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| ==Mechanics== | | ==Mechanics== |
− | ===Participation requirements===
| + | {{Template:Event Mechanics}} |
− | *Must have a 75% sortie win ratio.
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− | *Must have 5 empty ship slots for new ships.
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− | *Must have 20 free equipment slots.
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− | | |
− | ===Special Mechanics===
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− | | |
− | <tabber>
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− | |-|Difficulties=
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− | *The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) .
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− | **Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
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− | **When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset.
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− | **When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
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− | | |
− | *Beginning with the second map, '''difficulty progression rules''' apply.
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− | ** In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
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− | ** e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
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− | | |
− | *To simulate simultaneity of battles in different locations, '''[[Ship Locking|Fleet Tags]]''' conditions & deployment restrictions are employed.
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− | ** Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
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− | ** One map can use multiple tags, usually separated by phases or fleets.
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− | ** Several maps can share one or more tags.
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− | ** On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
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− | *** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.
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− | | |
− | |-|Fleets=
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− | *The '''[[Combined Fleet]]''' (CF), a fleet assembling both your 1st and 2nd fleets, may come back.
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− | ** The CF is only available for your 1st and 2nd fleets, where the 2nd fleet can be merged with the 1st one in the Fleet menu.
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− | ** The CF '''cannot''' be used in anything outside of event sorties.
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− | ** 3 different types of CF are available, depending on the map requirements and your current fleet setup.
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− | ** CF with a flagship that carries a the '''{{EquipmentLink|Fleet Command Facility}}''', will be able to make use of the '''Ship Evacuation''' mechanic.
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− | *** The evacuation requires an escort destroyer.
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− | *** The evacuation consumes the ships' entire fuel & ammo reserves.
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− | *** Only one ship can be evacuated per battle.
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− | | |
− | *The '''[[Striking Force Fleet]]''' (SF), a fleet with '''seven''' ships, may come back.
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− | ** The SF is only available for your 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
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− | ** The SF '''cannot''' be used in anything outside of event sorties.
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− | ** A SF with a flagship that carries a the '''{{EquipmentLink|Striking Force Fleet Command Facility}}''', will be able to make use of the '''Single Ship Evacuation''' mechanic.
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− | *** The new Striking Force Fleet Command Facility will become obtainable and useable via [[Quests#F64|quest F64]].
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− | **** Note that the quest will consume the Fleet Command Facility and 2 [[Action Report]] in order to convert it into the new Striking Force Fleet Command Facility.
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− | **** The evacuation does not require an escort destroyer.
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− | **** The evacuation consumes the ship's entire fuel & ammo reserves.
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− | **** Only one ship can be evacuated per battle.
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− | **** '''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''
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− | | |
− | *Returning this event, the '''[[Vanguard Formation]]''' can be used.
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− | ** This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 firsts ships of the Fleet.
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− | ** This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships.
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− | *** The formation makes ships more evasive in combat, especially with well-trained Destroyers.
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− | *** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps.
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− | | |
− | |-|Friendly Fleets=
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− | *'''NPC [[Friendly Fleet]]ss''' (FF) may be introduced to the event.
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− | ** FFs act as another unit that appears in particular battles to help aid your fleet when attacking the enemy.
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− | ** If you want help from a FF, you may activate them via the "Friendly Fleet" button in the main menu
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− | *** If activated, one FF is randomly selected from a preset list of fleets to help your fleet.
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− | *** Depending on who is in your fleet influence which FF can help you, excluding the FFs containing ships you also have in your main fleet.
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− | *** The FF will appear at the start of either day or night battle, depending on the node.
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− | ** FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.
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− | | |
− | |-|Gimmicks=
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− | *'''Completion Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things :
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− | ** Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form.
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− | ** Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
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− | *** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
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− | | |
− | *'''Enemy Radar Ambush Nodes''' have been introduced into the game.
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− | ** Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
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− | *** Your Fleet will not be able to fight against the enemy Fleet.
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− | *** By meeting certain conditions, you can evade these nodes.
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− | | |
− | *[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 緊急泊地修理】
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− | ** Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
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− | ** See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
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− | *[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event.
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− | *{{EquipmentLink|Arctic Gear & Deck Personnel}} were introduced during the [[Fall 2020 Event]], and need to be equipped on CV(L) to sortie them on "arctic" maps.
