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| # When encountering a combat node, a formation will be asked to be chosen. | | # When encountering a combat node, a formation will be asked to be chosen. |
| #* Please refer to [[Combat#Formation_Selection|Formation Selection]] for details on formations and what they do. | | #* Please refer to [[Combat#Formation_Selection|Formation Selection]] for details on formations and what they do. |
− | # For most combat nodes, if not all enemies are sunk, it will be asked to enter night battle or not. Please see [[Combat/Night_Battle|Night Battle]] for details. | + | #* When selecting the formation, it is possible to hide the UI in order to view the map, by clicking anywhere else on the screen. |
| + | #** When the map is visible, it is then possible to click on the current node to get a glips of the enemy fleet (limited to the surface battle nodes). |
| + | # For most combat nodes, if not all enemies are sunk, it will be asked to enter night battle or not. Please see [[Night Battle]] for details. |
| # Once the battle has concluded, it will be asked to '''advance (進撃)''' or to '''retreat (撤退)''', provided it is not the last node of the map. | | # Once the battle has concluded, it will be asked to '''advance (進撃)''' or to '''retreat (撤退)''', provided it is not the last node of the map. |
| #* Bringing a {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}} or {{CommandFacility}} {{Equipment/Link|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facilities|link_category=Command Facilities}} may replace those buttons in certain situations. | | #* Bringing a {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}} or {{CommandFacility}} {{Equipment/Link|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facilities|link_category=Command Facilities}} may replace those buttons in certain situations. |
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| | [[7-5]]||clear [[7-4]] HP bar once | | | [[7-5]]||clear [[7-4]] HP bar once |
| | [[4-5]]||clear [[4-4]] HP bar & [[5-1]] | | | [[4-5]]||clear [[4-4]] HP bar & [[5-1]] |
− | | [[5-5]]||clear [[5-4]] HP bar & [[6-1]] | + | | [[5-5]]||clear [[5-4]] HP bar & [[6-1]]<ref>[[6-1]] might not be required.</ref> |
| | [[6-5]]||clear [[6-4]] HP bar and [[Quests#F43|F43]] | | | [[6-5]]||clear [[6-4]] HP bar and [[Quests#F43|F43]] |
| |- | | |- |
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| Some maps will be reset at the end of each month, resetting all progress done regarding their HP/TP bar depletion. | | Some maps will be reset at the end of each month, resetting all progress done regarding their HP/TP bar depletion. |
| *The reset happened at '''23h59 JST on the last day of the month''', | | *The reset happened at '''23h59 JST on the last day of the month''', |
− | *All EOs, namely [[1-5]], [[1-6]], [[2-5]], [[3-5]], [[4-5]], [[5-5]], and [[6-5]], are reset each month, | + | *All EOs, namely [[1-5]], [[1-6]], [[2-5]], [[3-5]], [[7-5]], [[4-5]], [[5-5]], and [[6-5]], are reset each month, |
| **This implies [[1-6]] lock until [[1-5]] is cleared again, | | **This implies [[1-6]] lock until [[1-5]] is cleared again, |
| **This make all completion rewards available again, namely, {{Medal}} [[Medal]]s, {{Item/Icon|Ranking Point Reward|size=25px}} [[Ranking]] points, and {{PBox}} [[Present Box]]. | | **This make all completion rewards available again, namely, {{Medal}} [[Medal]]s, {{Item/Icon|Ranking Point Reward|size=25px}} [[Ranking]] points, and {{PBox}} [[Present Box]]. |
| *[[7-2]], [[7-3]], and [[7-4]] are also reset at the same time, | | *[[7-2]], [[7-3]], and [[7-4]] are also reset at the same time, |
− | **This includes both phases of [[7-2]] and [[7-3]], | + | **This includes all phases of [[7-2]], [[7-3]], and [[7-5]], |
| **Unlike EOs, no map is locked behind the previous one, so for instance, [[7-3]] does not have to be cleared again to sortie on [[7-4]]. | | **Unlike EOs, no map is locked behind the previous one, so for instance, [[7-3]] does not have to be cleared again to sortie on [[7-4]]. |
| In addition to map progress, enemy formations are also reset to their pre-clear form. | | In addition to map progress, enemy formations are also reset to their pre-clear form. |
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| *On [[7-4]], the Last Dance enemy compositions are stronger, making farming on the map less reliable, | | *On [[7-4]], the Last Dance enemy compositions are stronger, making farming on the map less reliable, |
| *On [[5-5]], the cleared enemy compositions are the weakest, so clearing the map again beforehand is advised when trying to complete quests on this map. | | *On [[5-5]], the cleared enemy compositions are the weakest, so clearing the map again beforehand is advised when trying to complete quests on this map. |
| + | |
| + | =Error Messages= |
| + | {{/Error Messages}} |
| | | |
| =Sortie List= | | =Sortie List= |