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* It will take about 4-5? S rank runs to clear the boss on Hard Mode?
 
* It will take about 4-5? S rank runs to clear the boss on Hard Mode?
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==Totaku's Proposal==
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==Totaku's Proposal (Finalizing for Friend Fleet)==
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'''Preperation'''
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'''Preparation'''
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Since this event will be a large scale event, '''There will be many locks that you will need to deal with so you must carefully plan out your ships you bring as they will have an impact on later maps, please carefully consider before you partake in the maps.'''
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'''The event is likely to have several shiplocks (E-1 to E-4 already contain 4 separate locks), please plan your locks carefully.'''
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For this operation, you will be depending on a light fleet to complete a transport operation and ultimately take out a boss of this map. There are several ships that do have bonuses for the area that are associated with Ki-504 and the 5th Fleet from the North Pacific. Below is the list of the following ships that have bonuses on this map:
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For this operation, you will be depending on a light fleet to complete a transport operation and ultimately take out a boss of this map. There are several ships that do have bonuses, associated with Ki-504 and the 5th Fleet from the North Pacific:
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'''Ship Bonuses'''
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'''Ship Bonuses (Tentative)'''
    
''5th Fleet Bonus''
 
''5th Fleet Bonus''
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** 1.15x bonus (Nodes H, J, N, Q)
 
** 1.15x bonus (Nodes H, J, N, Q)
 
** 1.26x bonus (Boss Nodes M, T)
 
** 1.26x bonus (Boss Nodes M, T)
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**[[Ashigara]] - also has bonus in E3
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**[[Abukuma]] - also has bonus in E3
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* [[Kasumi]], [[Shiranui]]  
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* [[Kasumi]], [[Shiranui]]
 
** 1.25x bonus (Nodes H, J, N, Q)
 
** 1.25x bonus (Nodes H, J, N, Q)
 
** 1.37x bonus (Boss Nodes M, T)
 
** 1.37x bonus (Boss Nodes M, T)
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**[[Kasumi]] - also has bonus in E2, E3
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**[[Shiranui]] - also has bonus in E3
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''Ki-504 Fleet Bonus''
 
''Ki-504 Fleet Bonus''
    
*[[Akebono]], [[Ushio]]
 
*[[Akebono]], [[Ushio]]
* 1.36x bonus (Nodes H, J, N, Q)
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** 1.36x bonus (Nodes H, J, N, Q)
* 1.55x bonus (Boss Nodes M, T)
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** 1.55x bonus (Boss Nodes M, T)
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**[[Ushio]] - also has bonus in E2
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''Other Bonus''
 
''Other Bonus''
    
* All other DDs bonus - 1.09x (all nodes)
 
* All other DDs bonus - 1.09x (all nodes)
* All DE - 1.34x (all nodes)
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* All DEs - 1.34x (all nodes)
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'''Some ships also have bonuses in later maps!''' [[Akebono]] is probably a safe choice to lock here, possibly [[Ushio]] as well. But things are subject to change once more information is available.
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'''Phase 1: Transport Phase'''
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During this phase of the operation, you will be depleting a TP gauge. The battles are simple but the length it take to completion is quite long.
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* '''Composition:''' '''1CL/DE,4-5 DD'''
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* '''Route: A-B-C-D-G-(H+I/J)-K-L '''
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* D and G being Submarine Nodes, H/J light surface engagements and L the transport boss with a Submarine Flagship.
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** I is an additional submarine node which you may be routed to depending on fleet composition (as of this time, 1CL 5DD appears to route this way).
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** But it is not a particularly dangerous node and is probably worth taking to reduce the TP gauge more quickly with more ships overall.
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* [[Daihatsu]]s and [[Drum Canister]]s help accelerate emptying the TP gauge. Keep in mind that this may take a while depending on the difficulty and you may wish to preserve Daihatsu carrying ships to later event maps.
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* One or two OASW Ships are useful for the sub nodes and Boss
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Boss at node L is a Submarine along with a team of destroyers, if you bring the recommended gear, you should be able to pass the node successfully under double line. Repeat until TP gauge is clear.
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'''Phase 2: Unlocking the Boss (Hard Mode Only)'''
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As part of the requirements to unlock the path to the boss you will need to clear Node F and with an S rank. This can be done Phase 1.
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* Composition: N/A
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* Route: A-B-C-E-F, F is a submarine Node
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As a reminded, '''be carful who you pick as many of these ships also have bonuses for later maps!''' As of current, only [[Akebono]] and [[Ushio]] don't have bonuses to the later maps so they may be a more recommended choice for this map. But do note that things are subject to change once more infromation is released.
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You will also need an S rank from Node M, this condition will likely be met with the compltion of phase 1.  
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Once the conditions from phase 1 and 2 are met the path to the boss node is open.
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'''Phase 3: Defeating the [[Abyssal Kurile Island Princess]]'''
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In this phase the enemy fleets are not much different so much of how you handled phase 1 can be done here, but without the transport equipment. However depending on the difficulty, you may need to bring different comps if you wish to take different paths. List below are a few comps that are notablly effective:
    
