reason you are not using all LBAS to support your fleet at battle nodes. Otherwise, deployed 1 SS(V) until your LBAS gets attacked should suffice.
    
* '''LBAS: 1-2 Bases, (Set on Air Defense)'''
 
* '''LBAS: 1-2 Bases, (Set on Air Defense)'''
 
** '''LBAS Recommendation: 1-2 Land Base, 4 Fighters/ Interceptors.'''
 
** '''LBAS Recommendation: 1-2 Land Base, 4 Fighters/ Interceptors.'''
   −
Be aware that even though the game’s display does not show high altitude bombers on higher difficulties, it should be noted that the carrier planes are are treated as if they were high altitude bombers, so if you have interceptors take advantage of using them.
+
Even though the game’s display does not show high altitude bombers equipped on the enemies, the carrier planes are are treated as if they were high altitude bombers, so jet interceptors should be used where available.  
 
  −
 
  −
Once you meet the requirements, a ding sound will occur at the homeport menu.
     −
Once all conditions are met, a new series of nodes will open.
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Once completed, you'll hear a ding upon returning to base. Once all conditions are met, a new series of nodes will automatically open.
    
'''Phase 2: Eliminating enemy fleet around the Goto Island area (part 2)
 
'''Phase 2: Eliminating enemy fleet around the Goto Island area (part 2)
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