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==Mechanics==
 
==Mechanics==
===Participation requirements===
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{{Template:Event Mechanics}}
*Must have a 75% sortie win ratio.
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*Must have 5 empty ship slots for new ships.
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*Must have 20 free equipment slots.
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===Special Mechanics===
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<tabber>
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|-|Difficulties=
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*The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) .
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**Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
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**When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset.
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**When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
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*Beginning with the second map, '''difficulty progression rules''' apply.
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** In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
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** e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
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*To simulate simultaneity of battles in different locations, '''[[Ship Locking|Fleet Tags]]''' conditions & deployment restrictions are employed.
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** Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
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** One map can use multiple tags, usually separated by phases or fleets.
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** Several maps can share one or more tags.
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** On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
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*** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.
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|-|Fleets=
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*The '''[[Combined Fleet]]''' (CF), a fleet assembling both your 1st and 2nd fleets, may come back.
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** The CF is only available for your 1st and 2nd fleets, where the 2nd fleet can be merged with the 1st one in the Fleet menu.
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** The CF '''cannot''' be used in anything outside of event sorties.
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** 3 different types of CF are available, depending on the map requirements and your current fleet setup.
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** CF with a flagship that carries a the '''{{EquipmentLink|Fleet Command Facility}}''', will be able to make use of the '''Ship Evacuation''' mechanic.
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*** The evacuation requires an escort destroyer.
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*** The evacuation consumes the ships' entire fuel & ammo reserves.
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*** Only one ship can be evacuated per battle.
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*The '''[[Striking Force Fleet]]''' (SF), a fleet with '''seven''' ships, may come back.
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** The SF is only available for your 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
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** The SF '''cannot''' be used in anything outside of event sorties.
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** A SF with a flagship that carries a the '''{{EquipmentLink|Striking Force Fleet Command Facility}}''', will be able to make use of the '''Single Ship Evacuation''' mechanic.
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*** The new Striking Force Fleet Command Facility will become obtainable and useable via [[Quests#F64|quest F64]].
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**** Note that the quest will consume the Fleet Command Facility and 2 [[Action Report]] in order to convert it into the new Striking Force Fleet Command Facility.
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**** The evacuation does not require an escort destroyer.
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**** The evacuation consumes the ship's entire fuel & ammo reserves.
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**** Only one ship can be evacuated per battle.
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**** '''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''
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*Returning this event, the '''[[Vanguard Formation]]''' can be used.
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** This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 firsts ships of the Fleet.
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** This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships.
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*** The formation makes ships more evasive in combat, especially with well-trained Destroyers.
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*** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps.
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|-|Friendly Fleets=
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*'''NPC [[Friendly Fleet]]ss''' (FF) may be introduced to the event.
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** FFs act as another unit that appears in particular battles to help aid your fleet when attacking the enemy.
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** If you want help from a FF, you may activate them via the "Friendly Fleet" button in the main menu
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*** If activated, one FF is randomly selected from a preset list of fleets to help your fleet.
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*** Depending on who is in your fleet influence which FF can help you, excluding the FFs containing ships you also have in your main fleet.
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*** The FF will appear at the start of either day or night battle, depending on the node.
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** FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.
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|-|Gimmicks=
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*'''Completion Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things :
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** Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form.
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** Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
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*** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
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*'''Enemy Radar Ambush Nodes''' have been introduced into the game.
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** Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
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*** Your Fleet will not be able to fight against the enemy Fleet.
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*** By meeting certain conditions, you can evade these nodes.
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*[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 緊急泊地修理】
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** Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
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** See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
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*[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event.
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*{{EquipmentLink|Arctic Gear & Deck Personnel}} were introduced during the [[Fall 2020 Event]], and need to be equipped on CV(L) to sortie them on "arctic" maps.
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</tabber>
      
=Fleet Preparation=
 
=Fleet Preparation=
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<tabber>
 
<tabber>
 
|-|Casual/Easy=
 
|-|Casual/Easy=
Key equipment should be upgraded to at least '''★+1'''. Refer to the main article on Akashi Upgrades for priorities.
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Key equipment should be upgraded at about '''★+1'''. Refer to the main article on Akashi Upgrades for priorities.
    
