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===General Guideline===
 
===General Guideline===
 
E4 is a long and complex map compared to the previous maps in the Main Operations. There are a total of 4 main phases/bosses and 4 different tags in this map, although 2 tags are shared with other maps:
 
E4 is a long and complex map compared to the previous maps in the Main Operations. There are a total of 4 main phases/bosses and 4 different tags in this map, although 2 tags are shared with other maps:
*Teal (Strike Force)
+
*Teal (Striking Force)
 
*Red (TCF)
 
*Red (TCF)
 
*Blue (CTF; shared with '''E2-2''')
 
*Blue (CTF; shared with '''E2-2''')
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===Phase 1: Defeat Lycoris Hime===
 
===Phase 1: Defeat Lycoris Hime===
 
This phase will pit you against Lycoris and Supply Depot Hime. The key to successfully clearing this phase is to bring lots of anti-installation equipment to kill the boss as quickly as possible. The route you take will pit you against 2 ASW Node and 2 Air raid node. Make sure you have adequate AACI, ASW, and anti-installation equipment to tackle this phase.  
 
This phase will pit you against Lycoris and Supply Depot Hime. The key to successfully clearing this phase is to bring lots of anti-installation equipment to kill the boss as quickly as possible. The route you take will pit you against 2 ASW Node and 2 Air raid node. Make sure you have adequate AACI, ASW, and anti-installation equipment to tackle this phase.  
* Composition: Strike Force Fleet with 7 ships: 2CA(V), 1-2 CL, 3-4 DD '''OR''' 3 CA(V), 1 CL, 2-3 DD, 0-1 AV (Teal Tag)
+
* Composition: Strike Force Fleet with 7 ships: 2CA(V), 1-2 CL, 3-4 DD '''OR''' 0-1 AV, 2-3 CA(V), 1 CL, 2-3 DD (Teal Tag)
**A fleet with AV will off-route to {{MapRoute|J|blue}} which is a repair node. You can make use of [[Akitsushima]] here for the in sortie repair mechanics.
+
**A fleet with AV will off-route to {{MapRoute|J|blue}} which is a repair node.  
* Route: {{MapRoute|B|red|D|red|E|red|G|red|I|red|L|red}} with 0 AV
+
**You can also route to {{MapRoute|J|blue}} if you have 3 CA(V)
** {{MapRoute|B|red|D|red|E|red|G|red|I|red|J|blue|L|red}} with 1 AV
+
* Route: {{MapRoute|B|red|D|red|E|red|G|red|I|red|L|red}} with 0 AV or less than 2 CA(V)
 +
** {{MapRoute|B|red|D|red|E|red|G|red|I|red|J|blue|L|red}} with 1 AV or 3 CA(V)
 
* LBAS: Range 8 AP/AS: 264/594 ('''HARD''')
 
* LBAS: Range 8 AP/AS: 264/594 ('''HARD''')
 
* Note: It is recommended that you use a LBAS with toukai in order to help increase your passing rate through the node contain submarines. Split the strike between node {{MapRoute|B|red}} and {{MapRoute|E|red}} as they contain  
 
* Note: It is recommended that you use a LBAS with toukai in order to help increase your passing rate through the node contain submarines. Split the strike between node {{MapRoute|B|red}} and {{MapRoute|E|red}} as they contain  
 
*LoS Requirement: About '''Cn3 56+/42+/38+/32+''' is required on '''Hard/Medium/Easy/Casual''' to route from {{MapRoute|I|red}} to {{MapRoute|L|red}}.
 
*LoS Requirement: About '''Cn3 56+/42+/38+/32+''' is required on '''Hard/Medium/Easy/Casual''' to route from {{MapRoute|I|red}} to {{MapRoute|L|red}}.
** LOS requirement for if you are using the AV method is about: '''Cn3 60+/45+/40+/40+''' is required on '''Hard/Medium/Easy/Casual''' to route from {{MapRoute|I|red}} to {{MapRoute|J|blue}}
+
** LOS requirement for if you are using the AV or 3 CA(V) method is about: '''Cn3 60+/45+/40+/40+''' is required on '''Hard/Medium/Easy/Casual''' to route from {{MapRoute|I|red}} to {{MapRoute|J|blue}}
    
===Phase 2: TP Phase===
 
===Phase 2: TP Phase===
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* Note: It is essential to have AACI as you will be passing through the air raid node and make sure your CVE, AV have lots of air to counter the air raid node along the way
 
* Note: It is essential to have AACI as you will be passing through the air raid node and make sure your CVE, AV have lots of air to counter the air raid node along the way
 
** Bringing a CA in your fleet will off route you to another combat node along the way.
 
** Bringing a CA in your fleet will off route you to another combat node along the way.
 +
** Bring at least 1-2 DDs capable of equipping full anti-installation set-ups as they will be needed for unlocking purposes later on.
    
