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*Feel free to edit, but please leave a note here on which Phase was edited
 
*Feel free to edit, but please leave a note here on which Phase was edited
 
===Edits===
 
===Edits===
 +
Addition to the general guidelines re high altitude bombers.
 +
 
==General Guidelines==
 
==General Guidelines==
   −
E4 is a multi-phase map consisting of two TP Phases followed by a final HP Phase, including unlocks for second and third boss as well as an unlockable shortcut. 3 Bases of LBAS Support are available to you on this map.
+
E4 is a multi-phase map consisting of two TP Phases followed by a final HP Phase, including unlocks for second and third boss as well as an unlockable shortcut. 3 Bases of LBAS Support are available to you on this map. Fairly certain that the Airstrike on the airbases is with high altitude bombers.
    
==Map Phases Breakdown==
 
==Map Phases Breakdown==
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If you said yes to most of the questions, you should be prepared to handle the map, otherwise reevaluate your fleet to see if you can actually do the map or consider lowering difficulty.
 
If you said yes to most of the questions, you should be prepared to handle the map, otherwise reevaluate your fleet to see if you can actually do the map or consider lowering difficulty.
 +
 +
<omitting from guide due to length, but will keep for personal use>
    
==Historical stuff==
 
==Historical stuff==
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So it's up to your if you want to use this method, but you are free to use your land base for the offensive purpose if necessary. If so, you can opt to set up a similar set up as shown in the phases along the way. By around Phase 6 and 8, you'll be using your LBAS to the fullest extent against the last boss.
 
So it's up to your if you want to use this method, but you are free to use your land base for the offensive purpose if necessary. If so, you can opt to set up a similar set up as shown in the phases along the way. By around Phase 6 and 8, you'll be using your LBAS to the fullest extent against the last boss.
 +
 +
<ommiting from guide for length, proposed to just recommend an optional section in each LBAS recommendation>
    
==Phase 1: Spring Breeze Convoy (1st TP Phase)==
 
==Phase 1: Spring Breeze Convoy (1st TP Phase)==
   −
In this phase you'll be performing a transport operation while also protecting your fleet from some air stirkes that will occur along the way. As long as you have a fleet with good ASW, AACI, capable of transporting supplies and a land base that can support your while taking out the enemy ships and subs, the phase should be simple to complete.
+
In this phase you'll be performing a transport operation while also protecting your fleet from some air strikes that will occur along the way. As long as you have a fleet with good ASW, AACI, capable of transporting supplies and a land base that can support your while taking out the enemy ships and subs, the phase should be simple to complete.
 +
 
 +
The boss will mainly include a Submarine princess accompanied by other subs or sub princesses, and other small surface ships. A simple method of following some of the methods in composition requirements and notes should defeat the boss easily.
    
Below are the following comps you can consider for clearing this:
 
Below are the following comps you can consider for clearing this:
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<tabber>
 
<tabber>
 
|-|Transport Combined Fleet=
 
|-|Transport Combined Fleet=
* Recommended Fleet: 1BBV/CVL, 1CL/CAV/AV/LAH, 4DD + 1 CL, 2-5DD, 0-3 DE)
+
* '''Recommended Fleet:'''' 1BBV/CVL/AV, 1CL/CAV/LAH, 4DD + 1 CL, 2-5DD, 0-3 DE)
* Route: {{MapRoute|D|blue|E|blue|F|red|G|red|I|red|K|red|P|Green|Q|red}}
+
* '''Route:''' {{MapRoute|D|blue|E|blue|F|red|G|red|I|red|K|red|P|Green|Q|red}}
* LBAS: Range 6 (Q), No Airpower on boss Node
+
* '''LBAS:'''All Land Base Bombers/ ASW Bombers in Land Base 1-3
** All Land Base Bombers/ ASW Bombers in Land Base 1-2
+
* '''LBAS:''' All fighters / interceptors on Land base 3 (Optional, but recommended)
 +
**  '''Range:''' 6 (Node: Q), No Airpower on boss Node
 
* Notes:
 
* Notes:
 
** Bringing a BBV instead of CVL will give you a second shelling phase, which may be desired to deal with the high HP on the submarines.
 
