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Difference between revisions of "Module:Equipment"

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(3 intermediate revisions by 2 users not shown)
Line 2: Line 2:
 
local EquipmentData = require('Module:EquipmentData')
 
local EquipmentData = require('Module:EquipmentData')
  
local EquipmentCollection = mw.loadData('Module:Collection/Equipment')
+
local EquipmentCollection = mw.loadData('Module:Data/Equipment')
  
 
local Equipment = {}
 
local Equipment = {}
Line 19: Line 19:
 
     end
 
     end
 
     if not success then
 
     if not success then
       data = U.find(EquipmentCollection, name, '_name') or {_name = name}
+
       data = U.find(EquipmentCollection, name, '_name')
       success = true
+
       -- success = true
 
     end
 
     end
 
   end
 
   end
Line 26: Line 26:
 
     success, data = U.requireModule('Data/EnemyEquipment/' .. name)
 
     success, data = U.requireModule('Data/EnemyEquipment/' .. name)
 
   end
 
   end
 +
  if not success then
 +
  return {_name = name}
 +
  end
 +
  data._is_enemy = is_enemy
 
   return data
 
   return data
 
end
 
end

Latest revision as of 15:13, 30 April 2023

Documentation for this module may be created at Module:Equipment/doc

local U = require('Module:Core')
local EquipmentData = require('Module:EquipmentData')

local EquipmentCollection = mw.loadData('Module:Data/Equipment')

local Equipment = {}

local equipments = {}

local function requireEquipmentModule(name, is_enemy)
  local success, data
  if not is_enemy then
	success, data = U.requireModule('Data/Equipment/' .. name)
    if not success then
      success, data = U.requireModule('Data/Item/' .. name)
    end
    if not success then
      success, data = U.requireModule('Data/PseudoItem/' .. name)
    end
    if not success then
      data = U.find(EquipmentCollection, name, '_name')
      -- success = true
    end
  end
  if not success then
    success, data = U.requireModule('Data/EnemyEquipment/' .. name)
  end
  if not success then
  	return {_name = name}
  end
  data._is_enemy = is_enemy
  return data
end

function Equipment:create(name, is_enemy)
  if not name then
    return EquipmentData()
  end
  if not equipments[name] then
    equipments[name] = EquipmentData(requireEquipmentModule(name, is_enemy))
  end
  return equipments[name]
end

function Equipment:get(stat, name)
  return self:create(name)[stat]()
end

function Equipment:get_module(name, typeName)
  return name and string.format('Module:Data/%s/%s', typeName or 'Equipment', name) or nil
end

function Equipment:extend(data)
  data = data or {}
  setmetatable(data, data)
  data.__index = self
  data.__call = self.__call
  return data
end

Equipment.__call = Equipment.create
setmetatable(Equipment, Equipment)

return Equipment