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===E-1===
 
===E-1===
<div id="top-info-container" style="height: auto; min-width: 1000px;">
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{{EventInfoBox
<div id="info-box" style="position: sticky; top: -110px; float:right; width: 450px; border: 1px #555 solid;">
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|title_en=Requiem, for Convoy Ki-504
  <div id="banner" style="position: relative;overflow: hidden;height: 92px; align-items : center;justify-content: center;display: inline-flex;width: 100%;">
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|title_jp=鎮魂、キ504船団
      <div id="overlay" style="position: relative; width: 64.5%; height: auto; vertical-align: bottom; display: inline-flex; align-items: center; background-color: #616d8a33;">
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|tag=[[File:RainySeason2020EventWhiteTag.png]]
          <div style="text-align: center; width:  100%;font-size: larger;"><b><i>Requiem, for Convoy Ki-504</i><br>鎮魂、キ504船団</b></div>
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|tag_text=Kurile Islands Area Unit
      </div><div id="banner_tag" style="position: relative; object-fit: cover; width: 10.5%; height: 100%; float: right; margin-left: -15px; transform:skewX(-18deg); background-color: #abb1c1; overflow: hidden;">
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|header_thumb=[[File:Abyssal_Kuriles_Princess_HeaderThumb.png]]
        <div style="height: 0px; width: 0px; margin-left: -13px; margin-top: 14px; transform:skewX(18deg);">
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|map_1=[[File:RainySeason2020E-1Map.png|450px]]
[[File:RainySeason2020EventWhiteTag.png]]
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|map_1_text=Map
        </div>
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|map_2=
      </div><div id="banner_img" style="position: relative; object-fit: cover; width: 33%; margin-right: -15px; height: 100%; float: right; margin-left: -1px; transform:skewX(-18deg); background-color: #616d8a; overflow: hidden;">
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|map_2_text=Phase 1
        <div style="height: 0px; width: 0px; margin-left: -310px; margin-top: -91px; transform:skewX(18deg);">
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|map_3=
[[File:582.png]]
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|map_3_text=Phase 2
        </div>
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|boss_hard=750 TP + 2900~3000 HP
      </div>
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|boss_medium=600 TP + ~2400 HP
  </div>
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|boss_easy=400 TP + ~1800 HP
  <div id="map" style="position: relative; overflow: hidden;height: auto; align-items: center;justify-content: center;display: inline-flex; width: 100%;">
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|boss_casual=400 TP + 1700~1800 HP
[[File:RainySeason2020E-1Map.png|450px]]
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|phase_1_boss=
  </div>
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|phase_2_boss=[[Abyssal Kulin Island Princess]]
  <div id="information" style="position: relative; height: auto; align-items: center; justify-content: center; display: inline-flex; width: 100%;">
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|phase_3_boss=
  <table style="width:95%;">
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|phase_4_boss=
  <tr>
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|phase_5_boss=
  <th colspan="2" style="background-color: #abb1c1;"><b>Information</b></th>
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|reward_all={{Ship/Banner|Usugumo}}
  </tr>
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|reward_1={{QuestRewardEquip|Underway Replenishment}}
  <tr>
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|reward_1_casual=
  <th style="background-color: #abb1c1; width: 25%;">Event Tag</th>
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|reward_1_easy=1
  <td>Kurile Islands Area Unit</td>