** Bringing a BBV instead of CVL will give you a second shelling phase, which may be desired to deal with the high HP on the submarines.
** DEs, American DDs, and [[Harukaze]] are effective to due to their bonus and can be considered for this phase.
+
** Bringing [[Harukaze]] as flagship in the main fleet will give your entire fleet a 1.15x bonus to damage against enemy fleets. If you have her, consider using her in that position.
 +
** DEs and American DDs are effective to due to their bonus and can be considered for this phase.
 
** If aiming for S-Rank victories, you may need to balance your ASW gear and Transport Equipment between the Main and Escort fleet. The Main Fleet will get a second Shelling phase, but the escort may have to attack at night and can damage submarines at night in a Combined Fleet.
 
** If aiming for S-Rank victories, you may need to balance your ASW gear and Transport Equipment between the Main and Escort fleet. The Main Fleet will get a second Shelling phase, but the escort may have to attack at night and can damage submarines at night in a Combined Fleet.
 
**Alternatively you use a CVL, your main ship, you will likely have your main fleet focus on transport while escort will concentrate ASW with possibly one ship focusing on combat in hopes of scoring an S rank.
 
**Alternatively you use a CVL, your main ship, you will likely have your main fleet focus on transport while escort will concentrate ASW with possibly one ship focusing on combat in hopes of scoring an S rank.
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* Recommended Fleet: 0-1CVL 0-1CL 4-6DD
 
* Recommended Fleet: 0-1CVL 0-1CL 4-6DD
 
* Route: {{MapRoute|D|blue|E|blue|F|red|H|red|I|red|M|red|P|Green|Q|red}}
 
* Route: {{MapRoute|D|blue|E|blue|F|red|H|red|I|red|M|red|P|Green|Q|red}}
* LBAS: Range 6 (Q), Range 5(Q), No Airpower on boss Node
+
* '''LBAS:'''All Land Base Bombers/ ASW Bombers in Land Base 1-2
** All Land Base Bombers/ ASW Bombers in Land Base 1-3
+
* '''LBAS:''' All fighters / interceptors on Land base 3 (Optional, but recommended)
 +
**  '''Range:''' 6 (Node: Q), No Airpower on boss Node
 +
**  '''Range:''' 5 (Node: M), No Airpower on boss Node
 
* Notes:
 
* Notes:
 
** Faces 3 sub-nodes and 1 surface battle enroute
 
** Faces 3 sub-nodes and 1 surface battle enroute
 
** Avoids any Air Raids so you can equip purely for ASW and Surface Combat
 
** Avoids any Air Raids so you can equip purely for ASW and Surface Combat
 
** Sending 1 base of bombers to M should let you pass the surface battle more consistently with more ASW gear
 
** Sending 1 base of bombers to M should let you pass the surface battle more consistently with more ASW gear
**Alternatively Vanguard can be considered for Node M to attempt to pass while consercing LBAS support for the boss node.
+
**Alternatively Vanguard can be considered for Node M to attempt to pass while conserving LBAS support for the boss node.
 
** Limited number of attacks on the boss and will likely struggle to reach S-Ranks
 
** Limited number of attacks on the boss and will likely struggle to reach S-Ranks
 
** OASW is extremely recommended
 
** OASW is extremely recommended
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</tabber>
 
</tabber>
   −
The submarine princess is not a difficult boss to clear out if you a strong LBAS that has a good mix of Land Bombers and ASW planes, bring DEs, or historical DDs that that effectively take her down.
+
Once this TP gauge is completed, the next phase will commence and you will need to unlock the path to the next area.
 
  −
It's often harder to take out the support fleet than the subs in most cases. In some comps, she can appear with two New Submarine Princesses which will be harder to eliminate, but again, a proper balance of OASW ships and combat gear should effectively do the trick.
  −
 
  −
Eliminate the surface ships will need the help of the LBAS or a ship that can attack in night battle. But regardless, if you bring enough ships that can carrier Daihatsu, clearing this phase shouldn't take long.
  −
 
  −
Once this phase is complete, the next phase will commence and you will need to unlock the path to the next area.
      
