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Line 9: Line 9:  
!rowspan=2|Displayed Insignia
 
!rowspan=2|Displayed Insignia
 
!rowspan=2|Experience
 
!rowspan=2|Experience
!rowspan=2|Fighter Power Bonus<br>(All Planes)
+
!rowspan=2|Fighter Power Bonus<br>(All Planes<ref>Excluding the {{Autogyro}} {{ASWPlane}} [https://twitter.com/yukicacoon/status/1625831965055410176?t=MixCpNmKn5vzjGiFGPpJMg&s=19]</ref>)
 
!colspan=2|Aditional Fighter Power Bonus
 
!colspan=2|Aditional Fighter Power Bonus
 
|-
 
|-
Line 67: Line 67:  
| +22
 
| +22
 
|}
 
|}
 
+
<references/>
 
;Notes
 
;Notes
 
* Planes will gain ranks at different speeds, each having a fixed leveling speed.
 
* Planes will gain ranks at different speeds, each having a fixed leveling speed.
Line 77: Line 77:  
* Opposing PvP fleets do have proficiency.
 
* Opposing PvP fleets do have proficiency.
 
* It is important to secure air superiority where possible to preserve plane proficiency.
 
* It is important to secure air superiority where possible to preserve plane proficiency.
* The "Fighter Power Bonus" is calculated as <math>\sqrt{\frac{\text{Exp}_\text{plane}}{10}}</math>; with <math>\text{Exp}_\text{plane}</math> the experience of the plane.
+
* The "Fighter Power Bonus" is calculated as  
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Fighter Power}_\text{proficiency} = \sqrt{\frac{\text{Exp}_\text{plane}}{10}}</math>
 +
|}
 +
;with  
 +
*<math>\text{Exp}_\text{plane}</math> the experience of the plane.
 
** Unlike most other formulas in the game, '''it is not rounded down'''.
 
** Unlike most other formulas in the game, '''it is not rounded down'''.
   Line 100: Line 105:  
|-
 
|-
 
|All other planes
 
|All other planes
|{{RedPlane}}{{BluePlane}}{{Night Torpedo Bomber}}{{JetFighterBomber1}}{{JetFighterBomber2}}{{YellowPlane}}{{Large Recon}}{{Land-Based Recon}}{{SPR}}{{Night Recon}}{{Large Flying Boat}}{{Land-based Attack Aircraft}}{{IconText|{{Interceptor Fighter2}}|bomber}}{{Land-based Assault Aircraft}}{{Land-based Patrol Aircraft}}{{Large Land-based Aircraft}}{{Autogyro}}{{ASWPlane}}
+
|{{RedPlane}}{{BluePlane}}{{Night Torpedo Bomber}}{{JetFighterBomber1}}{{JetFighterBomber2}}{{YellowPlane}}{{Large Recon}}{{Land-Based Recon}}{{SPR}}{{Night Recon}}{{Large Flying Boat}}{{Land-based Attack Aircraft}}{{IconText|{{Interceptor Fighter2}}|bomber}}{{Land-based Assault Aircraft}}{{Land-based Patrol Aircraft}}{{Large Land-based Aircraft}}
 
| +3.464
 
| +3.464
 +
|-
 +
|ASW Aircraft
 +
|{{Autogyro}}{{ASWPlane}}
 +
| +0
 
|}
 
|}
   Line 110: Line 119:     
===Critical Bonus===
 
===Critical Bonus===
 +
The proficiency give two different bonuses to critical hit. It gives a bonus to the critical hit '''rate''' and also to the critical '''damage modifier'''.
 +
 +
 
;Critical Hit Rate
 
;Critical Hit Rate
There are two separate critical modifier bonuses for plane proficiency. One affects '''normal carrier attacks''' and '''carrier night cut-ins''', the other affects '''carrier cut-in attacks'''.  
+
There are multiple formulas for the critical modifier bonuses from plane proficiency.
 
*The "'''Captain'''" refers to the plane in the 1st slot.
 
*The "'''Captain'''" refers to the plane in the 1st slot.
 
*See ''[[Critical|here]]'' for more details.
 
*See ''[[Critical|here]]'' for more details.
 