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|reward_1_medium=2
  <tr>
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|reward_1_hard=3
  <th rowspan="4" style="background-color: #abb1c1;">Boss Gauges</th>
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|reward_2={{QuestRewardEquip|Emergency Repair Goddess}}
  <td>Hard ({{lang|ja|甲}}): 750 TP + 2900~3000 HP</td>
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|reward_2_casual=
  </tr>
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|reward_2_easy=1
  <td>Medium ({{lang|ja|乙}}): 600 TP + ~2400 HP</td>
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|reward_2_medium=1
  </tr>
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|reward_2_hard=2
  <tr>
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|reward_3={{QuestRewardEquip|Type 3 Depth Charge Projector (Concentrated Deployment)}}
  <td>Easy ({{lang|ja|丙}}): 400 TP + ~1800 HP</td>
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|reward_3_casual=
  </tr>
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|reward_3_easy=
  <tr>
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|reward_3_medium=1
  <td>Casual ({{lang|ja|丁}}): 400 TP + 1700~1800 HP</td>
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|reward_3_hard=
  </tr>
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|reward_4={{QuestRewardEquip|Prototype 15cm 9-tube ASW Rocket Launcher}}
  <tr>
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|reward_4_casual=
  <th style="background-color: #abb1c1;">Map Bosses</th>
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|reward_4_easy=
  <td>Phase 2: [[Abyssal Kulin Island Princess]]</td>
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|reward_4_medium=
  </tr>
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|reward_4_hard=1
  <tr>
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}}
  <th colspan="2" style="background-color: #abb1c1;">Rewards</th>
  −
  </tr>
  −
  <tr>
  −
  <th style="font-size: 22px; background-color: #abb1c1;">All</th><td style="text-align:center;">[[Usugumo]]</td>
  −
  </tr>
  −
  <tr>
  −
  <th style="font-size: 22px; background-color: #abb1c1;">{{lang|ja|甲}}<br>Hard</th><td style="text-align:center;"><div style="vertical-align: top; display: inline-block;">{{QuestRewardItem|image=File:Equipment146-1.png|link=Maritime Resupply|qty=x3}}</div><div style="vertical-align: top; display: inline-block;">{{QuestRewardItem|image=File:Equipment43-1.png|link=Repair Goddess|qty=x2}}</div><div style="vertical-align: top; display: inline-block;">{{QuestRewardItem|image=File:Equipment288-1.png|link=Prototype 15cm Nonuple ASW Rocket Launcher}}</div></td>
  −
  </tr>
  −
  <tr>
  −
  <th style="font-size: 22px; background-color: #abb1c1;">{{lang|ja|乙}}<br>Medium</th><td style="text-align:center;"><div style="vertical-align: top; display: inline-block;">{{QuestRewardItem|image=File:Equipment146-1.png|link=Maritime Resupply|qty=x2}}</div><div style="vertical-align: top; display: inline-block;">{{QuestRewardItem|image=File:Equipment43-1.png|link=Repair Goddess|qty=x1}}</div><div style="vertical-align: top; display: inline-block;">{{QuestRewardItem|image=File:Equipment287-1.png|link=Type 3 Depth Charge Launcher (Concentrated Deployment)}}</div></td>
  −
  </tr>
  −
  <tr>
  −
  <th style="font-size: 22px; background-color: #abb1c1;">{{lang|ja|丙}}<br>Easy</th><td style="text-align:center;"><div style="vertical-align: top; display: inline-block;">{{QuestRewardItem|image=File:Equipment146-1.png|link=Maritime Resupply|qty=x1}}</div><div style="vertical-align: top; display: inline-block;">{{QuestRewardItem|image=File:Equipment43-1.png|link=Repair Goddess|qty=x1}}</div></td>
  −
  </tr>
  −
  <tr>
  −
  <th style="font-size: 22px; background-color: #abb1c1;">{{lang|ja|丁}}<br>Casual</th><td style="text-align:center;">Nothing</td>
  −
  </tr>
  −
  </table>
  −
  </div>
  −
</div>
     −
{{center|[[File:OoyodoE-1RainySeason2020.png|400px]]}}
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<div style="min-width:440px;">
 +
{{center|[[File:OoyodoE-1RainySeason2020.png|440px]]}}
    