==Phase 2: Unlocking the path to Ormoc Bay==
 
==Phase 2: Unlocking the path to Ormoc Bay==
   −
In this phase you will need to complete two requirements (or less depending on the difficult) As of current, only Hard and Normal requirements are known and are listed below.
+
In this phase you will need to complete two requirements (or less depending on the difficult) Unlocking only is only required for Hard and Normal. Any player playing on a difficulty lower than this can skip this step all together. Below are the listed requirements:
    
*Score AS on Node K (Hard Only)
 
*Score AS on Node K (Hard Only)
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For this phase members of the Operation Ta-Go ships will be useful in helping you complete this phase and can help you clear the phase quickly (See historical ships for details)
 
For this phase members of the Operation Ta-Go ships will be useful in helping you complete this phase and can help you clear the phase quickly (See historical ships for details)
   −
As of current no LoS is known for the path to the boss and appeared to be linked to ship types. As of current the following composition is known:
+
As of current, no LoS is known for the path to the boss and appeared to be linked to ship types.
 +
 
 +
The boss will consist of a [[Destroyer Forest Princess]] that will be accompanied by 2 Tsu-class and 3 Na-class DDs which two are capable of opening torpedo attacks on hard. Usage of land base bombers and TCI can help with securing victory here in later phases.
   −
* '''Recommended Fleet:''' Transport Combined fleet 0-1 LHA([[Shinshuu Maru]])/CAV, 0-2 AV/CL, 4DD + 1CL, 0-1 CA, 4-5 DD
+
As of current the following composition is known:
 +
 
 +
* '''Recommended Fleet:''' Transport Combined fleet 0-1 CAV/LHA([[Shinshuu Maru]]), 0-2 AV/CL, 4DD + 1-2 CL, 0-1 CA, 4-5 DD
 
* Route: {{MapRoute|D|blue|C|blue|B|red|A|red|R|red|S|red|U|red|V|green|W|red}}
 
* Route: {{MapRoute|D|blue|C|blue|B|red|A|red|R|red|S|red|U|red|V|green|W|red}}
* '''LBAS:''' All Land Base Bombers on Land Base 1-2 (Land Base Recon Optional)
+
* '''LBAS:''' All Land Base Bombers on Land Base 1-3 (Land Base Recon Optional)
** Range (5) Node U Land Base 1  
+
* '''LBAS:''' All Fighters / Interceptors on Land Base 3 (Optional, but recommended)
** Range (6): Node W Land Base 2
+
** '''Range:''' 5 (Node U Land Base 1)
 +
** '''Range:''' 6: (Node W Land Base 2-3)
    
* Notes:
 
* Notes:
 
** Bring any (F)BB(V) or CV(L/B) will offroute you
 
** Bring any (F)BB(V) or CV(L/B) will offroute you
 +
** You will be limited to 1 CA(V) in your entire fleet, any more will off route.
 
** There are 4 Air Raids and 1 Surface Battle enroute to the boss.
 
** There are 4 Air Raids and 1 Surface Battle enroute to the boss.
** AACI to crucial for to surviving the air nodes, bring [[Atlanta]] or two AACI ships to ensure that AACI will proc to improve you chances of survival.
+
** AACI to crucial for to surviving the air nodes, bring [[Atlanta]] or 1-2 AACI ships to ensure that AACI will proc to improve you chances of survival.
 
** Main Fleet DDs should mainly focus on transporting supplies
 
** Main Fleet DDs should mainly focus on transporting supplies
 
** It's possible to achieve AD on the Air Raids with enough Seaplane-Fighters (~200 Air Power)
 
** It's possible to achieve AD on the Air Raids with enough Seaplane-Fighters (~200 Air Power)
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** Boss Support is recommend to make A ranks and S ranks more possible.
 