+
{{Formula
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
|Title=Airstrike and LBAS Modifier<ref>https://twitter.com/Divinity_123/status/1564599282858172416</ref>
!Carrier Attack Modifier<ref>https://twitter.com/Divinity_123/status/1564599282858172416</ref>
+
|Math={Crit}_\text{proficiency} = \lfloor \text{Mod}_\text{slot} \times \text{Mod}_\text{rank} \rfloor
|-
+
|Var=<math>\text{Mod}_\text{slot}</math> the slot modifier:
|
+
{{{!}}class="wikitable" style="text-align:center"
<math>{Crit}_\text{proficiency} = \lfloor \text{Mod}_\text{slot} \times \text{Mod}_\text{rank} \rfloor</math>
+
!colspan=2{{!}}<math>\text{Mod}_\text{slot}</math>
*This also applies to carrier night attacks.
+
{{!}}-
**Unlike other carrier night attacks formulas, non-night capable planes are taken into account for calculating the proficiency critical bonus.
  −
*Planes in empty slots do not count toward proficiency bonuses.
  −
 
  −
With:
  −
*<math>\text{Mod}_\text{slot}</math> the slot modifier:
  −
{|class="wikitable" style="text-align:center"
  −
!colspan=2|<math>\text{Mod}_\text{slot}</math>
  −
|-
   
!Attack type
 
!Attack type
 
!Attack modifier
 
!Attack modifier
|-
+
{{!}}-
|First carrier slot
+
{{!}}First carrier slot{{!}}{{!}}0.8
|0.8
+
{{!}}-
|-
+
{{!}}Other carrier slots{{!}}{{!}}0.6
|Other carrier slots
+
{{!}}-
|0.6
+
{{!}}LBAS slots{{!}}{{!}}0.8
|-
+
{{!}}}
|LBAS slots
  −
|0.8
  −
|}
      
*<math>\text{Mod}_\text{rank}</math> the effect given by the [[Proficiency|rank]] of the plane:
 
*<math>\text{Mod}_\text{rank}</math> the effect given by the [[Proficiency|rank]] of the plane:
{|class="wikitable" style="text-align:center"
+
{{{!}}class="wikitable" style="text-align:center"
!colspan=2|<math>\text{Mod}_\text{rank}</math>
+
!colspan=2{{!}}<math>\text{Mod}_\text{rank}</math>
|-
+
{{!}}-
 
!Plane Rank
 
!Plane Rank
 
!Crit Modifier
 
!Crit Modifier
|-
+
{{!}}-
|''(blank)''
+
{{!}}''(blank)''{{!}}{{!}}0
|0
+
{{!}}-
|-
+
{{!}}style="color:blue; text-shadow: 0 0 5px blue"{{!}}'''{{!}}
|style="color:blue; text-shadow: 0 0 5px blue"|'''|
+
{{!}}1
|1
+
{{!}}-
|-
+
{{!}}style="color:blue; text-shadow: 0 0 5px blue"{{!}}'''<nowiki>||</nowiki>
|style="color:blue; text-shadow: 0 0 5px blue"|'''<nowiki>||</nowiki>
+
{{!}}2
|2
+
{{!}}-
|-
+
{{!}}style="color:blue; text-shadow: 0 0 5px blue"{{!}}'''<nowiki>|||</nowiki>
|style="color:blue; text-shadow: 0 0 5px blue"|'''<nowiki>|||</nowiki>
+
{{!}}3
|3
+
{{!}}-
|-
+
{{!}}style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"{{!}}'''\
|style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\
+
{{!}}4
|4
+
{{!}}-
|-
+
{{!}}style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"{{!}}'''\\\
|style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\\\
+
{{!}}5
|5
+
{{!}}-
|-
+
{{!}}style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"{{!}}'''\\\\\
|style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\\\\\
+
{{!}}7
|7
+
{{!}}-
|-
+
{{!}}{{Double Chevron}}
|{{Double Chevron}}
+
{{!}}10
|10
+
{{!}}}
|}
+
|Notes=This bonus is calculated slot by slot for Airstrike and LBAS,
 +
*Planes in empty slots do not count toward proficiency bonuses.
 +
<references/>
 +
}}
 +
{{Formula
 +
|Title=Carrier Shelling<ref>https://twitter.com/Divinity_123/status/1485485455160262659</ref>
 +
|Math= {Crit}_\text{proficiency} = \sum_\text{Planes} {Mod}_\text{proficiency}
 +
|Var=<math>{Mod}_\text{proficiency}</math> still under investigation but if the plane is {{Double Chevron}} it's:
 +
**'''8''' for the captain,
 +
**'''6''' for the others,
 +
|Notes={{Colour|red|This formula only work at {{Double Chevron}}. The effect for lower proficiency is still under investigation.}}
 +
*This also applies to [[Combat/Night_Battle#Carrier_Night_Attacks|carrier night attacks]].
 +
**Unlike other carrier night attacks formulas, non-night capable planes are taken into account for calculating the proficiency critical bonus.
 +
*Planes in empty slots do not count toward proficiency bonuses.
 +
<references/>
 +
}}
 +
{{Formula
 +
|Title=Carrier Cut-In Attacks<ref>https://twitter.com/Divinity_123/status/1485485455160262659</ref>
 +
|Math={Crit}_\text{proficiency} = {Const}_\text{captain} + {Mod}_\text{proficiency}
 +
|Var=<math>{Const}_\text{captain}</math> being '''8''' if the '''captain''' participates in the CVCI, and '''0''' otherwise,
 +
* <math>{Mod}_\text{proficiency}</math> still under investigation but it's '''13''' if all planes are {{Double Chevron}} (excluding jets?).
 +
|Notes={{Colour|red|This formula only work at {{Double Chevron}}. The effect for lower proficiency is still under investigation.}}
 
