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− | ''This page is about the Modernization mechanic. Please see [[Remodel_(Menu)]] for information about the UI.''
| + | {{PortMechanicsPortal}} |
− | | |
− | =Introduction=
| |
| [[file:moderniztion_intro01.jpg|300px|right]] | | [[file:moderniztion_intro01.jpg|300px|right]] |
− | Modernization is used to increase the [[Stats]] of a given ship, namely, the firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, armour {{Armor}}, HP {{HP}}, ASW {{ASW}}, and Luck {{Luck}}. 1 to 5 other ship girls are required in order to perform a modernisation. | + | Modernization is used to increase the [[Stats]] of a given ship, namely, the firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, armour {{Armor}}, HP {{HP}}, ASW {{ASW}}, and Luck {{Luck}}. 1 to 5 other ship girls are required in order to perform a Modernization. |
− | | + | *''This page is about the Modernization mechanic. Please see [[Remodel_(Menu)]] for information about the UI.'' |
− | =How To Modernise=
| |
| | | |
| + | =How To Modernize= |
| # Click the '''Select (選択)''' button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level. | | # Click the '''Select (選択)''' button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level. |
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| |
| # Select a ship girl to be placed in a modernization slot. | | # Select a ship girl to be placed in a modernization slot. |
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| |
| # Stats that will be improved will turn blue and show the potential maximum improvement. | | # Stats that will be improved will turn blue and show the potential maximum improvement. |
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| #* HP, ASW, and Luck will just display a blue up arrow. | | #* HP, ASW, and Luck will just display a blue up arrow. |
− | | + | # Once the selection is made, click the '''Begin Synthesis!! (合成開始!!)''' button to modernize. |
− | # Once the selection is made, click the '''Begin Synthesis!! (合成開始!!)''' button to modernize. | |
| #* The button will be greyed out if the ship girl cannot be modernized any further. | | #* The button will be greyed out if the ship girl cannot be modernized any further. |
| | | |
| =Overview= | | =Overview= |
− | | + | * Modernization upgrades for firepower, torpedo, AA, and armor are reset upon [[Remodel (Mechanic)|remodeling]]. |
− | * Modernisation upgrades for firepower, torpedo, AA, and armor are reset upon [[Remodel (Mechanic)|remodeling]]. | |
| ** HP, ASW, and luck modernization upgrades are carried over. | | ** HP, ASW, and luck modernization upgrades are carried over. |
| * Equipment on a ship girl used for modernization will be lost. | | * Equipment on a ship girl used for modernization will be lost. |
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| * [[Composition#Locking_Ship_Girls|Locking]] ship girls will prevent them from showing up as modernization fodder. | | * [[Composition#Locking_Ship_Girls|Locking]] ship girls will prevent them from showing up as modernization fodder. |
| | | |
− | =General Modernisation= | + | =General Modernization= |
− | | + | This applies to firepower, torpedo, anti-air, and armor. The formula for bonus stats from Modernization to these stats is: |
− | This applies to firepower, torpedo, anti-air and armour. The formula for bonus stats from modernisation to these stats is: | |
| | | |
| <math>\text{Stat}_\text{success} = \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor</math><br> | | <math>\text{Stat}_\text{success} = \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor</math><br> |
| <math>\text{Stat}_\text{failure} = \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor</math> | | <math>\text{Stat}_\text{failure} = \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor</math> |
| | | |
− | * <math>\text{Stat}_\text{input}</math> is the stat increase displayed on the modernisation menu. | + | * <math>\text{Stat}_\text{input}</math> is the stat increase displayed on the Modernization menu. |
| | | |
− | '''Important Notes'''
| + | ;Notes |
| * There is a fixed 50/50 chance of success/failure. | | * There is a fixed 50/50 chance of success/failure. |
| * Success/failure is calculated '''independently per stat'''. | | * Success/failure is calculated '''independently per stat'''. |
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| * For maximum gains, it is better to spam multiple +5 modernizations. | | * For maximum gains, it is better to spam multiple +5 modernizations. |
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− | {| class="wikitable" style="text-align:center;" | + | {|class="wikitable" style="text-align:center" |
− | |+General Modernisation Chart | + | |+General Modernization Chart |
| !Input Value | | !Input Value |
− | !'''1''' | + | !1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12 |
