Special Attacks/Colorado-class Touch

Colorado and Maryland are able to perform a special attack:

  • Colorado or Maryland must be the flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • The 2nd and 3rd ships in the fleet must be battleships.
    • They must not be heavily damaged (大破).
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or evacuated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.

If triggered:

  • The flagship will do a 1st attack,
  • The 2nd ship will do a 2nd attack,
  • The 3rd ship will do a 3rd attack.
  • Each attack targets a ship at random.
"Big 7" refers here to Nagato Kai/NiNagato Kai
Nagato Kai Ni
, Mutsu Kai/NiMutsu Kai
Mutsu Kai Ni
, Nelson KaiNelson Kai, Colorado/KaiColorado
Colorado Kai
and Maryland/KaiMaryland
Maryland Kai
.
Equipment 2nd and 3rd Big 7 2nd Big 7 3rd Big 7 No Big 7
Attack 1 Attack 2 Attack 3 Attack 1 Attack 2 Attack 3 Attack 1 Attack 2 Attack 3 Attack 1 Attack 2 & 3
No Bonus Equipment 1.50 1.50 1.52 1.50 1.50 1.30 1.50 1.30 1.52 1.50 1.30
RADAR Surface Radar Only 1.73 1.72 1.75 1.73 1.72 1.50 1.73 1.50 1.75 1.73 1.50
RADAR SG Radar (Late Model)SG Radar (Late Model) Only 1.98 1.98 2.01 1.98 1.98 1.72 1.98 1.72 2.01 1.98 1.72
Armor-Piercing Shell AP ShellsType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
Only
2.03 2.02 2.05 2.03 2.02 1.76 2.03 1.76 2.05 2.03 1.76
Armor-Piercing Shell APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ RADAR Radar
2.33 2.32 2.36 2.33 2.32 2.02 2.33 2.02 2.36 2.33 2.02
Armor-Piercing Shell APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ RADAR SG LMSG Radar (Late Model)
2.68 2.67 2.72 2.68 2.67 2.32 2.68 2.32 2.72 2.68 2.32

The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.

  • Only ships equipped with those equipment will get a bonus for their attack(s).

  • All three ships involved consume additional ammunition when triggered:
Fleet type Triggering type Additional ammo consumption
Single Day battle (no night battle) 10%
Day battle (with night battle) 15%
Night battle (after day battle) 15%
Night battle Node 5%
Combined Day battle (no night battle) 0%
Day battle (with night battle) 10%
Night battle (after day battle) 10%

  • Trigger rate is affected by the Level and luck Luck stat of the participating ships.[1]
    • If all three ships are lv.99 the trigger rate is around 52%~60%.
  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time the flagship takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

Ship Japanese/English Notes
Colorado Special Attack
Play
Colorado Squadron, full broadside! Open fire when you've confirmed your targets! We'll destroy them in one broadside. Fire! Special Attack Line
Colorado戦隊全力斉射!各個目標に砲撃開始!一気に殲滅する。Fire!
Ship Japanese/English Notes
Maryland Special Attack
Play
Ready to begin directed fire. All ships, use the following targeting data. OK? ...Open fire! Special Attack Line
統制射撃を開始する。各艦、目標諸元にゅうよく。OK?……Open fire!