<references/>
 
<references/>
|}
+
}}
   −
Computed values:
+
Computed values for airstrike and LBAS:
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=3|<math>{Crit}_\text{proficiency}</math>
 
!colspan=3|<math>{Crit}_\text{proficiency}</math>
 
|-
 
|-
Line 209: Line 231:  
|}
 
|}
   −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
  −
!Carrier Cut-In Attacks<ref>https://twitter.com/Divinity_123/status/1485485455160262659</ref>
  −
|-
  −
|
  −
<math>{Crit}_\text{proficiency} = {Const}_\text{captain} + {Mod}_\text{proficiency}</math>
  −
  −
With:
  −
* <math>{Const}_\text{captain}</math> being '''8''' if the '''captain''' participates in the CVCI, and '''0''' otherwise,
  −
* <math>{Mod}_\text{proficiency}</math> still under investigation but it's '''13''' if all planes are {{Double Chevron}} (excluding jets?).
  −
<references/>
  −
|}
      +
;Critical Hit Damage Modifier
   −
;Critical Hit Damage Modifier
   
Carriers get a bonus critical modifier when equipped with high-proficiency planes. This modifier is multiplicative with the normal critical modifier. See ''[[Damage Calculations#Critical_Strikes|here]]'' for more details.
 
Carriers get a bonus critical modifier when equipped with high-proficiency planes. This modifier is multiplicative with the normal critical modifier. See ''[[Damage Calculations#Critical_Strikes|here]]'' for more details.
 
+
{{Formula
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
|Title=Critical Hit Damage Modifier
!Critical Hit Damage Modifier
+
|Math=\text{Mod}_\text{proficiency} = 1 + \sum^{\text{ Plane slots } } \frac{\lfloor \sqrt{ Exp } + Const \rfloor}{ {Slot}_\text{Mod} \times 100}
|-
+
|Var=<math>\sum^{\text{ Plane slots }}</math>
|
  −
<math> {Crit}_\text{Mod} = 1.5 \times \Big( 1 + \sum^{\text{ Plane slots }} \frac{\lfloor \sqrt{ Exp } + Const \rfloor}{{Slot}_\text{Mod} \times 100} \Big)</math>
  −
 
  −
With:
  −
* 1.5 is the base critical modifier.
  −
* <math>\sum^{\text{ Plane slots }}</math>
   
