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=General Tips=
 
=General Tips=
 
===Sortie Tips===
 
===Sortie Tips===
* Having the lightest possible fleet is recommended to reduce costs and maximise gains.
+
* Having the lightest possible fleet is recommended to reduce costs and maximize gains.
 
* [[Drum Canister]]s and [[:Category:Landing Craft|Landing Crafts]] will increase the resources gained from nodes.
 
* [[Drum Canister]]s and [[:Category:Landing Craft|Landing Crafts]] will increase the resources gained from nodes.
 
** The 11th Division and M4A1 do not increase resource gain.
 
** The 11th Division and M4A1 do not increase resource gain.
 
** Amount gained varies from map to map.
 
** Amount gained varies from map to map.
 
* You will need to '''complete a battle after the resource node''' in order to claim the resources.
 
* You will need to '''complete a battle after the resource node''' in order to claim the resources.
** Exceptions are resource nodes that are dead end nodes.
+
** Exceptions are resource nodes that are dead-end nodes.
    
===Expedition Tips===
 
===Expedition Tips===
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===Quest Tips===
 
===Quest Tips===
 
* Quests are an excellent source of secondary resources ({{IR}}{{IC}}{{DM}}{{IM}}).
 
* Quests are an excellent source of secondary resources ({{IR}}{{IC}}{{DM}}{{IM}}).
* While it is ideal to use the lightest fleet possible to maximise primary resource gains, it is more important to have a fleet that can reliably clear the quest for secondary resources.
+
* While it is ideal to use the lightest fleet possible to maximize primary resource gains, it is more important to have a fleet that can reliably clear the quest for secondary resources.
 +
 
 +
===DLC carriers===
 +
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
    
=Fuel=
 
=Fuel=
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{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
|-
 
|-
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!style="text-align: center; width:50px;"| '''Ship Type'''
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
!style="text-align: center; width:170px;"| '''Equipment'''
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
+
!style="text-align: center; "| '''Notes'''
 
|-  
 
|-  
 
| style="text-align: center;" | DD
 
| style="text-align: center;" | DD
 
| {{Drum}}{{LandingCraft}}
 
| {{Drum}}{{LandingCraft}}
| Use whatever mix of barrels and landing craft that you have to maximise your gains. Prioritise landing craft where possible.
+
| Use whatever mix of barrels and landing craft that you have to maximize your gains. Prioritize landing craft where possible.
 
|-
 
|-
 
| style="text-align: center;" rowspan="2"| AO/AV
 
| style="text-align: center;" rowspan="2"| AO/AV
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{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
|-
 
|-
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!style="text-align: center; ; width:50px;"| '''Ship Type'''
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
!style="text-align: center; ; width:170px;"| '''Equipment'''
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
+
!style="text-align: center; ;"| '''Notes'''
 
|-  
 
|-  
 
| style="text-align: center;" | DD
 
| style="text-align: center;" | DD
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{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
!style="background-color:#99CCFF;" | Expedition
+
!Expedition
!style="background-color:#99CCFF;" | Yield
+
!Yield
!style="background-color:#99CCFF;" | Timer
+
!Timer
!style="background-color:#99CCFF;" | Resource/Hour
+
!Resource/Hour
!style="background-color:#99CCFF;" | Fleet Requirement
+
!Fleet Requirement
!style="background-color:#99CCFF;" | Notes
+
!Notes
 
|-
 
|-
 
| 5
 
| 5
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{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
|-
 
|-
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!style="text-align: center; width:50px;"| '''Ship Type'''
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
!style="text-align: center; width:170px;"| '''Equipment'''
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
+
!style="text-align: center; "| '''Notes'''
 
|-  
 
|-  
 
| style="text-align: center;" | DD
 
| style="text-align: center;" | DD
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{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
!style="background-color:#99CCFF;" | Expedition
+
!Expedition
!style="background-color:#99CCFF;" | Yield
+
!Yield
!style="background-color:#99CCFF;" | Timer
+
!Timer
!style="background-color:#99CCFF;" | Resource/Hour
+
!Resource/Hour
!style="background-color:#99CCFF;" | Fleet Requirement
+
!Fleet Requirement
!style="background-color:#99CCFF;" | Notes
+
!Notes
 
|-
 
|-
 
| 2
 
| 2
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| 200
 
| 200
 
| 4XX
 
| 4XX
| style="text-align:left;" | You should be dispatching your 4 lowest cost girls to this expedition. It is generally not recommended to sparkle for this expedition because it's short length will make the constant re-sparkling extremely tedious. As a bonus, it has a fixed 50% chance to return buckets. It is ''the'' best expedition you can run for ammo as long as you have the time to micromanage.
+
| style="text-align:left;" | You should be dispatching your 4 lowest cost girls to this expedition. It is generally not recommended to sparkle for this expedition because its short length will make the constant re-sparkling extremely tedious. As a bonus, it has a fixed 50% chance to return buckets. It is ''the'' best expedition you can run for ammo as long as you have the time to micromanage.
 
|-
 
|-
 
| 5
 
| 5
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| 133
 
| 133
 
| 1CL 2DD 2XX
 
| 1CL 2DD 2XX
| style="text-align:left;" | An early expedition that will be indispensable for newer Admirals. Although the minimum requirements is only 4 ships (1CL2DD1XX), it is recommended that you run it with 6 sparkled ships to maximise the gains.
+
| style="text-align:left;" | An early expedition that will be indispensable for newer Admirals. Although the minimum requirement is only 4 ships (1CL2DD1XX), it is recommended that you run it with 6 sparkled ships to maximize the gains.
 
|-
 
|-
 
| 21
 
| 21
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| 137
 
| 137
 
| 1CL 4DD 1XX
 
| 1CL 4DD 1XX
| style="text-align:left;" | This expedition is superior to Exp5 not only for the higher hourly gain, but because it has an innate ~50% great success chance. This can save your time spent sparkling. It is still advised to sparkle your fleet in order to maximise gains. Loading more drums on your fleet will increase the innate great success chance marginally. While the ammo gains aren't very high, you will run this to get a combination of both fuel and ammo.
+
| style="text-align:left;" | This expedition is superior to Exp5 not only for the higher hourly gain, but because it has an innate ~50% great success chance. This can save your time spent sparkling. It is still advised to sparkle your fleet in order to maximize gains. Loading more drums on your fleet will increase the innate great success chance marginally. While the ammo gains aren't very high, you will run this to get a combination of both fuel and ammo.
 
|-
 
|-
 
| 37
 
| 37
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| 138
 
| 138
 
| 5DD 1CL
 
| 5DD 1CL
| style="text-align:left;" | This is a good expedition to supplement Exp2 and Exp5 when needing to focus exclusively on gaining ammo. It also has an innate ~50% great success chance based on drums like Exp21. Taking 12 drums is the best way to maximise that innate chance. It is still recommended that you sparkle your fleet in order to maximise gains.  
+
| style="text-align:left;" | This is a good expedition to supplement Exp2 and Exp5 when needing to focus exclusively on gaining ammo. It also has an innate ~50% great success chance based on drums like Exp21. Taking 12 drums is the best way to maximize that innate chance. It is still recommended that you sparkle your fleet in order to maximize gains.  
 
|-
 
|-
 
|}
 
|}
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Sortie=
 
Sortie=
 
===1-4===
 
===1-4===
There really isn't a good place to farm steel but this is the only map where it is possible to do it at low cost. This map has random branching which means you are not guaranteed to hit the steel node. The bright side is that you can gain {{Ammo}} or {{Bauxite}} instead. What you want to do is maximise the power of your opening strike to minimise the damage your DDs will take. Since a majority of the enemies encountered have weak ASW and are forced to target submarines, taking one along can allow you to subtank the map. You will want to '''retreat in the battle after the resource node'''.
+
There really isn't a good place to farm steel but this is the only map where it is possible to do it at a low cost. This map has random branching which means you are not guaranteed to hit the steel node. The bright side is that you can gain {{Ammo}} or {{Bauxite}} instead. What you want to do is maximize the power of your opening strike to minimize the damage your DDs will take. Since a majority of the enemies encountered have weak ASW and are forced to target submarines, taking one along can allow you to sub-tank the map. You will want to '''retreat in the battle after the resource node'''.
    