** Boss Support is recommend to make A ranks and S ranks more possible.
 
**Organizing some ships in escort for TCI may help with clearing for S rank.
 
**Organizing some ships in escort for TCI may help with clearing for S rank.
  −
The boss will consist of a [[Destroyer Forest Princess]] that will be accompanied by 2 Tsu-class and 3 Na-class DDs which two are capable of opening torpedo attacks on hard. Sending a Land Base here may help you clear out the enemy ships but it is also possible that they can knock out your planes in the process.
  −
Using Land base and boss support will help it make it more likely to secure an A rank, but to deplete the  gauge faster, you can consider possible TCI units in hopes of killing the Princess if she weak enough to be taken out. Using historical DD TCI will be the most effective way of doing so. Otherwise feel free to continue with A ranks until you successfully deplete the gauge.
      
Once you complete the TP phase, you will then unlock the final boss phase and then process to look into unlocking the path.
 
Once you complete the TP phase, you will then unlock the final boss phase and then process to look into unlocking the path.
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In this phase you will completing a few task to unlock the way to the final boss. They will consist of the following steps:
 
In this phase you will completing a few task to unlock the way to the final boss. They will consist of the following steps:
   −
* Get AS on Land Base Defense Twice
+
* Get AS on Land Base Defense Twice on Hard, Once on Normal
* S Rank Node X2
+
* S Rank Node X2 (Hard - Easy, Casual unconfirmed)
    
The process to doing this step can be done as followed:
 
The process to doing this step can be done as followed:
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==Phase 5: Unlocking the shortcut (X2 to Y6)==
 
==Phase 5: Unlocking the shortcut (X2 to Y6)==
   −
In this phase, your fleet will need to complete a list of tasks in order to unlock the shortcut that will allow you you to take node Y6 instead Y1. This will require you to revisit and do various task that will involve different fleet, and arranging your LBAS to complete a variety of tasks.
+
In this phase, your fleet will need to complete a list of tasks in order to unlock the shortcut that will allow you you to take node Y6.
    
These tasks will include the following:
 
These tasks will include the following:
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* S Rank Node Y3
 
* S Rank Node Y3
 
* A Rank Node Y5
 
* A Rank Node Y5
* Land Base Air Defense once
+
* Land Base Air Defense once (Hard Mode Only)
    
Below will be the a guide on how to complete each task:
 
Below will be the a guide on how to complete each task:
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==Phase 6: Fighting the Abyssal Bamboo Princess==
 
==Phase 6: Fighting the Abyssal Bamboo Princess==
   −
In this phase, you will need to organize a powerful fleet to attack the main abyssal forces. This will require you to carefully construct a flee that with of the land base can successfully fight the main fleet while also achieve AS against the enemy fleet. For now the most efficient way to do this is through chipping away at the Abyssal Bamboo Princess until she is at her weakest point.
+
In this phase, you will need to organize a powerful fleet to attack the main abyssal forces. This will require you to carefully construct a fleet that with of the land base can successfully fight the main fleet while also achieve AS against the enemy fleet. For now the most efficient way to do this is through chipping away at the Abyssal Bamboo Princess until she is at the final kill.
 +
 
 +
On Hard mode, the Abyssal Bamboo Princess will have a fleet that will be strong and mainly consist of 2 CV Princess Kai, 1 BB Water Oni, 2 Ne Elites along with a Tsu-class a Ne-class, 4 Na-class DD two which are capable of opening torpedo strikes. This boss fight will be notably hard. But if you have Touch base attacks, crits, a good land base and the ability to get AS, you should be able to successfully be able to have a chance at doing damage to the boss let alone possibly sink her.
    
There are several methods to do this, but one method can be considered effective for chipping.
 
There are several methods to do this, but one method can be considered effective for chipping.
   −
* '''Recommended Fleet:''' STF - 3 (F)BB(V),1 CV, AV, 1 CL + 1 CL, 1 CLT, 4DD
+
* '''Recommended Fleet:''' STF - 3 (F)BB(V),1 CV,1 CAV/AV, 1 CL + 1 CL, 1 CLT, 4DD
* '''Path:''' D-C-B-A-R-X1-X2-Y6-Y3-Z
+
* '''Path:''' {{MapRoute|D|blue|C|blue|B|red|A|red|R|red|X1|blue|X2|red|Y6|blue|Y3|red|Z|red}}
 
* '''LBAS''' All 3 LBAS using fighters and Land Base Bombers
 
* '''LBAS''' All 3 LBAS using fighters and Land Base Bombers
 
** LBAS 1 - Node Y3 (Air Power: 174 AD / 347 AP / 780 AS)
 
** LBAS 1 - Node Y3 (Air Power: 174 AD / 347 AP / 780 AS)
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* Notes:
 
* Notes:
* Airpower is still notably heavy, consider bring an AV as a fighter mule.
+
* Using the mentioned composition will ignore fast requirements allowing more flexibility for your ships.
 +
* Airpower is still notably heavy, consider bring an AV/CAV as a fighter mule.
 