** For carrier shelling attacks (both day and night) the bonus given by each plane is summed.
 
** For carrier shelling attacks (both day and night) the bonus given by each plane is summed.
 
** For airstrikes and LBAS the bonus is calculated slot by slot (there is no sum).
 
** For airstrikes and LBAS the bonus is calculated slot by slot (there is no sum).
* <math>Exp</math> is the current experience value of the plane.
+
* <math>Exp</math> the current experience value of the plane.
* <math>{Slot}_\text{Mod}</math> is a modifier that change according to the slot
+
* <math>{Slot}_\text{Mod}</math> a modifier that change according to the slot:
** It's '''1''' for the first carrier slot and every LBAS slots
+
** Being '''1''' for the first carrier slot and every LBAS slot,
** It's '''2''' for every other carrier slots.
+
** Being  '''2''' for every other carrier slots.
   −
* <math>Const</math> is a constant that depends on the experience
+
* <math>Const</math> a constant that depends on the experience
 
+
{{{!}}class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
+
!colspan=3{{!}}<math>Const</math>
!colspan=3|<math>Const</math>
+
{{!}}-
|-
   
!Plane Rank
 
!Plane Rank
 
!<math>Exp</math>
 
!<math>Exp</math>
 
!constant value
 
!constant value
|-
+
{{!}}-
|''(blank)''
+
{{!}}''(blank)''
|0-9||0
+
{{!}}0-9{{!}}{{!}}0
|-
+
{{!}}-
|style="color:blue; text-shadow: 0 0 5px blue"|'''|
+
{{!}}style="color:blue; text-shadow: 0 0 5px blue"{{!}}'''<nowiki>|</nowiki>
|10-24||1
+
{{!}}10-24{{!}}{{!}}1
|-
+
{{!}}-
|style="color:blue; text-shadow: 0 0 5px blue"|'''<nowiki>||</nowiki>
+
{{!}}style="color:blue; text-shadow: 0 0 5px blue"{{!}}'''<nowiki>||</nowiki>
|25-39||2
+
{{!}}25-39{{!}}{{!}}2
|-
+
{{!}}-
|style="color:blue; text-shadow: 0 0 5px blue"|'''<nowiki>|||</nowiki>
+
{{!}}style="color:blue; text-shadow: 0 0 5px blue"{{!}}'''<nowiki>|||</nowiki>
|40-54||3
+
{{!}}40-54{{!}}{{!}}3
|-
+
{{!}}-
|style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\
+
{{!}}style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"{{!}}'''\
|55-69||4
+
{{!}}55-69{{!}}{{!}}4
|-
+
{{!}}-
|rowspan=2; style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\\\
+
{{!}}rowspan=2; style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"{{!}}'''\\\
|70-79||5
+
{{!}}70-79{{!}}{{!}}5
|-
+
{{!}}-
|rowspan=2| 80-99
+
{{!}}rowspan=2{{!}} 80-99
|7
+
{{!}}7
|-
+
{{!}}-
|style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\\\\\
+
{{!}}style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"{{!}}'''\\\\\
|7
+
{{!}}7
|-
+
{{!}}-
|{{Double Chevron}}
+
{{!}}{{Double Chevron}}
|100-120||10
+
{{!}}100-120{{!}}{{!}}10
|}
+
{{!}}}
This is the Vita formula that has been validated by tests [https://twitter.com/Divinity_123/status/1659942237147471882].
+
|Notes=This is the Vita formula that has been validated by tests [https://twitter.com/Divinity_123/status/1659942237147471882].
|}
+
}}
    
;Exception
 
;Exception
Line 289: Line 293:  
*This bonus is used to calculate the [[Hit Rate]], and maybe the [[Accuracy, Evasion and Criticals#Land-Based Air Squadron|LBAS accuracy]].
 
*This bonus is used to calculate the [[Hit Rate]], and maybe the [[Accuracy, Evasion and Criticals#Land-Based Air Squadron|LBAS accuracy]].
 
