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=Menu Functions=
 
=Menu Functions=
[[File:Sortie_Example.png|thumb|right|World 5, World 5-4 is not unlocked yet]]
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[[File:Sortie_Example.png|thumb|right|World 5's page, with the 5-4 map is not unlocked yet]]
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* '''Area Selction''' - Displays all of the operation areas (worlds) in the game. It is possible to select areas with no maps unlocked yet, but without the possibility to sortie.
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** 7 Worlds are currently available in the game, with an 8th "Event World" appearing during [[Events]].
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** The 7 Worlds have names corresponding to different Naval Theatres, but are mostly referred to by their number of introduction, being from left to right: W1, W2, W3, W7, W4, W5, & W6.
 
* '''Map Selection''' - Displays all the maps where it is possible to sortie.
 
* '''Map Selection''' - Displays all the maps where it is possible to sortie.
 
** Maps not yet unlocked are tagged '''Clear Operation Areas to Unlock (作戦海域攻略で開放されます)''', greyed out, and have a padlock icon.
 
** Maps not yet unlocked are tagged '''Clear Operation Areas to Unlock (作戦海域攻略で開放されます)''', greyed out, and have a padlock icon.
** Maps not yet unimplemented are tagged '''Coming Soon (近日開放予定です)''' and have a padlock icon.
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** Maps not yet implemented are tagged '''Coming Soon (近日開放予定です)''' and have a padlock icon.
* '''Difficulty Indication''' - Displays a rough indication of the map difficulty. It currently runs from 1 ~ 12 stars. Large stars are equivalent to 10 small stars.
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* '''Area Selction''' - Displays all of the operation areas (worlds) in the game. It is possible to select areas with no maps unlocked yet, but without the possibility to sortie.
   
* '''Extra Operation''' - Allows accessing "Extra Operation" (EO) maps for that particular area.
 
* '''Extra Operation''' - Allows accessing "Extra Operation" (EO) maps for that particular area.
** If Extra Operations are available and unlocked, click on the Red ▶ labeled "Extra Operation" in the World Selection Screen.
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** If Extra Operations are available and unlocked, click on the Red {{color|red|''''''}} labeled "Extra Operation" in the World Selection Screen.
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* '''Difficulty Indication''' - Displays a rough indication of the map difficulty. It currently runs from 1 ~ 13 stars. Large stars are equivalent to 10 small stars.
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** Those indications are very vague, and should not be taken as the main difficulty metric.
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*'''[[Land-Based Air Squadron]]''' - Some maps allow Land-Based Air Squadrons to be deployed, either via the main World's button, or via each individual Map's button if said map can deploy it.
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[[Events]] may have additional functions like the "difficulty section" menu.
    
=How to Sortie=
 
=How to Sortie=
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# When encountering a combat node, a formation will be asked to be chosen.
 
# When encountering a combat node, a formation will be asked to be chosen.
 
#* Please refer to [[Combat#Formation_Selection|Formation Selection]] for details on formations and what they do.  
 
#* Please refer to [[Combat#Formation_Selection|Formation Selection]] for details on formations and what they do.  
# For most combat nodes, if not all enemies are sunk, it will be asked to enter night battle or not. Please see [[Combat/Night_Battle|Night Battle]] for details.
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#* When selecting the formation, it is possible to hide the UI in order to view the map, by clicking anywhere else on the screen.
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#** When the map is visible, it is then possible to click on the current node to get a glips of the enemy fleet (limited to the surface battle nodes).
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# For most combat nodes, if not all enemies are sunk, it will be asked to enter night battle or not. Please see [[Night Battle]] for details.
 
# Once the battle has concluded, it will be asked to '''advance (進撃)''' or to '''retreat (撤退)''', provided it is not the last node of the map.
 
# Once the battle has concluded, it will be asked to '''advance (進撃)''' or to '''retreat (撤退)''', provided it is not the last node of the map.
#* It is important '''not to advance''' if any ship girl is {{color|red|'''heavily damaged (大破)'''}}. She will be at risk of sinking in subsequent battles. Sunk ship girls are '''lost forever'''.
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#* Bringing a {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}} or {{CommandFacility}} {{Equipment/Link|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facilities|link_category=Command Facilities}} may replace those buttons in certain situations.
#** The [[Repair Team]] and [[Repair Goddess]] items will prevent a girl from sinking '''once''', if she has them equipped.
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#* It is important '''not to advance''' if any ship girl is {{color|red|'''heavily damaged (大破)'''}}. She will be at risk of sinking in subsequent battles. Sunk ship girls are {{color|red|'''lost forever'''}}.
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#** {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}} and {{CommandFacility}} {{Equipment/Link|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facilities|link_category=Command Facilities}} can be used to prevent girls from sinking '''once''' in the right circonstances (''see each pages for conplete information'').
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Some specific [[Nodes]] may use additional mechanics and animations depending on the situation.
    
