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===Unlock Phase for Boss 3===
 
===Unlock Phase for Boss 3===
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ZZZ
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Still fairly straightforward. The requirements are:
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*XX
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===Unlock Phase for Start Point 4===
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After the final boss node has been unlocked, it becomes possible to unlock Start Point 4, which will then be the default starting point for a '''CTF''' that meets the requirements listed in the branching rules. This is where the requirements begin to get rather onerous (this statement remains applicable all the way through until LD debuff). The requirements for unlocking Start Point 4 are as follows:
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*XXX
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===Boss 3: South Pacific Aircraft Carrier Princess===
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Chipping the boss from Start Point 4 is significantly quicker and more consistent compared to beginning from the original CTF start point. Sample fleets are as follows:
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[Table maybe?]
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*Shortest Route: 4-Z2-W2-W4-Z
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*Alternative Route (Additional Sub Princess Node Z1): 4-Z2-Z1-W2-W4-Z
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Z2: Surface Node with possibility of encountering an Abyssal Vanguard formation (locks to Line Ahead on LD[?]).
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Z1: Submarine Node with Submarine Princess (Summer Variant).
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W4: Air Battle Node.
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The main differences between the two routes are 1) The additional submarine node; and 2) More restrictive speed and large ship limitations for the shorter route. Generally, taking the shortest route should suffice for chipping pre-LD, especially with Friend Fleets now available. Taking the shorter route also allows for all 3 LBAS to be committed to the boss node, while the longer route may need 1 base of Toukai/ASW planes for consistent pass rate at Z1. Node Support is optional; Boss Support may be useful even pre-LD to help with clearing the Escort Fleet prior to the Opening Torpedo phase.
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Regardless of your preferred route, it may be worth using [[South Dakota]] here to avoid potentially rolling some of the weaker FFs. Most variants of the [[Hiryuu]]/[[Souryuu]] FF are very strong here as they are equipped with Murata TBs and NCVCI capability.
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Once you are within LD range, the debuff specific to the boss ship (South Pacific Aircraft Carrier Princess) becomes available.
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===Boss 3 Last Dance Debuff===
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Yet another exercise in revisiting previous nodes, the requirements are:
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*XXX
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Some things to keep in mind for LD:
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*Ultimately, you're rolling for critical hits against the boss fleet, and any engagement less optimal than Parallel is less likely to clear due to the multipliers involved.
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*Use of the [[Nagato]]/[[Mutsu]] special attack is recommended.
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**[[User:Tsubakura|Tsuba]] has run the numbers for Nagato's special attack and reached the following conclusions:
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***A Nagato/Mutsu pair has higher damage output when the special attack triggers, but does significantly less damage outside of the special attack.
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****[Insert equipment loadout here]
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***A Nagato/SoDak pair has lower damage output when the special attack triggers, but unlike the above, SoDak still has the potential to cause significant damage outside of the special attack.
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****[Insert equipment loadout here]
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****[Same caveat about SoDak FF blocking here]
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**Both options are viable, up to player here
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*[Insert usual thing about F5 to preserve plane ranks here]
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*Node support effectively mandatory, ASW to help with pass rate at the sub node (you're almost definitely going heavy for LD, so you eat the extra sub node).
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**Unless you don't have 3 Murata TBs, then might need to consider alternatives.
janitor, prechecked
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