*The formula is:
 
*The formula is:
<math>\text{Acc}_\text{proficiency} = \sqrt{0.1 \times \text{Exp}_\text{Avg}} + \text{Mod}_\text{proficiency}</math>
+
{{Formula
 
+
|Title=Accuracy Proficiency Bonus Formula
With:
+
|Math=\text{Acc}_\text{proficiency} = \sqrt{0.1 \times \text{Exp}_\text{Avg} } + \text{Mod}_\text{proficiency}
* <math>\text{Exp}_\text{Avg}</math> is the average experience level of all relevant planes on the carrier.
+
|Var=<math>\text{Exp}_\text{Avg}</math> the average experience level of all relevant planes on the carrier.
* <math>\text{Mod}_\text{proficiency}</math> is the extra bonus depending on the proficiency level.
+
* <math>\text{Mod}_\text{proficiency}</math> the extra bonus depending on the proficiency level.
 
+
{{{!}}class="wikitable" style="text-align:center; margin:auto"
{|class="wikitable" style="text-align:center; margin:auto"
+
{{!}}+Accuracy Bonus
|+Accuracy Bonus
+
{{!}}-
|-
   
!Rank
 
!Rank
 
!<math>\text{Mod}_\text{proficiency}</math>
 
!<math>\text{Mod}_\text{proficiency}</math>
 
!<math>\text{Acc}_\text{proficiency}</math>
 
!<math>\text{Acc}_\text{proficiency}</math>
|-
+
{{!}}-
|''(blank)''||0||0
+
{{!}}''(blank)''{{!}}{{!}}0{{!}}{{!}}0
|-
+
{{!}}-
|style="color:blue; text-shadow: 0 0 5px blue"|'''|
+
{{!}}style="color:blue; text-shadow: 0 0 5px blue"{{!}}'''<nowiki>|</nowiki> {{!}}{{!}}0 {{!}}{{!}} +1
||0|| +1
+
{{!}}-
|-
+
{{!}}style="color:blue; text-shadow: 0 0 5px blue"{{!}}'''<nowiki>||</nowiki>{{!}}{{!}} +1{{!}}{{!}} +2
|style="color:blue; text-shadow: 0 0 5px blue"|'''<nowiki>||</nowiki>|| +1|| +2
+
{{!}}-
|-
+
{{!}}style="color:blue; text-shadow: 0 0 5px blue"{{!}}'''<nowiki>|||</nowiki>{{!}}{{!}} +2{{!}}{{!}} +4
|style="color:blue; text-shadow: 0 0 5px blue"|'''<nowiki>|||</nowiki>|| +2|| +4
+
{{!}}-
|-
+
{{!}}style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"{{!}}'''\{{!}}{{!}} +3{{!}}{{!}} +5
|style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\|| +3|| +5
+
{{!}}-
|-
+
{{!}}style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"{{!}}'''\\\{{!}}{{!}} +4{{!}}{{!}} +6
|style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\\\|| +4|| +6
+
{{!}}-
|-
+
{{!}}style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"{{!}}'''\\\\\{{!}}{{!}} +6{{!}}{{!}} +8-9
|style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\\\\\|| +6|| +8-9
+
{{!}}-
|-
+
{{!}}{{Double Chevron}}{{!}}{{!}} +9{{!}}{{!}} +12
|{{Double Chevron}}|| +9|| +12
+
{{!}}}
|}
+
|Notes=Remember that fighters are '''not counted''' for the accuracy bonus.
 
+
}}
;Notes
  −
* Remember that fighters are '''not counted''' for the accuracy bonus.
      
===LoS===
 
===LoS===
 
* The developers have stated that proficiency will provide a bonus to [[LoS]] and contact rate.
 
* The developers have stated that proficiency will provide a bonus to [[LoS]] and contact rate.
 
** The increase is either bugged or too small to be observed.
 
** The increase is either bugged or too small to be observed.
 +
 +
===Expeditions===
 +
For [[Expeditions]] that require [[Stat]] threshold to be completed, when using planes, proficiency will affect the amount of stat given by said plane.
 +
*Those exact effects are unknown yet but not negligible.
 +
*''See [[Expeditions#Adjusted Aircraft Stats|here]] for more dedails.
    
