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''This page is about the Modernization mechanic. Please see [[Remodel_(Menu)]] for information about the UI.''
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  −
=Introduction=
   
[[file:moderniztion_intro01.jpg|300px|right]]
 
[[file:moderniztion_intro01.jpg|300px|right]]
Modernization is used to increase the [[Stats]] of a given ship, namely, the firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, armour {{Armor}}, HP {{HP}}, ASW {{ASW}}, and Luck {{Luck}}. 1 to 5 other ship girls are required in order to perform a modernisation.
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Modernization is used to increase the [[Stats]] of a given ship, namely, the firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, armour {{Armor}}, HP {{HP}}, ASW {{ASW}}, and Luck {{Luck}}. 1 to 5 other ship girls are required in order to perform a Modernization.
 
+
*''This page is about the Modernization mechanic. Please see [[Remodel_(Menu)]] for information about the UI.''
=How To Modernise=
      +
=How To Modernize=
 
# Click the '''Select (選択)''' button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level.
 
# Click the '''Select (選択)''' button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level.
   
# Select a ship girl to be placed in a modernization slot.
 
# Select a ship girl to be placed in a modernization slot.
   
# Stats that will be improved will turn blue and show the potential maximum improvement.
 
# Stats that will be improved will turn blue and show the potential maximum improvement.
   
#* HP, ASW, and Luck will just display a blue up arrow.
 
#* HP, ASW, and Luck will just display a blue up arrow.
 
+
# Once the selection is made, click the '''Begin Synthesis!! (合成開始!!)''' button to modernize.
# Once the selection is made, click the '''Begin Synthesis!! (合成開始!!)''' button to modernize.
   
#* The button will be greyed out if the ship girl cannot be modernized any further.
 
#* The button will be greyed out if the ship girl cannot be modernized any further.
    
=Overview=
 
=Overview=
 
+
* Modernization upgrades for firepower, torpedo, AA, and armor are reset upon [[Remodel (Mechanic)|remodeling]].
* Modernisation upgrades for firepower, torpedo, AA, and armor are reset upon [[Remodel (Mechanic)|remodeling]].
   
** HP, ASW, and luck modernization upgrades are carried over.
 
** HP, ASW, and luck modernization upgrades are carried over.
 
* Equipment on a ship girl used for modernization will be lost.
 
* Equipment on a ship girl used for modernization will be lost.
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* [[Composition#Locking_Ship_Girls|Locking]] ship girls will prevent them from showing up as modernization fodder.
 
* [[Composition#Locking_Ship_Girls|Locking]] ship girls will prevent them from showing up as modernization fodder.
   −
=General Modernisation=
+
=General Modernization=
 
+
This applies to firepower, torpedo, anti-air and armour. The formula for bonus stats from Modernization to these stats is:
This applies to firepower, torpedo, anti-air and armour. The formula for bonus stats from modernisation to these stats is:
      
<math>\text{Stat}_\text{success} = \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor</math><br>
 
<math>\text{Stat}_\text{success} = \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor</math><br>
 
<math>\text{Stat}_\text{failure} = \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor</math>
 
<math>\text{Stat}_\text{failure} = \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor</math>
   −
* <math>\text{Stat}_\text{input}</math> is the stat increase displayed on the modernisation menu.
+
* <math>\text{Stat}_\text{input}</math> is the stat increase displayed on the Modernization menu.
    
'''Important Notes'''
 
'''Important Notes'''
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* For maximum gains, it is better to spam multiple +5 modernizations.
 
* For maximum gains, it is better to spam multiple +5 modernizations.
   −
{| class="wikitable" style="text-align:center;"
+
{|class="wikitable" style="text-align:center"
|+General Modernisation Chart
+
|+General Modernization Chart
 