'''Resource Gain'''
 
'''Resource Gain'''
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{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
|-
 
|-
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!style="text-align: center; width:50px;"| '''Ship Type'''
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
!style="text-align: center; width:170px;"| '''Equipment'''
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
+
!style="text-align: center; "| '''Notes'''
 
|-  
 
|-  
 
| style="text-align: center;" rowspan="2"| DD
 
| style="text-align: center;" rowspan="2"| DD
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|-
 
|-
 
| {{Drum}}{{Drum}}{{Drum}}
 
| {{Drum}}{{Drum}}{{Drum}}
| This setup is when you are not using landing craft capable destroyers.  
+
| This setup is when you are not using DLC-capable destroyers.  
 
|-
 
|-
 
| style="text-align: center;" | CVL
 
| style="text-align: center;" | CVL
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|-
 
|-
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}
| If you lack tanks, you can just equip torpedoes on your SSV. Ideally, she should have the [[61cm Triple (Oxygen) Torpedo Mount]] to maximise her armour.
+
| If you lack tanks, you can just equip torpedoes on your SSV. Ideally, she should have the [[61cm Triple (Oxygen) Torpedo Mount]] to maximize her armor.
 
|-
 
|-
 
| style="text-align: center;" | AV
 
| style="text-align: center;" | AV
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{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
!style="background-color:#99CCFF;" | Expedition
+
!Expedition
!style="background-color:#99CCFF;" | Yield
+
!Yield
!style="background-color:#99CCFF;" | Timer
+
!Timer
!style="background-color:#99CCFF;" | Resource/Hour
+
!Resource/Hour
!style="background-color:#99CCFF;" | Fleet Requirement
+
!Fleet Requirement
!style="background-color:#99CCFF;" | Notes
+
!Notes
 
|-
 
|-
 
| 3
 
| 3
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| 120
 
| 120
 
| 3XX
 
| 3XX
| style="text-align:left;" | While this expedition provides the highest steel per hour in game, it is not recommended to do unless desperate for steel. Even then, scrapping drops will provide more steel faster. The reason for this is that it does not provide much in the way of other resources and steel is the most abundant resource.
+
| style="text-align:left;" | While this expedition provides the highest steel per hour in-game, it is not recommended to do unless desperate for steel. Even then, scrapping drops will provide more steel faster. The reason for this is that it does not provide much in the way of other resources and steel is the most abundant resource.
 
|-
 
|-
 
| 37
 
| 37
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| 98
 
| 98
 
| 5DD 1CL
 
| 5DD 1CL
| style="text-align:left;" | This expedition focuses on ammo and steel. It also has an innate ~50% great success chance based on drums like Exp21. Taking 12 drums is the best way to maximise that innate chance. It is still recommended that you sparkle your fleet in order to maximise gains.  
+
| style="text-align:left;" | This expedition focuses on ammo and steel. It also has an innate ~50% great success chance based on drums like Exp21. Taking 12 drums is the best way to maximize that innate chance. It is still recommended that you sparkle your fleet in order to maximize gains.  
 
|-
 
|-
 
| 38
 
| 38
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| 69
 
| 69
 
| 5DD 1XX
 
| 5DD 1XX
| style="text-align:left;" | This expedition focuses on fuel and steel. It also has an innate ~50% great success chance based on drums like Exp21. Taking 12 drums is the best way to maximise that innate chance. It is still recommended that you sparkle your fleet in order to maximise gains.
+
| style="text-align:left;" | This expedition focuses on fuel and steel. It also has an innate ~50% great success chance based on drums like Exp21. Taking 12 drums is the best way to maximize that innate chance. It is still recommended that you sparkle your fleet in order to maximize gains.
 
|-
 
|-
 
|}
 
|}
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Other=
 
Other=
 
==Scrapping==
 
==Scrapping==
[[Arsenal#Dismantling|Scrapping]] unwanted drops is an excellent source of {{Steel}}. Larger ship girls will provide more steel when scrapped. Remember to unequip any equipment you wish to keep, or use the "unequip" toggle when scrapping.
+
[[Arsenal#Dismantling|Scrapping]] unwanted drops is an excellent source of {{Steel}}. Larger ship girls will provide more steel when scrapped. Remember to unequip any equipment you wish to keep or use the "unequip" toggle when scrapping.
 
|}
 
|}
 
  </tabber>
 
  </tabber>
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{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
|-
 
|-
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!style="text-align: center; width:50px;"| '''Ship Type'''
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
!style="text-align: center; width:170px;"| '''Equipment'''
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
+
!style="text-align: center; "| '''Notes'''
 
|-  
 
|-  
 
| style="text-align: center;" rowspan="2"| DD
 
| style="text-align: center;" rowspan="2"| DD
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|-
 
|-
 
| {{Drum}}{{Drum}}{{Drum}}
 
| {{Drum}}{{Drum}}{{Drum}}
| This setup is when you are not using landing craft capable destroyers.  
+
| This setup is when you are not using DLC-capable destroyers.  
 
|-
 
|-
 
| style="text-align: center;" | CVL
 
| style="text-align: center;" | CVL
 
| {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}}
 
| {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}}
| This setup maximises the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors. If possible, you'll want to use medium ranged CVLs or long ranged bombers to ensure the DDs don't interfere.
+
| This setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors. If possible, you'll want to use medium range CVLs or long range bombers to ensure the DDs don't interfere.
 
|-
 
|-
 
|}
 
|}
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==4-3==
 
==4-3==
   −
This map can be used to farm both fuel and bauxite. The fleet used is the same for both resources. Fuel is '''obtained from node B'''. Take note that you '''do not have to retreat if heavily damaged at G'''. This is because node J is a dead end node and will end the sortie. Unlike 1-3, a majority of the fleet needs to be combat focused. While this means you cannot bring as many bonus equipment, the base resource gain is higher. This map will cost more buckets compared to 1-3.
+
This map can be used to farm both fuel and bauxite. The fleet used is the same for both resources. Fuel is '''obtained from node B'''. Take note that you '''do not have to retreat if heavily damaged at G'''. This is because node J is a dead-end node and will end the sortie. Unlike 1-3, a majority of the fleet needs to be combat-focused. While this means you cannot bring as many bonus equipment, the base resource gain is higher. This map will cost more buckets compared to 1-3.
    
