Line 19: |
Line 19: |
| | | |
| ==Mechanics== | | ==Mechanics== |
− | ===Participation requirements===
| + | {{Template:Event Mechanics}} |
− | *Must have a 75% sortie win ratio.
| |
− | *Must have 5 empty ship slots for new ships.
| |
− | *Must have 20 free equipment slots.
| |
− | | |
− | ===Special Mechanics===
| |
− | | |
− | <tabber>
| |
− | |-|Difficulties=
| |
− | *The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) .
| |
− | **Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
| |
− | **When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset.
| |
− | **When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
| |
− | | |
− | *Beginning with the second map, '''difficulty progression rules''' apply.
| |
− | ** In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
| |
− | ** e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
| |
− | | |
− | *To simulate simultaneity of battles in different locations, '''[[Ship Locking|Fleet Tags]]''' conditions & deployment restrictions are employed.
| |
− | ** Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
| |
− | ** One map can use multiple tags, usually separated by phases or fleets.
| |
− | ** Several maps can share one or more tags.
| |
− | ** On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
| |
− | *** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.
| |
− | | |
− | |-|Fleets=
| |
− | *The '''[[Combined Fleet]]''' (CF), a fleet assembling both your 1st and 2nd fleets, may come back.
| |
− | ** The CF is only available for your 1st and 2nd fleets, where the 2nd fleet can be merged with the 1st one in the Fleet menu.
| |
− | ** The CF '''cannot''' be used in anything outside of event sorties.
| |
− | ** 3 different types of CF are available, depending on the map requirements and your current fleet setup.
| |
− | ** CF with a flagship that carries a the '''{{EquipmentLink|Fleet Command Facility}}''', will be able to make use of the '''Ship Evacuation''' mechanic.
| |
− | *** The evacuation requires an escort destroyer.
| |
− | *** The evacuation consumes the ships' entire fuel & ammo reserves.
| |
− | *** Only one ship can be evacuated per battle.
| |
− | | |
− | *The '''[[Striking Force Fleet]]''' (SF), a fleet with '''seven''' ships, may come back.
| |
− | ** The SF is only available for your 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
| |
− | ** The SF '''cannot''' be used in anything outside of event sorties.
| |
− | ** A SF with a flagship that carries a the '''{{EquipmentLink|Striking Force Fleet Command Facility}}''', will be able to make use of the '''Single Ship Evacuation''' mechanic.
| |
− | *** The new Striking Force Fleet Command Facility will become obtainable and useable via [[Quests#F64|quest F64]].
| |
− | **** Note that the quest will consume the Fleet Command Facility and 2 [[Action Report]] in order to convert it into the new Striking Force Fleet Command Facility.
| |
− | **** The evacuation does not require an escort destroyer.
| |
− | **** The evacuation consumes the ship's entire fuel & ammo reserves.
| |
− | **** Only one ship can be evacuated per battle.
| |
− | **** '''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''
| |
− | | |
− | *Returning this event, the '''[[Vanguard Formation]]''' can be used.
| |
− | ** This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 firsts ships of the Fleet.
| |
− | ** This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships.
| |
− | *** The formation makes ships more evasive in combat, especially with well-trained Destroyers.
| |
− | *** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps.
| |
− | | |
− | |-|Friendly Fleets=
| |
− | *'''NPC [[Friendly Fleet]]ss''' (FF) may be introduced to the event.
| |
− | ** FFs act as another unit that appears in particular battles to help aid your fleet when attacking the enemy.
| |
− | ** If you want help from a FF, you may activate them via the "Friendly Fleet" button in the main menu
| |
− | *** If activated, one FF is randomly selected from a preset list of fleets to help your fleet.
| |
− | *** Depending on who is in your fleet influence which FF can help you, excluding the FFs containing ships you also have in your main fleet.
| |
− | *** The FF will appear at the start of either day or night battle, depending on the node.
| |
− | ** FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.
| |
− | | |
− | |-|Gimmicks=
| |
− | *'''Completion Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things :
| |
− | ** Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form.
| |
− | ** Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
| |
− | *** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
| |
− | | |
− | *'''Enemy Radar Ambush Nodes''' have been introduced into the game.
| |
− | ** Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
| |
− | *** Your Fleet will not be able to fight against the enemy Fleet.
| |
− | *** By meeting certain conditions, you can evade these nodes.
| |
− | | |
− | *[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 緊急泊地修理】
| |
− | ** Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
| |
− | ** See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
| |
− | | |
− | *[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event.
| |
− | | |
− | *{{EquipmentLink|Arctic Gear & Deck Personnel}} were introduced during the [[Fall 2020 Event]], and need to be equipped on CV(L) to sortie them on "arctic" maps.