− | !'''2''' | |
− | !'''3''' | |
− | !'''4''' | |
− | !'''5''' | |
− | !'''6''' | |
− | !'''7''' | |
− | !'''8''' | |
− | !'''9''' | |
− | !'''10''' | |
− | !'''11''' | |
− | !'''12''' | |
| |- | | |- |
| !Success | | !Success |
− | |1 | + | |1||2||3||5||6||7||8||9||11||12||13||14 |
− | |2 | |
− | |3 | |
− | |5 | |
− | |6 | |
− | |7 | |
− | |8 | |
− | |9 | |
− | |11 | |
− | |12 | |
− | |13 | |
− | |14 | |
| |- | | |- |
| !Failure | | !Failure |
− | | 0 | + | | 0|| 1|| 2|| 2|| 3|| 3| 4|| 5|| 5|| 6|| 6|| 7 |
− | | 1 | |
− | | 2 | |
− | | 2 | |
− | | 3 | |
− | | 3 | |
− | | 4 | |
− | | 5 | |
− | | 5 | |
− | | 6 | |
− | | 6 | |
− | | 7 | |
| |- | | |- |
| !Efficiency %<ref>Calculated as the weighted expected value for a given input.</ref> | | !Efficiency %<ref>Calculated as the weighted expected value for a given input.</ref> |
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| |- | | |- |
| !Input Value | | !Input Value |
− | !'''13''' | + | !13!!14!!15!!16!!17!!18!!19!!20!!21!!22!!23!!24 |
− | !'''14''' | |
− | !'''15''' | |
− | !'''16''' | |
− | !'''17''' | |
− | !'''18''' | |
− | !'''19''' | |
− | !'''20''' | |
− | !'''21''' | |
− | !'''22''' | |
− | !'''23''' | |
− | !'''24''' | |
| |- | | |- |
| !Success | | !Success |
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| |- | | |- |
| !Input Value | | !Input Value |
− | !'''25''' | + | !25!!26!!27!!28!!29!!30!!31!!32!!33!!34!!35!!36<ref>Currently impossible to achieve.</ref> |
− | !'''26''' | |
− | !'''27''' | |
− | !'''28''' | |
− | !'''29''' | |
− | !'''30''' | |
− | !'''31''' | |
− | !'''32''' | |
− | !'''33''' | |
− | !'''34''' | |
− | !'''35''' | |
− | !'''36'''<ref>Not possible to currently achieve.</ref> | |
| |- | | |- |
| !Success | | !Success |
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| !Efficiency | | !Efficiency |
| | '''90''' || 88.5 || 88.9 ||89.3 || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || - | | | '''90''' || 88.5 || 88.9 ||89.3 || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || - |
− | |- | + | |} |
− | |}<references/>
| + | <references/> |
− | | |
| {{Clear}} | | {{Clear}} |
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− | =Luck Modernisation= | + | =Luck Modernization= |
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| Luck can be modernized either by using [[Maruyu]] or [[DE]]s. Remember that '''luck modernization is not reset on remodel.''' | | Luck can be modernized either by using [[Maruyu]] or [[DE]]s. Remember that '''luck modernization is not reset on remodel.''' |
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− | '''Important Notes'''
| + | ;Notes |
− | * Modernisation success is '''guaranteed''' if using 5 Maruyu. | + | * Modernization success is '''guaranteed''' if using 5 Maruyu. |
| ** This is why it is very important to remodel her to Kai before using her as modernization fodder. | | ** This is why it is very important to remodel her to Kai before using her as modernization fodder. |
| * Maruyu is the easiest and most efficient method to modernize luck. '''It is highly advised to save DEs to modernize HP'''. | | * Maruyu is the easiest and most efficient method to modernize luck. '''It is highly advised to save DEs to modernize HP'''. |
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| ===Maruyu=== | | ===Maruyu=== |
| + | A base remodel Maruyu will provide '''+1.2''' luck while her Kai remodel provides '''+1.6''' luck. Refer to the chart below for Modernization results: |
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− | A base remodel Maruyu will provide '''+1.2''' luck while her Kai remodel provides '''+1.6''' luck. Refer to the chart below for modernisation results:
| + | {|class="wikitable" style="text-align:center" |
− | | + | |+Maruyu Luck Modernization Chart |
− | {| class="wikitable" style="text-align:center;" | + | !rowspan=2 colspan=2|Success/Failure<br>(Expected Result) |
− | |+Maruyu Luck Modernisation Chart | + | !colspan=6|Base Remodel |
− | !rowspan="2" colspan="2"| Success/Failure<br>(Expected Result) | + | |- |
− | !colspan="6"| Base Remodel | + | ! 0!! 1!! 2!! 3!! 4!! 5 |
| |- | | |- |
| + | ! rowspan="6"| Kai Remodel |
| ! 0 | | ! 0 |
− | ! 1
| |
− | ! 2
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− | ! 3
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− | ! 4
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− | ! 5
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− | |-
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− | | rowspan="6"| Kai Remodel
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− | | 0
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| | - | | | - |
| | 2/1<br>(1.2) | | | 2/1<br>(1.2) |
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| | 6/-<br>(6.0) | | | 6/-<br>(6.0) |
| |- | | |- |
− | | 1
| + | ! 1 |
| | 2/1<br>(1.6) | | | 2/1<br>(1.6) |