=Ranking Planes=
 
=Ranking Planes=
 
===Carrier-Based Planes & Seaplanes===
 
===Carrier-Based Planes & Seaplanes===
 
Carrier-based planes and seaplanes can be ranked anywhere. The most resource-efficient way is to send them on sorties to surface nodes with little to no air power. It is possible to rank them through [[LBAS]] but it gets expensive. The following are recommended spots:  
 
Carrier-based planes and seaplanes can be ranked anywhere. The most resource-efficient way is to send them on sorties to surface nodes with little to no air power. It is possible to rank them through [[LBAS]] but it gets expensive. The following are recommended spots:  
* 1-1
+
* [[1-1]]: ''"any fleet"''
* 2-2: 3CV(L) off route
+
* [[2-2]]: 3CV(L)/BBV + 3XX "off route"
    
===Land-Based Planes===
 
===Land-Based Planes===
Line 337: Line 343:  
Of these:
 
Of these:
 
*'''[[7-4]] is the best place''' as it has multiple submarine nodes that are easy to reach, and are on the main resources farming route. This allows any land-based plane to be ranked while doing regular "risk-free" resource farming.
 
*'''[[7-4]] is the best place''' as it has multiple submarine nodes that are easy to reach, and are on the main resources farming route. This allows any land-based plane to be ranked while doing regular "risk-free" resource farming.
 +
**''See [[World 7/7-4#Resources and LBAS Farming|here]] for more details
 
*[[6-5]] is also a good place, as it allows the use of two land bases and has a Range 1 submarine node at node B, that can be reached using 1CL and a mix of DD & DE.
 
*[[6-5]] is also a good place, as it allows the use of two land bases and has a Range 1 submarine node at node B, that can be reached using 1CL and a mix of DD & DE.
    