| |
− | </tabber>
| |
| | | |
| =Fleet Preparation= | | =Fleet Preparation= |
Line 146: |
Line 67: |
| <tabber> | | <tabber> |
| |-|Casual/Easy= | | |-|Casual/Easy= |
− | Key equipment should be upgraded to at least '''★+1'''. Refer to the main article on Akashi Upgrades for priorities. | + | Key equipment should be upgraded at about '''★+1'''. Refer to the main article on Akashi Upgrades for priorities. |
| | | |
| * {{GreenGunDP}} x6 | | * {{GreenGunDP}} x6 |
| * {{RedGunMedium}} x8 | | * {{RedGunMedium}} x8 |
− | * Enought {{RedGunHeavy}} for 4BBs | + | * {{RedGunHeavy}} x8-12 depending on your BBs |
− | * Reconn {{Seaplane}} x7 | + | * Reconn {{Seaplane}} x8 |
− | * Bomber{{Seaplane}} x2 | + | * Bomber {{Seaplane}} x2 |
− | * {{Land Based Attack Aircraft}} x6-8 | + | * {{SeaplaneFighter}} x2 |
| * {{BluePlane}} x4 | | * {{BluePlane}} x4 |
| * {{RedPlane}} x4 | | * {{RedPlane}} x4 |
− | * Carrier Fighters x8 | + | * {{GreenPlane}} x8 |
− | * {{GreenPlane}} x4 (6+ range for LBAS) | + | * {{Land Based Attack Aircraft}} x6-8 |
| + | ** {{GreenPlane}}{{Interceptor Fighter}}{{Interceptor Fighter2}} x4 (6+ range for LBAS) |
| * [[Saiun]] {{YellowPlane}} | | * [[Saiun]] {{YellowPlane}} |
− | * {{RedAmmo}} x2 | + | * {{RedAmmo}} x4 |
− | * {{AntiGroundArtillery}} x3 | + | * {{GreenAmmo}} x3 |
| * {{TorpedoWeapon}} x10 | | * {{TorpedoWeapon}} x10 |
| * {{TorpedoWeapon}} MidjetSub x2 | | * {{TorpedoWeapon}} MidjetSub x2 |
Line 170: |
Line 92: |
| | | |
| |-|Medium= | | |-|Medium= |
− | Equipment should be upgraded at about '''★+1-6'''. | + | Equipment should be upgraded at about '''★+1-4'''. |
− | You should focus on obtaining the same equipements as the casual/easy categories, eventually in higher '''quality''' and '''quantities'''. | + | *You should focus on obtaining the same equipements as the casual/easy categories, eventually in higher '''quality''' and '''quantities'''. |
| | | |
| You may also need some more specialized equipment: | | You may also need some more specialized equipment: |
Line 178: |
Line 100: |
| * {{StarShell}} x1 | | * {{StarShell}} x1 |
| * {{SurfaceShipPersonnel}} x4 | | * {{SurfaceShipPersonnel}} x4 |
− | * {{LandingCraft}} x2 | + | * {{Amphibious Tank}} x2 |
− | * {{Amphibious Tank}} x8 (both landing tanks and regular DLC) | + | * {{LandingCraft}} x8 (both landing tanks and regular DLC) |
| | | |
| |-|Hard= | | |-|Hard= |
− | Equipment should be upgraded at about '''★+6-10'''. | + | Equipment should be upgraded at about '''★+4-6'''. |
| *You should focus on obtaining the same equipements as the previous categories, in way higher '''quality''' and '''quantities'''. | | *You should focus on obtaining the same equipements as the previous categories, in way higher '''quality''' and '''quantities'''. |
| *You will also want some unique/high-end equipment from quests, remodels, ranking, and events. | | *You will also want some unique/high-end equipment from quests, remodels, ranking, and events. |
Line 209: |
Line 131: |
| <tabber> | | <tabber> |
| |-|Casual/Easy= | | |-|Casual/Easy= |
− | * {{IR}}''': ''' 100~300 | + | * {{IR}}: ~100 |
− | * {{IC}}''': ''' ~300 | + | * {{IC}}: ~300 |
− | * {{Fuel}}{{Ammo}}{{Steel}}''': ''' Soft cap ~ 60,000 | + | * {{Fuel}}{{Ammo}}{{Steel}}: Soft cap ~ 60,000 |
− | * {{Bauxite}}''': ''' Soft cap ~ 40,000 | + | * {{Bauxite}}: Soft cap ~ 40,000 |
| | | |
| |-|Medium= | | |-|Medium= |
− | * {{IR}}''': ''' 500~800 | + | * {{IR}}: ~500 |
− | * {{IC}}''': ''' ~700 | + | * {{IC}}: ~600 |
− | * {{Fuel}}{{Ammo}}{{Steel}}''': ''' 100,000 | + | * {{Fuel}}{{Ammo}}{{Steel}}: 100,000 |
− | * {{Bauxite}}''': ''' 60,000 | + | * {{Bauxite}}: 60,000 |
| | | |
| |-|Hard= | | |-|Hard= |
− | * {{IR}}''': ''' 700~1,000 | + | * {{IR}}: ~700 |
− | * {{IC}}''': ''' ~1,000 | + | * {{IC}}: ~800 |
− | * {{Fuel}}{{Ammo}}{{Steel}}''': ''' 200,000 | + | * {{Fuel}}{{Ammo}}{{Steel}}: 200,000 |
− | * {{Bauxite}}''': ''' 120,000 | + | * {{Bauxite}}: 120,000 |
| </tabber> | | </tabber> |
| | | |
Line 238: |
Line 160: |
| [[Events]] | | [[Events]] |
| {{Help}} | | {{Help}} |
| + | {{EventsPortal}} |