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'''Resource Gain'''
 
'''Resource Gain'''
* 10/15/20
+
* 10-20 (5 {{Fuel}} increments}}
 
** +2 per {{Drum}}
 
** +2 per {{Drum}}
 
** +3 per {{LandingCraft}}
 
** +3 per {{LandingCraft}}
Line 70: Line 70:     
'''Resource Gain'''
 
'''Resource Gain'''
* 30/35/40/45/50/55/60/65/70/75/80/85/90
+
* 30-90 (5 {{Fuel}} increments}}
 
** +2 per {{Drum}}
 
** +2 per {{Drum}}
 
** +3 per {{LandingCraft}}
 
** +3 per {{LandingCraft}}
Line 114: Line 114:  
!style="background-color:#99CCFF;" | Expedition
 
!style="background-color:#99CCFF;" | Expedition
 
!style="background-color:#99CCFF;" | Yield
 
!style="background-color:#99CCFF;" | Yield
 +
!style="background-color:#99CCFF;" | Timer
 
!style="background-color:#99CCFF;" | Resource/Hour
 
!style="background-color:#99CCFF;" | Resource/Hour
 
!style="background-color:#99CCFF;" | Fleet Requirement
 
!style="background-color:#99CCFF;" | Fleet Requirement
Line 120: Line 121:  
| 5
 
| 5
 
| 200
 
| 200
 +
| 1:30
 
| 133
 
| 133
 
| 1CL 2DD 2XX
 
| 1CL 2DD 2XX
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| 9
 
| 9
 
| 350
 
| 350
 +
| 4:00
 
| 87
 
| 87
 
| 1CL 2DD 2XX
 
| 1CL 2DD 2XX
Line 132: Line 135:  
| 21
 
| 21
 
| 320
 
| 320
 +
| 2:20
 
| 137
 
| 137
 
| 1CL 4DD 1XX
 
| 1CL 4DD 1XX
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| 24
 
| 24
 
| 500
 
| 500
 +
| 8:20
 
| 60
 
| 60
 
| 1CL 4DD 1XX
 
| 1CL 4DD 1XX
| style="text-align:left;" | This is a long=term expedition that is perfect for overnight and school/work dispatch. It takes 8:20 and it provides a large fuel return. Like Exp21, extra drums can increase the great success rate.
+
| style="text-align:left;" | This is a long-term expedition that is perfect for overnight and school/work dispatch that provides a large fuel return. Like Exp21, extra drums can increase the great success rate.
 
|-
 
|-
 
| 41
 
| 41
 
| 100
 
| 100
 +
| 1:00
 
| 100
 
| 100
 
| 3DD/DE
 
| 3DD/DE
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| 36
 
| 36
 
| 480
 
| 480
 +
| 9:00
 
| 53
 
| 53
 
| 2AV 1CL 1DD 2XX
 
| 2AV 1CL 1DD 2XX
| style="text-align:left;" | This is another long-term expedition for overnight and school/work dispatch. This is 9:00 long and provides a similar fuel return to Exp24. It also gives a decent amount of fuel and bauxite.  
+
| style="text-align:left;" | This is another long-term expedition for overnight and school/work dispatch. Though it provides less fuel than Exp24, it also gives a decent amount of steel and bauxite.  
 
|-
 
|-
 
| 38
 
| 38
 
| 420
 
| 420
 +
| 2:55
 
| 144
 
| 144
 
| 5DD 1XX
 
| 5DD 1XX
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<tabber>
 
<tabber>
 
Sortie=
 
Sortie=
 +
==3-2==
 +
The main method to farm this map is to send one sacrificial DD equipped with a [[Repair Team]] and some drums. Simply continue after the battle at node A to reach node B. The repair team will not be consumed. After the sortie, simply move the equipment to a new DD and sortie again. Because you are using a fresh DD each time, this map can be run consecutively. Do note that this method will tank your sortie win ratio. You will need to watch that ratio to ensure you maintain the 75% win rate needed for event participation.
 +
 +
The second method is to send a fleet of 3-6SSV. This method brings a greater return but carries a higher risk and has steeper requirements. SSV can only carry [[Type 2 Ka-Mi Tank]]s. This equipment is difficult to obtain and carries a steep {{IM}} cost. Furthermore, there are only 4 non-event SSV. The enemy fleet also contains 1-2 ASW DD that can cost you buckets. All this translates into 18-36 more ammo per run.
 +
 
