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==General Information==
 
==General Information==
* There will be 2 different tags presented for this map.
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* There are 2 different tags for this map:
** Blue Tag: 3rd Fleet (Combined Fleet)
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** Blue Tag: 3rd Fleet (Requirement: Combined Fleet or Single Fleet with CV) (Northern Start)
** Purple Tag: 6th Fleet (Single Fleet)
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** Purple Tag: 6th Fleet (Requirements: Single Fleet with no CV) (2 Southern Starts)
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==Phase 1: TP Phase==
 
==Phase 1: TP Phase==
* This phase will require you to run a Single Fleet to try and deplete the TP bar at Node Q
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This phase will require you to run a Single Fleet to deplete the TP bar at {{MapRoute|Q|red}}, consisting of a Ne-Class Kai and light escorts
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There are currently two known compositions to complete this phase:
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<tabber>
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|-|Light Fleet Comp=
 
* Recommended Fleet: 1 CL 1 CAV/AV 4 DD
 
* Recommended Fleet: 1 CL 1 CAV/AV 4 DD
 
* Route: {{MapRoute|A|blue|B|red|E|red|H|red|J|green|Q|red}}
 
* Route: {{MapRoute|A|blue|B|red|E|red|H|red|J|green|Q|red}}
* LBAS Range: 5 Range and no Air at the boss
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* LBAS: {{MapRoute|Q|red}} 5 Range (no Airpower)
* At the boss node, you will be fighting against Ne class Kai
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* Notes: Support expeditions are optional. You can use vanguard formation to pass the surface nodes  
* Support expedition is not needed and use vanguard to get through the surface nodes
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|-|Submarine Comp=
* Notes: It is also possible to run a full 6 SS fleet to try and reach the node for TP phase. However, the amount of TP drain per run will be very low and resulting in taking around 30+ runs to complete the phase with using subs only
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* Recommended Fleet: 6SS(V)
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* Route: {{MapRoute|A|blue|B|red|D|blue|H|red|J|green|Q|red}}
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* LBAS: {{MapRoute|H|red}} 4 Range (no Airpower), {{MapRoute|Q|red}} 5 Range (no Airpower)
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*Notes: Only recommended if you have some [[Type 2 Ka-Mi Tank]]s and [[Drum Canister]] carrying Subs (Luigi Torelli Kai or higher).
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* Sub Fleet will be almost safe from any harm through the map as long as a land base is placed in Node H and Q.  
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* However, the amount of TP drain per run will be very low, requiring more runs to be taken (Around 40-50 runs depending on the equipment you have).
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* This can be ideal if you plan to conserve ships for tagging in later sections of the event.
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</tabber>
    
==Phase 1.5: Unlock the route to Node U==
 
==Phase 1.5: Unlock the route to Node U==
* Reach Node C
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Unlocking {{MapRoute|U|red}} has two requirements:
** Use 1 SS. You can try and equip damecon on your SS in case you get taiha the node before
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* Reach {{MapRoute|C|blue}}
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* S rank {{MapRoute|P|red}} twice (Hard), once (Medium)
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<tabber>
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|-|Node C=
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** Composition: 1SS (You can equip a damage control fairy on your submarine in case of taiha on {{MapRoute|F|Red}})
 
** Route: {{MapRoute|A|blue|B|red|D|blue|F|Red|C|Blue}}
 
** Route: {{MapRoute|A|blue|B|red|D|blue|F|Red|C|Blue}}
* S rank Node P twice
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** LBAS: n/A
** Use CTF Combined Fleet
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|-|Node P=
*** 2 FBB 2 CV 2 CA + 1 CL 5 DD
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** Composition: 2 FBB 2 CV 2 CA + 1 CL 5 DD ('''Fast''' Carrier Task Force)
 
** Route: {{MapRoute|G|blue|K|red|M|red|N|red|P|red}}
 
** Route: {{MapRoute|G|blue|K|red|M|red|N|red|P|red}}
* Alternatively, you can use a single fleet comprised of 3 CV(L), 2 (FBB or CA(V)), and DD with a maximum of 2 CV to route to node P
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** Alternatively, you can use a single fleet comprised of 3 CV(L), 2 (FBB or CA(V)), and a DD with a maximum of 2 CV to route {{MapRoute|G|blue|K|red|N|red|P|red}}
** This composition allows for a shorter route to Node P being {{MapRoute|G|blue|K|red|N|red|P|red}}
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** LBAS: Range 7, AP/AS on Hard: 124/279
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</tabber>
    