===Important Notes on Ranking Planes===
 
===Important Notes on Ranking Planes===
* Numbered air group planes like the [[Ryuusei (601 Air Group)]] start at '''<span style="color:blue; text-shadow: 0 0 5px blue">|</span>'''.
+
* "Air group" planes like the [[Ryuusei (601 Air Group)]] start at '''<span style="color:blue; text-shadow: 0 0 5px blue">|</span>'''.
* Named squadron planes like the [[Type 97 Torpedo Bomber (Murata Squadron)]] start at '''<span style="color:blue; text-shadow: 0 0 5px blue">||</span>'''.
+
* "Ace squadron" planes like the [[Type 97 Torpedo Bomber (Murata Squadron)]] start at '''<span style="color:blue; text-shadow: 0 0 5px blue">||</span>'''.
 +
{|
 +
|- style="vertical-align:top"
 +
|
 +
{|class="wikitable mw-collapsible mw-collapsed"
 +
!colspan=2| Air Group Planes
 +
|-
 +
!Air Group!!Planes
 +
|-
 +
!4th Recon
 +
|{{QuestRewardEquip|Saiun (4th Recon Squad)}}
 +
|-
 +
!20th
 +
|{{QuestRewardEquip|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)}}{{QuestRewardEquip|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)}}
 +
|-
 +
!54th
 +
|{{QuestRewardEquip|Type 1 Fighter Hayabusa Model III A (54th Squadron)}}
 +
|-
 +
!64th
 +
|{{QuestRewardEquip|Type 1 Fighter Hayabusa Model II (64th Squadron)}}
 +
|-
 +
!65th
 +
|{{QuestRewardEquip|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}
 +
|-
 +
!244th
 +
|{{QuestRewardEquip|Type 3 Fighter Hien (244th Air Combat Group)}}
 +
|-
 +
!251
 +
|{{QuestRewardEquip|Type 0 Fighter Model 22 (251 Air Group)}}
 +
|-
 +
!343
 +
|{{QuestRewardEquip|Shiden Kai (343 Air Group) 301st Fighter Squadron}}{{QuestRewardEquip|Shiden Kai (343 Air Group) 407th Fighter Squadron}}{{QuestRewardEquip|Shiden Kai (343 Air Group) 701st Fighter Squadron}}
 +
|-
 +
!352
 +
|{{QuestRewardEquip|Reppuu Kai (352 Air Group/Skilled)}}
 +
|-
 +
!601
 +
|{{QuestRewardEquip|Suisei (601 Air Group)}}{{QuestRewardEquip|Tenzan (601 Air Group)}}{{QuestRewardEquip|Ryuusei (601 Air Group)}}{{QuestRewardEquip|Zero Fighter Model 52C (601 Air Group)}}{{QuestRewardEquip|Reppuu (601 Air Group)}}
 +
|-
 +
!631
 +
|{{QuestRewardEquip|Zuiun (631 Air Group)}}{{QuestRewardEquip|Seiran (631 Air Group)}}
 +
|-
 +
!634
 +
|{{QuestRewardEquip|Suisei Model 22 (634 Air Group)}}{{QuestRewardEquip|Suisei Model 22 (634 Air Group/Skilled)}}{{QuestRewardEquip|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)}}<br>{{QuestRewardEquip|Zuiun (634 Air Group)}}{{QuestRewardEquip|Zuiun Model 12 (634 Air Group)}}{{QuestRewardEquip|Zuiun (634 Air Group/Skilled)}}{{QuestRewardEquip|Zuiun Kai 2 (634 Air Group)}}{{QuestRewardEquip|Zuiun Kai 2 (634 Air Group/Skilled)}}{{QuestRewardEquip|Prototype Night Zuiun (Attack Equipment)}}
 +
|-
 +
!901
 +
|{{QuestRewardEquip|Toukai (901 Air Group)}}
 +
|-
 +
!931
 +
|{{QuestRewardEquip|Type 97 Torpedo Bomber (931 Air Group)}}{{QuestRewardEquip|Tenzan (931 Air Group)}}{{QuestRewardEquip|Type 97 Torpedo Bomber (931 Air Group/Skilled)}}
 +
|-
 +
!CarDiv 1
 +
|{{QuestRewardEquip|Ryuusei Kai (CarDiv 1)}}{{QuestRewardEquip|Ryuusei Kai (CarDiv 1/Skilled)}}{{QuestRewardEquip|Reppuu Kai 2 (CarDiv 1/Skilled)}}{{QuestRewardEquip|Reppuu Kai 2 Model E (CarDiv 1/Skilled)}}
 +
|-
 +
!Eastern Caroline
 +
|{{QuestRewardEquip|Saiun (Eastern Caroline Air Group)}}
 +
|-
 +
!Hachiman
 +
|{{QuestRewardEquip|Zero Fighter Model 52C (Hachiman Force)}}{{QuestRewardEquip|Type 1 Land-based Attack Aircraft (Hachiman Force)}}
 +
|-
 +
!Tainan
 +
|{{QuestRewardEquip|Type 0 Fighter Model 21 (Tainan Air Group)}}{{QuestRewardEquip|Type 0 Fighter Model 32 (Tainan Air Group)}}
 +
|}
 +
|
 +
{|class="wikitable mw-collapsible mw-collapsed"
 +
!colspan=2| Ace Planes
 +
|-
 +
!Ace!!Planes
 +
|-
 +
!Egusa
 +
|{{QuestRewardEquip|Type 99 Dive Bomber (Egusa Squadron)}}{{QuestRewardEquip|Suisei (Egusa Squadron)}}{{QuestRewardEquip|Ginga (Egusa Squadron)}}
 +
|-
 +
!Iwai
 +
|{{QuestRewardEquip|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)}}{{QuestRewardEquip|Zero Fighter Model 52C (w/ Iwai Flight)}}
 +
|-
 +
!Iwamoto
 +
|{{QuestRewardEquip|Zero Fighter Model 21 (w/ Iwamoto Flight)}}{{QuestRewardEquip|Zero Fighter Model 52A (w/ Iwamoto Flight)}}{{QuestRewardEquip|Type 0 Fighter Model 53 (Iwamoto Squadron)}}
 +
|-
 +
!Murata
 +
|{{QuestRewardEquip|Type 97 Torpedo Bomber (Murata Squadron)}}{{QuestRewardEquip|Tenzan Model 12 (Murata Squadron)}}
 +
|-
 +
!Nonaka
 +
|{{QuestRewardEquip|Type 1 Land-based Attack Aircraft (Nonaka Squadron)}}
 +
|-
 +
!Tomonaga
 +
|{{QuestRewardEquip|Type 97 Torpedo Bomber (Tomonaga Squadron)}}{{QuestRewardEquip|Tenzan Model 12 (Tomonaga Squadron)}}
 +
|}
 +
|}
 
* Remodeling planes to better versions through quests will retain their ranks if it is higher than the default rank.
 