'''Resource Gain'''
 
'''Resource Gain'''
 +
* 50-150 (5 {{Ammo}} increments}}
 +
** +2 per {{Drum}}
 +
** +3 per {{LandingCraft}}
    
'''Recommended Fleets'''
 
'''Recommended Fleets'''
 +
* 1DD
 +
* 3-6SSV
    
'''Equipment Setups'''
 
'''Equipment Setups'''
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|-  
 
|-  
 
| style="text-align: center;" | DD
 
| style="text-align: center;" | DD
|  
+
| {{EmergencyRepair}}{{Drum}}{{Drum}}
|  
+
| The Repair Team/Goddess is to allow your DD to bypass the auto-retreat mechanic for damaged flagships. The drums are to eke out the extra resources.
 +
|-
 +
| style="text-align: center;"| SSV
 +
| {{LandingCraft}}{{LandingCraft}}
 +
| Just stack Ka-Mi tanks to maximise your resource gains. For 3-slot submarines like [[I-13]] and [[I-14]], just give them an additional tank.
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
!style="background-color:#99CCFF;" | Expedition
 
!style="background-color:#99CCFF;" | Expedition
 +
!style="background-color:#99CCFF;" | Yield
 +
!style="background-color:#99CCFF;" | Timer
 +
!style="background-color:#99CCFF;" | Resource/Hour
 
!style="background-color:#99CCFF;" | Fleet Requirement
 
!style="background-color:#99CCFF;" | Fleet Requirement
!style="background-color:#99CCFF;" | Resource/Hour
+
!style="background-color:#99CCFF;" | Notes
 +
|-
 +
| 2
 +
| 100
 +
| 0:30
 +
| 200
 +
| 4XX
 +
| style="text-align:left;" | You should be dispatching your 4 lowest cost girls to this expedition. It is generally not recommended to sparkle for this expedition because it's short length will make the constant re-sparkling extremely tedious. As a bonus, it has a fixed 50% chance to return buckets. It is ''the'' best expedition you can run for ammo as long as you have the time to micromanage.
 +
|-
 +
| 5
 +
| 200
 +
| 1:30
 +
| 133
 +
| 1CL 2DD 2XX
 +
| style="text-align:left;" | An early expedition that will be indispensable for newer Admirals. Although the minimum requirements is only 4 ships (1CL2DD1XX), it is recommended that you run it with 6 sparkled ships to maximise the gains.
 +
|-
 +
| 21
 +
| 320
 +
| 2:20
 +
| 137
 +
| 1CL 4DD 1XX
 +
| style="text-align:left;" | This expedition is superior to Exp5 not only for the higher hourly gain, but because it has an innate ~50% great success chance. This can save your time spent sparkling. It is still advised to sparkle your fleet in order to maximise gains. Loading more drums on your fleet will increase the innate great success chance marginally. While the ammo gains aren't very high, you will run this to get a combination of both fuel and ammo.
 +
|-
 +
| 37
 +
| 380
 +
| 2:45
 +
| 138
 +
| 5DD 1CL
 +
| style="text-align:left;" | This is a good expedition to supplement Exp2 and Exp5 when needing to focus exclusively on gaining ammo. It also has an innate ~50% great success chance based on drums like Exp21. Taking 12 drums is the best way to maximise that innate chance. It is still recommended that you sparkle your fleet in order to maximise gains.
 
|-
 
|-
 
|}
 
|}
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<tabber>
 
<tabber>
 
Sortie=
 
Sortie=
 +
===1-4===
 +
There really isn't a good place to farm steel but this is the only map where it is possible to do it at low cost. This map has random branching which means you are not guaranteed to hit the steel node. The bright side is that you can gain {{Ammo}} or {{Bauxite}} instead. What you want to do is maximise the power of your opening strike to minimise the damage your DDs will take. Since a majority of the enemies encountered have weak ASW and are forced to target submarines, taking one along can allow you to subtank the map. You will want to '''retreat in the battle after the resource node'''.
 +
 +
'''Resource Gain'''
 +
* 10-20 (5 {{Steel}}{{Ammo}}{{Bauxite}} increments)
 +
** +2 per {{Drum}}
 +
** +3 per {{LandingCraft}}
 +
 