'''Resource Gain'''
 
'''Resource Gain'''
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{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
|-
 
|-
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!style="text-align: center; width:50px;"| '''Ship Type'''
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
!style="text-align: center; width:170px;"| '''Equipment'''
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
+
!style="text-align: center; "| '''Notes'''
 
|-  
 
|-  
 
| style="text-align: center;" | DD
 
| style="text-align: center;" | DD
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| style="text-align: center;" | CLT
 
| style="text-align: center;" | CLT
 
| {{TorpedoWeapon}}{{Sonar}}{{DepthCharge}}
 
| {{TorpedoWeapon}}{{Sonar}}{{DepthCharge}}
| The midget submarine will allow them to take out some threats early and minimise the damage your fleet takes. [[OASW]] is highly recommended, especially since you will encounter submarines enroute.
+
| The midget submarine will allow them to take out some threats early and minimize the damage your fleet takes. [[OASW]] is highly recommended, especially since you will encounter submarines enroute.
 
|-
 
|-
 
| style="text-align: center;" rowspan="2"| AO/AV
 
| style="text-align: center;" rowspan="2"| AO/AV
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{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
!style="background-color:#99CCFF;" | Expedition
+
!Expedition
!style="background-color:#99CCFF;" | Yield
+
!Yield
!style="background-color:#99CCFF;" | Timer
+
!Timer
!style="background-color:#99CCFF;" | Resource/Hour
+
!Resource/Hour
!style="background-color:#99CCFF;" | Fleet Requirement
+
!Fleet Requirement
!style="background-color:#99CCFF;" | Notes
+
!Notes
 
|-
 
|-
 
| 6
 
| 6
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| 120
 
| 120
 
| 4XX
 
| 4XX
| style="text-align:left;" | This is the best expedition for gathering bauxite. The downside is that it is only good for that and nothing else. While it is very short, it is still recommended that you attempt to sparkle in order to maximise gains.
+
| style="text-align:left;" | This is the best expedition for gathering bauxite. The downside is that it is only good for that and nothing else. While it is very short, it is still recommended that you attempt to sparkle in order to maximize gains.
 
|-
 
|-
 
| 11
 
| 11
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| 50
 
| 50
 
| 2DD 4XX
 
| 2DD 4XX
| style="text-align:left;" | This is a long term expedition that is useful when you are going to be away from the game for 5 hours. If you will be away for longer, look into Exp24 or Exp35 instead.
+
| style="text-align:left;" | This is a long-term expedition that is useful when you are going to be away from the game for 5 hours. If you will be away for longer, look into Exp24 or Exp35 instead.
 
|-
 
|-
 
| 24
 
| 24
| 500
+
| 150
 
| 8:20
 
| 8:20
 
| 60
 
| 60
 
| 1CL 4DD 1XX
 
| 1CL 4DD 1XX
| style="text-align:left;" | This is a long-term expedition that is perfect for overnight and school/work dispatch that provides a decent bauxite return. Extra drums can be added to the fleet to increase the innate great success rate.
+
| style="text-align:left;" | This is a long-term expedition that is perfect for overnight and school/work dispatch that provides a decent bauxite return. Its main return is for fuel though. Extra drums can be added to the fleet to increase the innate great success rate.
 
|-
 
|-
 
| 35
 
| 35
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''Farming 2-4 for {{IR}} is meant to be a '''last resort'''. Expeditions are the superior way to gain {{IR}}.''
 
''Farming 2-4 for {{IR}} is meant to be a '''last resort'''. Expeditions are the superior way to gain {{IR}}.''
   −
Farming this map can prove a bit frustrating because of the random routing at node C. If you get offrouted to node G, it is best that you refresh the game and end the sortie. If you need the {{DM}}, then you can continue on and retreat after node I. The maelstrom at node C also increases your fuel costs for farming. The basic strategy is to have 3CV/Ls for routing and to do the heavy lifting with 2SS/V to act as tanks. The DD is just there for an additional radar to reduce fuel loss at the maelstrom.  
+
Farming this map can prove a bit frustrating because of the random routing at node C. If you get off-routed to node G, it is best that you refresh the game and end the sortie. If you need the {{DM}}, then you can continue on and retreat after node I. The maelstrom at node C also increases your fuel costs for farming. The basic strategy is to have 3CV/Ls for routing and to do the heavy lifting with 2SS/V to act as tanks. The DD is just there for an additional radar to reduce fuel loss at the maelstrom.  
    
'''Recommended Fleets'''
 
'''Recommended Fleets'''
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{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
|-
 
|-
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!style="text-align: center; width:50px;"| '''Ship Type'''
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
!style="text-align: center; width:170px;"| '''Equipment'''
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
+
!style="text-align: center; "| '''Notes'''
 
|-  
 
|-  
 
| style="text-align: center;" | DD
 
| style="text-align: center;" | DD
 
| {{GreenGunDP}}{{GreenGunDP}}{{Radar}}
 
| {{GreenGunDP}}{{GreenGunDP}}{{Radar}}
| It is recommended you have two [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] equipped along with an Anti-Air RADAR to allow your DD to AACI. While there is not much enemy air power en-route, the chip damage from airstrikes can add up.
+
| It is recommended you have two [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] equipped along with an Anti-Air RADAR to allow your DD to AACI. While there is not much enemy airpower en-route, the chip damage from airstrikes can add up.
 
|-
 
|-
 
| style="text-align: center;" | CV/L
 
| style="text-align: center;" | CV/L
 
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}
 
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}
| Use the RADAR to block out the CV/L's largest slot and limit bauxite losses. You need at least 144 fighter power for AS+ at node F. Therefore, the fighters should take priority in the 2nd largest slots until you have reached that threshold. It is recommended you use medium ranged CV/L or range-extending bombers so that the DD doesn't interfere with the CV/L's attacks.
+
| Use the RADAR to block out the CV/L's largest slot and limit bauxite losses. You need at least 144 fighter power for AS+ at node F. Therefore, the fighters should take priority in the 2nd largest slots until you have reached that threshold. It is recommended you use medium-ranged CV/L or range-extending bombers so that the DD doesn't interfere with the CV/L's attacks.
 
|-
 
|-
 
| style="text-align: center;" | SS/V
 
| style="text-align: center;" | SS/V
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}
| Simply load the SS with torpedoes. Ideally, she should have two [[61cm Triple (Oxygen) Torpedo Mount]]s to maximise her armour.
+
| Simply load the SS with torpedoes. Ideally, she should have two [[61cm Triple (Oxygen) Torpedo Mount]]s to maximize her armor.
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
!style="background-color:#99CCFF;" | Expedition
+
!Expedition
!style="background-color:#99CCFF;" | Yield
+
!Yield
!style="background-color:#99CCFF;" | Timer
+
!Timer
!style="background-color:#99CCFF;" | Fleet Requirement
+
!Fleet Requirement
!style="background-color:#99CCFF;" | Notes
+
!Notes
 
|-
 
|-
 
| 2
 
| 2
 
| 1
 
| 1
 
| 0:30
 
| 0:30
| 3XX
+
| 4XX
| style="text-align:left;" | This is a staple expedition to gain buckets. It takes a short time and has a 50% chance to return a bucket. It also provides the most ammo per hour of any expedition. You should run 3DE in order to save costs.
+
| style="text-align:left;" | This is a staple expedition to gain buckets. It takes a short time and has a 50% chance to return a bucket. It also provides the most ammo per hour of any expedition. You should run 4DE in order to save costs.
 
