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Difference between revisions of "Merchandise/KanColle Kai"

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>TheSandwichOven
m (→‎Information: It got delayed)
(→‎Information: Translated info from http://kancolle-vita.com/system.html . I've no idea how to format a wiki, but if anyone wants to add the pictures from the site and source this info, go for it.)
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Using the orignal Kantai Collection game system and concept as a base, and making use of the PS Vita's touch screen interface, this version's gameplay is more akin to a smaller, simulation-type game.
 +
 +
1. Strategy Screen
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It will implement a strategy screen unique to the Vita version. The maps will be made up of hexes, and ships will be represented by silhouettes. Players can also transition to the Teitoku's office from here. This strategy screen is just one of KanColle Kai's features.
 +
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2. End Turn/Move
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Commands can be given from the panel on the left side of the screen. Aside from the usual "Sortie" command, you will also see "End Turn" and "Move" as well. KanColle Kai is being developed as a standalone Turn-Based game.
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3. Remodeling Screen
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The classic remodeling screen has received a makeover, featuring a monotone theme. In addition to the ship girl's basic stats, the familiar icons for fuel, ammo, steel, and bauxite appear at the top of this screen.
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4. Changing Equipment
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Players can change their ship girls' equipment from the remodeling screen. Equipment categories include the usual: Main guns, torpedoes, machine guns, radar, and seaplanes, among others, and equipment can be assigned using the menu surrounding the ship girl.
 +
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5. Transport Ships and Escort Teams
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Players may deploy escort teams to guard the transport ships which link each port and ocean area. These features - ocean hexes, a turn-based system, the ability to move the fleet, and the transport ships/escort teams - will all shift this game to be more simulation-focused, setting it apart from the original.
  
  

Revision as of 15:09, 2 May 2015

Information

Kancolle kai logo (screencap).jpg
  • on PlayStation Vita
  • Developer: Kadokawa Game Studio
  • Publisher: Kadokawa Games
  • Cooperation: DMM.com
  • Producer: Tanaka Kensuke
  • Expected Release: August 2015
  • Official Website
  • Potentially primarily a port of the current browser game

Using the orignal Kantai Collection game system and concept as a base, and making use of the PS Vita's touch screen interface, this version's gameplay is more akin to a smaller, simulation-type game.

1. Strategy Screen It will implement a strategy screen unique to the Vita version. The maps will be made up of hexes, and ships will be represented by silhouettes. Players can also transition to the Teitoku's office from here. This strategy screen is just one of KanColle Kai's features.

2. End Turn/Move Commands can be given from the panel on the left side of the screen. Aside from the usual "Sortie" command, you will also see "End Turn" and "Move" as well. KanColle Kai is being developed as a standalone Turn-Based game.

3. Remodeling Screen The classic remodeling screen has received a makeover, featuring a monotone theme. In addition to the ship girl's basic stats, the familiar icons for fuel, ammo, steel, and bauxite appear at the top of this screen.

4. Changing Equipment Players can change their ship girls' equipment from the remodeling screen. Equipment categories include the usual: Main guns, torpedoes, machine guns, radar, and seaplanes, among others, and equipment can be assigned using the menu surrounding the ship girl.

5. Transport Ships and Escort Teams Players may deploy escort teams to guard the transport ships which link each port and ocean area. These features - ocean hexes, a turn-based system, the ability to move the fleet, and the transport ships/escort teams - will all shift this game to be more simulation-focused, setting it apart from the original.


Logo kadokawagamestudio.gif
Kadokawa games x dmm.jpg