* {{GreenGunDP}} x6
 
* {{GreenGunDP}} x6
 
* {{RedGunMedium}} x8
 
* {{RedGunMedium}} x8
* Enought {{RedGunHeavy}} for 4BBs
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* {{RedGunHeavy}} x8-12 depending on your BBs
* Reconn {{Seaplane}} x7
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* Reconn {{Seaplane}} x8
* Bomber{{Seaplane}} x2
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* Bomber {{Seaplane}} x2
* {{Land Based Attack Aircraft}} x6-8
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* {{SeaplaneFighter}} x2
 
* {{BluePlane}} x4
 
* {{BluePlane}} x4
 
* {{RedPlane}} x4
 
* {{RedPlane}} x4
* Carrier Fighters x8
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* {{GreenPlane}} x8
* {{GreenPlane}} x4 (6+ range for LBAS)
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* {{Land Based Attack Aircraft}} x6-8
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** {{GreenPlane}}{{Interceptor Fighter}}{{Interceptor Fighter2}} x4 (6+ range for LBAS)
 
* [[Saiun]] {{YellowPlane}}
 
* [[Saiun]] {{YellowPlane}}
* {{RedAmmo}} x2
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* {{RedAmmo}} x4
* {{AntiGroundArtillery}} x3
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* {{GreenAmmo}} x3
 
* {{TorpedoWeapon}} x10
 
* {{TorpedoWeapon}} x10
 
* {{TorpedoWeapon}} MidjetSub x2
 
* {{TorpedoWeapon}} MidjetSub x2
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|-|Medium=
 
|-|Medium=
Equipment should be upgraded at about '''★+1-6'''.  
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Equipment should be upgraded at about '''★+1-4'''.  
You should focus on obtaining the same equipements as the casual/easy categories, eventually in higher '''quality''' and '''quantities'''.
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*You should focus on obtaining the same equipements as the casual/easy categories, eventually in higher '''quality''' and '''quantities'''.
    
You may also need some more specialized equipment:
 
You may also need some more specialized equipment:
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* {{StarShell}} x1
 
* {{StarShell}} x1
 
* {{SurfaceShipPersonnel}} x4
 
* {{SurfaceShipPersonnel}} x4
* {{LandingCraft}} x2
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* {{Amphibious Tank}} x2
* {{Amphibious Tank}} x8 (both landing tanks and regular DLC)
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* {{LandingCraft}} x8 (both landing tanks and regular DLC)
    
|-|Hard=
 
|-|Hard=
Equipment should be upgraded at about '''★+6-10'''.  
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Equipment should be upgraded at about '''★+4-6'''.  
 
*You should focus on obtaining the same equipements as the previous categories, in way higher '''quality''' and '''quantities'''.
 
*You should focus on obtaining the same equipements as the previous categories, in way higher '''quality''' and '''quantities'''.
 
*You will also want some unique/high-end equipment from quests, remodels, ranking, and events.  
 
*You will also want some unique/high-end equipment from quests, remodels, ranking, and events.  
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<tabber>
 
<tabber>
 
|-|Casual/Easy=
 
|-|Casual/Easy=
* {{IR}}''': ''' 100~300
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* {{IR}}: ~100
* {{IC}}''': ''' ~300
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* {{IC}}: ~300
* {{Fuel}}{{Ammo}}{{Steel}}''': ''' Soft cap ~ 60,000
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* {{Fuel}}{{Ammo}}{{Steel}}: Soft cap ~ 60,000
* {{Bauxite}}''': ''' Soft cap ~ 40,000
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* {{Bauxite}}: Soft cap ~ 40,000
    
|-|Medium=
 
|-|Medium=
* {{IR}}''': ''' 500~800
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* {{IR}}: ~500
* {{IC}}''': ''' ~700
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* {{IC}}: ~600
* {{Fuel}}{{Ammo}}{{Steel}}''': ''' 100,000
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* {{Fuel}}{{Ammo}}{{Steel}}: 100,000
* {{Bauxite}}''': ''' 60,000
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* {{Bauxite}}: 60,000
    
|-|Hard=
 
|-|Hard=
* {{IR}}''': ''' 700~1,000
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* {{IR}}: ~700
* {{IC}}''': ''' ~1,000
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* {{IC}}: ~800
* {{Fuel}}{{Ammo}}{{Steel}}''': ''' 200,000
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* {{Fuel}}{{Ammo}}{{Steel}}: 200,000
* {{Bauxite}}''': ''' 120,000
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* {{Bauxite}}: 120,000
 
</tabber>
 
</tabber>
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[[Events]]
 
[[Events]]
 
{{Help}}
 
{{Help}}
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{{EventsPortal}}
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