|-
 
|-
 
| 4
 
| 4
Line 513: Line 516:  
| 0:55
 
| 0:55
 
| 4DD/DE
 
| 4DD/DE
| style="text-align:left;" | This expedition requires great success in order to return a bucket but it has an innate great success chance that scales with flagship level. If you do not have a girl that is at least level 120 to be flagship, you will need to sparkle the fleet to get the most out of this expedition. It also does not provide much in the way of other resources like Exp4.
+
| style="text-align:left;" | This expedition requires great success in order to return a bucket but it has an innate great success chance that scales with flagship level. If you do not have a girl that is at least level 128+ to be flagship, you will need to sparkle the fleet to get the most out of this expedition. It also does not provide much in the way of other resources like Exp4.
 
|-
 
|-
 
| 41
 
| 41
Line 519: Line 522:  
| 1:00
 
| 1:00
 
| 3DD/DE
 
| 3DD/DE
| style="text-align:left;" | Another expedition that requires great success to return a bucket. Like ExpA2, it has an innate great success chance but this scales off both flagship level and total fleet ASW. The flagship level is also steep at 120+ for a decent great success chance but the ASW requirement helps reduce the need to sparkle the fleet if you do not have a high enough leveled girl to be flagship. This expedition also provides a noticeable amount of fuel.
+
| style="text-align:left;" | Another expedition that requires great success to return a bucket. Like ExpA2, it has an innate great success chance but this scales off both flagship level and total fleet ASW. The flagship level is also steep at 128+ for a decent great success chance but the ASW requirement helps reduce the need to sparkle the fleet if you do not have a high enough leveled girl to be flagship. This expedition also provides a noticeable amount of fuel.
 
|-
 
|-
 
|}
 
|}
Line 867: Line 870:  
{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
|-
 
|-
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!style="text-align: center; width:50px;"| '''Ship Type'''
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
!style="text-align: center; width:170px;"| '''Equipment'''
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
+
!style="text-align: center; "| '''Notes'''
 
|-  
 
|-  
 
| style="text-align: center;" | DD
 
| style="text-align: center;" | DD
Line 1,036: Line 1,039:  
{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
|-
 
|-
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!style="text-align: center; width:50px;"| '''Ship Type'''
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
!style="text-align: center; width:170px;"| '''Equipment'''
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
+
!style="text-align: center; "| '''Notes'''
 
|-  
 
|-  
 
| style="text-align: center;" | DD
 
| style="text-align: center;" | DD
 
| {{GreenGunDP}}{{GreenGunDP}}{{Radar}}
 
| {{GreenGunDP}}{{GreenGunDP}}{{Radar}}
| It is recommended you have two [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] equipped along with an Anti-Air RADAR to allow your DD to AACI. While there is not much enemy air power en-route, the chip damage from airstrikes can add up.
+
| It is recommended you have two [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] equipped along with an Anti-Air RADAR to allow your DD to AACI. While there is not much enemy airpower en-route, the chip damage from airstrikes can add up.
 
|-
 
|-
 
| style="text-align: center;" | CV/L
 
| style="text-align: center;" | CV/L
 
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}
 
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}
| Use the RADAR to block out the CV/L's largest slot and limit bauxite losses. You need at least 144 fighter power for AS+ at node F. Therefore, the fighters should take priority in the 2nd largest slots until you have reached that threshold. It is recommended you use medium ranged CV/L or range-extending bombers so that the DD doesn't interfere with the CV/L's attacks.
+
| Use the RADAR to block out the CV/L's largest slot and limit bauxite losses. You need at least 144 fighter power for AS+ at node F. Therefore, the fighters should take priority in the 2nd largest slots until you have reached that threshold. It is recommended you use medium range CV(L) or range-extending bombers so that the DD doesn't interfere with the CV/L's attacks.
 
|-
 
|-
 
| style="text-align: center;" | SS/V
 
| style="text-align: center;" | SS/V
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}
| Simply load the SS with torpedoes. Ideally, she should have two [[61cm Triple (Oxygen) Torpedo Mount]]s to maximise her armour.
+
| Simply load the SS with torpedoes. Ideally, she should have two [[61cm Triple (Oxygen) Torpedo Mount]]s to maximize her armor.
 
|-
 
|-
 
| style="text-align: center;" rowspan="2"| AO
 
| style="text-align: center;" rowspan="2"| AO
Line 1,062: Line 1,065:     
==6-3==
 
==6-3==
While this map has the potential to return significantly more DevMats than 2-4, it is also costlier and more difficult. The enemies encountered are strong and any node has the potential to force a retreat. Furthermore, you need to score at least a B-rank at the boss in order to claim the resources. This can be a tall order when fighting BB, CA and DD Hime with a light fleet. Also, the resources gained are random between {{Ammo}}, {{Bauxite}} and {{DM}}.
+
While this map has the potential to return significantly more DevMats than 2-4, it is also costlier and more difficult. The enemies encountered are strong and any node has the potential to force a retreat. Furthermore, you need to score at least a B-rank at the boss in order to claim the resources. This can be a tall order when fighting BB, CA, and DD Hime with a light fleet. Also, the resources gained are random between {{Ammo}}, {{Bauxite}} and {{DM}}.
    
'''Recommended Fleets'''
 
'''Recommended Fleets'''
Line 1,071: Line 1,074:  
{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
|-
 
|-
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
!style="text-align: center; width:50px;"| '''Ship Type'''
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
!style="text-align: center; width:170px;"| '''Equipment'''
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
+
!style="text-align: center; "| '''Notes'''
 
|-  
 
|-  
 
| style="text-align: center;" rowspan="2"| DD
 
| style="text-align: center;" rowspan="2"| DD
 
| {{RedGunLight}}{{RedGunLight}}{{WildCard}}
 
| {{RedGunLight}}{{RedGunLight}}{{WildCard}}
| Because this map has no air power, you are free to use guns with the best fit and firepower on your DDs. The wildcard can be anything that doesn't interfere with the double attack setup. It will usually be a radar to maximise fit bonuses.
+
| Because this map has no air power, you are free to use guns with the best fit and firepower on your DDs. The wildcard can be anything that doesn't interfere with the double attack setup. It will usually be a radar to maximize fit bonuses.
 
|-
 
|-
 
| {{Sonar}}{{Sonar}}{{DepthCharge}}
 
| {{Sonar}}{{Sonar}}{{DepthCharge}}
Line 1,084: Line 1,087:  
| style="text-align: center;" | CL
 
| style="text-align: center;" | CL
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}
| It is highly recommended that you use either [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]] for this map. Preferably the former. You'll want to equip either of them with one midget sub and two torpedoes to maximise their opening strike. Other CLs can work but you will increase your retreat rate and struggle even more to get a B-rank at the boss.  
+
| It is highly recommended that you use either [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]] for this map. Preferably the former. You'll want to equip either of them with one midget sub and two torpedoes to maximize their opening strike. Other CLs can work but you will increase your retreat rate and struggle even more to get a B-rank at the boss.  
 