'''Recommended Fleets'''
 
'''Recommended Fleets'''
 +
* 2CVL 3DD 1SSV
 +
* 1AV 1CVL 3DD 1SSV
    
'''Equipment Setups'''
 
'''Equipment Setups'''
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!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
|-  
 
|-  
| style="text-align: center;" | DD
+
| style="text-align: center;" rowspan="2"| DD
|  
+
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
|  
+
| Ideally you should be using landing craft capable destroyers to supplement the meager resource returns.
 +
|-
 +
| {{{Drum}}{{{Drum}}{{{Drum}}
 +
| This setup is when you are not using landing craft capable destroyers.
 +
|-
 +
| style="text-align: center;" | CVL
 +
| {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}
 +
| This setup maximises the CVL's airstrike capability and takes AS+ against the enemy CVLs. If using 2CVL, the other one can swap a fighter for a [[Type 2 Recon Aircraft]] to maximise airstrike damage.
 +
|-
 +
| style="text-align: center;" rowspan="2"| SSV
 +
| {{LandingCraft}}{{LandingCraft}}
 +
| Just stack Ka-Mi tanks to maximise your resource gains if you can manage it. For 3-slot submarines like [[I-13]] and [[I-14]], just give them an additional tank.
 +
|-
 +
| {{TorpedoWeapon}}{{TorpedoWeapon}}
 +
| If you lack tanks, you can just equip torpedoes on your SSV. Ideally, she should have the [[61cm Triple (Oxygen) Torpedo Mount]] to maximise her armour.
 +
|-
 +
| style="text-align: center;" | AV
 +
| {{TorpedoWeapon}}{{Seaplane}}{{Seaplane}}
 +
| The AV is meant to be a CVL-lite with opening torpedo capability. It is not recommended to use AV that cannot perform an opening torpedo strike.
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
!style="background-color:#99CCFF;" | Expedition
 
!style="background-color:#99CCFF;" | Expedition
 +
!style="background-color:#99CCFF;" | Yield
 +
!style="background-color:#99CCFF;" | Timer
 +
!style="background-color:#99CCFF;" | Resource/Hour
 
!style="background-color:#99CCFF;" | Fleet Requirement
 
!style="background-color:#99CCFF;" | Fleet Requirement
!style="background-color:#99CCFF;" | Resource/Hour
+
!style="background-color:#99CCFF;" | Notes
 +
|-
 +
| 3
 +
| 40
 +
| 0:20
 +
| 120
 +
| 3XX
 +
| style="text-align:left;" | While this expedition provides the highest steel per hour in game, it is not recommended to do unless desperate for steel. Even then, scrapping drops will provide more steel faster. The reason for this is that it does not provide much in the way of other resources and steel is the most abundant resource.
 +
|-
 +
| 37
 +
| 270
 +
| 2:45
 +
| 98
 +
| 5DD 1CL
 +
| style="text-align:left;" | This expedition focuses on ammo and steel. It also has an innate ~50% great success chance based on drums like Exp21. Taking 12 drums is the best way to maximise that innate chance. It is still recommended that you sparkle your fleet in order to maximise gains.
 +
|-
 +
| 38
 +
| 200
 +
| 2:55
 +
| 69
 +
| 5DD 1XX
 +
| style="text-align:left;" | This expedition focuses on fuel and steel. It also has an innate ~50% great success chance based on drums like Exp21. Taking 12 drums is the best way to maximise that innate chance. It is still recommended that you sparkle your fleet in order to maximise gains.
 
|-
 
|-
 +
|}
 +
|-|
 +
Other=
 +
==Scrapping==
 +
[[Arsenal#Dismantling|Scrapping]] unwanted drops is an excellent source of {{Steel}}. Larger ship girls will provide more steel when scrapped. Remember to unequip any equipment you wish to keep, or use the "unequip" toggle when scrapping.
 
|}
 
|}
 
  </tabber>
 
  </tabber>
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<tabber>
 
<tabber>
 
Sortie=
 
Sortie=
 +
===2-2===
 +
This is by far the easiest map to farm bauxite. The fleet requirements are light and there is only one battle. As an added bonus, it can be run at low morale because you're depending on the airstrike to kill everything. It also has 2 transports to finish your dailies and weeklies.
 +
 