* Remodeling planes to better versions through quests will retain their ranks if it is higher than the default rank.
 
** Exceptions are for remodels that require the plane to be at maxed proficiency like for the [[Zero Fighter Type 53 (Iwamoto Squadron)]].  
 
** Exceptions are for remodels that require the plane to be at maxed proficiency like for the [[Zero Fighter Type 53 (Iwamoto Squadron)]].  
Line 365: Line 459:  
'''Aerial Combat:''' {{GreenPlane}}{{Night Fighter Aircraft}}Fighters, {{RedPlane}}Dive Bombers, {{BluePlane}}{{Night Torpedo Bomber}}Torpedo Bombers, {{SPB}}Seaplane Bombers, {{SeaplaneFighter}}Seaplane Fighters, {{JetFighterBomber1}}Jets, {{Land Based Attack Aircraft}}{{Land Based Attack Aircraft Blue}}Land-based Bombers, {{Interceptor Fighter}}{{Interceptor Fighter2}}Interceptors, {{Large Land-based Aircraft}}Land-based Heavy Bombers
 
'''Aerial Combat:''' {{GreenPlane}}{{Night Fighter Aircraft}}Fighters, {{RedPlane}}Dive Bombers, {{BluePlane}}{{Night Torpedo Bomber}}Torpedo Bombers, {{SPB}}Seaplane Bombers, {{SeaplaneFighter}}Seaplane Fighters, {{JetFighterBomber1}}Jets, {{Land Based Attack Aircraft}}{{Land Based Attack Aircraft Blue}}Land-based Bombers, {{Interceptor Fighter}}{{Interceptor Fighter2}}Interceptors, {{Large Land-based Aircraft}}Land-based Heavy Bombers
   −
'''LBAS Attack''', '''LBAS Defence''', '''Jet Assault''', and '''LBAS Jet Assault''' also count as '''Aerial Combat'''.
+
'''LBAS Attack''', '''LBAS Defense''', '''Jet Assault''', and '''LBAS Jet Assault''' also count as '''Aerial Combat'''.
    
* Each LBAS Attack wave counts as one round of Aerial Combat, so planes attacking the same node twice gain experience twice. There is no Detection for LBAS, so recons (including Land-based Recons) do not gain experience.
 
* Each LBAS Attack wave counts as one round of Aerial Combat, so planes attacking the same node twice gain experience twice. There is no Detection for LBAS, so recons (including Land-based Recons) do not gain experience.
Line 382: Line 476:  
!{{Carrier Recon}}{{Large Recon}}{{LB Recon}}
 
!{{Carrier Recon}}{{Large Recon}}{{LB Recon}}
 
!{{LB Attacker}}{{LB Assault}}{{LB ASW}}{{LB Heavy}}
 
!{{LB Attacker}}{{LB Assault}}{{LB ASW}}{{LB Heavy}}
!{{LB Fighter 1}}{{LB Fighter 2}}
+
!{{LB Fighter 1}}{{LB Fighter 2}}{{LB Fighter Jet}}
 
!{{Seaplane}}{{Night Recon}}{{Night SPB}}{{SPF}}{{LFB}}
 
!{{Seaplane}}{{Night Recon}}{{Night SPB}}{{SPF}}{{LFB}}
 
!{{Autogyro}}{{ASWPlane}}
 
!{{Autogyro}}{{ASWPlane}}
Line 462: Line 556:  
<!--Rec-->|
 
<!--Rec-->|
 
<!--LBB-->|
 
<!--LBB-->|
<!--LBF-->|[[Shuusui]]
+
<!--LBF-->|[[Shuusui]]{{·}}[[Me 262 A-1a/R1]]
 
<!--SPs-->|
 
<!--SPs-->|
 
<!--Aux-->|
 
<!--Aux-->|
Line 470: Line 564:  
Ginga (Skilled)
 
Ginga (Skilled)
 
Walrus
 
Walrus
 +
Sea Otter
 
-->
 
-->
    
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
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