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==Totaku's Proposal==
 
==Totaku's Proposal==
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'''Preperation'''
+
'''Preparation'''
    
Since this event will be a large scale event, '''There will be many locks that you will need to deal with so you must carefully plan out your ships you bring as they will have an impact on later maps, please carefully consider before you partake in the maps.'''
 
Since this event will be a large scale event, '''There will be many locks that you will need to deal with so you must carefully plan out your ships you bring as they will have an impact on later maps, please carefully consider before you partake in the maps.'''
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** 1.26x bonus (Boss Nodes M, T)
 
** 1.26x bonus (Boss Nodes M, T)
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* [[Kasumi]], [[Shiranui]]  
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* [[Kasumi]], [[Shiranui]]
 
** 1.25x bonus (Nodes H, J, N, Q)
 
** 1.25x bonus (Nodes H, J, N, Q)
 
** 1.37x bonus (Boss Nodes M, T)
 
** 1.37x bonus (Boss Nodes M, T)
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* All DE - 1.34x (all nodes)
 
* All DE - 1.34x (all nodes)
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As a reminded, '''be carful who you pick as many of these ships also have bonuses for later maps!''' As of current, only [[Akebono]] and [[Ushio]] don't have bonuses to the later maps so they may be a more recommended choice for this map. But do note that things are subject to change once more infromation is released.
+
As a reminded, '''be careful who you pick as many of these ships also have bonuses for later maps!''' As of current, only [[Akebono]] and [[Ushio]] don't have bonuses to the later maps so they may be a more recommended choice for this map. But do note that things are subject to change once more information is released.
    
'''Phase 1: Transport Phase'''
 
'''Phase 1: Transport Phase'''
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During this phase of the operation, you will be depleting a TP gauge the over battles are simple but the length it take to completion is quite long.
+
During this phase of the operation, you will be depleting a TP gauge. The battles are simple but the length it take to completion is quite long.
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* '''Composition:''' '''1CL/DE,4-5 DD'''  
+
* '''Composition:''' '''1CL/DE,4-5 DD'''
 
* '''Route: A-B-C-D-G-(H/J)-K-L '''
 
* '''Route: A-B-C-D-G-(H/J)-K-L '''
 
* D and G being Submarine Nodes, H/J light surface engagements and L the transport boss with a Submarine Flagship.
 
* D and G being Submarine Nodes, H/J light surface engagements and L the transport boss with a Submarine Flagship.
* Depending on the difficulty and the number of ships can decide to bring will decide wether you will from '''G-J-K''' or '''G-H-K''' so carefully consider.
+
* Depending on the difficulty and the number of ships will decide whether you will form '''G-J-K''' or '''G-H-K''' so carefully consider.
** If you plan use the '''G-J-K''' on Hard, you will need to limit yourself to 5 ships which may mean less TP.
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** If you plan to use the '''G-J-K''' on Hard, you will need to limit yourself to 5 ships which may mean less TP.
* Also Depending on the ships you take along with equipment (mainly LoS) will determine wether you will from '''G-J-K''' or '''G-H-K''' so carefully consider.
+
* Also Depending on the ships you take along with equipment (mainly LoS) will determine whether you will form '''G-J-K''' or '''G-H-K''' so carefully consider.
 
* [[Daihatsu]]s and [[Drum Canister]]s help accelerate emptying the TP gauge. Keep in mind that this may take a while depending on the difficulty and you may wish to preserve Daihatsu carrying ships to later event maps.
 
* [[Daihatsu]]s and [[Drum Canister]]s help accelerate emptying the TP gauge. Keep in mind that this may take a while depending on the difficulty and you may wish to preserve Daihatsu carrying ships to later event maps.
 
* One or two OASW Ships are useful for the sub nodes and Boss
 
* One or two OASW Ships are useful for the sub nodes and Boss
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'''Phase 3: Defeating the [[Abyssal Kurile Island Princess]]'''
 
'''Phase 3: Defeating the [[Abyssal Kurile Island Princess]]'''
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In this phase the enemy fleets are not much different so much of how you handled phase 1 can be done here, but without the transport equipment. However depending on the diffuclty, you may need to bring different comps if you wish to take different paths. List below are a few comps that are notablly effective:
+
In this phase the enemy fleets are not much different so much of how you handled phase 1 can be done here, but without the transport equipment. However depending on the difficulty, you may need to bring different comps if you wish to take different paths. List below are a few comps that are notablly effective:
    
<tabber>
 
<tabber>
 
|-|1-2 CL ,4-5 DD Comp=
 
|-|1-2 CL ,4-5 DD Comp=
 
* Route: ''' A-B-C-E-F-N-T or A-B-C-E-F-O-R-Q-T''' (Dependent on difficulty, ship number)
 
* Route: ''' A-B-C-E-F-N-T or A-B-C-E-F-O-R-Q-T''' (Dependent on difficulty, ship number)
* Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vangaurd respectively.
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* Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vanguard respectively.
 
* TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties.
 
* TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties.
 
|-|1CA, 1CL 4DD Comp=
 
|-|1CA, 1CL 4DD Comp=
 
* Route: ''' A-B-C-E-F-N-T or A-B-C-E-F-O-R-Q-T''' (Dependent on difficult, ship number)
 
* Route: ''' A-B-C-E-F-N-T or A-B-C-E-F-O-R-Q-T''' (Dependent on difficult, ship number)
* Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vangaurd respectively.
+
* Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vanguard respectively.
 
* Allow for a stronger fleet output, but otherwise TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties.
 
* Allow for a stronger fleet output, but otherwise TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties.
 
|-|
 
|-|
 
</tabber>
 
</tabber>
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Defeating [[Abyssal Kurile Island Princess]] should be simple in the most case if you remember to bring historical ships and a good TCI unit. At 590 HP and 200 Armour on hard mode she is quite tanky and is being escorted by one submarine, but the rest of her escort is not threatening as they mainly consist of only destroyers. Having an OASW ship or two can wipe out the sub easily before the battle begins as you will need to focus on wiping out her escort fleet before night battle. In addition, with her tanky armor, she will need a strong attack to take her down. So if you have historical like [[Ushio]] and [[Akebono]] present it should make it more likely to finish her off.  
+
Defeating [[Abyssal Kurile Island Princess]] should be simple in most casse if you remember to bring historical ships and a good TCI unit. At 590 HP and 200 Armour on hard mode she is quite tanky and is being escorted by one submarine, but the rest of her escort is not threatening as they mainly consist of only destroyers. Having an OASW ship or two can wipe out the sub easily before the battle begins as you will need to focus on wiping out her escort fleet before night battle. In addition, with her tanky armor, she will need a strong attack to take her down. So if you have historical ships like [[Ushio]] and [[Akebono]] present it should make it more likely to finish her off.
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While it is not nessary, if for some reason she provide difficulty in clearing, you can resort to support shelling to make it more easy to win.
+
While it is not necessary, if for some reason she provides difficulty in clearing, you can resort to supporting shelling to make it more easy to win.
    
Once she has been defeated, the map is considered complete.
 
Once she has been defeated, the map is considered complete.
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