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* '''Route: A-B-C-D-G-(H/J)-K-L '''
 
* '''Route: A-B-C-D-G-(H/J)-K-L '''
 
* D and G being Submarine Nodes, H/J light surface engagements and L the transport boss with a Submarine Flagship.
 
* D and G being Submarine Nodes, H/J light surface engagements and L the transport boss with a Submarine Flagship.
* Depending on the ships you take along with equipment (mainly LoS) will determine wether you will from '''G-K''' or '''G-H-J-K''' so carefully consider.
+
* Depending on the difficulty and the number of ships can decide to bring will decide wether you will from '''G-J-K''' or '''G-H-K''' so carefully consider.
* [[Daihatsu Class Landing Craft]]] and [[Drum Canisters]] help accelerate emptying the TP gauge. Keep in mind that this may take a while depending on the difficulty and you may wish to preserve Daihatsu carrying ships to later event maps.
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** If you plan use the '''G-J-K''' on Hard, you will need to limit yourself to 5 ships which may mean less TP.
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* Also Depending on the ships you take along with equipment (mainly LoS) will determine wether you will from '''G-J-K''' or '''G-H-K''' so carefully consider.
 +
* [[Daihatsu]]s and [[Drum Canister]]s help accelerate emptying the TP gauge. Keep in mind that this may take a while depending on the difficulty and you may wish to preserve Daihatsu carrying ships to later event maps.
 
* One or two OASW Ships are useful for the sub nodes and Boss
 
* One or two OASW Ships are useful for the sub nodes and Boss
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<tabber>
 
<tabber>
 
|-|1-2 CL ,4-5 DD Comp=
 
|-|1-2 CL ,4-5 DD Comp=
* Route: ''' A-B-C-E-F-N-T or A-B-C-E-F-O-R-Q-T''' (Dependent on difficulty)
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* Route: ''' A-B-C-E-F-N-T or A-B-C-E-F-O-R-Q-T''' (Dependent on difficulty, ship number)
 
* Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vangaurd respectively.
 
* Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vangaurd respectively.
 
* TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties.
 
* TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties.
 
|-|1CA, 1CL 4DD Comp=
 
|-|1CA, 1CL 4DD Comp=
* Route: ''' A-B-C-E-F-N-T or A-B-C-E-F-O-R-Q-T''' (Dependent on difficulty)
+
* Route: ''' A-B-C-E-F-N-T or A-B-C-E-F-O-R-Q-T''' (Dependent on difficult, ship number)
 
* Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vangaurd respectively.
 
* Node F and R being a submarine Node, and Q and N being light surface engagements, use Line abreast and vangaurd respectively.
 
* Allow for a stronger fleet output, but otherwise TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties.
 
* Allow for a stronger fleet output, but otherwise TCI and/or historical bonus ships (like Ushio and Akebono) may be needed to defeat the boss at higher difficulties.
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