|-
 
|-
 
| style="text-align: center;" | AV
 
| style="text-align: center;" | AV
Line 1,097: Line 1,100:  
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
!style="background-color:#99CCFF;" | Expedition
+
!Expedition
!style="background-color:#99CCFF;" | Yield
+
!Yield
!style="background-color:#99CCFF;" | Timer
+
!Timer
!style="background-color:#99CCFF;" | Resource/Hour
+
!Resource/Hour
!style="background-color:#99CCFF;" | Fleet Requirement
+
!Fleet Requirement
!style="background-color:#99CCFF;" | Notes
+
!Notes
 
|-
 
|-
 
| A2
 
| A2
Line 1,607: Line 1,610:  
| namejp = 兵站線確保!海上警備を強化実施せよ!
 
| namejp = 兵站線確保!海上警備を強化実施せよ!
 
| nameen = Secure the Supply Lines! Strengthen the Marine Guard!
 
| nameen = Secure the Supply Lines! Strengthen the Marine Guard!
| req = Marine Guard Mission: Form a maritime escort fleet that consists of one light carrier or light cruiser class ship and a total of at least three destroyers and/or coastal defence ships, then have it guard the sea around the Nansei Islands, carry out a maritime escort mission, the First Southern Operation, patrol the Nansei Islands, and destroy any enemies in the areas!
+
| req = Marine Guard Mission: Form a maritime escort fleet that consists of one light carrier or light cruiser class ship and a total of at least three destroyers and/or coastal defense ships, then have it guard the sea around the Nansei Islands, carry out a maritime escort mission, the First Southern Operation, patrol the Nansei Islands, and destroy any enemies in the areas!
    
* Take a fleet consisting of 1 CL or 1 CVL as flagship, 3 DD/DE and 2 XX and score an S rank(?) at 1-2, 1-3, 1-4 and 2-1.
 
* Take a fleet consisting of 1 CL or 1 CVL as flagship, 3 DD/DE and 2 XX and score an S rank(?) at 1-2, 1-3, 1-4 and 2-1.
Line 1,666: Line 1,669:  
| reqQuest3 =
 
| reqQuest3 =
 
| namejp = 空母戦力の投入による兵站線戦闘哨戒  
 
| namejp = 空母戦力の投入による兵站線戦闘哨戒  
| nameen =  Utilize the supply line logistic of your Carrier Force!
+
| nameen =  Utilize the supply line logistics of your Carrier Force!
| req = Organize a Patrol fleet that include an a Carrier, and patrol, the Oil Refinery Area(1-3), Nansei Island Defense Line (1-4), Nansei Island Front Waters (2-1), The waters of Bashi Strait (2-2) and the Eastern Orel Sea (2-3). Vigilantly patrol the area and engage the main enemy fleet in the area.  
+
| req = Organize a Patrol fleet that includes a Carrier, and patrol, the Oil Refinery Area(1-3), Nansei Island Defense Line (1-4), Nansei Island Front Waters (2-1), The waters of Bashi Strait (2-2) and the Eastern Orel Sea (2-3). Vigilantly patrol the area and engage the main enemy fleet in the area.  
    
* Organize a fleet with at least 1 CV(L)(B) in your fleet and sortieto 1-3, 1-4, 2-1, 2-2, and 2-3 and score an S rank at the boss nodes
 
* Organize a fleet with at least 1 CV(L)(B) in your fleet and sortieto 1-3, 1-4, 2-1, 2-2, and 2-3 and score an S rank at the boss nodes
Line 1,813: Line 1,816:  
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
!style="background-color:#99CCFF;" | Expedition
+
!Expedition
!style="background-color:#99CCFF;" | Yield
+
!Yield
!style="background-color:#99CCFF;" | Timer
+
!Timer
!style="background-color:#99CCFF;" | Resource/Hour
+
!Fleet Requirement
!style="background-color:#99CCFF;" | Fleet Requirement
+
!Notes
!style="background-color:#99CCFF;" | Notes
+
|-
 +
| B4
 +
| 1
 +
| 7:30
 +
| 2CA 1CL 2DD 1SS
 +
| style="text-align:left;" | This is a monthly combat expedition. The fleet needs to have '''500 {{Firepower}} and 280 {{ASW}} total'''. It is critical that you sparkle the entire fleet because the screw requires a great success to obtain.
 +
|-
 +
| 43
 +
| 1
 +
| 12:00
 +
| 1CVE 0-1CL 2-3DD/DE 2XX
 +
| style="text-align:left;" | This is a monthly combat expedition. The fleet needs to have '''500 {{Firepower}} and 280 {{ASW}} total'''. It is critical that you sparkle the entire fleet because the screw requires great success to obtain. The two wild cards can be BBs to help you hit the 500 firepower requirement. Note that the flagship '''must''' be a CVE. This means only [[Shinyou]], [[Taiyou]], [[Zuihou|Zuihou Kai Ni B]], and [[Gambier Bay]] qualify.
 
|-
 
|-
|
  −
|
  −
|
  −
|
  −
|
  −
| style="text-align:left;" |
   
|}
 
|}
 
|-|
 
|-|
Line 1,832: Line 1,840:  
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
{{QuestsHeader}}
 
{{QuestsHeader}}
|}
+
{{Quests
</div></div>
+
| type = Factory
  <div class="mw-collapsible mw-collapsed"><h4>Monthly</h4>
+
| listnum = F18
<div class="mw-collapsible-content">
+
| reqQuest = F17
{{QuestsHeader}}
+
| namejp = 装備の改修強化
 +
| nameen = Enhancing Equipment Via Improvement
 +
| req = ''Work on equipment improvement at the Improvement Arsenal.''
 +
*Completion Condition: Attempt equipment improvement once. Failure is OK.
 +
| fuel = 0
 +
| ammo = 50
 +
| steel = 0
 +
| bauxite = 0
 +
| other = Improvement material x1
 +
| notes = Screw neutral or loss unless improving [[Combat Ration]]s.
 +
}}
 
|}
 
|}
 
</div></div>
 
</div></div>
Line 1,842: Line 1,860:  
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
{{QuestsHeader}}
 