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− | </tabber>
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| =Fleet Preparation= | | =Fleet Preparation= |
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| <tabber> | | <tabber> |
| |-|Casual/Easy= | | |-|Casual/Easy= |
− | Key equipment should be upgraded to at least '''★+1'''. Refer to the main article on Akashi Upgrades for priorities. | + | Key equipment should be upgraded at about '''★+1'''. Refer to the main article on Akashi Upgrades for priorities. |
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| + | * {{GreenGunDP}} x6 |
| + | * {{RedGunMedium}} x8 |
| + | * {{RedGunHeavy}} x8-12 depending on your BBs |
| + | * Reconn {{Seaplane}} x8 |
| + | * Bomber {{Seaplane}} x2 |
| + | * {{SeaplaneFighter}} x2 |
| + | * {{BluePlane}} x4 |
| + | * {{RedPlane}} x4 |
| + | * {{GreenPlane}} x8 |
| + | * {{Land Based Attack Aircraft}} x6-8 |
| + | ** {{GreenPlane}}{{Interceptor Fighter}}{{Interceptor Fighter2}} x4 (6+ range for LBAS) |
| + | * [[Saiun]] {{YellowPlane}} |
| + | * {{RedAmmo}} x4 |
| + | * {{GreenAmmo}} x3 |
| + | * {{TorpedoWeapon}} x10 |
| + | * {{TorpedoWeapon}} MidjetSub x2 |
| + | * {{DepthCharge}} x4 |
| + | * {{Sonar}} x2 |
| + | * {{Radar}} x5 |
| + | * {{Drum}} x10 |
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− | * Small Caliber High Angle x6
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− | * Medium Caliber Main Gun x8
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− | * [[35.6cm Twin Gun Mount]] x4
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− | * [[41cm Twin Gun Mount]] x4
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− | * Reconnaissance Seaplane x7
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− | * [[Type 96 Land Attacker]] x6-8
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− | * Torpedo Bombers x2
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− | * Dive Bombers x2
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− | * Carrier Fighters x8
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− | * [[Zero Fighter Type 21]] x4 (For LBAS)
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− | * [[Saiun]]
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− | * [[Type 91 Armor-Piercing (AP) Shell]] x4
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− | * [[Type 3 Shell]] x3
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− | * Torpedoes x6
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− | * [[Type 3 Depth Charge]] x2
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− | * [[Type 3 SONAR]] x4
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− | * [[Type A Ko-hyoteki]] x2
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| |-|Medium= | | |-|Medium= |
− | Equipment should be at least '''★+4-6'''. | + | Equipment should be upgraded at about '''★+1-4'''. |
| + | *You should focus on obtaining the same equipements as the casual/easy categories, eventually in higher '''quality''' and '''quantities'''. |
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− | * [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] x6
| + | You may also need some more specialized equipment: |
− | * [[20.3cm(no.2) Twin Gun Mount]] x6
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− | * [[20.3cm(no.3) Twin Gun Mount]] x6
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− | * [[Prototype 35.6cm Triple Gun Mount]] x4
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− | * [[Prototype 41cm Triple Gun Mount]] x4
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− | * [[46cm Triple Gun Mount]] x12
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− | * [[61cm Quint (Oxygen) Torpedo Mount]] x9
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− | * [[Zero Fighter Type 53 (Iwamoto Squadron)]] (At ★+10)
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− | * [[Zero Fighter Type 21 (Skilled)]] x4
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− | * [[Tenzan Model 12 (Tomonaga Squadron)]]
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− | * [[Tenzan Model 12 (Murata Squadron)]]
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− | * [[Suisei (Egusa Squadron)]]
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− | * [[Type 1 Land Attacker]] x8
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− | * [[Type 1 Fighter Hayabusa Model III A]] x2
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− | * [[Type 0 Reconnaissance Seaplane Model 11B (Skilled)]] x1
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| * [[Type 98 Recon Seaplane (Night Scout)]] x1 | | * [[Type 98 Recon Seaplane (Night Scout)]] x1 |
− | * [[Type 0 Recon SeaPlane Model 11 B]] x2 | + | * {{Searchlight}} x1 |
− | * [[:Category:Seaplane Fighter|Seaplane Fighter]] x4 | + | * {{StarShell}} x1 |
− | * [[Type 13 Air RADAR Kai]] x1
| + | * {{SurfaceShipPersonnel}} x4 |
− | * [[Type 22 Surface RADAR]] x18 | + | * {{Amphibious Tank}} x2 |
− | * [[Searchlight]] x1
| + | * {{LandingCraft}} x8 (both landing tanks and regular DLC) |
− | * [[:Category:Amphibious Tank|Tanks]] x2 | |
− | * [[:Category:Landing Craft|Landing Craft]] x8 (At least 2 T89 to pair with the tanks) | |
− | * [[Star Shell]] x1
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| |-|Hard= | | |-|Hard= |
− | ''Equipment listed here is meant for optimizing strategies on top of the ones recommended for Medium.'' | + | Equipment should be upgraded at about '''★+4-6'''. |