| | 3/2<br>(2.8) | | | 3/2<br>(2.8) |
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| | - | | | - |
| |- | | |- |
− | | 2
| + | ! 2 |
| | 4/3<br>(3.2) | | | 4/3<br>(3.2) |
| | 5/4<br>(4.4) | | | 5/4<br>(4.4) |
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| | - | | | - |
| |- | | |- |
− | | 3
| + | ! 3 |
| | 5/4<br>(4.8) | | | 5/4<br>(4.8) |
| | 6/-<br>(6.0) | | | 6/-<br>(6.0) |
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| | - | | | - |
| |- | | |- |
− | | 4
| + | ! 4 |
| | 7/6<br>(6.4) | | | 7/6<br>(6.4) |
| | 8/7<br>(7.6) | | | 8/7<br>(7.6) |
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| | - | | | - |
| |- | | |- |
− | | 5
| + | ! 5 |
| | 8/-<br>(8.0) | | | 8/-<br>(8.0) |
| | - | | | - |
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| | - | | | - |
| | - | | | - |
− | |-
| |
| |} | | |} |
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| ===Coastal Defence (DE)=== | | ===Coastal Defence (DE)=== |
| + | DEs have about a 50/50 chance of granting '''+1''' luck when used alone or in pairs. '''The pair must be two different ship girls from the same class.''' |
| + | * +1 luck or [[#HP Modernization|HP]] is guaranteed from upgrades of pairs of different DE from a same class. |
| + | * +1 luck or [[#ASW Modernization|ASW]] is guaranteed from upgrades of single DE of any other pairing. |
| + | ** There is a small chance (~6-7%) for an extra +1 luck if the pair is "at Kai level". |
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− | DEs have a 50/50 chance of granting '''+1''' luck when used alone or in pairs. '''The pair must be two different ship girls from the same class.'''
| + | ===[[Pumpkin]]s=== |
| + | It is possible to use the Pumpkins given during the [[Pumpkin Festival]] to increase luck during regular modernization. |
| + | *See [[Pumpkin Festival#Luck Modding with Pumpkins|''here'']] for more details. |
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− | * +1 luck or [[#ASW Modernisation|ASW]] is guaranteed from single DE upgrades.
| + | =ASW Modernization= |
− | * +1 luck or [[#HP Modernisation|HP]] is guaranteed from paired DE upgrades.
| + | Currently, [[DE]]s are the only way to modernize ASW. They have a 50/50 chance of granting '''+1''' ASW when used alone or in pairs. |
− | ** There is a small chance (~6-7%) for an extra +1 luck if the pair is Kai.
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− | =ASW Modernisation=
| + | * +1 ASW or [[#Luck Modernization|Luck]] is guaranteed from single DE upgrades. |
− | | + | * There is a 20-30% chance of gaining +1 ASW when using pairs of DEs "at kai level". |
− | Currently, DEs are the only way to modernize ASW. They have a 50/50 chance of granting '''+1''' ASW when used alone or in pairs.
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− | | |
− | * +1 ASW or [[#Luck Modernisation|Luck]] is guaranteed from single DE upgrades. | |
− | * There is a 20-30% chance of gaining +1 ASW when using pairs of Kai DEs. | |
| ** This chance is independent of the HP/Luck gain. | | ** This chance is independent of the HP/Luck gain. |
− | ** Using two Kai DE pairs has a chance of +2 ASW. | + | ** Using two DE pairs "at kai level" has a chance of +2 ASW. |
| * ASW increase is capped at '''+9'''. | | * ASW increase is capped at '''+9'''. |
− | * Modernisation will fail if the ship girl is at the ASW cap. | + | * Modernization will fail if the ship girl is at the ASW cap. |
− | ** Modernisation can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap). | + | ** Modernization can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap). |
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− | =HP Modernisation= | + | =HP Modernization= |
| + | HP can be increased by using [[DE]]s, [[Mizuho]], or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP. Mizuho or Kamoi must be used in pairs to trigger HP modding. |
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− | HP can be increased by using [[DE]]s, [[Mizuho]] or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP. Mizuho or Kamoi must be used in pairs to trigger HP modding. | + | For '''unmarried''' ships, HP can always be increased by a maximum of 2 points. Exceptions for [[Marriage|'''married''']] ships are: |
| + | * Capped at +1 after marriage: [[I-13]], [[I-14]], [[I-19]], [[I-26]], [[I-58]], [[U-511 Kai]], and [[Hayasui]]. |
| + | * No HP modernization kept : [[I-168 Kai]], [[I-400]], [[I-401]], [[I-8]], [[Maruyu]], [[Hayasui Kai]], [[Yamato]] (not remodel), [[Musashi]] (not remodel), [[Nagato|Nagato Kai/Ni]], [[Mutsu|Mutsu Kai/Ni]], [[Nelson Kai]], [[Bismarck]], [[Richelieu]], [[Littorio|Littorio/Italia]], and [[Roma|Roma/Kai]]. |
| | | |
− | * +1 HP or [[#Luck Modernisation|Luck]] is guaranteed from using pairs of DEs. | + | HP can be increased with : |
− | ** There is a small chance (~6-7%) for an extra +1 HP if the pair is Kai.