* AACI is important for passing the nodes along the way
 
* AACI is important for passing the nodes along the way
* In route may be suitable for helping you pass Y3 since that node may pose a potential problem.
+
* In route Supportable may be suitable for helping you pass Y3 since that node may pose a potential problem.
 
* Boss support is highly recommended
 
* Boss support is highly recommended
 
* Historical Japanese and American ships are needed along with ship types to maximize the damage bonus that can be done at the boss node.
 
* Historical Japanese and American ships are needed along with ship types to maximize the damage bonus that can be done at the boss node.
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* Organizing TCI ships in escort can help you do serious damage of successfully eliminate the princess if your lucky enough to aim for her.
 
* Organizing TCI ships in escort can help you do serious damage of successfully eliminate the princess if your lucky enough to aim for her.
   −
On Hard mode, the Abyssal Bamboo Princess will have a fleet that will be strong and mainly consist of 2 CV Princess Kai, 1 BB Water Oni, 2 Ne Elites along with a Tsu-class a Ne-class, 4 Na-class DD two which are capable of opening torpedo strikes. This boss fight will be notably hard. But if you have Touch base attacks, crits, a good land base and the ability to get AS, you should be able to successfully be able to have a chance at doing damage to the boss let alone possibly sink her. In route and boss support are needed to successfully reach the boss let alone do the necessary damage needed. This should allow you to tackle the phase until the boss reaches LD which then the strategy may change. Once you reach LD, read the next phase to help you prepare do that you can deliver the final blow.
+
Once you reach LD, read the next phase to help you prepare do that you can deliver the final blow.
    
==Phase 7: Debuffing the Abyssal Bamboo Princess on Last Dance==
 
==Phase 7: Debuffing the Abyssal Bamboo Princess on Last Dance==
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* AS Node K Once
 
* AS Node K Once
* S Rank Node Q
+
* S Rank Node W Twice
* S Rank Node W
   
* AS Rank Node Y2
 
* AS Rank Node Y2
 
* S Rank Node Y3
 
* S Rank Node Y3
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<br>  
 
<br>  
 
Pretty much the same method as before hand, may need an additional land base if too difficult to AS.
 
Pretty much the same method as before hand, may need an additional land base if too difficult to AS.
|-| Node Q=
  −
* Recommendation: Refer to Phase 1 TCF Fleet Comp and Land base recommendation.
  −
<br>
  −
In this phase you can focus more heavily on trying to S ranking the boss node by bringing a balance of OASW and surface combat ships. Since you'll likely kill the subs before taking out the surface ships.
  −
</br>
  −
<br>
  −
The Hardest ships to eliminate will be the Tsu-class flag. Which may last to night battle. The best you can do is hope you can successfully take out the ship and then achive an S rank.
   
|-| Node W=
 
|-| Node W=
 
* Recommendation: Refer to Phase 3 TCF Fleet Comp and Land base recommendation.
 
* Recommendation: Refer to Phase 3 TCF Fleet Comp and Land base recommendation.
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|-|Surface Task Force=
 
|-|Surface Task Force=
 
* '''Recommended Fleet:''' 3 (F)BB(V), 1 CV, 1 CAV, 1 CL/AO + 1 CL, 1CLT/CAV, 4DD
 
* '''Recommended Fleet:''' 3 (F)BB(V), 1 CV, 1 CAV, 1 CL/AO + 1 CL, 1CLT/CAV, 4DD
* '''Path:''' D-C-B-A-R-X1-X2-Y6-Y3-Z
+
* '''Path:''' {{MapRoute|D|blue|C|blue|B|red|A|red|R|red|X1|blue|X2|red|Y6|blue|Y3|red|Z|red}}
 