!Input Value
 
!Input Value
!'''1'''
+
!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12
!'''2'''
  −
!'''3'''
  −
!'''4'''
  −
!'''5'''
  −
!'''6'''
  −
!'''7'''
  −
!'''8'''
  −
!'''9'''
  −
!'''10'''
  −
!'''11'''
  −
!'''12'''
   
|-
 
|-
 
!Success
 
!Success
|1
+
|1||2||3||5||6||7||8||9||11||12||13||14
|2
  −
|3  
  −
|5
  −
|6
  −
|7
  −
|8
  −
|9
  −
|11
  −
|12
  −
|13
  −
|14
   
|-
 
|-
 
!Failure
 
!Failure
| 0
+
| 0|| 1|| 2|| 2|| 3|| 3| 4|| 5|| 5|| 6|| 6|| 7
| 1
  −
| 2
  −
| 2
  −
| 3
  −
| 3
  −
| 4
  −
| 5
  −
| 5
  −
| 6
  −
| 6
  −
| 7
   
|-
 
|-
 
!Efficiency %<ref>Calculated as the weighted expected value for a given input.</ref>
 
!Efficiency %<ref>Calculated as the weighted expected value for a given input.</ref>
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|-
 
|-
 
!Input Value
 
!Input Value
!'''13'''
+
!13!!14!!15!!16!!17!!18!!19!!20!!21!!22!!23!!24
!'''14'''
  −
!'''15'''
  −
!'''16'''
  −
!'''17'''
  −
!'''18'''
  −
!'''19'''
  −
!'''20'''
  −
!'''21'''
  −
!'''22'''
  −
!'''23'''
  −
!'''24'''
   
|-
 
|-
 
!Success
 
!Success
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|-
 
|-
 
!Input Value
 
!Input Value
!'''25'''
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!25!
!'''26'''
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!26!
!'''27'''
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!27!
!'''28'''
+
!28!
!'''29'''
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!29!
!'''30'''
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!30!
!'''31'''
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!31!!32!!33!!34!!35!!36<ref>Not possible to currently achieve.</ref>
!'''32'''
  −
!'''33'''
  −
!'''34'''
  −
!'''35'''
  −
!'''36'''<ref>Not possible to currently achieve.</ref>
   
|-
 
|-
 
!Success
 
!Success
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| '''90''' || 88.5 || 88.9 ||89.3  || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || -
 
| '''90''' || 88.5 || 88.9 ||89.3  || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || -
 
|-
 
|-
|}<references/>
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|}
 
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<references/>
 
{{Clear}}
 
{{Clear}}
   −
=Luck Modernisation=
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=Luck Modernization=
 
   
Luck can be modernized either by using [[Maruyu]] or [[DE]]s. Remember that '''luck modernization is not reset on remodel.'''  
 
Luck can be modernized either by using [[Maruyu]] or [[DE]]s. Remember that '''luck modernization is not reset on remodel.'''  
   −
'''Important Notes'''
+
;Notes
* Modernisation success is '''guaranteed''' if using 5 Maruyu.
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* Modernization success is '''guaranteed''' if using 5 Maruyu.
 
** This is why it is very important to remodel her to Kai before using her as modernization fodder.
 
** This is why it is very important to remodel her to Kai before using her as modernization fodder.
 
* Maruyu is the easiest and most efficient method to modernize luck. '''It is highly advised to save DEs to modernize HP'''.
 
* Maruyu is the easiest and most efficient method to modernize luck. '''It is highly advised to save DEs to modernize HP'''.
    
===Maruyu===
 
===Maruyu===
 +
A base remodel Maruyu will provide '''+1.2''' luck while her Kai remodel provides '''+1.6''' luck. Refer to the chart below for Modernization results:
   −
A base remodel Maruyu will provide '''+1.2''' luck while her Kai remodel provides '''+1.6''' luck. Refer to the chart below for modernisation results:
+
{|class="wikitable" style="text-align:center"
 