| + | * +1 HP or [[#Luck Modernization|Luck]] is guaranteed from using pairs of different DE from the same class. |
| ** It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP. | | ** It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP. |
− | ***If the '''total level of two DEs is around 180 or higher''' (each of them lv 90+), the chance to get +1 HP is about 90% [https://twitter.com/Matsu_class_DD/status/1188450823769968641]. | + | ***If the '''total level of two DEs is around 180 or higher''' (each of them lv 90+), the chance to get +1 HP is about 90% [https://twitter.com/Matsu_class_DD/status/1188450823769968641][https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit#gid=1312760281]. |
− | | |
− | * For '''unmarried''' ships, HP can always be increased by a maximum of 2 points. Exceptions for [[Marriage|'''married''']] ships are:
| |
− | ** Capped at +1 after marriage: [[I-13]], [[I-14]], [[I-19]], [[I-26]], [[I-58]], [[U-511 Kai]], and [[Hayasui]].
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− | ** No HP modernization kept : [[I-168 Kai]], [[I-400]], [[I-401]], [[I-8]], [[Maruyu]], [[Hayasui Kai]], [[Yamato]] (not remodel), [[Musashi]] (not remodel), [[Nagato|Nagato Kai/Kai Ni]], [[Mutsu|Mutsu Kai/Kai Ni]], [[Nelson Kai]], [[Bismarck]], [[Richelieu]], [[Littorio|Littorio/Italia]], and [[Roma|Roma/Kai]].
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| | | |
| * AV/AO (only Mizuho or Kamoi) can only be used to increase the HP of certain ships. | | * AV/AO (only Mizuho or Kamoi) can only be used to increase the HP of certain ships. |
| ** '''Mizuho''' for [[Mizuho]] and [[Kamoi]]. | | ** '''Mizuho''' for [[Mizuho]] and [[Kamoi]]. |
− | ** '''Kamoi''' for [[Mizuho]], [[Kamoi]], [[:Category:Agano Class|Agano-class]] and [[:Category:Yamato Class|Yamato-class]]. | + | ** '''Kamoi''' for [[Mizuho]], [[Kamoi]], [[:Category:Agano Class|''Agano''-class]] and [[:Category:Yamato Class|''Yamato''-class]]. |
| ** Kamoi and Mizuho are '''not interchangeable'''. | | ** Kamoi and Mizuho are '''not interchangeable'''. |
− | * The success rate for modernization using AV/AO (only Mizuho or Kamoi) can be increased by adding more duplicates. | + | ** The success rate for modernization using AV/AO (only Mizuho or Kamoi) can be increased by adding more duplicates. |
− | ** +30% per base AV/AO | + | *** +30% per base AV/AO |
− | ** +40% per Kai AV/AO | + | *** +40% per Kai AV/AO |
− | ** If the success rate goes over 100%, a roll for a second HP increase is performed. E.g 120% = 20% chance for +2HP. | + | *** If the success rate goes over 100%, a roll for a second HP increase is performed. E.g 120% = 20% chance for +2HP. |
| + | |
| + | =DE Modernization summary= |
| + | {|class="wikitable" style="text-align:center" |
| + | |+DE Modernization Chart |
| + | !2nd DE used: |
| + | !Modernization get |
| + | !Notes |
| + | |- |
| + | !None |
| + | |rowspan=3|{{ASW}} /or/ {{Luck}} |
| + | |rowspan=4 width=200px|Using higher level DEs increase the chance to gain +2 of a stat |
| + | |- |
| + | !Other class as 1st DE |
| + | |- |
| + | !Same ship as 1st DE |
| + | |- |
| + | !Same class as 1st DE &<br>other ship than 1st DE |
| + | |{{HP}} /or/ {{Luck}} |
| + | |} |
| + | ;Notes |
| + | *Using 4 DE will count as 2 pairs, |
| + | *Using 3 or 5 DE with count as 1 or 2 pairs, and a single ship. |
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| =See Also= | | =See Also= |