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==Phase 3: Sinking the Heavy Cruiser Princess==
 
==Phase 3: Sinking the Heavy Cruiser Princess==
For this phase, there are multiple methods to being able to take out the boss, however the most effient method known is using the same comp used for the prior phase, even though it goes a longer route it will provide enough power to make fighting the boss significantly easier. Below is the most recommended comp:
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For this phase, there are multiple methods to being able to take out the boss. However, the most efficient method known is using the same comp used for the prior phase; even though it takes a longer route, it will provide enough power to make fighting the boss significantly easier. Below is the recommended comp:
    
* '''Recommended Fleet:''' 1 FBB, 1 CVL, 1CL, 3 DD
 
* '''Recommended Fleet:''' 1 FBB, 1 CVL, 1CL, 3 DD
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* Bring a ship with AACI for air node
 
* Bring a ship with AACI for air node
 
* Bring 2 OASW capable ships are recommended to take out the submarines at boss
 
* Bring 2 OASW capable ships are recommended to take out the submarines at boss
* To help make the fleet more effective for the boss node and in router, put the ASW members on the top half and combat ships on the lower half of the fleet and use vangaurd to help pass through the majority of surface nodes
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* To help make the fleet more effective for the boss node and in router, put the ASW members on the top half and combat ships on the lower half of the fleet and use vanguard to help pass through the majority of surface nodes
* For boss node use vanguard to maximize combat efficiency between ASW and combat ships
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* For the boss node, use vanguard to maximize combat efficiency between ASW and combat ships
** No Boss Support because of vanguard.
   
** TCI is recommended for 1 ship to score the kill
 
** TCI is recommended for 1 ship to score the kill
** Because of the use of vanguard formation, Boss support isn't entirely recommended due to it's limited damage
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** Because of the use of vanguard formation, Boss Support isn't recommended due to its limited damage (a result of using this formation)
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Once the boss's HP bar has been elimiated the map is considered complete.
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Once the boss's HP bar has been reduced to zero, the map is complete.
    
=Gruns Proposal=
 
=Gruns Proposal=
janitor, prechecked
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