{{MapBranchingTable
 
{{MapBranchingTable
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|R -> S/empty = * Fail the LoS check.
 
|R -> S/empty = * Fail the LoS check.
 
|R -> Q = * Pass the LoS check.
 
|R -> Q = * Pass the LoS check.
}}</div>
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}}
    
Branching compositions were reported over the course of the event.
 
Branching compositions were reported over the course of the event.
 +
</div>
 +
</div>
 +
'''Disclaimer: The following guide is a prelimary release for this event map, it contains information from early tests, do note that some things are subject to change as more information is gathered over the event and thus the guide is subject to change.'''
   −
|tips = <br> '''Disclaimer: The following guide is a perlimary release for this event map, it contains information from early tests, do note that some things are subject to change as more information is gathered over the event and thus the guide is subject to change.'''
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==General Guidelines==
    +
For this operation, you will be depending on a light fleet to complete a transport operation and ultimately take out a boss of this map. There are several ships that do have bonuses, associated with Ki-504 and the 5th Fleet from the North Pacific:
   −
'''Preparation'''
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==Ship Bonuses==
   −
'''The event is likely to have several shiplocks (E-1 to E-4 already contain 4 separate locks), please plan your locks carefully.'''
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{{:Summer_2020_Event/E-1/historical_ships}}
   −
For this operation, you will be depending on a light fleet to complete a transport operation and ultimately take out a boss of this map. There are several ships that do have bonuses, associated with Ki-504 and the 5th Fleet from the North Pacific:
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'''Ships marked with * have bonuses in other maps'''. [[Akebono]] is probably a safe choice to lock here, possibly [[Ushio]] as well.
   −
'''Ship Bonuses (Tentative)'''
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==Map Phases Breakdown==
   −
{{:{{BASEPAGENAME}}/E-1/historical_ships}}
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==Phase 1: Transport Phase==
 
  −
'''Ships marked with * have bonuses in other maps''' [[Akebono]] is probably a safe choice to lock here, possibly [[Ushio]] as well. But things are subject to change once more information is available.
  −
 
  −
'''Phase 1: Transport Phase'''
      
During this phase of the operation, you will be depleting a TP gauge (~750 TP on Hard). It is not very difficult, merely tedious (also depending on equipment and/or ships used).
 
During this phase of the operation, you will be depleting a TP gauge (~750 TP on Hard). It is not very difficult, merely tedious (also depending on equipment and/or ships used).
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Boss at node L is a Submarine along with a team of destroyers, if you bring the recommended gear, you should be able to pass the node successfully under double line. Repeat until TP gauge is clear.
 
Boss at node L is a Submarine along with a team of destroyers, if you bring the recommended gear, you should be able to pass the node successfully under double line. Repeat until TP gauge is clear.
   −
'''Phase 2: Unlocking the Boss (Hard Mode Only)'''
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==Phase 2: Defeating the [[Abyssal Kurile Island Princess]]==
 +
 
 +
===Unlocking (Hard Only)===
    
As part of the requirements to unlock the path to the boss you will need to clear Node F and with an S rank. This can be done Phase 1.
 
As part of the requirements to unlock the path to the boss you will need to clear Node F and with an S rank. This can be done Phase 1.
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Once the conditions from phase 1 and 2 are met the path to the boss node is open.
 
Once the conditions from phase 1 and 2 are met the path to the boss node is open.
   −
'''Phase 3: Defeating the [[Abyssal Kurile Island Princess]]'''
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===Boss===
    
In this phase the enemy fleets are not much different so much of how you handled phase 1 can be done here, but without the transport equipment. However depending on the difficulty, you may need to bring different comps if you wish to take different paths. List below are a few comps that are notablly effective:
 
In this phase the enemy fleets are not much different so much of how you handled phase 1 can be done here, but without the transport equipment. However depending on the difficulty, you may need to bring different comps if you wish to take different paths. List below are a few comps that are notablly effective:
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While it is not necessary, if for some reason she provides difficulty in clearing, you can resort to supporting shelling to make it more easy to win.
 
While it is not necessary, if for some reason she provides difficulty in clearing, you can resort to supporting shelling to make it more easy to win.
  −
'''Regarding Friend Fleet'''
  −
  −
If you for some reason find the boss difficut, you can resort to Friend Fleet to deliver the successful blow. Almost any fleet will do, although the DE based friend fleets are debatable. Most of these friend fleets are geared to helping newer players clear however. So nearly all of them should do for this segment.
  −
  −
Once she has been defeated, the map is considered complete.
  −
  −
The event guides are to be constructed through the respective [[Sandbox/Summer 2020 E-1|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.
   
{{clear}}
 
{{clear}}
 +
==Nodes and Enemy Compositions==
   −
|comps =
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<div style="max-height: 700px; overflow: scroll;">
 
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{{:Summer_2020_Event/E-1/Enemy comps}}
{{Section|collapsed=true|left=true}}
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</div>
{{:{{BASEPAGENAME}}/E-1/Enemy comps}}
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{{:Summer_2020_Event/E-1/Ship drops}}
{{SectionEnd}}
  −
 
  −
|drops = {{:{{BASEPAGENAME}}/E-1/Ship drops}}
  −
 
  −
}}
      
{| style="width: 100%;" class="mw-collapsible mw-collapsed wikitable
 
{| style="width: 100%;" class="mw-collapsible mw-collapsed wikitable
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