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* Having the lightest possible fleet is recommended to reduce costs and maximise gains.
 
* Having the lightest possible fleet is recommended to reduce costs and maximise gains.
 
* [[Drum Canister]]s and [[:Category:Landing Craft|Landing Crafts]] will increase the resources gained from nodes.
 
* [[Drum Canister]]s and [[:Category:Landing Craft|Landing Crafts]] will increase the resources gained from nodes.
** The T89, 11th Division and M4A1 do not increase resource gain.
+
** The 11th Division and M4A1 do not increase resource gain.
 
** Amount gained varies from map to map.
 
** Amount gained varies from map to map.
 
* You will need to '''complete a battle after the resource node''' in order to claim the resources.
 
* You will need to '''complete a battle after the resource node''' in order to claim the resources.
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Sortie=
 
Sortie=
 
==1-3==
 
==1-3==
The objective is to '''reach node D then retreat after node E'''. DO NOT attempt to farm node G. The [[maelstrom]] at node H has a chance to deplete all of your fleet's fuel. This is a fairly simple and straightforward map to farm but requires multiple fleets if you want to farm it non-stop. Take note that only the AO fleet guarantees routing to D. The AV fleet has random routing (weighted towards D), unless you bring 4 DE. But 4DE will significantly reduce your resource gains because they cannot carry drums or landing craft. The submarine in both fleet options will be able to tank every enemy you'll encounter.  
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The objective is to '''reach node D then retreat after node E'''. DO NOT attempt to farm node G. The [[maelstrom]] at node H has a chance to deplete all of your fleet's fuel. This is a fairly simple and straightforward map to farm but requires multiple fleets if you want to farm it non-stop. Take note that only the AO fleet guarantees routing to D. Kamoi is preferred over Hayasui because of the latter's cost. The AV fleet has random routing (weighted towards D), unless you bring 4 DE. But 4DE will significantly reduce your resource gains because they cannot carry drums or landing craft. The submarine in both fleet options will be able to tank every enemy you'll encounter.  
    
'''Resource Gain'''
 
'''Resource Gain'''
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| style="text-align: center;" rowspan="2"| AO/AV
 
| style="text-align: center;" rowspan="2"| AO/AV
 
| {{BluePlane}}{{BluePlane}}{{BluePlane}}
 
| {{BluePlane}}{{BluePlane}}{{BluePlane}}
| This setup is for [[Hayasui]]. Although her slots are small, they are more than enough to take out the weak enemies in this map.
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| This setup is for [[Hayasui]]. Although her slots are small, they are more than enough to take out the weak enemies in this map.  
 
|-
 
|-
 
| {{Seaplane}}{{Seaplane}}{{Seaplane}}'''/'''{{TorpedoWeapon}}
 
| {{Seaplane}}{{Seaplane}}{{Seaplane}}'''/'''{{TorpedoWeapon}}
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==4-3==
 
==4-3==
   −
This map can be used to farm both fuel and bauxite. The fleet used is the same for both resources. Fuel is '''obtained from node B'''. Take note that you '''do not have to retreat if heavily damaged at G'''. This is because node J is a dead end node and will end the sortie. Unlike 1-3, a majority of the fleet needs to be combat focused. While this means you cannot bring as many bonus equipment, the base resource gain is higher. This map will cost more buckets compared to 1-3.
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This map can be used to farm both fuel and bauxite. The fleet used is the same for both resources. Fuel is '''obtained from node B'''. Take note that you '''do not have to retreat if heavily damaged at G'''. This is because node J is a dead end node and will end the sortie. Unlike 1-3, a majority of the fleet needs to be combat focused. While this means you cannot bring as many bonus equipment, the base resource gain is higher. This map will cost more buckets compared to 1-3. You should take the AV over Hayasui because of the latter's cost.
    
'''Resource Gain'''
 
'''Resource Gain'''
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