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− | ==FUCK YOU - signed Dante == | + | {{PortMechanicsPortal}} |
| + | [[file:moderniztion_intro01.jpg|300px|right]] |
| + | Modernization is used to increase the [[Stats]] of a given ship, namely, the firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, armor {{Armor}}, HP {{HP}}, ASW {{ASW}}, and Luck {{Luck}}. 1 to 5 other ship girls are required in order to perform a Modernization. |
| + | *''This page is about the Modernization mechanic. Please see [[Remodel_(Menu)]] for information about the UI.'' |
| + | |
| + | =How To Modernize= |
| + | # Click the '''Select (選択)''' button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level. |
| + | # Select a ship girl to be placed in a modernization slot. |
| + | # Stats that will be improved will turn blue and show the potential maximum improvement. |
| + | #* HP, ASW, and Luck will just display a blue up arrow. |
| + | # Once the selection is made, click the '''Begin Synthesis!! (合成開始!!)''' button to modernize. |
| + | #* The button will be greyed out if the ship girl cannot be modernized any further. |
| + | |
| + | =Overview= |
| + | * Modernization upgrades for firepower, torpedo, AA, and armor are reset upon [[Remodel (Mechanic)|remodeling]]. |
| + | ** HP, ASW, and luck modernization upgrades are carried over. |
| + | * Equipment on a ship girl used for modernization will be lost. |
| + | ** Remember to '''remove valuable equipment''' before using a ship girl as modernization fodder. |
| + | * Stats cannot be increased beyond certain caps. |
| + | ** For firepower, torpedo, AA, armor, and luck; it is dependent on the ship girl and its remodels. Please see the individual ship girl pages or [[Ship Maximum Status]] for the caps. |
| + | ** For HP, it is '''+2'''. |
| + | ** For ASW, it is '''+9'''. |
| + | * [[Composition#Locking_Ship_Girls|Locking]] ship girls will prevent them from showing up as modernization fodder. |
| + | |
| + | =General Modernization= |
| + | This applies to firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, and armor {{Armor}}. The formula for bonus stats from Modernization to these stats is: |
| + | {{Formula |
| + | |Title=Modernization Stat Formula |
| + | |Math=\begin{align} |
| + | \text{Stat}_\text{success} &= \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor \\ |
| + | \text{Stat}_\text{failure} &= \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor |
| + | \end{align} |
| + | |Var=<math>\text{Stat}_\text{input}</math> the stat increase displayed on the Modernization menu. |
| + | |Notes=There is a fixed 50/50 chance of success/failure. |
| + | * Success/failure is calculated '''independently per stat'''. |
| + | ** This means that it is possible for one stat to succeed and another to fail. |
| + | * Successes are capped by the cap of the respective stat. |
| + | ** This can change the modernization efficiency listed below. |
| + | * For maximum gains, it is better to spam multiple +5 modernizations. |
| + | }} |
| + | |
| + | {|class="wikitable" style="text-align:center" |
| + | |+General Modernization Chart |
| + | !Input Value |
| + | !1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12 |
| + | |- |
| + | !Success |
| + | |1||2||3||5||6||7||8||9||11||12||13||14 |
| + | |- |
| + | !Failure |
| + | | 0|| 1|| 2|| 2|| 3|| 3| 4|| 5|| 5|| 6|| 6|| 7|| 7 |
| + | |- |
| + | !Efficiency %<ref>Calculated as the weighted expected value for a given input.</ref> |
| + | | 50 || 75 || 83.3 || 87.5 || '''90''' || 83.3 || 85.7 || 87.5 || 88.9 || '''90''' || 86.4 || 87.5 |
| + | |- |
| + | !Input Value |
| + | !13!!14!!15!!16!!17!!18!!19!!20!!21!!22!!23!!24 |
| + | |- |
| + | !Success |
| + | | 17 || 18 || 19 || 20 || 21 || 23 || 24 || 25 || 26 || 27 || 29 || 30 |
| + | |- |
| + | !Failure |