'''Resource Gain'''
 
'''Resource Gain'''
 +
* 10-20 (5 {{Bauxite}} increments}}
 +
** +1.5 per {{Drum}}
 +
** +2 per {{LandingCraft}}
    
'''Recommended Fleets'''
 
'''Recommended Fleets'''
 +
* 3CVL 3DD
 +
 +
'''Equipment Setups'''
 +
 +
{| class="wikitable" style="width: 100%;"
 +
|-
 +
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
 +
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
 +
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 +
|-
 +
| style="text-align: center;" rowspan="2"| DD
 +
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 +
| Ideally you should be using landing craft capable destroyers to supplement the meager resource returns.
 +
|-
 +
| {{{Drum}}{{{Drum}}{{{Drum}}
 +
| This setup is when you are not using landing craft capable destroyers.
 +
|-
 +
| style="text-align: center;" | CVL
 +
| {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}}
 +
| This setup maximises the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors. If possible, you'll want to use medium ranged CVLs or long ranged bombers to ensure the DDs don't interfere.
 +
|-
 +
|}
 +
 +
==4-3==
 +
 +
This map can be used to farm both fuel and bauxite. The fleet used is the same for both resources. Fuel is '''obtained from node B'''. Take note that you '''do not have to retreat if heavily damaged at G'''. This is because node J is a dead end node and will end the sortie. Unlike 1-3, a majority of the fleet needs to be combat focused. While this means you cannot bring as many bonus equipment, the base resource gain is higher. This map will cost more buckets compared to 1-3.
 +
 +
'''Resource Gain'''
 +
* 50-100 (5 {{Bauxite}} increments}}
 +
** +1.5 per {{Drum}}
 +
** +2 per {{LandingCraft}}
 +
 +
'''Recommended Fleets'''
 +
* 1AV/AO 1CL 2DD 2CLT
    
'''Equipment Setups'''
 
'''Equipment Setups'''
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|-  
 
|-  
 
| style="text-align: center;" | DD
 
| style="text-align: center;" | DD
|  
+
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
|  
+
| Because of the limited space for bonus equipment, you do not have the luxury of bringing drums.
 +
|-
 +
| style="text-align: center;" rowspan="2"| CL
 +
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}
 +
| This setup is for [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]]. These two are the ideal girls for farming this map as the opening torpedoes are great at taking out threats.
 +
|-
 +
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
 +
| In the event that you are unable to use Abukuma or Yura in this map, simply give your CL a standard artillery spotting setup.
 +
|-
 +
| style="text-align: center;" | CLT
 +
| {{TorpedoWeapon}}{{Sonar}}{{DepthCharge}}
 +
| The midget submarine will allow them to take out some threats early and minimise the damage your fleet takes. [[OASW]] is highly recommended, especially since you will encounter submarines enroute.
 +
|-
 +
| style="text-align: center;" rowspan="2"| AO/AV
 +
| {{BluePlane}}{{BluePlane}}{{BluePlane}}
 +
| This setup is for [[Hayasui]]. Her slots may be a bit small for the enemies present in this map but they're still enough to take out the weaker enemies. [[Kamoi]] is not recommended for this map.
 +
|-
 +
| {{TorpedoWeapon}}{{Seaplane}}{{Seaplane}}
 +
| The AV should have a midget sub to add to the strength of the opening torpedo. The extra seaplane bombers add the airstrike cherry on top.
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
!style="background-color:#99CCFF;" | Expedition
 
!style="background-color:#99CCFF;" | Expedition
 +
!style="background-color:#99CCFF;" | Yield
 +
!style="background-color:#99CCFF;" | Timer
 +
!style="background-color:#99CCFF;" | Resource/Hour
 