* '''LBAS:''' Land Base Fighters and Bombers 1-3
 
* '''LBAS:''' Land Base Fighters and Bombers 1-3
 
* '''LBAS Distribution:''' Land Base 1 Node Y3  (Range: 2) 174 AP /347 AS/ 780 AS (Optional)
 
* '''LBAS Distribution:''' Land Base 1 Node Y3  (Range: 2) 174 AP /347 AS/ 780 AS (Optional)
 
* '''LBAS Distribution:''' 1-3 Node Z (Range: 3) 132 AP /263 AS/ 591 AS (Preffered)
 
* '''LBAS Distribution:''' 1-3 Node Z (Range: 3) 132 AP /263 AS/ 591 AS (Preffered)
    +
* If the comp uses 2 CL and 4 DD in the combined fleet, you will not need a fast fleet
 
* Y3 might be a hard to pass without the use of a land base in that node
 
* Y3 might be a hard to pass without the use of a land base in that node
 
* If possible send all land bases to the boss node (Z) to maximize your chances of taking out the boss.
 
* If possible send all land bases to the boss node (Z) to maximize your chances of taking out the boss.
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* Using [[Ise|Ise Kai Ni]] and [[Hyuuga|Hyuuga Kai Ni]] can allow you to opt to bringing in more fighter power to free up your carrier so they can perform attacks.
 
* Using [[Ise|Ise Kai Ni]] and [[Hyuuga|Hyuuga Kai Ni]] can allow you to opt to bringing in more fighter power to free up your carrier so they can perform attacks.
 
* Special attacks can be more wildly among [[Nagato]], [[Nelson]] and [[Colorado]].
 
* Special attacks can be more wildly among [[Nagato]], [[Nelson]] and [[Colorado]].
*Due to the difficulty of this map, avoid using [[Colorado]]'s as a special attack unit since there is a good chance she will not get the opportunity use her attack due to it's strict limitations.
+
*Due to the difficulty of this map, using [[Colorado]]'s special attack can be effective, but difficulty to pull off due to it's strict conditions. Use at your own discretion.
 
* [[Nagato]] and [[Nelson]] are preferred due to their flexibility and ease of access.
 
* [[Nagato]] and [[Nelson]] are preferred due to their flexibility and ease of access.
* Units use to accompany the attacks should be American BBs and/or [[Ise|Ise Kai Ni]] and [[Hyuuga|Hyuuga Kai Ni]].
+
* Units use to accompany the attacks should be American BBs and/or [[Ise|Ise Kai Ni]], [[Hyuuga|Hyuuga Kai Ni]] , and/or [[Haruna]].
 
* Escort fleet should be TCI focused as you will need to hope they will score a lucky shot at the boss in order to kill her.
 
* Escort fleet should be TCI focused as you will need to hope they will score a lucky shot at the boss in order to kill her.
 
* Use star shells, searchlights and a night plane to maximize your chances at scoring the kill on the boss
 
* Use star shells, searchlights and a night plane to maximize your chances at scoring the kill on the boss
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* '''Recommended Fleet:''' 2 BB, 2 CV, 1 CAV, 1CL + 1 CL, 1CA(V)/CLT, 4 DD (Fast)
 
* '''Recommended Fleet:''' 2 BB, 2 CV, 1 CAV, 1CL + 1 CL, 1CA(V)/CLT, 4 DD (Fast)
* '''Path:''' D-C-A-R-X1-X2-Y6-Y3-Z  
+
* '''Path:''' {{MapRoute|D|blue|C|blue|A|red|R|red|X1|blue|X2|red|Y6|blue|Y3|red|Z|red}}
 
* '''LBAS''' Land Base Fighters and Bombers 1-3
 
* '''LBAS''' Land Base Fighters and Bombers 1-3
 
* '''LBAS Distribution:''' 1-3 Node Z (Range: 3) 132 AP /263 AS/ 591 AS  
 
* '''LBAS Distribution:''' 1-3 Node Z (Range: 3) 132 AP /263 AS/ 591 AS  
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