| + | | 8 || 8 || 9 || 9 || 10 || 11 || 11 || 12 || 12 || 13 || 14 || 14 |
| + | |- |
| + | !Efficiency |
| + | | 88.5 || 89.3 || '''90''' || 87.5 || 88.2 || 88.9 || 89.5 || '''90''' || 88.1 || 88.6 || 89.1 || 89.6 |
| + | |- |
| + | !Input Value |
| + | !25!!26!!27!!28!!29!!30!!31!!32!!33!!34!!35!!36<ref>Currently impossible to achieve.</ref> |
| + | |- |
| + | !Success |
| + | | 30 || 31 || 32 || 33 || 35 || 36 || 37 || 38 || 39 || 41 || 42 || - |
| + | |- |
| + | !Failure |
| + | | 15 || 15 || 16 || 17 || 17 || 18 || 18 || 19 || 20 || 20 || 21 || - |
| + | |- |
| + | !Efficiency |
| + | | '''90''' || 88.5 || 88.9 ||89.3 || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || - |
| + | |} |
| + | <references/> |
| + | {{Clear}} |
| + | |
| + | =Special Modernizations= |
| + | When using certain ships, it is additionally possible to modernize HP {{HP}}, ASW {{ASW}}, and Luck {{Luck}}. |
| + | |
| + | {|class="wikitable" style="text-align:center" |
| + | |+Special Modernization Chart |
| + | !Ships used as fodder |
| + | !Modernization get |
| + | !Affected ships |
| + | !Notes |
| + | |- |
| + | ![[Maruyu]] |
| + | | +1.2 {{Luck}} |
| + | |rowspan=2|All |
| + | |rowspan=2|5 Maruyu Kai should always be used at once |
| + | |- |
| + | ![[Maruyu Kai]] |
| + | | +1.6 {{Luck}} |
| + | |- |
| + | !1 DE |
| + | |rowspan=3| +1/2 {{ASW}} /or/ +1/2 {{Luck}} |
| + | |rowspan=4| All for {{Luck}} & {{HP}}<br>All with initial base {{ASW}} for {{ASW}} |
| + | |rowspan=4 width=200px|Using higher-level DE increases the chance of gaining +2 of a stat |
| + | |- |
| + | !2 DE of different classes |
| + | |- |
| + | !2 same DE |
| + | |- |
| + | !2 different DE of the same class |
| + | | +1/2 {{HP}} /or/ +1/2 {{Luck}} |
| + | |- |
| + | ![[Pumpkin]]s |
| + | | +1/2/3 {{Luck}}|||All||Requires the use of duplicates or same class ships to gain more luck |
| + | |- |
| + | ![[Kamoi]] |
| + | | +1/2 {{HP}} |
| + | |Only [[Mizuho]], [[Kamoi]], {{Class|Agano}}, {{Class|Yamato}} |
| + | |rowspan=2| +30% per base AV/AO<br>+40% per Kai+ AV/AO |
| + | |- |
| + | ![[Mizuho]] |
| + | | +1/2 {{HP}} |
| + | |Only [[Mizuho]], [[Kamoi]] |
| + | |} |
| + | ;Notes |
| + | *Using 4 DE will count as 2 pairs, |
| + | *Using 3 or 5 DE with count as 1 or 2 pairs, and a single ship. |
| + | |
| + | ==Luck Modernization== |
| + | Luck can be modernized either by using [[Maruyu]] or [[DE]]s. Remember that '''luck modernization is not reset on remodel.''' |
| + | |
| + | ;Notes |
| + | * Modernization success is '''guaranteed''' if using 5 Maruyu. |
| + | ** This is why it is very important to remodel her to Kai before using her as modernization fodder. |
| + | * Maruyu is the easiest and most efficient method to modernize luck. '''It is highly advised to save DEs to modernize HP'''. |
| + | |
| + | ===Maruyu=== |
| + | A base remodel Maruyu will provide '''+1.2''' luck while her Kai remodel provides '''+1.6''' luck. Refer to the chart below for Modernization results: |
| + | |
| + | {|class="wikitable" style="text-align:center" |
| + | |+Maruyu Luck Modernization Chart |
| + | !rowspan=2 colspan=2|Success/Failure<br>(Expected Result) |
| + | !colspan=6|Base Remodel |
| + | |- |
| + | ! 0!! 1!! 2!! 3!! 4!! 5 |
| + | |- |
| + | ! rowspan=6| Kai Remodel |
| + | ! 0 |
| + | | -|| 2/1<br>(1.2)|| 3/2<br>(2.4)|| 4/3<br>(3.6)|| 5/4<br>(4.8)|| 6/-<br>(6.0) |
| + | |- |
| + | ! 1 |
| + | | 2/1<br>(1.6)|| 3/2<br>(2.8)|| 4/-<br>(4.0)|| 6/5<br>(5.2)|| 7/6<br>(6.4)|| - |
| + | |- |
| + | ! 2 |
| + | | 4/3<br>(3.2)|| 5/4<br>(4.4)|| 6/5<br>(4.6)|| 7/6<br>(6.8)|| -|| - |
| + | |- |
| + | ! 3 |
| + | | 5/4<br>(4.8)|| 6/-<br>(6.0)|| 8/7<br>(7.2)|| -|| -|| - |
| + | |- |
| + | ! 4 |
| + | | 7/6<br>(6.4)|| 8/7<br>(7.6)|| -|| -|| -|| - |
| + | |- |
| + | ! 5 |
| + | | 8/-<br>(8.0)|| -|| -|| -|| -|| - |
