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* It will take about 4-5? S rank runs to clear the boss on Hard Mode?
 
* It will take about 4-5? S rank runs to clear the boss on Hard Mode?
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==Totaku's Proposal==
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==Totaku's Proposal (Finalizing for Friend Fleet)==
    
'''Preparation'''
 
'''Preparation'''
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* '''Composition:''' '''1CL/DE,4-5 DD'''
 
* '''Composition:''' '''1CL/DE,4-5 DD'''
* '''Route: A-B-C-D-G-(H/J)-K-L '''
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* '''Route: A-B-C-D-G-(H+I/J)-K-L '''
 
* D and G being Submarine Nodes, H/J light surface engagements and L the transport boss with a Submarine Flagship.
 
* D and G being Submarine Nodes, H/J light surface engagements and L the transport boss with a Submarine Flagship.
* Depending on the difficulty and the number of ships will decide whether you will form '''G-J-K''' or '''G-H-K''' so carefully consider.
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** I is an additional submarine node which you may be routed to depending on fleet composition (as of this time, 1CL 5DD appears to route this way).
** If you plan to use the '''G-J-K''' on Hard, you will need to limit yourself to 5 ships which may mean less TP.
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** But it is not a particularly dangerous node and is probably worth taking to reduce the TP gauge more quickly with more ships overall.
* Also Depending on the ships you take along with equipment (mainly LoS) will determine whether you will form '''G-J-K''' or '''G-H-K''' so carefully consider.
   
* [[Daihatsu]]s and [[Drum Canister]]s help accelerate emptying the TP gauge. Keep in mind that this may take a while depending on the difficulty and you may wish to preserve Daihatsu carrying ships to later event maps.
 
* [[Daihatsu]]s and [[Drum Canister]]s help accelerate emptying the TP gauge. Keep in mind that this may take a while depending on the difficulty and you may wish to preserve Daihatsu carrying ships to later event maps.
 
* One or two OASW Ships are useful for the sub nodes and Boss
 
* One or two OASW Ships are useful for the sub nodes and Boss
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Boss at node L is a Submarine along with a team of destroyers, if you bring the recommended gear, you should be able to pass the node successfully under double line. Repeat until TP gauge is clear.
 
Boss at node L is a Submarine along with a team of destroyers, if you bring the recommended gear, you should be able to pass the node successfully under double line. Repeat until TP gauge is clear.
   −
'''Phase 2: Unlocking the Boss'''
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'''Phase 2: Unlocking the Boss (Hard Mode Only)'''
    
As part of the requirements to unlock the path to the boss you will need to clear Node F and with an S rank. This can be done Phase 1.
 
As part of the requirements to unlock the path to the boss you will need to clear Node F and with an S rank. This can be done Phase 1.
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* Route: ''' A-B-C-E-F-N-T (Casaul - Normal) or A-B-C-E-F-O-R-Q-T (Hard) '''
 
* Route: ''' A-B-C-E-F-N-T (Casaul - Normal) or A-B-C-E-F-O-R-Q-T (Hard) '''
 
* Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vanguard respectively.
 
* Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vanguard respectively.
* Los needed to reach node the boss node is 29 (Cn2)
+
* Los needed to reach node the boss node for Hard is 29 (Cn2)
 
* TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties.
 
* TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties.
 
|-|1CA, 1CL 4DD Comp=
 
|-|1CA, 1CL 4DD Comp=
 
* Route: ''' A-B-C-E-F-N-T (Casaul - Normal) or A-B-C-E-F-O-R-Q-T (Hard) '''
 
* Route: ''' A-B-C-E-F-N-T (Casaul - Normal) or A-B-C-E-F-O-R-Q-T (Hard) '''
 
* Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vanguard respectively.
 
* Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vanguard respectively.
* Los needed to reach node the boss node is 29 (Cn2)
+
* Los needed to reach node the boss node on Hard is 29 (Cn2)
 
* Allow for a stronger fleet output, but otherwise TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties.
 
* Allow for a stronger fleet output, but otherwise TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties.
 
|-|
 
|-|
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* Route: ''' A-B-C-E-F-N-T (Hard)
 
* Route: ''' A-B-C-E-F-N-T (Hard)
 
* One of the few comps that can take an quick shortcut on hard difficulty
 
* One of the few comps that can take an quick shortcut on hard difficulty
* Los needed to reach node the boss node is 29 (Cn2)
+
* Los needed to reach node the boss node for Hard is 29 (Cn2)
 
* TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss due to having only 5 ships.
 
* TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss due to having only 5 ships.
 
|-|
 
|-|
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* Route: ''' A-B-C-E-F-N-T (Hard)
 
* Route: ''' A-B-C-E-F-N-T (Hard)
 
* Currently the only comp to allow 6 ships to travel the short cut to the boss node.
 
* Currently the only comp to allow 6 ships to travel the short cut to the boss node.
* Los needed to reach node the boss node is 29 (Cn2)
+
* Los needed to reach node the boss node for Hard is 29 (Cn2)
 
* Depending on the level of your DEs and thier ASW level, it may be possible to kill the boss's submarine on line ahead in most confrontations allowing for better damage.
 
* Depending on the level of your DEs and thier ASW level, it may be possible to kill the boss's submarine on line ahead in most confrontations allowing for better damage.
 
* TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss
 
* TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss
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While it is not necessary, if for some reason she provides difficulty in clearing, you can resort to supporting shelling to make it more easy to win.
 
While it is not necessary, if for some reason she provides difficulty in clearing, you can resort to supporting shelling to make it more easy to win.
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'''Regarding Friend Fleet'''
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If you for some reason find the boss difficut, you can resort to Friend Fleet to deliver the successful blow. Almost any fleet will do, although the DE based friend are debatable. Most of these friend fleets are gear to helping newer players clear however. So nearly all of them should do for this segment.
    
Once she has been defeated, the map is considered complete.
 
Once she has been defeated, the map is considered complete.
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