==Phase 2: Defeat CA Hime at Node U==
 
==Phase 2: Defeat CA Hime at Node U==
You can use the same fleet you used for the unlocking phase reaching Node P. This can be done with either a Single Fleet or a Combined Fleet
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You can use the same fleet you used in the previous unlocking phase
* Recommended Fleet: CTF Fleet consists of 2 CV 2 FBB 2 CA + 1 CL 5 DD '''OR''' Single Fleet:  3CV(L), (2FBB or CA(V)), and DD with 2 CV Maximum
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** Composition: 2 FBB 2 CV 2 CA + 1 CL 5 DD ('''Fast''' Carrier Task Force)
* Route: {{MapRoute|G|blue|K|red|M|red|N|red|P|red|T|red|U|red}} '''OR''' {{MapRoute|G|blue|K|red|N|red|P|red|T|red|U|red}}
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** Route: {{MapRoute|G|blue|K|red|M|red|N|red|P|red|T|red|U|red}}
* LBAS Range: 6 there's no air at the boss
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** Alternatively, you can use a single fleet comprised of 3 CV(L), 2 (FBB or CA(V)), and a DD with a maximum of 2 CV to route {{MapRoute|G|blue|K|red|N|red|P|red|T|red|U|red}}
* Notes: Since this comp and routing you are taking, you will be facing 3 Air raid nodes. Have 1 AACI DD if possible to minimized the chance for taiha. The single fleet composition skipped through 1 node vs if take the combined fleet. Both fleets have the same ship locks
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** LBAS: Range 6, no Air Power
** Support Expedition is not needed.
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** Notes: AACI is heavily recommended due to three airstrikes on route. Support Expeditions are optional
    
==Phase 3: Defeat CV Hime at Node ZII==
 
==Phase 3: Defeat CV Hime at Node ZII==
* Recommended Fleet: 6 SS (Yes I'm dead serious)
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In this phase, you will need to take out an Aircraft Carrier Princess. There are several compositions availabe depending on selected difficulty:
** It is also possible to run a Surface Single Fleet. However, you will have to take the longer route.
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<tabber>
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|-|Submarine comp=
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* Composition: 6 SS
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** The recommended composition for all difficulties
 
* Route: {{MapRoute|W|red|Z|red|ZI|red|ZII|red}}
 
* Route: {{MapRoute|W|red|Z|red|ZI|red|ZII|red}}
* LBAS Range: 8 Range
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* LBAS Range: 8 Range, AP/AS on Hard 103/231
* Notes: Node Support is required to help you pass through the 2 surface battle node using the Submarine Strategy. If your subs are high level and remodel, it is possible to not run a support expedition.
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* Notes: Node Support is recommended to help you pass through the 2 surface battle nodes. Boss Support Expedition is optional if you send LBAS to the Boss.
** Boss Support expedition is optional if you have strong LBAS and send them all to the boss.
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|-|Surface /Sub Mix=
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* Composition: CL, AV/CAV, DD, 3 SS
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** Only should be considered if you lack submarines
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* Route: {{MapRoute|V|red|W|red|X|red|Y|blue|Z|red|ZI|red|ZII|red}}
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* LBAS Range: 8 Range, AP/AS on Hard 103/231
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* Notes: Node Support is recommended. Boss Support is also recommended.
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|-|Surface / AS + Sub Mix=
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* Composition: AS, BBV, 2CLT, 2SS(V)
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** '''Easy and Casual Difficulty Only''' (Use this Composition in case of a lack of Submarines)
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* Route: {{MapRoute|V|red|W|red|X|red|Y|blue|Z|red|ZI|red|ZII|red}}
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* LBAS Range: 8 Range, AP/AS on Easy/Casual 88/197
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* Notes: Node Support is recommended. Boss Support is also recommended.
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|-|Light Fleet Comp=
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* Composition: 2CL, 4DD
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** '''Casual Only''' (Use this Composition in case of a lack of Submarines)
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* Route: {{MapRoute|W|red|X|red|Y|blue|Z|red|ZI|red|ZII|red}}
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* LBAS Range: 8 Range, AP/AS on Easy 88/197
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* Notes: Vanguard formation can be utilized to help with passing rate. Boss Support is optional but recommended.
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</tabber>
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==Grunilgs Proposal (Shamelessly stolen)==
 
==Grunilgs Proposal (Shamelessly stolen)==
  
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