{{QuestsHeader}}
|}
+
{{Quests
</div></div>
+
| type = Sortie
  <div class="mw-collapsible mw-collapsed"><h4>Quarterly</h4>
+
| listnum = Bw5
<div class="mw-collapsible-content">
+
| reqQuest = Bw2
 +
| namejp = 海上護衛戦
 +
| nameen = Maritime Escort Operation
 +
| req = ''With a maritime escort fleet capable of strong anti-submarine warfare, eliminate as many enemy submarines as possible!''
 +
*Completion Condition: Sink 15 [[Enemy Vessel#Submarines .28SS.29|Submarines]].
 +
| fuel = 600
 +
| ammo = 0
 +
| steel = 0
 +
| bauxite = 0
 +
| other = Instant repair x2
 +
Improvement material x1
 +
| notes =
 +
}}
 +
{{Quests
 +
| type = Sortie
 +
| listnum = Bw7
 +
| reqQuest = Bw5
 +
| namejp = 敵北方艦隊主力を撃滅せよ!
 +
| nameen = Eliminate Enemy Northern Fleet Main Forces!
 +
| req = ''Sortie to the depth of [[World 3|Northern Sea Region]], spot the main forces of enemy eastern fleet, and eliminate them!''
 +
*Completion Condition: Obtain 5 victories at boss nodes of either [[World 3#3-3|World 3-3]], [[World 3#3-4|3-4]], or [[World 3#3-5|3-5]]).
 +
| fuel = 300
 +
| ammo = 300
 +
| steel = 400
 +
| bauxite = 300
 +
| other = Development material x3<br />Furniture box (medium) x1<br />Improvement Material x3
 +
| notes =
 +
}}
 +
{{Quests
 +
| type = Sortie
 +
| listnum = Bw9
 +
| reqQuest = Bw8
 +
| namejp = 南方海域珊瑚諸島沖の制空権を握れ!
 +
| nameen = Gain Air Superiority at the Coral Islands in the Southern Sea Region!
 +
| req = ''Sortie to the Coral Islands in the Southern Sea Region, eliminate enemy mobile fleet, and gain complete victory!''
 +
*Completion Condition: Obtain 2 S-rank victories at the boss node of [[World 5#5-2|World 5-2]].
 +
| fuel = 0
 +
| ammo = 300
 +
| steel = 0
 +
| bauxite = 800
 +
| other = Development material x2
 +
Improvement Material x2
 +
| notes =
 +
}}
 +
{{Quests
 +
| type = Sortie
 +
| listnum = Bw10
 +
| reqQuest = Bw4
 +
| reqQuest2 = F17
 +
| namejp = 海上輸送路の安全確保に努めよ!
 +
| nameen = Work on Securing Maritime Transport Routes!
 +
| req = ''Repeat anti-submarine patrol in front of the naval base and secure safe maritime transport routes!''
 +
*Completion Condition: Obtain 3 A-rank or better victories at the boss node of [[World 1#1-5|World 1-5]].
 +
| fuel = 100
 +
| ammo = 0
 +
| steel = 0
 +
| bauxite = 0
 +
| other = Improvement Material x3
 +
| notes =
 +
}}
 +
{{Quests
 +
| type = PVP
 +
| listnum = C4
 +
| reqQuest = C2
 +
| namejp = 大規模演習
 +
| nameen = Large-Scale Exercises
 +
| req = Win 20 times this week during "Exercise" with fleets of other admirals!
 +
*Completion Condition: Obtain 20 victories in exercise battles within the same week.
 +
| fuel = 200
 +
| ammo = 200
 +
| steel = 200
 +
| bauxite = 200
 +
| other = Development material x2
 +
Improvement Material x1
 +
| notes = ''Weekly quest''
 +
}}
 +
{{Quests
 +
| type = Expedition
 +
| listnum = D11
 +
| reqQuest = D9
 +
| namejp = 南方への鼠輸送を継続実施せよ!
 +
| nameen = Continue to Carry Out Nezumi Transport to the South!
 +
| req = ''Continue to perform "Tokyo Express"-type expeditions this week and be successful 7 times!!''
 +
*Completion Condition: Succeed at either Expedition 37 or 38 six times. (7 times total with [[#D9|D9]])
 +
| fuel = 400
 +
| ammo = 0
 +
| steel = 0
 +
| bauxite = 400
 +
| other = Development material x2
 +
Improvement Material x1
 +
| notes = ''Weekly quest''
 +
}}
 +
{{Quests
 +
| type = Factory
 +
| listnum = F34
 +
| reqQuest = F18
 +
| reqQuest2 = Bm1
 +
| namejp = 対空機銃量産
 +
| nameen = Auto Cannon Mass Production!
 +
| req = Take the mass production of Auto Cannons and dismantle 6 of them in the factory! Reinforce to support improving equipment!
 +
*Scrap 6 Anti-Air Guns
 +
| fuel = 0
 +
| ammo = 100
 +
| steel = 0
 +
| bauxite = 200
 +
| other = x1 Improvement Material
 +
| notes = ''Weekly Quest''
 +
}}
 +
|}
 +
</div></div>
 +
  <div class="mw-collapsible mw-collapsed"><h4>Monthly</h4>
 +
<div class="mw-collapsible-content">
 