=Maps unlocking=
 
=Maps unlocking=
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| [[2-5]]||clear [[2-4]]
 
| [[2-5]]||clear [[2-4]]
 
| [[3-5]]||clear [[3-4]]
 
| [[3-5]]||clear [[3-4]]
| 7-5||rowspan="3"| not available yet
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| [[7-5]]||clear [[7-4]] HP bar once
| [[4-5]]|| clear [[4-4]] HP bar & [[5-1]]
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| [[4-5]]||clear [[4-4]] HP bar & [[5-1]]
| [[5-5]]|| clear [[5-4]] HP bar & [[6-1]]
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| [[5-5]]||clear [[5-4]] HP bar & [[6-1]]
 
| [[6-5]]||clear [[6-4]] HP bar and [[Quests#F43|F43]]
 
| [[6-5]]||clear [[6-4]] HP bar and [[Quests#F43|F43]]
 
|-
 
|-
 
| [[1-6]]||clear [[1-5]] HP bar each month
 
| [[1-6]]||clear [[1-5]] HP bar each month
| 2-6||rowspan=2| not available yet
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| 2-6||rowspan=2|not available yet
| 3-6||rowspan=2| not available yet
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| 3-6||rowspan=2|not available yet
| 7-6
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| 7-6||rowspan=2|not available yet
| 4-6||rowspan=2| not available yet
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| 4-6||rowspan=2|not available yet
| 5-6||rowspan=2| not available yet
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| 5-6||rowspan=2|not available yet
| 6-6||rowspan=2| not available yet
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| 6-6||rowspan=2|not available yet
 
|-
 
|-
 
| 1-7|| not available yet
 
| 1-7|| not available yet
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Some maps will be reset at the end of each month, resetting all progress done regarding their HP/TP bar depletion.
 
Some maps will be reset at the end of each month, resetting all progress done regarding their HP/TP bar depletion.
 
*The reset happened at '''23h59 JST on the last day of the month''',
 
*The reset happened at '''23h59 JST on the last day of the month''',
*All EOs, namely [[1-5]], [[1-6]], [[2-5]], [[3-5]], [[4-5]], [[5-5]], and [[6-5]], are reset each month,
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*All EOs, namely [[1-5]], [[1-6]], [[2-5]], [[3-5]], [[7-5]], [[4-5]], [[5-5]], and [[6-5]], are reset each month,
 
**This implies [[1-6]] lock until [[1-5]] is cleared again,
 
**This implies [[1-6]] lock until [[1-5]] is cleared again,
 
**This make all completion rewards available again, namely, {{Medal}} [[Medal]]s, {{Item/Icon|Ranking Point Reward|size=25px}} [[Ranking]] points, and {{PBox}} [[Present Box]].
 
**This make all completion rewards available again, namely, {{Medal}} [[Medal]]s, {{Item/Icon|Ranking Point Reward|size=25px}} [[Ranking]] points, and {{PBox}} [[Present Box]].
 
*[[7-2]], [[7-3]], and [[7-4]] are also reset at the same time,
 
*[[7-2]], [[7-3]], and [[7-4]] are also reset at the same time,
**This includes both phases of [[7-2]] and [[7-3]],
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**This includes all phases of [[7-2]], [[7-3]], and [[7-5]],
 
**Unlike EOs, no map is locked behind the previous one, so for instance, [[7-3]] does not have to be cleared again to sortie on [[7-4]].
 
**Unlike EOs, no map is locked behind the previous one, so for instance, [[7-3]] does not have to be cleared again to sortie on [[7-4]].
 
In addition to map progress, enemy formations are also reset to their pre-clear form.
 
In addition to map progress, enemy formations are also reset to their pre-clear form.
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*On [[7-4]], the Last Dance enemy compositions are stronger, making farming on the map less reliable,
 
*On [[7-4]], the Last Dance enemy compositions are stronger, making farming on the map less reliable,
 
*On [[5-5]], the cleared enemy compositions are the weakest, so clearing the map again beforehand is advised when trying to complete quests on this map.
 
*On [[5-5]], the cleared enemy compositions are the weakest, so clearing the map again beforehand is advised when trying to complete quests on this map.
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=Error Messages=
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{{/Error Messages}}
    
=Sortie List=
 
=Sortie List=
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