| + | |} |
| + | |
| + | ===Coastal Defence (DE)=== |
| + | DEs have about a 50/50 chance of granting '''+1''' luck when used alone or in pairs. '''The pair must be two different ship girls from the same class.''' |
| + | * +1 luck or [[#HP Modernization|HP]] is guaranteed from upgrades of pairs of different DE from a same class. |
| + | * +1 luck or [[#ASW Modernization|ASW]] is guaranteed from upgrades of single DE of any other pairing. |
| + | ** There is a small chance (~6-7%) for an extra +1 luck if the pair is "at Kai level". |
| + | **In the case the ship cannot receive one of the 2 guaranteed stats (e.g. a BB for ASW) then there is a chance to fail the modernization. |
| + | |
| + | ===[[Pumpkin]]s=== |
| + | It is possible to use the Pumpkins given during the [[Pumpkin Festival]] to increase luck during regular modernization. |
| + | *See [[Pumpkin Festival#Luck Modding with Pumpkins|''here'']] for more details. |
| + | |
| + | ==ASW Modernization== |
| + | Currently, [[DE]]s are the only way to modernize ASW. They have a 50/50 chance of granting '''+1''' ASW when used alone or in pairs. |
| + | |
| + | * +1 ASW or [[#Luck Modernization|Luck]] is guaranteed from single DE upgrades. |
| + | * There is a 20-30% chance of gaining +1 ASW when using pairs of DEs "at kai level". |
| + | ** This chance is independent of the HP/Luck gain. |
| + | ** Using two DE pairs "at kai level" has a chance of +2 ASW. |
| + | * ASW increase is capped at '''+9'''. |
| + | * Modernization will fail if the ship girl is at the ASW cap. |
| + | ** Modernization can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap). |
| + | |
| + | Do note that this modernization is only possible for ships that already have some base [[ASW]] stats. |
| + | |
| + | ==HP Modernization== |
| + | HP can be increased by using [[DE]]s, [[Mizuho]], or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP. Mizuho or Kamoi must be used in pairs to trigger HP modding. |
| + | |
| + | For '''unmarried''' ships, HP can always be increased by a maximum of 2 points. Exceptions for [[Marriage|'''married''']] ships are: |
| + | * Capped at +1 after marriage: [[I-13]], [[I-14]], [[I-19]], [[I-26]], [[I-58]], [[U-511 Kai]], and [[Hayasui]]. |
| + | * No HP modernization kept: [[I-168 Kai]], [[I-400]], [[I-401]], [[I-8]], [[Maruyu]], [[Hayasui Kai]], [[Yamato]] (not remodel), [[Musashi]] (not remodel), [[Nagato|Nagato Kai/Ni]], [[Mutsu|Mutsu Kai/Ni]], [[Nelson Kai]], [[Bismarck]], [[Richelieu]], [[Littorio|Littorio/Italia]], and [[Roma|Roma/Kai]]. |
| + | |
| + | HP can be increased with: |
| + | * +1 HP or [[#Luck Modernization|Luck]] is guaranteed from using pairs of different DE from the same class. |
| + | ** It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP. |
| + | ***Notably, if the '''total level of two DEs is around 180+''' (e.g. each of them lv 90+), the chance to get +1 HP is about 90% [https://twitter.com/Matsu_class_DD/status/1188450823769968641][https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit#gid=1312760281]. |
| + | |
| + | * AV/AO (only Mizuho or Kamoi) can only be used to increase the HP of certain ships. |
| + | ** '''Mizuho''' for [[Mizuho]] and [[Kamoi]]. |
| + | ** '''Kamoi''' for [[Mizuho]], [[Kamoi]], {{Class|Agano}}, and {{Class|Yamato}}. |
| + | ** Kamoi and Mizuho are '''not interchangeable'''. |
| + | ** The success rate for modernization using AV/AO (only Mizuho or Kamoi) can be increased by adding more duplicates. |
| + | *** +30% per base AV/AO |
| + | *** +40% per Kai AV/AO |
| + | *** If the success rate goes over 100%, a roll for a second HP increase is performed. E.g. 120% = 20% chance for +2HP. |
| + | |
| + | =See Also= |
| + | *[[Stats]] |
| + | *[[Help:Modernization|Modernization Priority]] |
| + | *[[Marriage]] |
| + | {{Mechanics}} |