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| | | |
| =General Modernization= | | =General Modernization= |
− | This applies to firepower, torpedo, anti-air and armour. The formula for bonus stats from Modernization to these stats is: | + | This applies to firepower, torpedo, anti-air, and armor. The formula for bonus stats from Modernization to these stats is: |
| | | |
| <math>\text{Stat}_\text{success} = \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor</math><br> | | <math>\text{Stat}_\text{success} = \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor</math><br> |
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| * <math>\text{Stat}_\text{input}</math> is the stat increase displayed on the Modernization menu. | | * <math>\text{Stat}_\text{input}</math> is the stat increase displayed on the Modernization menu. |
| | | |
− | '''Important Notes'''
| + | ;Notes |
| * There is a fixed 50/50 chance of success/failure. | | * There is a fixed 50/50 chance of success/failure. |
| * Success/failure is calculated '''independently per stat'''. | | * Success/failure is calculated '''independently per stat'''. |
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| |- | | |- |
| !Input Value | | !Input Value |
− | !25! | + | !25!!26!!27!!28!!29!!30!!31!!32!!33!!34!!35!!36<ref>Currently impossible to achieve.</ref> |
− | !26! | |
− | !27! | |
− | !28! | |
− | !29! | |
− | !30! | |
− | !31!!32!!33!!34!!35!!36<ref>Not possible to currently achieve.</ref> | |
| |- | | |- |
| !Success | | !Success |
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| !Efficiency | | !Efficiency |
| | '''90''' || 88.5 || 88.9 ||89.3 || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || - | | | '''90''' || 88.5 || 88.9 ||89.3 || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || - |
− | |-
| |
| |} | | |} |
| <references/> | | <references/> |
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| *** +40% per Kai AV/AO | | *** +40% per Kai AV/AO |
| *** If the success rate goes over 100%, a roll for a second HP increase is performed. E.g 120% = 20% chance for +2HP. | | *** If the success rate goes over 100%, a roll for a second HP increase is performed. E.g 120% = 20% chance for +2HP. |
| + | |
| + | =DE Modernization summary= |
| + | {|class="wikitable" style="text-align:center" |
| + | |+DE Modernization Chart |
| + | !2nd DE used: |
| + | !Modernization get |
| + | !Notes |
| + | |- |
| + | !None |
| + | |rowspan=3|{{ASW}} /or/ {{Luck}} |
| + | |rowspan=4 width=200px|Using higher level DEs increase the chance to gain +2 of a stat |
| + | |- |
| + | !Other class as 1st DE |
| + | |- |
| + | !Same ship as 1st DE |
| + | |- |
| + | !Same class as 1st DE &<br>other ship than 1st DE |
| + | |{{HP}} /or/ {{Luck}} |
| + | |} |
| + | ;Notes |
| + | *Using 4 DE will count as 2 pairs, |
| + | *Using 3 or 5 DE with count as 1 or 2 pairs, and a single ship. |
| | | |
| =See Also= | | =See Also= |