+
|+Maruyu Luck Modernization Chart
{| class="wikitable" style="text-align:center;"
+
!rowspan=2 colspan=2|Success/Failure<br>(Expected Result)
|+Maruyu Luck Modernisation Chart
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!colspan=6|Base Remodel
!rowspan="2" colspan="2"| Success/Failure<br>(Expected Result)
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|-
!colspan="6"| Base Remodel
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! 0!! 1!! 2!! 3!! 4!! 5
 
|-
 
|-
 +
! rowspan="6"| Kai Remodel
 
! 0
 
! 0
! 1
  −
! 2
  −
! 3
  −
! 4
  −
! 5
  −
|-
  −
| rowspan="6"| Kai Remodel
  −
| 0
   
| -
 
| -
 
| 2/1<br>(1.2)
 
| 2/1<br>(1.2)
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| 6/-<br>(6.0)
 
| 6/-<br>(6.0)
 
|-
 
|-
| 1
+
! 1
 
| 2/1<br>(1.6)
 
| 2/1<br>(1.6)
 
| 3/2<br>(2.8)
 
| 3/2<br>(2.8)
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| -
 
| -
 
|-
 
|-
| 2
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! 2
 
| 4/3<br>(3.2)
 
| 4/3<br>(3.2)
 
| 5/4<br>(4.4)
 
| 5/4<br>(4.4)
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| -
 
| -
 
|-
 
|-
| 3
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! 3
 
| 5/4<br>(4.8)
 
| 5/4<br>(4.8)
 
| 6/-<br>(6.0)
 
| 6/-<br>(6.0)
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| -
 
| -
 
|-
 
|-
| 4
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! 4
 
| 7/6<br>(6.4)
 
| 7/6<br>(6.4)
 
| 8/7<br>(7.6)
 
| 8/7<br>(7.6)
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| -
 
| -
 
|-
 
|-
| 5
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! 5
 
| 8/-<br>(8.0)
 
| 8/-<br>(8.0)
 
| -
 
| -
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| -
 
| -
 
| -
 
| -
|-
   
|}
 
|}
    
===Coastal Defence (DE)===
 
===Coastal Defence (DE)===
   
DEs have a 50/50 chance of granting '''+1''' luck when used alone or in pairs. '''The pair must be two different ship girls from the same class.'''
 
DEs have a 50/50 chance of granting '''+1''' luck when used alone or in pairs. '''The pair must be two different ship girls from the same class.'''
   −
* +1 luck or [[#ASW Modernisation|ASW]] is guaranteed from single DE upgrades.
+
* +1 luck or [[#ASW Modernization|ASW]] is guaranteed from single DE upgrades.
* +1 luck or [[#HP Modernisation|HP]] is guaranteed from paired DE upgrades.
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* +1 luck or [[#HP Modernization|HP]] is guaranteed from paired DE upgrades.
 
** There is a small chance (~6-7%) for an extra +1 luck if the pair is Kai.
 
** There is a small chance (~6-7%) for an extra +1 luck if the pair is Kai.
   −
=ASW Modernisation=
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===[[Pumpkin]]s===
 +
It is possible to use the Pumpkins given during the [[Pumpkin Festival]] to increase luck during regular modernization.
 +
*See [[Pumpkin Festival#Luck Modding with Pumpkins|''here'']] for more details.
    +
=ASW Modernization=
 
Currently, DEs are the only way to modernize ASW. They have a 50/50 chance of granting '''+1''' ASW when used alone or in pairs.  
 
Currently, DEs are the only way to modernize ASW. They have a 50/50 chance of granting '''+1''' ASW when used alone or in pairs.  
   −
* +1 ASW or [[#Luck Modernisation|Luck]] is guaranteed from single DE upgrades.
+
* +1 ASW or [[#Luck Modernization|Luck]] is guaranteed from single DE upgrades.
 
* There is a 20-30% chance of gaining +1 ASW  when using pairs of Kai DEs.  
 
* There is a 20-30% chance of gaining +1 ASW  when using pairs of Kai DEs.  
 
** This chance is independent of the HP/Luck gain.
 
** This chance is independent of the HP/Luck gain.
 
** Using two Kai DE pairs has a chance of +2 ASW.
 
** Using two Kai DE pairs has a chance of +2 ASW.
 
* ASW increase is capped at '''+9'''.
 
