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Undo revision 79238 by Soloblast (talk) I'm a fucking retard nvm
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Projected deadline for Initial guide: '''Nov 30th- December 1st, 12:01 JST''' (May get extended by 1 day if massive delays occur)
 
Projected deadline for Initial guide: '''Nov 30th- December 1st, 12:01 JST''' (May get extended by 1 day if massive delays occur)
   −
==DarkHeron's Proposal stolen by Grunilg with parts plagiated from Arill==
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==DarkHeron's Proposal stolen by Grunilg with parts plagiarised from Arill==
E-2 is a multi-phase map starting with a TP Phase followed by a HP Phase. You '''cannot sortie''' any Flight-Deck equipped ship onto this map unless they have [[]] equipped to them.
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E-2 is a multi-phase map starting with a TP Phase followed by a HP Phase. You '''cannot sortie''' any Flight-Deck equipped ship onto this map unless they have [[Arctic Gear & Deck Personnel]] equipped to them.
    
'''Phase 1: Deplete TP Gauge '''
 
'''Phase 1: Deplete TP Gauge '''
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'''Phase 2: Unlock the Shortcuts E -> O and G -> O'''
 
'''Phase 2: Unlock the Shortcuts E -> O and G -> O'''
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S-rank Node A twice:
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S-rank Node A:
 
* Recommended Fleet: Use the TCF Comp that you used in Phase 1
 
* Recommended Fleet: Use the TCF Comp that you used in Phase 1
 
* Route: B-A
 
* Route: B-A
 
* Notes: You can replace Transport Equipment for Combat Equipment
 
* Notes: You can replace Transport Equipment for Combat Equipment
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S-rank Node L twice:  
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S-rank Node L:  
 
* Recommended Fleet: Use the TCF Comp that you used in Phase 1
 
* Recommended Fleet: Use the TCF Comp that you used in Phase 1
 
* Route: B-C-F-H-I-J-L
 
* Route: B-C-F-H-I-J-L
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** If lacking Destroyers equipped with Reinforcement Expansions to deal with PT-Imps, it is recommended to use Support Shelling
 
** If lacking Destroyers equipped with Reinforcement Expansions to deal with PT-Imps, it is recommended to use Support Shelling
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S-rank Node N twice:
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S-rank Node N:
 
* Notes: See Phase 1, but with combat equipment
 
* Notes: See Phase 1, but with combat equipment
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* Notes:
 
* Notes:
 
** More Lock-Intensive than the lighter fleet, but stronger in both pass rate and boss stopping power
 
** More Lock-Intensive than the lighter fleet, but stronger in both pass rate and boss stopping power
** A single Seaplane Fighter or Seaplane Fighter in a large slot is sufficient to secure AS+ on all preboss Nodes as well as the Boss.
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** A single Seaplane Fighter or Seaplane Bomber in a large slot is sufficient to secure AS+ on all preboss Nodes as well as the Boss.
 
** If you want to avoid the submarine Node C, you can go to Node A instead, but this will put you at a damage penalty against the Boss.
 
** If you want to avoid the submarine Node C, you can go to Node A instead, but this will put you at a damage penalty against the Boss.
 
|-|Light Comp=
 
|-|Light Comp=
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* Node: B-A/C-E-O-Q
 
* Node: B-A/C-E-O-Q
 
* Notes:
 
* Notes:
** A single Seaplane Fighter or Seaplane Fighter in a large slot is sufficient to secure AS+ on all preboss Nodes as well as the Boss.
+
** A single Seaplane Fighter or Seaplane Bomber in a large slot is sufficient to secure AS+ on all preboss Nodes as well as the Boss.
 
** If you want to avoid the submarine Node C, you can go to Node A instead, but this will put you at a damage penalty against the Boss.
 
** If you want to avoid the submarine Node C, you can go to Node A instead, but this will put you at a damage penalty against the Boss.
 
** Node support is recommended
 
** Node support is recommended
 
</tabber>
 
</tabber>
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