{{QuestsHeader}}
 
{{QuestsHeader}}
 +
{{Quests
 +
| type = Sortie
 +
| listnum = Bm3
 +
| reqQuest = Bw4
 +
| namejp = 「水雷戦隊」南西へ!
 +
| nameen = "Torpedo Squadron" to Nansei!
 +
| req = ''Deploy a light cruiser-led torpedo squadron (maximum of 3 light cruisers and rest destroyers), and eliminate enemies at the Nansei Islands Defense Line!''
 +
*Fleet Requirement: 1-3 [[Ship Class#Light Cruiser .28CL.29|CLs]] (with 1 as flagship), 1 or more [[Ship Class#Destroyer .28DD.29|DDs]], and no ships from any other classes.
 +
*Completion Condition: Obtain S-rank victory at the boss node of [[World 1#1-4|World 1-4]].
 +
| fuel = 500
 +
| ammo = 0
 +
| steel = 0
 +
| bauxite = 300
 +
| other = Improvement Material x3
 +
Food supply ship {{lang|ja|「伊良湖」}} "Irako" x1
 +
| notes =
 +
}}
 +
{{Quests
 +
| type = Sortie
 +
| listnum = Bm4
 +
| reqQuest = A43
 +
| namejp = 「水上打撃部隊」南方へ!
 +
| nameen = "Surface Strike Fleet" to the South!
 +
| req = ''Form a surface strike fleet with 3 battleships, 1 light cruiser and others, sortie to the Southern Sea Region, and eliminate the enemy fleet!''
 +
*Fleet Requirement: Sortie only 3 of the following classes: Yamato-class, Nagato-class, Ise-class and Fusou-class [[List of battleships by upgraded maximum stats|Slow Battleships]] and exactly 1 [[Ship Class#Light Cruiser .28CL.29|Light Cruiser]]. You may add additional ships.
 +
*Completion Condition: Obtain S-rank victory at the boss node of [[World 5#5-1|World 5-1]].
 +
| fuel = 350
 +
| ammo = 400
 +
| steel = 350
 +
| bauxite = 0
 +
| other = Furniture box (large) x1<br />Instant repair x3<br />Improvement Material x4
 +
| notes = Required by [[#B32|B32]] <br> Only the named battleship classes mentioned in the quests can be used to complete the quest.
 +
}}
 +
{{Quests
 +
| type = Sortie
 +
| listnum = Bm5
 +
| reqQuest = B21
 +
| reqQuest2 = Bm1
 +
| namejp = 海上護衛強化月間
 +
| nameen = Month of Enhanced Maritime Escort
 +
| req = ''Strengthen the anti-submarine patrol in the seas in front of the naval base, suppress the enemy submarines, and establish a safe maritime convoy!''
 +
*Fleet Requirement: None (but due to branching rules, no more than 4 ships can be used)
 +
*Completion Condition: Obtain 10 A-rank or better victories at the boss node of [[World 1#1-5|World 1-5]].
 +
| fuel = 800
 +
| ammo = 0
 +
| steel = 0
 +
| bauxite = 0
 +
| other = Development Material x5
 +
Improvement Material x3
 +
| notes =
 +
}}
 +
{{Quests
 +
| type = Sortie
 +
| listnum = Bm6
 +
| reqQuest = B20
 +
| reqQuest2 = Bw4
 +
| namejp = 「空母機動部隊」西へ!
 +
| nameen = "Mobile Carrier Fleet to the West!''
 +
| req = ''Form a mobile carrier fleet consisting of 2 carriers (and 2 destroyer escorts) and eliminate the enemy fleet at the Curry Ocean!''
 +
*Fleet Requirement: 2 Carriers ([[Ship Class#Regular Aircraft Carrier .28CV.29|CV]], [[Ship_Class#Light_Aircraft_Carrier_.28CVL.29|CVL]], or [[Taihou]]) and 2 [[Ship Class#Destroyer .28DD.29|DD]]. You may add 2 additional ships.
 +
*Completion Condition: Obtain S-rank victory at the boss node of [[World 4#4-2|World 4-2]].
 +
| fuel = 0
 +
| ammo = 0
 +
| steel = 600
 +
| bauxite = 800
 +
| other = Improvement Material x2
 +
Furniture Box (Large) x2
 +
| notes =
 +
}}
 +
{{Quests
 +
| type = Sortie
 +
| listnum = Bm7
 +
| reqQuest = A46
 +
| reqQuest2 = Bm6
 +
| namejp = 「水上反撃部隊」突入せよ!
 +
| nameen = "Surface Counterattack Fleet" Charge!
 +
| req = ''Charge into the sea off Okinoshima with a destroyer-led surface raid fleet consisting of 1 heavy cruiser, 1 light cruiser, and 4 destroyers!''
 +
*Fleet Requirement: 4 [[Ship Class#Destroyer .28DD.29|DD]] (with 1 as flagship), 1 [[Ship Class#Light Cruiser .28CL.29|CL]], and 1 [[Ship Class#Heavy Cruiser .28CA.29|CA]].
 +
**'''[[Ship Class#Aviation Cruiser .28CAV.29|CAV]] cannot take the CA spot!'''
 +
*Completion Condition: Obtain S-rank victory at boss node of [[World 2#2-5|World 2-5]].
 +
| fuel = 0
 +
| ammo = 600
 +
| steel = 0
 +
| bauxite = 200
 +
| other = Development Material x4
 +
Improvement Material x2
 +
| notes =
 +
}}
 +
{{Quests
 +
| type = Sortie
 +
| listnum = Bm8
 +
| reqQuest =
 +
| reqQuest2 =
 +
| reqQuest3 =
 +
| namejp = 兵站線確保!海上警備を強化実施せよ!
 +
| nameen = Secure the Supply Lines! Strengthen the Marine Guard!
 +
| req = Marine Guard Mission: Form a maritime escort fleet that consists of one light carrier or light cruiser class ship and a total of at least three destroyers and/or coastal defence ships, then have it guard the sea around the Nansei Islands, carry out a maritime escort mission, the First Southern Operation, patrol the Nansei Islands, and destroy any enemies in the areas!
 +
 +
* Take a fleet consisting of 1 CL or 1 CVL as flagship, 3 DD/DE and 2 XX and score an S rank(?) at 1-2, 1-3, 1-4 and 2-1.
 +
| fuel = 400
 +
| ammo = 400
 +
| steel = 0
 +
| bauxite = 400
 +
| other = '''Choose the following Reward:'''<br>Development Materials x4 <br> '''or'''<br> Insant Repair x4 <br> '''or'''<br> Improvement Material x2 <br> '''Choose the following Reward:'''<br>[[Type 95 Depth Charge]] x1 <br> '''or'''<br> [[25mm Single Autocannon Mount]] x2 <br> '''or'''<br> [[Irako]] x1 <br>
 +
| notes = ''Monthly Quest''
 +
| once  =
 +
}}
 +
|}
 +
</div></div>
 +
<div class="mw-collapsible mw-collapsed"><h4>Quarterly</h4>
 +
<div class="mw-collapsible-content">
 +
{{QuestsHeader}}
 +
{{Quests
 +
| type = Sortie
 +
| listnum = Bq1
 +
| reqQuest = B19
 +
| reqQuest2 = Bm6
 +
| namejp = 沖ノ島海域迎撃戦
 +
| nameen = Encounter Battle at Okinoshima Island
 +
| req = Organize the Powerful Fleet and launch a repeated assault at the Okinoshima Sea Front, intercept the Enemy Task Force and eliminate them!
 +
*Make a fleet and complete 2-4 with an S-rank at the boss node two times.
 +
| fuel = 800
 +
| ammo = 800
 +
| steel = 800
 +
| bauxite = 0
 +
| other = x5 Improvement Materials<br>
 +
x1 "Mamiya"
 +
| notes = Quarterly Quest
 +
}}
 +
{{Quests
 +
| type = Sortie
 +
| listnum = Bq2
 +
| reqQuest = B91
 +
| reqQuest2 = Bw2
 +
| namejp = 戦果拡張任務!「Z作戦」前段作戦 他
 +
| nameen = Ranking Points Boost Mission! "Operation Z", First Part
 +
| req = Ranking Points Boost Mission: Deploy the first fleet, consisting mainly of powerful ships, destroy the enemy fleets at Okinoshima Island in the Nansei Archipelago and the Guano Atoll Sea, then crush the enemy forces at Peacock Island in the northern area of the Central Waters!
 +
*Organize a fleet and score an A rank at the boss nodes of 2-4, 6-1, 6-3, and S rank the boss node at 6-4.
 +
| fuel = 0
 +
| ammo = 2000
 +
| steel = 0
 +
| bauxite = 0
 +
| other = x3 Irako <br> x4 Improvement Materials <br> 350+ Rank Points
 +
| notes = Quarterly Quest
 +
| once  =
 +
}}
 +
{{Quests
 +
| type = Sortie
 +
| listnum = Bq4
 +
| reqQuest = Bq3
 +
| reqQuest2 =
 +
| reqQuest3 =
 +
| namejp = 前線の航空偵察を実施せよ!
 +