* ASW increase is capped at '''+9'''.
* Modernisation will fail if the ship girl is at the ASW cap.
+
* Modernization will fail if the ship girl is at the ASW cap.
** Modernisation can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).
+
** Modernization can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).
   −
=HP Modernisation=
+
=HP Modernization=
 +
HP can be increased by using [[DE]]s, [[Mizuho]], or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP. Mizuho or Kamoi must be used in pairs to trigger HP modding.
   −
HP can be increased by using [[DE]]s, [[Mizuho]] or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP. Mizuho or Kamoi must be used in pairs to trigger HP modding.
+
For '''unmarried''' ships, HP can always be increased by a maximum of 2 points. Exceptions for [[Marriage|'''married''']] ships are:
 +
* Capped at +1 after marriage: [[I-13]], [[I-14]], [[I-19]], [[I-26]], [[I-58]], [[U-511 Kai]], and [[Hayasui]].  
 +
* No HP modernization kept : [[I-168 Kai]], [[I-400]], [[I-401]], [[I-8]], [[Maruyu]], [[Hayasui Kai]], [[Yamato]] (not remodel), [[Musashi]] (not remodel), [[Nagato|Nagato Kai/Ni]], [[Mutsu|Mutsu Kai/Ni]], [[Nelson Kai]], [[Bismarck]], [[Richelieu]], [[Littorio|Littorio/Italia]], and [[Roma|Roma/Kai]].
   −
* +1 HP or [[#Luck Modernisation|Luck]] is guaranteed from using pairs of DEs.
+
HP can be increased with :
** There is a small chance (~6-7%) for an extra +1 HP if the pair is Kai.
+
* +1 HP or [[#Luck Modernization|Luck]] is guaranteed from using pairs of different DE from the same class.
 
** It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP.  
 
** It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP.  
***If the '''total level of two DEs is around 180 or higher''' (each of them lv 90+), the chance to get +1 HP is about 90% [https://twitter.com/Matsu_class_DD/status/1188450823769968641].
+
***If the '''total level of two DEs is around 180 or higher''' (each of them lv 90+), the chance to get +1 HP is about 90% [https://twitter.com/Matsu_class_DD/status/1188450823769968641][https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit#gid=1312760281].
 
  −
* For '''unmarried''' ships, HP can always be increased by a maximum of 2 points. Exceptions for [[Marriage|'''married''']] ships are:
  −
** Capped at +1 after marriage: [[I-13]], [[I-14]], [[I-19]], [[I-26]], [[I-58]], [[U-511 Kai]], and [[Hayasui]].  
  −
** No HP modernization kept : [[I-168 Kai]], [[I-400]], [[I-401]], [[I-8]], [[Maruyu]], [[Hayasui Kai]], [[Yamato]] (not remodel), [[Musashi]] (not remodel), [[Nagato|Nagato Kai/Kai Ni]], [[Mutsu|Mutsu Kai/Kai Ni]], [[Nelson Kai]], [[Bismarck]], [[Richelieu]], [[Littorio|Littorio/Italia]], and [[Roma|Roma/Kai]].
      
* AV/AO (only Mizuho or Kamoi) can only be used to increase the HP of certain ships.
 
* AV/AO (only Mizuho or Kamoi) can only be used to increase the HP of certain ships.
 
** '''Mizuho''' for [[Mizuho]] and [[Kamoi]].
 
** '''Mizuho''' for [[Mizuho]] and [[Kamoi]].
** '''Kamoi''' for [[Mizuho]], [[Kamoi]], [[:Category:Agano Class|Agano-class]] and [[:Category:Yamato Class|Yamato-class]].
+
** '''Kamoi''' for [[Mizuho]], [[Kamoi]], [[:Category:Agano Class|''Agano''-class]] and [[:Category:Yamato Class|''Yamato''-class]].
 
** Kamoi and Mizuho are '''not interchangeable'''.
 
** Kamoi and Mizuho are '''not interchangeable'''.
* The success rate for modernization using AV/AO (only Mizuho or Kamoi) can be increased by adding more duplicates.
+
** The success rate for modernization using AV/AO (only Mizuho or Kamoi) can be increased by adding more duplicates.
** +30% per base AV/AO
+
*** +30% per base AV/AO
** +40% per Kai AV/AO
+
*** +40% per Kai AV/AO
** If the success rate goes over 100%, a roll for a second HP increase is performed. E.g 120% = 20% chance for +2HP.
+
*** If the success rate goes over 100%, a roll for a second HP increase is performed. E.g 120% = 20% chance for +2HP.
    
=See Also=
 
=See Also=
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