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| Projected deadline for Initial guide: '''Nov 30th- December 1st, 12:01 JST''' (May get extended by 1 day if massive delays occur) | | Projected deadline for Initial guide: '''Nov 30th- December 1st, 12:01 JST''' (May get extended by 1 day if massive delays occur) |
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− | ==DarkHeron's Proposal stolen by Grunilg with parts plagiated from Arill== | + | ==DarkHeron's Proposal stolen by Grunilg with parts plagiarised from Arill== |
| E-2 is a multi-phase map starting with a TP Phase followed by a HP Phase. You '''cannot sortie''' any Flight-Deck equipped ship onto this map unless they have [[Arctic Gear & Deck Personnel]] equipped to them. | | E-2 is a multi-phase map starting with a TP Phase followed by a HP Phase. You '''cannot sortie''' any Flight-Deck equipped ship onto this map unless they have [[Arctic Gear & Deck Personnel]] equipped to them. |
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| '''Phase 2: Unlock the Shortcuts E -> O and G -> O''' | | '''Phase 2: Unlock the Shortcuts E -> O and G -> O''' |
| | | |
− | S-rank Node A twice: | + | S-rank Node A: |
| * Recommended Fleet: Use the TCF Comp that you used in Phase 1 | | * Recommended Fleet: Use the TCF Comp that you used in Phase 1 |
| * Route: B-A | | * Route: B-A |
| * Notes: You can replace Transport Equipment for Combat Equipment | | * Notes: You can replace Transport Equipment for Combat Equipment |
| | | |
− | S-rank Node L twice: | + | S-rank Node L: |
| * Recommended Fleet: Use the TCF Comp that you used in Phase 1 | | * Recommended Fleet: Use the TCF Comp that you used in Phase 1 |
| * Route: B-C-F-H-I-J-L | | * Route: B-C-F-H-I-J-L |
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| ** If lacking Destroyers equipped with Reinforcement Expansions to deal with PT-Imps, it is recommended to use Support Shelling | | ** If lacking Destroyers equipped with Reinforcement Expansions to deal with PT-Imps, it is recommended to use Support Shelling |
| | | |
− | S-rank Node N twice: | + | S-rank Node N: |
| * Notes: See Phase 1, but with combat equipment | | * Notes: See Phase 1, but with combat equipment |
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| * Notes: | | * Notes: |
| ** More Lock-Intensive than the lighter fleet, but stronger in both pass rate and boss stopping power | | ** More Lock-Intensive than the lighter fleet, but stronger in both pass rate and boss stopping power |
− | ** A single Seaplane Fighter or Seaplane Fighter in a large slot is sufficient to secure AS+ on all preboss Nodes as well as the Boss. | + | ** A single Seaplane Fighter or Seaplane Bomber in a large slot is sufficient to secure AS+ on all preboss Nodes as well as the Boss. |
| ** If you want to avoid the submarine Node C, you can go to Node A instead, but this will put you at a damage penalty against the Boss. | | ** If you want to avoid the submarine Node C, you can go to Node A instead, but this will put you at a damage penalty against the Boss. |
| |-|Light Comp= | | |-|Light Comp= |
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| * Node: B-A/C-E-O-Q | | * Node: B-A/C-E-O-Q |
| * Notes: | | * Notes: |
− | ** A single Seaplane Fighter or Seaplane Fighter in a large slot is sufficient to secure AS+ on all preboss Nodes as well as the Boss. | + | ** A single Seaplane Fighter or Seaplane Bomber in a large slot is sufficient to secure AS+ on all preboss Nodes as well as the Boss. |
| ** If you want to avoid the submarine Node C, you can go to Node A instead, but this will put you at a damage penalty against the Boss. | | ** If you want to avoid the submarine Node C, you can go to Node A instead, but this will put you at a damage penalty against the Boss. |
| ** Node support is recommended | | ** Node support is recommended |
| </tabber> | | </tabber> |