| + | *You should focus on obtaining the same equipements as the previous categories, in way higher '''quality''' and '''quantities'''. |
| + | *You will also want some unique/high-end equipment from quests, remodels, ranking, and events. |
| + | *You can start expanding your equipment collection to include equipment with fit bonuses. |
| + | *Leveling dupe girls for rare equipment is also a good idea. In addition to most things under Medium difficulty, you may want: |
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− | Beyond having the recommended Medium equipment at '''★+10''', you will be wanting event-only and/or high-end equipment from quests/improvement. Your equipment should be a minimum of '''★+6'''. You can start expanding your equipment collection to include niche equipment such as {{RedGunLight}} for fit bonuses. Leveling dupe girls for rare equipment is also a good idea. In addition to most things under Medium difficulty, you may want:
| + | You may also need some more specialized equipment: |
− | | + | *{{CommandFacility}} both for combined fleets and SF |
− | * [[12.7cm Twin Mount Type-C Kai 2]] | + | *{{AviationPersonnel}} SCAMP & NOAP |
− | * [[12.7cm Twin Mount Type-D Kai 2]] | + | *{{AntiGroundArtillery}} x8 |
− | * [[12.7cm Twin Mount Type-B Kai 4 (Wartime Modifications) + Anti-Aircraft Fire Director]] | + | *{{Turbine}} enough to make a fleet Fast+ |
− | * [[Prototype 51cm Twin Gun Mount]] | + | *{{EmergencyRepair}} x10 (just as guaranties more than actual nececities) |
− | * [[38cm Quad Gun Mount Kai]]
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− | * [[16in Triple Gun Mount Mk.7]]
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− | * [[46cm Triple Gun Mount Kai]]
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− | * [[41cm Triple Gun Mount Kai Ni]]
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− | * [[10cm Twin High-angle Gun Mount Kai + Additional Machine Guns]]
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− | * [[8cm Twin High-angle Mount + Additional Machine Guns]]
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− | * [[12cm 30 Tube Rocket Launcher Kai 2]]
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− | * [[Prototype 61cm Sextuple (Oxygen) Torpedo Mount]]
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− | * [[61cm Quad (Oxygen) Torpedo Mount Late Model]]
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− | * [[Reppuu (601 Air Group)]] (★+10)
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− | * [[Type 97 Torpedo Bomber (Tomonaga Squadron)]] (Duplicates)
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− | * [[Type 99 Dive Bomber (Egusa Squadron)]] (Duplicates)
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− | * [[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)]] (★+10)
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− | * [[Suisei Model 22 (634 Air Group/Skilled)]]
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− | * [[Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)]]
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− | * [[Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)]]
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− | * [[:Category:Night Planes|Night Planes]]
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− | * [[Type 2 Flying Boat]] x3
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− | * [[Prototype Toukai]]
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− | * [[:Category:Interceptors|Land-Based Interceptors]]
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− | * [[Improved Steam Turbine]]
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− | * [[New High Pressure-Temperature Steam Boiler]]
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− | * [[Type 1 Armor-Piercing (AP) Shell]]
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− | * [[Type 3 Shell Kai]]
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− | * [[WG42 (Wurfgerät 42)]]
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| </tabber> | | </tabber> |
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| <tabber> | | <tabber> |
| |-|Casual/Easy= | | |-|Casual/Easy= |
− | | + | * {{IR}}: ~100 |
− | * {{IR}}''': ''' 100~300 | + | * {{IC}}: ~300 |
− | * {{IC}}''': ''' 300~500 | + | * {{Fuel}}{{Ammo}}{{Steel}}: Soft cap ~ 60,000 |
− | * {{Fuel}}{{Ammo}}{{Steel}}''': ''' Soft cap ~ 60,000 | + | * {{Bauxite}}: Soft cap ~ 40,000 |
− | * {{Bauxite}}''': ''' Soft cap ~ 40,000 | |
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| |-|Medium= | | |-|Medium= |
− | | + | * {{IR}}: ~500 |
− | * {{IR}}''': ''' 500~800 | + | * {{IC}}: ~600 |
− | * {{IC}}''': ''' 700~900 | + | * {{Fuel}}{{Ammo}}{{Steel}}: 100,000 |
− | * {{Fuel}}{{Ammo}}{{Steel}}''': ''' 100,000 | + | * {{Bauxite}}: 60,000 |
− | * {{Bauxite}}''': ''' 60,000 | |
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| |-|Hard= | | |-|Hard= |
− | | + | * {{IR}}: ~700 |
− | * {{IR}}''': ''' 700~1,000 | + | * {{IC}}: ~800 |
− | * {{IC}}''': ''' 1,000~1,500 | + | * {{Fuel}}{{Ammo}}{{Steel}}: 200,000 |
− | * {{Fuel}}{{Ammo}}{{Steel}}''': ''' 200,000 | + | * {{Bauxite}}: 120,000 |
− | * {{Bauxite}}''': ''' 120,000 | |
| </tabber> | | </tabber> |
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| [[Events]] | | [[Events]] |
| {{Help}} | | {{Help}} |
| + | {{EventsPortal}} |