<tabber>
 
<tabber>
|-|2CL/DE,4 DD Comp=
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|-|1-2 CL ,0-1 DE, 4-5 DD Comp=
*Route: '''B-C-E-F-H'''
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* Route: ''' A-B-C-E-F-N-T (Casaul - Normal) or A-B-C-E-F-O-R-Q-T (Hard) '''
* You will only face off against one enemy fleet consisting of 3-4 DDs prior to the boss.
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* Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vanguard respectively.
*This comp is the strongest, most efficient comp for this map as a whole, although you can omit the CL for the purposes of the Part 1 boss.
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* Los needed to reach node the boss node for Hard is 29 (Cn2)
**Using a CLT here is not recommended unless you have dupes, or you are playing on Easy or below.
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* TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties.
*This comp is ideal if you have at least 2 DD that can equip anti-installation one-shot builds (Type 2 Amphibious Tank, Marine (Type 89 Daihatsu / M4A1 / Toku Daihatsu 11th Regiment), and WG42 / Shipborne Model Type 4 20cm Anti-ground Rocket Launcher / Concentrated variant) to deal maximum damage to the boss) while the other ships can be equipped for taking out PT imps.
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|-|1CA, 1CL 4DD Comp=
|-|1CL/DE,4-5 DD Comp=
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* Route: ''' A-B-C-E-F-N-T (Casaul - Normal) or A-B-C-E-F-O-R-Q-T (Hard) '''
*Route: '''B-C-E-F-H'''
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* Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vanguard respectively.
* You will only face off against one enemy fleet consisting of 3-4 DDs prior to the boss.
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* Los needed to reach node the boss node on Hard is 29 (Cn2)
*This comp is perfectly viable for the Part 1 boss, although a CL should be added for the Part 2 boss.
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* Allow for a stronger fleet output, but otherwise TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties.
*This comp is ideal if you have at least 2 DD that can equip anti-installation one-shot builds (Type 2 Amphibious Tank, Marine (Type 89 Daihatsu / M4A1 / Toku Daihatsu 11th Regiment), and WG42 / Shipborne Model Type 4 20cm Anti-ground Rocket Launcher / Concentrated variant) to deal maximum damage to the boss) while the other ships can be equipped for taking out PT imps.
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|-|
|-|1-3CA, 3-5DD Comp=
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1CL 4DD Comp=
*Route: '''A-C-E-F-H''' (Easy or Less)
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* Route: ''' A-B-C-E-F-N-T (Hard)
*Route: '''A-C-D-F-H''' (Medium or Higher)
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* One of the few comps that can take an quick shortcut on hard difficulty
*'''Not''' recommended on Medium difficulty or above. Shiplocking will be very tight for CAs, taking into account later maps.
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* Los needed to reach node the boss node for Hard is 29 (Cn2)
* This comp is recommended only to players who are relatively new and lack in anti-installation equipment for DDs/CLs, and have no means of gaining access to that equipment in the short run.
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* TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss due to having only 5 ships.
* CAs should equip [[Type 3 Shell|Type 3 Shells]] for the bonus against the [[Supply Depot Princess]]. DDs should be equipped to combat PT Imps.
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|-|
* You will take the same route on Easy or lower, but on higher difficulties, you will face off against a sub fleet and a fleet consisting of heavy ships.
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1CL 3DD 2DE Comp=
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* Route: ''' A-B-C-E-F-N-T (Hard)
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* Currently the only comp to allow 6 ships to travel the short cut to the boss node.
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* Los needed to reach node the boss node for Hard is 29 (Cn2)
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* Depending on the level of your DEs and thier ASW level, it may be possible to kill the boss's submarine on line ahead in most confrontations allowing for better damage.
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* TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss
 
|-|
 
|-|
 
</tabber>
 
</tabber>
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Defeating [[Abyssal Kurile Island Princess]] should be simple in most casse if you remember to bring historical ships and a good TCI unit. At 590 HP and 200 Armour on hard mode she is quite tanky and is being escorted by one submarine, but the rest of her escort is not threatening as they mainly consist of only destroyers. Having an OASW ship or two can wipe out the sub easily before the battle begins as you will need to focus on wiping out her escort fleet before night battle while using the double line formation. In addition, with her tanky armor, she will need a strong attack to take her down. So if you have historical ships like [[Ushio]] and [[Akebono]] present it should make it more likely to finish her off.
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While it is not necessary, if for some reason she provides difficulty in clearing, you can resort to supporting shelling to make it more easy to win.
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'''Regarding Friend Fleet'''
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If you for some reason find the boss difficut, you can resort to Friend Fleet to deliver the successful blow. Almost any fleet will do, although the DE based friend are debatable. Most of these friend fleets are gear to helping newer players clear however. So nearly all of them should do for this segment.
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Once she has been defeated, the map is considered complete.
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