!style="background-color:#99CCFF;" | Fleet Requirement
 
!style="background-color:#99CCFF;" | Fleet Requirement
!style="background-color:#99CCFF;" | Resource/Hour
+
!style="background-color:#99CCFF;" | Notes
 +
|-
 +
| 6
 +
| 80
 +
| 0:40
 +
| 120
 +
| 4XX
 +
| style="text-align:left;" | This is the best expedition for gathering bauxite. The downside is that it is only good for that and nothing else. While it is very short, it is still recommended that you attempt to sparkle in order to maximise gains.
 +
|-
 +
| 11
 +
| 250
 +
| 5:00
 +
| 50
 +
| 2DD 4XX
 +
| style="text-align:left;" | This is a long term expedition that is useful when you are going to be away from the game for 5 hours. If you will be away for longer, look into Exp24 or Exp35 instead.
 +
|-
 +
| 24
 +
| 500
 +
| 8:20
 +
| 60
 +
| 1CL 4DD 1XX
 +
| style="text-align:left;" | This is a long-term expedition that is perfect for overnight and school/work dispatch that provides a decent bauxite return. Extra drums can be added to the fleet to increase the innate great success rate.
 +
|-
 +
| 35
 +
| 280
 +
| 7:00
 +
| 40
 +
| 2AV/CVL 1CA 1DD 2XX
 +
| style="text-align:left;" | Although this long-term expedition provides the best returns, it also costs the most fuel and ammo to run. You'll want to use your cheapest AV/CVL and CA for this expedition. It is otherwise a good choice if you're aiming to focus on bauxite.
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
!style="background-color:#99CCFF;" | Expedition
 
!style="background-color:#99CCFF;" | Expedition
 +
!style="background-color:#99CCFF;" | Yield
 +
!style="background-color:#99CCFF;" | Timer
 +
!style="background-color:#99CCFF;" | Resource/Hour
 
!style="background-color:#99CCFF;" | Fleet Requirement
 
!style="background-color:#99CCFF;" | Fleet Requirement
!style="background-color:#99CCFF;" | Resource/Hour
+
!style="background-color:#99CCFF;" | Notes
 
|-
 
|-
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| style="text-align:left;" |
 
|}
 
|}
 
|-|
 
|-|
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|-
 
|-
 
!style="background-color:#99CCFF;" | Expedition
 
!style="background-color:#99CCFF;" | Expedition
 +
!style="background-color:#99CCFF;" | Yield
 +
!style="background-color:#99CCFF;" | Timer
 +
!style="background-color:#99CCFF;" | Resource/Hour
 
!style="background-color:#99CCFF;" | Fleet Requirement
 
!style="background-color:#99CCFF;" | Fleet Requirement
!style="background-color:#99CCFF;" | Resource/Hour
+
!style="background-color:#99CCFF;" | Notes
 
|-
 
|-
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| style="text-align:left;" |
 
|}
 
|}
 
|-|
 
|-|
Line 379: Line 596:  
|-
 
|-
 
!style="background-color:#99CCFF;" | Expedition
 
!style="background-color:#99CCFF;" | Expedition
 +
!style="background-color:#99CCFF;" | Yield
 +
!style="background-color:#99CCFF;" | Timer
 +
!style="background-color:#99CCFF;" | Resource/Hour
 
!style="background-color:#99CCFF;" | Fleet Requirement
 
!style="background-color:#99CCFF;" | Fleet Requirement
!style="background-color:#99CCFF;" | Resource/Hour
+
!style="background-color:#99CCFF;" | Notes
 
|-
 
|-
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| style="text-align:left;" |
 
|}
 
|}
 
|-|
 
|-|
Line 409: Line 635:  
=Improvement Materials=
 
=Improvement Materials=
 
<tabber>
 
<tabber>
Sortie=
  −
'''Recommended Fleets'''
  −
  −
'''Equipment Setups'''
  −
  −
{| class="wikitable" style="width: 100%;"
  −
|-
  −
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
  −
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
  −
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
  −
|-
  −
| style="text-align: center;" | DD
  −
|
  −
|
  −
|-
  −
|}
  −
|-|
   
Expedition=
 
Expedition=
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
 
!style="background-color:#99CCFF;" | Expedition
 
!style="background-color:#99CCFF;" | Expedition
 +
!style="background-color:#99CCFF;" | Yield
 +
!style="background-color:#99CCFF;" | Timer
 +
!style="background-color:#99CCFF;" | Resource/Hour
 
!style="background-color:#99CCFF;" | Fleet Requirement
 
!style="background-color:#99CCFF;" | Fleet Requirement
!style="background-color:#99CCFF;" | Resource/Hour
+
!style="background-color:#99CCFF;" | Notes
 
|-
 
|-
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| style="text-align:left;" |
 
|}
 
|}
 
|-|
 
|-|
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