===Phase 2.5: Unlock Node Y===
 
===Phase 2.5: Unlock Node Y===
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* Route: {{MapRoute |M|red|O|red}}
 
* Route: {{MapRoute |M|red|O|red}}
 
* LBAS: Range = 4
 
* LBAS: Range = 4
* Note: You will plan to lock for your P4 and E5 fleet for this segment. Mule your CV and CAV to achieve AS otherwise, bring an LBAS with fighters to help with the node also.  
+
* Note: You will plan to lock for your P4 and E5 fleet for this segment. Mule your CV and CAV to achieve AS otherwise, bring an LBAS with fighters to help with the node also.
 +
** A full fleet is not strictly necessary for this part; a skeleton fleet with sufficient FP to achieve AS will also suffice.
 
|-|Node W=
 
|-|Node W=
* Composition TCF: 0-1 CVE, 1 CAV/AV, 4 DD + 1 CL 3 DD (Red Tag)
+
* Composition TCF: 0-1 CVE, 0-1 CL, 0-1 CAV/AV, 4 DD + 1-2 CL 4-5 DD (Red Tag)
 
* Route: {{MapRoute |Q|red|Q2|red|S|red|T|blue|V3|red|W|red}}
 
* Route: {{MapRoute |Q|red|Q2|red|S|red|T|blue|V3|red|W|red}}
 
* LBAS: Range = 5
 
* LBAS: Range = 5
* Note: The node composes of Supply Depot Hime in the main fleet and PT Imp pack following in the escort fleet. It is highly recommended to bring along Nuke setup (Kami Tank, WG42, and Type 89 Daihatsu with Medium tank) and HA gun to kill PT imp
+
* Note: The node composes of Supply Depot Hime in the main fleet and PT Imp pack following in the escort fleet. It is highly recommended to bring along Nuke setup (Kami Tank, WG42, and Type 89 Daihatsu with Medium tank) in the main and escot fleet and HA gun/AA guns / skilled lookout to kill PT imp in the escort.
 
|-|Node X=
 
|-|Node X=
 
* Composition Strike Force: 1 CL, 4-6 DD (Teal Tag)
 
* Composition Strike Force: 1 CL, 4-6 DD (Teal Tag)
 
* Route: {{MapRoute |B|red|D|red|E|red|X2|red|X|red}}
 
* Route: {{MapRoute |B|red|D|red|E|red|X2|red|X|red}}
 
* LBAS: Range = 5
 
* LBAS: Range = 5
 +
* TCI may be considered for taking out the Light Cruiser Princess, preffeably with someone you already locked on this fleet.
 
</tabber>
 
</tabber>
 +
 +
{| class="wikitable"
 +
|-
 +
! Node
 +
! O
 +
! W
 +
! X
 +
! Land Base
 +
|-
 +
| Hard
 +
| AS
 +
| S x2
 +
| S x2
 +
| AS x2
 +
|-
 +
| Medium
 +
| AS
 +
| A+
 +
| A+
 +
| AS
 +
|-
 +
| Easy
 +
| AS
 +
| A+
 +
| A+
 +
| -
 +
|-
 +
| Casual
 +
| -
 +
| A+
 +
| A+
 +
| -
 +
|}
    
===Phase 3: Defeat Jellyfish Hime===
 
===Phase 3: Defeat Jellyfish Hime===
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* LBAS: Range = 7 AP/AS 280/630 ('''HARD''')
 
* LBAS: Range = 7 AP/AS 280/630 ('''HARD''')
 
* Note: This phase features a lot of air spreading throughout the route getting to the boss and fighting Jellyfish Hime herself. Make sure you have plenty of air and AACI DD to help make this phase easier.
 
* Note: This phase features a lot of air spreading throughout the route getting to the boss and fighting Jellyfish Hime herself. Make sure you have plenty of air and AACI DD to help make this phase easier.
 +
**Tag is shared with E2 Phase 2 (blue).
    
===Phase 3.5===
 
===Phase 3.5===
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* LBAS: Range = 8 AP/AS: 176/396 for '''Hard'''
 
* LBAS: Range = 8 AP/AS: 176/396 for '''Hard'''
 
* Note: This phase lock will be reused in E5 for Phase 2. You have the option to bring Nelson or Nagato and make use of the touch mechanics here.
 
* Note: This phase lock will be reused in E5 for Phase 2. You have the option to bring Nelson or Nagato and make use of the touch mechanics here.
 +
    
===Debuff Phase===
 
===Debuff Phase===
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* A rank at node {{MapRoute |Y|red}}
 
* A rank at node {{MapRoute |Y|red}}
 
* S rank at node {{MapRoute |Z2|red}}
 
* S rank at node {{MapRoute |Z2|red}}
 +
{| class="wikitable"
 +
| Node
 +
| I
 +
| G
 +
| L
 +
| Y
 +
| Z2
 +
| Land Base
 +
|-
 +
| Hard
 +
|-
 +
|}
2,177

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