| nameen = Carry out Air Reconnaissance in the Front Lines!
 +
| req = Reconnaissance Mission: Deploy a Reconnaissance Fleet consisting of 1 Seaplane Tender and 2 Light Cruisers as the main part of the fleet and deploy to the Guiano Atoll in the Central Waters! Perform repeated Air Reconnaissance of "Operation K"! Engage the enemy fleet on route and try to eliminate the main enemy Fleet!
 +
*Take a fleet consisting of 1 AV and 2 CL, along with 3 XX to 6-3 and score an A rank twice.
 +
| fuel = 0
 +
| ammo = 800
 +
| steel = 0
 +
| bauxite = 1000
 +
| other = x8 Development Materials <br> x4 Improvement Materials
 +
| notes = Quarterly Quest
 +
| once  =
 +
}}
 +
{{Quests
 +
| type = Sortie
 +
| listnum = BQ7
 +
| reqQuest = BW9
 +
| reqQuest2 =
 +
| reqQuest3 =
 +
| namejp = 新編成「三川艦隊」、鉄底海峡に突入せよ!
 +
| nameen = New Mikawa Fleet, rush into the Iron Bottom Sound!
 +
| req = Iron Bottom Sound Wartime Expansion: Organize a rushing fleet force consisting of 4 ship from the units of [[Choukai]], [[Aoba]], [[Kinugasa]], [[Kako]], [[Furutaka]], [[Tenryuu]]  or [[Yuubari]]. Rush into the Souther, Waters Front lines, The Sav Islands, and the Salmon Sea Area.
 +
 +
* Organize a fleet consisting of 4 ship that consist of [[Choukai]], [[Aoba]], [[Kinugasa]], [[Kako]], [[Furutaka]], [[Tenryuu]] or [[Yuubari]] and 2 XX, score an S rank on 5-1, 5-3, and 5-4
 +
| fuel = 800
 +
| ammo = 800
 +
| steel = 800
 +
| bauxite = 800
 +
| other = '''200+ Rank Points''' <br> '''and''' <br> '''Choose between the following rewards:'''<br> Medal x1 <br> '''or''' <br> Improvement Materials x5
 +
| notes = ''Quarterly Quest''
 +
| once  =
 +
}}
 +
{{Quests
 +
| type = Sortie
 +
| listnum = Bq10
 +
| reqQuest =
 +
| reqQuest2 =
 +
| reqQuest3 =
 +
| namejp = 戦果拡張任務!「Z作戦」後段作戦
 +
| nameen = Military Gains Extra Operation: "Operation Z" Latter Operation
 +
| req =  Military Gains Extra Operation: Deploy an elite fleet form the first fleet into the Southern Western Coast off Tawi-Tawi , Off the Southern coast of the Salmon Seas,Off the MS Island Region, and Off the KW Atoll and proceed to destroy the enemy.
 +
*Organize a fleet and score an S rank at the boss nodes of 7-2 (Part 2), 5-5, 6-2, and 6-5
 +
| fuel = 0
 +
| ammo = 0
 +
| steel = 2000
 +
| bauxite = 2000
 +
| other = 400+ Ranking Points <br> '''Choose the following Reward:''' [[Improvement Materials]] x4 <br>'''or'''<br> [[Irako]] x3<br>'''or'''<br> [[Maritime Resupply]] x4
 +
| notes = ''Quarterly Quest''
 +
| once  =
 +
}}
 +
{{Quests
 +
| type = Sortie
 +
| listnum = Bq11
 +
| reqQuest =
 +
| reqQuest2 =
 +
| reqQuest3 =
 +
| namejp = 南西諸島方面「海上警備行動」発令
 +
| nameen = "Surface Security Actions" around the Nansei Archipelago Annoucement
 +
| req =  Maritime Defense Patrol Mission: Organize a fleet consisting of one light carrier or light cruiser , 3 destroyers or Destroyer Escorts. Deploy into the First Southern Operation, Nansei Island Patrol, Willow Transport, and Orel Patrol and destroyer the main fleet within the areas.
 +
*Organize a fleet consisting 1 CVL or CL, 3 DD or DE, and 2XX and score an S rank at the boss nodes of 1-4, 2-1, 2-2, and 2-3.
 +
| fuel = 0
 +
| ammo = 800
 +
| steel = 800
 +
| bauxite = 0
 +
| other = 80+ Ranking Points <br> Present Box x1<br> '''Choose the following Reward:''' [[Improvement Materials]] x2 <br>'''or'''<br> [[Type 94 Depth Charge Launcher]] x2 <br>'''or'''<br> [[Drum Canister]] x2
 +
| notes = ''Quarterly Quest''
 +
| once  =
 +
}}
 +
{{Quests
 +
| type = PVP
 +
| listnum = C38
 +
| reqQuest = Bd1
 +
| reqQuest2 =
 +
| reqQuest3 =
 +
| namejp = 「十八駆」演習!
 +
| nameen = 18th Destroyer Division Exercise
 +
| req = Destroyer Division Exercise Mission: Form the 18th Destroyer Division consisting of at least the 4 destroyers  [[Kasumi]], [[Arare]], [[Kagerou]], and [[Shiranui]] in your fleet. Conduct an exercise with this fleet and score 3 victories (S rank) or more today. Elite DesDiv18 does not blunder!
 +
* Organize a fleet consisting of [[Kasumi]], [[Arare]], [[Kagerou]], and [[Shiranui]] and 2XX and win 3 PVP sessions with an S rank
 +
| fuel = 180
 +
| ammo = 180
 +
| steel = 180
 +
| bauxite = 0
 +
| other = [[Mamiya]] x1<br>'''Choose the following Reward:''' [[Daihatsu]] x1 <br>'''or'''<br> [[12cm 30-tube Rocket Launcher]] x2 <br>'''or'''<br> [[Improvement Materials]] x3
 +
| notes = ''Quarterly Quest''
 +
| once  =
 +
}}
 +
{{Quests
 +
| type = Expedition
 +
| listnum = D26
 +
| reqQuest =
 +
| reqQuest2 =
 +
| reqQuest3 =
 +
| namejp = 近海に侵入する敵潜を制圧せよ!
 +
| nameen = Gain Control of the Coastal Waters from the Invading Enemy Submarine Forces!
 +
| req = Enemy Submarine Control Mission: Carry out Anti-Submarine Patrol, Strait Guard Action, and  Long Term Anti-Submarine Patrol multiple times respectively to gain control of the enemy submarine forces entering the costal waters and strike them out of our territorial waters!
 +
* Complete [[Expedition]] 4, A2, and A3 2 times each while the quest is activated.
 +
| fuel = 0
 +
| ammo = 1000
 +
| steel = 0
 +
| bauxite = 300
 +
| other = x3 Improvement Materials <br> [[Type 95 Depth Charge]] x1
 +
| notes = ''Quarterly Quest''
 +
| once  =
 +
}}
 +
{{Quests
 +
| type = Factory
 +
| listnum = Fq1 <br> (F35)
 +
| reqQuest =
 +
| reqQuest2 =
 +
| namejp = 「熟練搭乗員」養成
 +
| nameen = "Skilled Pilot" Training
 +
| req = Consume 2 Medals: With Houshou, create a maxed expertise and maxed modified [[Type 96 Fighter]] to train a skilled crew! (After Mission is complete, the unit will disappear)
 +
*Use [[Houshou]] as your secretary, equip a maxed [[Akashi's Improvement Arsenal|upgraded]], maxed ranked [[Type 96 Fighter]] to [[Houshou]]
 +
| fuel = 0
 +
| ammo = 0
 +
| steel = 0
 +
| bauxite = 100
 +
| other = x1 Skilled Pilot
 +
x4 Improvement Materials
 +
| notes =  Will consume 2 medals
 +
[[Type 96 Fighter]] will disappear upon completion.
 +
''Quarterly Quest''
 +
| once  =
 +
}}
 +
{{Quests
 +
| type = Factory
 +
| listnum = F67
 +
| reqQuest =
 +
| reqQuest2 =
 +
| reqQuest3 =
 +
| namejp = 装備開発力の整備
 +
| nameen = Integrated Maintenance of Operation Equipment
 +
| req = Operation equipment integration mission: Conduct Integrated equipment Maintenance. Scrap x6 fighter planes, scrap x4 Anti-Air Machine gun equipment, and prepared bauxite 800 (This mission will be changed depending on the current situations). Resources will be consumed upon completion of quest.
 +
| fuel = 200
 +
| ammo = 0
 +
| steel = 0
 +
| bauxite = 0
 +
| other = x4 Development Materials <br> '''Choose between the following rewards'''<br> [[Type 1 Fighter Hayabusa Model II]] <br> '''or'''<br> [[Shiden Type 11]]<br>'''or'''<br> x4 Improvement Materials
 +
| notes =''Quarterly Quest'' <br> 800 bauxite will be consumed upon completion.
 +
| once  =
 +
}}
 
|}
 
|}
 
</div></div>
 
</div></div>
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